* Added the ability to restart your individual sims from within them using the estate tools.
* The sims properly restart, however they don't yet notify the existing avatars that they are up. To see the sim again, you'll need to log-out and back in until I can figure out how to get the proper data to the sims and to the avatar so they reconnect again.afrisby
parent
21ce2b0979
commit
d263a044b1
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@ -37,7 +37,7 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
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regionLoader.SetIniConfigSource(openSim.ConfigSource);
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RegionInfo[] regionsToLoad = regionLoader.LoadRegions();
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openSim.ModuleLoader.LoadDefaultSharedModules();
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for (int i = 0; i < regionsToLoad.Length; i++)
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@ -49,7 +49,34 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
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openSim.ModuleLoader.PostInitialise();
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openSim.ModuleLoader.ClearCache();
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}
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public void LoadRegionFromConfig(OpenSimMain openSim, ulong regionhandle)
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{
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System.Console.WriteLine("Load Regions addin being initialised");
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IRegionLoader regionLoader;
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if (openSim.ConfigSource.Configs["Startup"].GetString("region_info_source", "filesystem") == "filesystem")
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{
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MainLog.Instance.Notice("Loading Region Info from filesystem");
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regionLoader = new RegionLoaderFileSystem();
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}
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else
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{
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MainLog.Instance.Notice("Loading Region Info from web");
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regionLoader = new RegionLoaderWebServer();
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}
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regionLoader.SetIniConfigSource(openSim.ConfigSource);
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RegionInfo[] regionsToLoad = regionLoader.LoadRegions();
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for (int i = 0; i < regionsToLoad.Length; i++)
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{
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if (regionhandle == regionsToLoad[i].RegionHandle)
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{
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MainLog.Instance.Debug("Creating Region: " + regionsToLoad[i].RegionName);
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openSim.CreateRegion(regionsToLoad[i]);
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}
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}
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}
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public void Close()
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{
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@ -29,14 +29,33 @@ using libsecondlife;
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namespace OpenSim.Framework
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{
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public delegate void restart( RegionInfo thisRegion );
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public delegate void regionup ( RegionInfo thisRegion );
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public enum RegionStatus : int
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{
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Down = 0,
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Up = 1,
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Crashed = 2,
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Starting = 3
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};
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public interface IScene
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{
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event restart OnRestart;
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event regionup OnRegionUp;
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void AddNewClient(IClientAPI client, bool child);
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void RemoveClient(LLUUID agentID);
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void Restart(int seconds);
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void OtherRegionUp(RegionInfo thisRegion);
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RegionInfo RegionInfo { get; }
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uint NextLocalId { get; }
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RegionStatus Region_Status { get; set; }
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ClientManager ClientManager { get; }
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}
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}
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@ -320,7 +320,7 @@ namespace OpenSim
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plugin.Initialise(this);
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m_plugins.Add(plugin);
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}
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// Start UDP servers
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for (int i = 0; i < m_udpServers.Count; i++)
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{
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@ -412,6 +412,50 @@ namespace OpenSim
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m_assetCache = new AssetCache(assetServer, m_log);
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// m_assetCache = new assetCache("OpenSim.Region.GridInterfaces.Local.dll", m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey);
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m_sceneManager.OnReStartSim += handleReStartRegion;
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}
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public void handleReStartRegion(RegionInfo whichRegion)
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{
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MainLog.Instance.Error("MAIN", "Got Restart Singlal from SceneManager");
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// Shutting down the UDP server
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bool foundUDPServer = false;
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int UDPServerElement = 0;
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for (int i = 0; i < m_udpServers.Count; i++)
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{
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if (m_udpServers[i].RegionHandle == whichRegion.RegionHandle)
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{
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UDPServerElement = i;
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foundUDPServer = true;
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break;
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}
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}
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if (foundUDPServer)
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{
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// m_udpServers[UDPServerElement].Server.End
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m_udpServers[UDPServerElement].Server.Close();
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m_udpServers.RemoveAt(UDPServerElement);
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}
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//Removing the region from the sim's database of regions..
