* Added the ability to restart your individual sims from within them using the estate tools.
* The sims properly restart, however they don't yet notify the existing avatars that they are up. To see the sim again, you'll need to log-out and back in until I can figure out how to get the proper data to the sims and to the avatar so they reconnect again.afrisby
parent
21ce2b0979
commit
d263a044b1
|
@ -49,7 +49,34 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
|
|||
openSim.ModuleLoader.PostInitialise();
|
||||
openSim.ModuleLoader.ClearCache();
|
||||
}
|
||||
public void LoadRegionFromConfig(OpenSimMain openSim, ulong regionhandle)
|
||||
{
|
||||
System.Console.WriteLine("Load Regions addin being initialised");
|
||||
|
||||
IRegionLoader regionLoader;
|
||||
if (openSim.ConfigSource.Configs["Startup"].GetString("region_info_source", "filesystem") == "filesystem")
|
||||
{
|
||||
MainLog.Instance.Notice("Loading Region Info from filesystem");
|
||||
regionLoader = new RegionLoaderFileSystem();
|
||||
}
|
||||
else
|
||||
{
|
||||
MainLog.Instance.Notice("Loading Region Info from web");
|
||||
regionLoader = new RegionLoaderWebServer();
|
||||
}
|
||||
|
||||
regionLoader.SetIniConfigSource(openSim.ConfigSource);
|
||||
RegionInfo[] regionsToLoad = regionLoader.LoadRegions();
|
||||
for (int i = 0; i < regionsToLoad.Length; i++)
|
||||
{
|
||||
if (regionhandle == regionsToLoad[i].RegionHandle)
|
||||
{
|
||||
MainLog.Instance.Debug("Creating Region: " + regionsToLoad[i].RegionName);
|
||||
openSim.CreateRegion(regionsToLoad[i]);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
public void Close()
|
||||
{
|
||||
|
||||
|
|
|
@ -29,14 +29,33 @@ using libsecondlife;
|
|||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public delegate void restart( RegionInfo thisRegion );
|
||||
public delegate void regionup ( RegionInfo thisRegion );
|
||||
|
||||
public enum RegionStatus : int
|
||||
{
|
||||
Down = 0,
|
||||
Up = 1,
|
||||
Crashed = 2,
|
||||
Starting = 3
|
||||
};
|
||||
|
||||
public interface IScene
|
||||
{
|
||||
event restart OnRestart;
|
||||
event regionup OnRegionUp;
|
||||
|
||||
void AddNewClient(IClientAPI client, bool child);
|
||||
void RemoveClient(LLUUID agentID);
|
||||
|
||||
void Restart(int seconds);
|
||||
void OtherRegionUp(RegionInfo thisRegion);
|
||||
|
||||
RegionInfo RegionInfo { get; }
|
||||
uint NextLocalId { get; }
|
||||
|
||||
RegionStatus Region_Status { get; set; }
|
||||
|
||||
ClientManager ClientManager { get; }
|
||||
}
|
||||
}
|
|
@ -412,6 +412,50 @@ namespace OpenSim
|
|||
|
||||
m_assetCache = new AssetCache(assetServer, m_log);
|
||||
// m_assetCache = new assetCache("OpenSim.Region.GridInterfaces.Local.dll", m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey);
|
||||
m_sceneManager.OnReStartSim += handleReStartRegion;
|
||||
|
||||
}
|
||||
public void handleReStartRegion(RegionInfo whichRegion)
|
||||
{
|
||||
MainLog.Instance.Error("MAIN", "Got Restart Singlal from SceneManager");
|
||||
// Shutting down the UDP server
|
||||
bool foundUDPServer = false;
|
||||
int UDPServerElement = 0;
|
||||
|
||||
for (int i = 0; i < m_udpServers.Count; i++)
|
||||
{
|
||||
|
||||
if (m_udpServers[i].RegionHandle == whichRegion.RegionHandle)
|
||||
{
|
||||
UDPServerElement = i;
|
||||
foundUDPServer = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (foundUDPServer)
|
||||
{
|
||||
// m_udpServers[UDPServerElement].Server.End
|
||||
m_udpServers[UDPServerElement].Server.Close();
|
||||
m_udpServers.RemoveAt(UDPServerElement);
|
||||
}
|
||||
|
||||
//Removing the region from the sim's database of regions..
