Added block for scenario: global exception handler called in loop when exception happens inside global exception handler
Added InnerException to outputThreadPoolClientBranch
parent
741d136f8c
commit
d23222cbc6
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@ -80,6 +80,7 @@ namespace OpenSim
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}
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}
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private static bool _IsHandlingException = false; // Make sure we don't go recursive on ourself
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/// <summary>
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/// Global exception handler -- all unhandlet exceptions end up here :)
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/// </summary>
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@ -87,6 +88,9 @@ namespace OpenSim
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/// <param name="e"></param>
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private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
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{
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if (_IsHandlingException)
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return;
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_IsHandlingException = true;
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// TODO: Add config option to allow users to turn off error reporting
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// TODO: Post error report (disabled for now)
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@ -96,6 +100,9 @@ namespace OpenSim
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msg += "\r\n";
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msg += "Exception: " + e.ExceptionObject.ToString() + "\r\n";
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Exception ex = (Exception)e.ExceptionObject;
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if (ex.InnerException != null)
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msg += "InnerException: " + ex.InnerException.ToString() + "\r\n";
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msg += "\r\n";
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msg += "Application is terminating: " + e.IsTerminating.ToString() + "\r\n";
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@ -118,6 +125,8 @@ namespace OpenSim
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{
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// Ignore
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}
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_IsHandlingException=false;
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}
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}
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@ -1696,19 +1696,15 @@ namespace OpenSim.Region.Environment.Scenes
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return LLUUID.Zero;
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}
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private static readonly object _performParcelPrimCountUpdateMutex = new object();
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/// <summary>
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///
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/// </summary>
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public void performParcelPrimCountUpdate()
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{
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lock (_performParcelPrimCountUpdateMutex)
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{
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m_LandManager.resetAllLandPrimCounts();
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m_eventManager.TriggerParcelPrimCountUpdate();
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m_LandManager.finalizeLandPrimCountUpdate();
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m_LandManager.landPrimCountTainted = false;
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}
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}
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/// <summary>
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