Fix terrain tests by properly initializing low detail terrain to zero height.

Also remove PI heightmap test as new heightmaps only have two significant digits.
0.8.0.3
Robert Adams 2014-01-28 15:58:45 -08:00
parent 1d533b0f01
commit d25265ae82
3 changed files with 5 additions and 5 deletions

View File

@ -274,6 +274,7 @@ namespace OpenSim.Framework
m_taint = new bool[SizeX / Constants.TerrainPatchSize, SizeY / Constants.TerrainPatchSize];
// m_log.DebugFormat("{0} new by dimensions. sizeX={1}, sizeY={2}, sizeZ={3}", LogHeader, SizeX, SizeY, SizeZ);
ClearTaint();
ClearLand(0f);
}
public HeightmapTerrainData(short[] cmap, float pCompressionFactor, int pX, int pY, int pZ) : this(pX, pY, pZ)

View File

@ -134,6 +134,9 @@ namespace OpenSim.Region.CoreModules.World.Land
public LandObject(UUID owner_id, bool is_group_owned, Scene scene)
{
m_scene = scene;
if (m_scene == null)
m_landBitmap = new bool[Constants.RegionSize / landUnit, Constants.RegionSize / landUnit];
else
m_landBitmap = new bool[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit];
LandData.OwnerID = owner_id;

View File

@ -100,10 +100,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Tests
x[0, 0] -= 1.0;
Assert.That(x[0, 0] == 4.0, "Terrain addition/subtraction error.");
x[0, 0] = Math.PI;
double[,] doublesExport = x.GetDoubles();
Assert.That(doublesExport[0, 0] == Math.PI, "Export to double[,] array not working correctly.");
x[0, 0] = 1.0;
float[] floatsExport = x.GetFloatsSerialised();
Assert.That(floatsExport[0] == 1.0f, "Export to float[] not working correctly.");