|
||||
int RegionHandleElement = -1;
|
||||
for (int i = 0; i < m_regionData.Count; i++)
|
||||
{
|
||||
if (whichRegion.RegionHandle == m_regionData[i].RegionHandle)
|
||||
{
|
||||
RegionHandleElement = i;
|
||||
}
|
||||
}
|
||||
if (RegionHandleElement >= 0)
|
||||
{
|
||||
m_regionData.RemoveAt(RegionHandleElement);
|
||||
}
|
||||
UDPServer restartingRegion = CreateRegion(whichRegion);
|
||||
restartingRegion.ServerListener();
|
||||
m_sceneManager.SendSimOnlineNotification(restartingRegion.RegionHandle);
|
||||
|
||||
}
|
||||
|
||||
protected override LogBase CreateLog()
|
||||
|
|
|
@ -47,6 +47,7 @@ namespace OpenSim.Region.ClientStack
|
|||
protected EndPoint epSender;
|
||||
protected AsyncCallback ReceivedData;
|
||||
protected PacketServer m_packetServer;
|
||||
protected ulong m_regionHandle;
|
||||
|
||||
protected int listenPort;
|
||||
protected IScene m_localScene;
|
||||
|
@ -66,6 +67,15 @@ namespace OpenSim.Region.ClientStack
|
|||
{
|
||||
m_localScene = value;
|
||||
m_packetServer.LocalScene = m_localScene;
|
||||
m_regionHandle = m_localScene.RegionInfo.RegionHandle;
|
||||
}
|
||||
|
||||
}
|
||||
public ulong RegionHandle
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_regionHandle;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -115,6 +125,10 @@ namespace OpenSim.Region.ClientStack
|
|||
|
||||
return;
|
||||
}
|
||||
catch (System.ObjectDisposedException od)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int packetEnd = numBytes - 1;
|
||||
|
||||
|
|
|
@ -171,6 +171,12 @@ namespace OpenSim.Region.Environment
|
|||
if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
|
||||
estateSetRegionTerrainHandler(packet);
|
||||
break;
|
||||
case "restart":
|
||||
if (m_scene.PermissionsMngr.CanRestartSim(remote_client.AgentId))
|
||||
{
|
||||
estateRestartSim(packet);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
MainLog.Instance.Error("EstateOwnerMessage: Unknown method requested\n" + packet.ToString());
|
||||
break;
|
||||
|
@ -322,6 +328,19 @@ namespace OpenSim.Region.Environment
|
|||
}
|
||||
}
|
||||
}
|
||||
private void estateRestartSim(EstateOwnerMessagePacket packet)
|
||||
{
|
||||
// There's only 1 block in the estateResetSim.. and that's the number of seconds till restart.
|
||||
foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
|
||||
{
|
||||
float timeSeconds = 0;
|
||||
timeSeconds = BitConverter.ToInt16(block.Parameter, 1);
|
||||
timeSeconds = (int)((timeSeconds / 100) - 3);
|
||||
m_scene.Restart(timeSeconds);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
|
|
|
@ -306,6 +306,14 @@ namespace OpenSim.Region.Environment
|
|||
return GenericEstatePermission(user);
|
||||
}
|
||||
|
||||
public virtual bool CanRestartSim(LLUUID user)
|
||||
{
|
||||
// Since this is potentially going on a grid...