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int RegionHandleElement = -1;
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for (int i = 0; i < m_regionData.Count; i++)
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{
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if (whichRegion.RegionHandle == m_regionData[i].RegionHandle)
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{
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RegionHandleElement = i;
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}
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}
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if (RegionHandleElement >= 0)
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{
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m_regionData.RemoveAt(RegionHandleElement);
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}
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UDPServer restartingRegion = CreateRegion(whichRegion);
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restartingRegion.ServerListener();
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m_sceneManager.SendSimOnlineNotification(restartingRegion.RegionHandle);
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}
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protected override LogBase CreateLog()
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@ -47,6 +47,7 @@ namespace OpenSim.Region.ClientStack
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protected EndPoint epSender;
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protected AsyncCallback ReceivedData;
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protected PacketServer m_packetServer;
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protected ulong m_regionHandle;
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protected int listenPort;
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protected IScene m_localScene;
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@ -66,6 +67,15 @@ namespace OpenSim.Region.ClientStack
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{
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m_localScene = value;
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m_packetServer.LocalScene = m_localScene;
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m_regionHandle = m_localScene.RegionInfo.RegionHandle;
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}
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}
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public ulong RegionHandle
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{
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get
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{
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return m_regionHandle;
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}
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}
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@ -115,6 +125,10 @@ namespace OpenSim.Region.ClientStack
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return;
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}
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catch (System.ObjectDisposedException od)
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{
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return;
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}
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int packetEnd = numBytes - 1;
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@ -171,6 +171,12 @@ namespace OpenSim.Region.Environment
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if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
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estateSetRegionTerrainHandler(packet);
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break;
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case "restart":
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if (m_scene.PermissionsMngr.CanRestartSim(remote_client.AgentId))
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{
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estateRestartSim(packet);
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}
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break;
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default:
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MainLog.Instance.Error("EstateOwnerMessage: Unknown method requested\n" + packet.ToString());
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break;
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@ -322,6 +328,19 @@ namespace OpenSim.Region.Environment
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}
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}
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}
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private void estateRestartSim(EstateOwnerMessagePacket packet)
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{
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// There's only 1 block in the estateResetSim.. and that's the number of seconds till restart.
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foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
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{
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float timeSeconds = 0;
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timeSeconds = BitConverter.ToInt16(block.Parameter, 1);
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timeSeconds = (int)((timeSeconds / 100) - 3);
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m_scene.Restart(timeSeconds);
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}
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}
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#endregion
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@ -306,6 +306,14 @@ namespace OpenSim.Region.Environment
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return GenericEstatePermission(user);
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}
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public virtual bool CanRestartSim(LLUUID user)
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{
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// Since this is potentially going on a grid...
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//return GenericEstatePermission(AgentId);
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return m_scene.RegionInfo.MasterAvatarAssignedUUID == user;
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}
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#endregion
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#region Parcel Permissions
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@ -70,6 +70,10 @@ namespace OpenSim.Region.Environment.Scenes
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private readonly Mutex updateLock;
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public bool m_physicalPrim;
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public bool m_sendTasksToChild;
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private int m_RestartTimerCounter;
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private Timer t_restartTimer = new Timer(15000); // Wait before firing
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private int m_incrementsof15seconds = 0;
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protected ModuleLoader m_moduleLoader;
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protected StorageManager m_storageManager;
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protected AgentCircuitManager m_authenticateHandler;
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m_eventManager.OnPermissionError += SendPermissionAlert;
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}
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public override void OtherRegionUp(RegionInfo otherRegion)
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{
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// Another region is up. We have to tell all our ScenePresences about it
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// This fails to get the desired effect and needs further work.
