* Fix for Prim Locking. Prior to the merge, it was just a clone of the root part to each of the child parts.
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1d713bcdb8
commit
d2695cb3f7
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@ -3439,17 +3439,17 @@ namespace OpenSim.Region.Framework.Scenes
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public void AdjustChildPrimPermissions()
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public void AdjustChildPrimPermissions()
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{
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{
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uint newOwnerMask = (uint)PermissionMask.All & 0xfffffff8; // Mask folded bits
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//uint newOwnerMask = (uint)PermissionMask.All & 0xfffffff8; // Mask folded bits
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uint foldedPerms = RootPart.OwnerMask & 3;
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//uint foldedPerms = RootPart.OwnerMask & 3;
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ForEachPart(part =>
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ForEachPart(part =>
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{
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{
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newOwnerMask &= part.BaseMask;
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//newOwnerMask &= part.BaseMask;
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if (part != RootPart)
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if (part != RootPart)
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part.ClonePermissions(RootPart);
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part.ClonePermissions(RootPart);
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});
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});
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RootPart.OwnerMask = newOwnerMask | foldedPerms;
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//RootPart.OwnerMask = newOwnerMask | foldedPerms;
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RootPart.ScheduleFullUpdate();
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RootPart.ScheduleFullUpdate();
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}
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}
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