|
||||
|
||||
//return GenericEstatePermission(AgentId);
|
||||
return m_scene.RegionInfo.MasterAvatarAssignedUUID == user;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Parcel Permissions
|
||||
|
|
|
@ -70,6 +70,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
private readonly Mutex updateLock;
|
||||
public bool m_physicalPrim;
|
||||
public bool m_sendTasksToChild;
|
||||
private int m_RestartTimerCounter;
|
||||
private Timer t_restartTimer = new Timer(15000); // Wait before firing
|
||||
private int m_incrementsof15seconds = 0;
|
||||
|
||||
protected ModuleLoader m_moduleLoader;
|
||||
protected StorageManager m_storageManager;
|
||||
protected AgentCircuitManager m_authenticateHandler;
|
||||
|
@ -253,15 +257,80 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_eventManager.OnPermissionError += SendPermissionAlert;
|
||||
}
|
||||
|
||||
public override void OtherRegionUp(RegionInfo otherRegion)
|
||||
{
|
||||
// Another region is up. We have to tell all our ScenePresences about it
|
||||
// This fails to get the desired effect and needs further work.
|
||||
|
||||
ForEachScenePresence(delegate(ScenePresence agent)
|
||||
{
|
||||
if (!(agent.IsChildAgent))
|
||||
{
|
||||
InformClientOfNeighbor(agent, otherRegion);
|
||||
this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo());
|
||||
|
||||
}
|
||||
}
|
||||
);
|
||||
}
|
||||
public virtual void Restart(float seconds)
|
||||
{
|
||||
if (seconds < 100)
|
||||
{
|
||||
t_restartTimer.Stop();
|
||||
SendGeneralAlert("Restart Aborted");
|
||||
}
|
||||
else
|
||||
{
|
||||
t_restartTimer.Interval = 15000;
|
||||
m_incrementsof15seconds = (int) seconds/15;
|
||||
m_RestartTimerCounter = 0;
|
||||
t_restartTimer.AutoReset = true;
|
||||
t_restartTimer.Elapsed += new ElapsedEventHandler(restartTimer_Elapsed);
|
||||
MainLog.Instance.Error("REGION", "Restarting Region in " + (seconds / 60) + " minutes");
|
||||
t_restartTimer.Start();
|
||||
SendGeneralAlert("Restarting in 2 Minutes");
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
public void restartTimer_Elapsed(object sender, ElapsedEventArgs e)
|
||||
{
|
||||
m_RestartTimerCounter++;
|
||||
if (m_RestartTimerCounter <= m_incrementsof15seconds)
|
||||
{
|
||||
if (m_RestartTimerCounter == 4 || m_RestartTimerCounter == 6 || m_RestartTimerCounter == 7)
|
||||
SendGeneralAlert("Restarting in " + ((8-m_RestartTimerCounter) * 15) + " seconds");
|
||||
}
|
||||
else
|
||||
{
|
||||
t_restartTimer.Stop();
|
||||
MainLog.Instance.Error("REGION", "Closing");
|
||||
Close();
|
||||
MainLog.Instance.Error("REGION", "Firing Region Restart Message");
|
||||
base.Restart(0);
|
||||
}
|
||||
|
||||
}
|
||||
public override void Close()
|
||||
{
|
||||
ForEachScenePresence(delegate(ScenePresence avatar)
|
||||
{
|
||||
avatar.ControllingClient.Kick("The region is going down.");
|
||||
if (avatar.KnownChildRegions.Contains(RegionInfo.RegionHandle))
|
||||
avatar.KnownChildRegions.Remove(RegionInfo.RegionHandle);
|
||||
|
||||
if (!avatar.IsChildAgent)
|
||||
avatar.ControllingClient.Kick("The simulator is going down.");
|
||||
|
||||
avatar.ControllingClient.OutPacket(new libsecondlife.Packets.DisableSimulatorPacket(), ThrottleOutPacketType.Task);
|
||||
|
||||
});
|
||||
|
||||
Thread.Sleep(500);
|
||||
|
||||
ForEachScenePresence(delegate(ScenePresence avatar)
|
||||
{
|
||||
|
||||
avatar.ControllingClient.Stop();
|
||||
|
||||
});
|
||||
|
@ -269,7 +338,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
m_heartbeatTimer.Close();
|
||||
m_innerScene.Close();
|
||||
m_sceneGridService.Close();
|
||||
UnRegisterReginWithComms();
|
||||
|
||||
foreach (IRegionModule module in this.Modules.Values)
|
||||
{
|
||||
|