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ForEachScenePresence(delegate(ScenePresence agent)
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{
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if (!(agent.IsChildAgent))
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{
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InformClientOfNeighbor(agent, otherRegion);
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this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo());
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}
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}
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);
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}
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public virtual void Restart(float seconds)
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{
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if (seconds < 100)
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{
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t_restartTimer.Stop();
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SendGeneralAlert("Restart Aborted");
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}
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else
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{
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t_restartTimer.Interval = 15000;
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m_incrementsof15seconds = (int) seconds/15;
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m_RestartTimerCounter = 0;
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t_restartTimer.AutoReset = true;
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t_restartTimer.Elapsed += new ElapsedEventHandler(restartTimer_Elapsed);
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MainLog.Instance.Error("REGION", "Restarting Region in " + (seconds / 60) + " minutes");
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t_restartTimer.Start();
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SendGeneralAlert("Restarting in 2 Minutes");
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}
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}
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public void restartTimer_Elapsed(object sender, ElapsedEventArgs e)
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{
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m_RestartTimerCounter++;
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if (m_RestartTimerCounter <= m_incrementsof15seconds)
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{
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if (m_RestartTimerCounter == 4 || m_RestartTimerCounter == 6 || m_RestartTimerCounter == 7)
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SendGeneralAlert("Restarting in " + ((8-m_RestartTimerCounter) * 15) + " seconds");
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}
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else
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{
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t_restartTimer.Stop();
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MainLog.Instance.Error("REGION", "Closing");
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Close();
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MainLog.Instance.Error("REGION", "Firing Region Restart Message");
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base.Restart(0);
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}
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}
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public override void Close()
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{
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ForEachScenePresence(delegate(ScenePresence avatar)
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{
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avatar.ControllingClient.Kick("The region is going down.");
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if (avatar.KnownChildRegions.Contains(RegionInfo.RegionHandle))
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avatar.KnownChildRegions.Remove(RegionInfo.RegionHandle);
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if (!avatar.IsChildAgent)
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avatar.ControllingClient.Kick("The simulator is going down.");
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avatar.ControllingClient.OutPacket(new libsecondlife.Packets.DisableSimulatorPacket(), ThrottleOutPacketType.Task);
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});
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Thread.Sleep(500);
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ForEachScenePresence(delegate(ScenePresence avatar)
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{
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avatar.ControllingClient.Stop();
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});
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@ -269,7 +338,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_heartbeatTimer.Close();
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m_innerScene.Close();
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m_sceneGridService.Close();
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UnRegisterReginWithComms();
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foreach (IRegionModule module in this.Modules.Values)
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{
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@ -992,6 +1061,14 @@ namespace OpenSim.Region.Environment.Scenes
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m_sceneGridService.OnAvatarCrossingIntoRegion += AgentCrossing;
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m_sceneGridService.OnCloseAgentConnection += CloseConnection;
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}
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public void UnRegisterReginWithComms()
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{
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m_sceneGridService.OnExpectUser -= NewUserConnection;
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m_sceneGridService.OnAvatarCrossingIntoRegion -= AgentCrossing;
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m_sceneGridService.OnCloseAgentConnection -= CloseConnection;
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m_sceneGridService.Close();
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}
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/// <summary>
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///
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@ -1060,6 +1137,10 @@ namespace OpenSim.Region.Environment.Scenes
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{
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m_sceneGridService.EnableNeighbourChildAgents(presence);
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}
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public void InformClientOfNeighbor(ScenePresence presence, RegionInfo region)
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{
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m_sceneGridService.InformNeighborChildAgent(presence, region);
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}
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/// <summary>
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///
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@ -1258,9 +1339,15 @@ namespace OpenSim.Region.Environment.Scenes
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ClientManager.ForEachClient(delegate (IClientAPI controller)
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{
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if (controller.AgentId != godid) // Do we really want to kick the initiator of this madness?
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ScenePresence p = GetScenePresence(controller.AgentId);
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bool childagent = false;
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if (!p.Equals(null))
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if (p.IsChildAgent)
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childagent=true;
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if (controller.AgentId != godid && !childagent) // Do we really want to kick the initiator of this madness?
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{
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controller.Kick(Helpers.FieldToUTF8String(reason));
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}
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}
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);
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@ -1269,7 +1356,13 @@ namespace OpenSim.Region.Environment.Scenes
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// Is there another way to make sure *all* clients get this 'inter region' message?
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ClientManager.ForEachClient(delegate (IClientAPI controller)
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{
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if (controller.AgentId != godid) // Do we really want to kick the initiator of this madness?
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ScenePresence p = GetScenePresence(controller.AgentId);
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bool childagent = false;
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if (!p.Equals(null))
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if (p.IsChildAgent)
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childagent = true;
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if (controller.AgentId != godid && !childagent) // Do we really want to kick the initiator of this madness?
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{
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controller.Close();
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}
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@ -27,6 +27,7 @@
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*/
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using System;
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using System.Collections.Generic;
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using System.Timers;
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using libsecondlife;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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@ -37,6 +38,13 @@ namespace OpenSim.Region.Environment.Scenes
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{
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public abstract class SceneBase : IScene
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{
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#region Events
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public event restart OnRestart;
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public event regionup OnRegionUp;
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#endregion
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#region Fields
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private readonly ClientManager m_clientManager = new ClientManager();
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@ -48,6 +56,7 @@ namespace OpenSim.Region.Environment.Scenes
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protected ulong m_regionHandle;
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protected string m_regionName;
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protected RegionInfo m_regInfo;
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protected RegionStatus m_regStatus;
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public TerrainEngine Terrain;
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@ -69,6 +78,12 @@ namespace OpenSim.Region.Environment.Scenes
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set { m_assetCache = value; }
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}
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public RegionStatus Region_Status
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{
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get { return m_regStatus; }
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set { m_regStatus = value; }
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}
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#endregion
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#region Update Methods
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|
@ -78,6 +93,8 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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public abstract void Update();
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#endregion
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#region Terrain Methods
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|
@ -130,6 +147,23 @@ namespace OpenSim.Region.Environment.Scenes
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get { return m_nextLocalId++; }
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}
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#region admin stuff
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/// <summary>
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/// Region Restart - Seconds till restart.
