Fix terrain tests by properly initializing low detail terrain to zero height.
Also remove PI heightmap test as new heightmaps only have two significant digits.0.8.0.3
parent
1d533b0f01
commit
d25265ae82
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@ -274,6 +274,7 @@ namespace OpenSim.Framework
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m_taint = new bool[SizeX / Constants.TerrainPatchSize, SizeY / Constants.TerrainPatchSize];
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// m_log.DebugFormat("{0} new by dimensions. sizeX={1}, sizeY={2}, sizeZ={3}", LogHeader, SizeX, SizeY, SizeZ);
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ClearTaint();
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ClearLand(0f);
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}
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public HeightmapTerrainData(short[] cmap, float pCompressionFactor, int pX, int pY, int pZ) : this(pX, pY, pZ)
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@ -134,6 +134,9 @@ namespace OpenSim.Region.CoreModules.World.Land
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public LandObject(UUID owner_id, bool is_group_owned, Scene scene)
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{
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m_scene = scene;
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if (m_scene == null)
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m_landBitmap = new bool[Constants.RegionSize / landUnit, Constants.RegionSize / landUnit];
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else
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m_landBitmap = new bool[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit];
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LandData.OwnerID = owner_id;
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@ -100,10 +100,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Tests
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x[0, 0] -= 1.0;
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Assert.That(x[0, 0] == 4.0, "Terrain addition/subtraction error.");
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x[0, 0] = Math.PI;
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double[,] doublesExport = x.GetDoubles();
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Assert.That(doublesExport[0, 0] == Math.PI, "Export to double[,] array not working correctly.");
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x[0, 0] = 1.0;
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float[] floatsExport = x.GetFloatsSerialised();
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Assert.That(floatsExport[0] == 1.0f, "Export to float[] not working correctly.");
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