@ -992,6 +1061,14 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_sceneGridService.OnAvatarCrossingIntoRegion += AgentCrossing;
|
||||
m_sceneGridService.OnCloseAgentConnection += CloseConnection;
|
||||
}
|
||||
public void UnRegisterReginWithComms()
|
||||
{
|
||||
m_sceneGridService.OnExpectUser -= NewUserConnection;
|
||||
m_sceneGridService.OnAvatarCrossingIntoRegion -= AgentCrossing;
|
||||
m_sceneGridService.OnCloseAgentConnection -= CloseConnection;
|
||||
|
||||
m_sceneGridService.Close();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
|
@ -1060,6 +1137,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
m_sceneGridService.EnableNeighbourChildAgents(presence);
|
||||
}
|
||||
public void InformClientOfNeighbor(ScenePresence presence, RegionInfo region)
|
||||
{
|
||||
m_sceneGridService.InformNeighborChildAgent(presence, region);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
|
@ -1258,9 +1339,15 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
ClientManager.ForEachClient(delegate (IClientAPI controller)
|
||||
{
|
||||
if (controller.AgentId != godid) // Do we really want to kick the initiator of this madness?
|
||||
ScenePresence p = GetScenePresence(controller.AgentId);
|
||||
bool childagent = false;
|
||||
if (!p.Equals(null))
|
||||
if (p.IsChildAgent)
|
||||
childagent=true;
|
||||
if (controller.AgentId != godid && !childagent) // Do we really want to kick the initiator of this madness?
|
||||
{
|
||||
controller.Kick(Helpers.FieldToUTF8String(reason));
|
||||
|
||||
}
|
||||
}
|
||||
);
|
||||
|
@ -1269,7 +1356,13 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
// Is there another way to make sure *all* clients get this 'inter region' message?
|
||||
ClientManager.ForEachClient(delegate (IClientAPI controller)
|
||||
{
|
||||
if (controller.AgentId != godid) // Do we really want to kick the initiator of this madness?
|
||||
ScenePresence p = GetScenePresence(controller.AgentId);
|
||||
bool childagent = false;
|
||||
if (!p.Equals(null))
|
||||
if (p.IsChildAgent)
|
||||
childagent = true;
|
||||
|
||||
if (controller.AgentId != godid && !childagent) // Do we really want to kick the initiator of this madness?
|
||||
{
|
||||
controller.Close();
|
||||
}
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Timers;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
|
@ -37,6 +38,13 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
public abstract class SceneBase : IScene
|
||||
{
|
||||
#region Events
|
||||
|
||||
public event restart OnRestart;
|
||||
public event regionup OnRegionUp;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Fields
|
||||
private readonly ClientManager m_clientManager = new ClientManager();
|
||||
|
||||
|
@ -48,6 +56,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
protected ulong m_regionHandle;
|
||||
protected string m_regionName;
|
||||
protected RegionInfo m_regInfo;
|
||||
protected RegionStatus m_regStatus;
|
||||
|
||||
public TerrainEngine Terrain;
|
||||
|
||||
|
@ -69,6 +78,12 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
set { m_assetCache = value; }
|
||||
}
|
||||
|
||||
public RegionStatus Region_Status
|
||||
{
|
||||
get { return m_regStatus; }
|
||||
set { m_regStatus = value; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Update Methods
|
||||
|
@ -78,6 +93,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// </summary>
|
||||
public abstract void Update();
|
||||
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
#region Terrain Methods
|
||||
|
@ -130,6 +147,23 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
get { return m_nextLocalId++; }
|
||||
}
|
||||
|
||||
#region admin stuff
|
||||
|
||||
/// <summary>
|
||||
/// Region Restart - Seconds till restart.