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/// </summary>
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/// <param name="seconds"></param>
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public virtual void Restart(int seconds)
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{
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MainLog.Instance.Error("REGION", "passing Restart Message up the namespace");
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OnRestart(RegionInfo);
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}
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public abstract void OtherRegionUp(RegionInfo thisRegion);
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#endregion
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#region Shutdown
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/// <summary>
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|
|
|
@ -149,6 +149,20 @@ namespace OpenSim.Region.Environment.Scenes
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}
|
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}
|
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}
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public void InformNeighborChildAgent(ScenePresence avatar, RegionInfo region)
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{
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AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
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agent.BaseFolder = LLUUID.Zero;
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agent.InventoryFolder = LLUUID.Zero;
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agent.startpos = new LLVector3(128, 128, 70);
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agent.child = true;
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InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
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d.BeginInvoke(avatar, agent, region.RegionHandle, region.ExternalEndPoint,
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InformClientOfNeighbourCompleted,
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d);
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}
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#endregion
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/// <summary>
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|
|
|
@ -34,8 +34,12 @@ using OpenSim.Framework.Console;
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|
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namespace OpenSim.Region.Environment.Scenes
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{
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public delegate void ReStartSim(RegionInfo thisregion);
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|
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public class SceneManager
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{
|
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public event ReStartSim OnReStartSim;
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|
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private readonly List<Scene> m_localScenes;
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private Scene m_currentScene = null;
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|
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|
@ -72,11 +76,63 @@ namespace OpenSim.Region.Environment.Scenes
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}
|
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}
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public void Add(Scene scene)
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public void Close(Scene cscene)
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{
|
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m_localScenes.Add(scene);
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if (m_localScenes.Contains(cscene))
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{
|
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for (int i = 0; i < m_localScenes.Count; i++)
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||||
{
|
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if (m_localScenes[i].Equals(cscene))
|
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{
|
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|
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m_localScenes[i].Close();
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}
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}
|
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}
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}
|
||||
|
||||
public void Add(Scene scene)
|
||||
{
|
||||
scene.OnRestart += handleRestart;
|
||||
m_localScenes.Add(scene);
|
||||
|
||||
}
|
||||
|
||||
public void handleRestart(RegionInfo rdata)
|
||||
{
|
||||
MainLog.Instance.Error("SCENEMANAGER", "Got Restart message for region:" + rdata.RegionName +" Sending up to main");
|
||||
int RegionSceneElement = -1;
|
||||
for (int i = 0; i < m_localScenes.Count; i++)
|
||||
{
|
||||
|
||||
if (rdata.RegionName == m_localScenes[i].RegionInfo.RegionName)
|
||||
RegionSceneElement = i;
|
||||
}
|
||||
|
||||
// Now we make sure the region is no longer known about by the SceneManager
|
||||
// Prevents Duplicates.
|
||||
|
||||
if (RegionSceneElement >= 0)
|
||||
m_localScenes.RemoveAt(RegionSceneElement);
|
||||
|
||||
// Send signal to main that we're restarting this sim.
|
||||
OnReStartSim(rdata);
|
||||
}
|
||||
|
||||
public void SendSimOnlineNotification(ulong regionHandle)
|
||||
{
|
||||
|
||||
for (int i = 0; i < m_localScenes.Count; i++)
|
||||
{
|
||||
if (m_localScenes[i].RegionInfo.RegionHandle != regionHandle)
|
||||
{
|
||||
// Inform other regions to tell their avatar about me
|
||||
m_localScenes[i].OtherRegionUp(m_localScenes[i].RegionInfo);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
public void SaveCurrentSceneToXml(string filename)
|
||||
{
|
||||
CurrentOrFirstScene.SavePrimsToXml(filename);
|
||||
|
|
Loading…
Reference in New Issue