fix build
parent
5268334c61
commit
d26ded4788
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@ -1163,13 +1163,8 @@ namespace OpenSim.Region.Framework.Scenes
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//m_log.DebugFormat("[SCENE PRESENCE] Completed movement");
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//m_log.DebugFormat("[SCENE PRESENCE] Completed movement");
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<<<<<<< HEAD
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m_controllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
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SendInitialData();
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=======
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ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
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ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
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ValidateAndSendAppearanceAndAgentData();
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ValidateAndSendAppearanceAndAgentData();
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>>>>>>> f61e548... On a new client circuit, send the initial reply ack to let the client know it's live before sending other data.
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// Create child agents in neighbouring regions
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// Create child agents in neighbouring regions
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if (openChildAgents && !m_isChildAgent)
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if (openChildAgents && !m_isChildAgent)
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