|
||||
/// </summary>
|
||||
/// <param name="seconds"></param>
|
||||
public virtual void Restart(int seconds)
|
||||
{
|
||||
MainLog.Instance.Error("REGION", "passing Restart Message up the namespace");
|
||||
OnRestart(RegionInfo);
|
||||
}
|
||||
|
||||
|
||||
public abstract void OtherRegionUp(RegionInfo thisRegion);
|
||||
|
||||
|
||||
#endregion
|
||||
#region Shutdown
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -149,6 +149,20 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
}
|
||||
}
|
||||
public void InformNeighborChildAgent(ScenePresence avatar, RegionInfo region)
|
||||
{
|
||||
AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
|
||||
agent.BaseFolder = LLUUID.Zero;
|
||||
agent.InventoryFolder = LLUUID.Zero;
|
||||
agent.startpos = new LLVector3(128, 128, 70);
|
||||
agent.child = true;
|
||||
|
||||
InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
|
||||
d.BeginInvoke(avatar, agent, region.RegionHandle, region.ExternalEndPoint,
|
||||
InformClientOfNeighbourCompleted,
|
||||
d);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -34,8 +34,12 @@ using OpenSim.Framework.Console;
|
|||
|
||||
namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
public delegate void ReStartSim(RegionInfo thisregion);
|
||||
|
||||
public class SceneManager
|
||||
{
|
||||
public event ReStartSim OnReStartSim;
|
||||
|
||||
private readonly List<Scene> m_localScenes;
|
||||
private Scene m_currentScene = null;
|
||||
|
||||
|
@ -72,11 +76,63 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public void Add(Scene scene)
|
||||
public void Close(Scene cscene)
|
||||
{
|
||||
m_localScenes.Add(scene);
|
||||
if (m_localScenes.Contains(cscene))
|
||||
{
|
||||
for (int i = 0; i < m_localScenes.Count; i++)
|
||||
{
|
||||
if (m_localScenes[i].Equals(cscene))
|
||||
{
|
||||
|
||||
m_localScenes[i].Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Add(Scene scene)
|
||||
{
|
||||
scene.OnRestart += handleRestart;
|
||||
m_localScenes.Add(scene);
|
||||
|
||||
}
|
||||
|
||||
public void handleRestart(RegionInfo rdata)
|
||||
{
|
||||
MainLog.Instance.Error("SCENEMANAGER", "Got Restart message for region:" + rdata.RegionName +" Sending up to main");
|
||||
int RegionSceneElement = -1;
|
||||
for (int i = 0; i < m_localScenes.Count; i++)
|
||||
{
|
||||
|
||||
if (rdata.RegionName == m_localScenes[i].RegionInfo.RegionName)
|
||||
RegionSceneElement = i;
|
||||
}
|
||||
|
||||
// Now we make sure the region is no longer known about by the SceneManager
|
||||
// Prevents Duplicates.
|
||||
|
||||
if (RegionSceneElement >= 0)
|
||||
m_localScenes.RemoveAt(RegionSceneElement);
|
||||
|
||||
// Send signal to main that we're restarting this sim.
|
||||
OnReStartSim(rdata);
|
||||
}
|
||||
|
||||
public void SendSimOnlineNotification(ulong regionHandle)
|
||||
{
|
||||
|
||||
for (int i = 0; i < m_localScenes.Count; i++)
|
||||
{
|
||||
if (m_localScenes[i].RegionInfo.RegionHandle != regionHandle)
|
||||
{
|
||||
// Inform other regions to tell their avatar about me
|
||||
m_localScenes[i].OtherRegionUp(m_localScenes[i].RegionInfo);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
public void SaveCurrentSceneToXml(string filename)
|
||||
{
|
||||
CurrentOrFirstScene.SavePrimsToXml(filename);
|
||||
|
|
Loading…
Reference in New Issue