Added 2 new behavirors to pCampBot. These are part of a systematic study I'm doing for understanding the load that AgentUpdate packets incur on the server.
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using OpenMetaverse;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Threading;
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using log4net;
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using pCampBot.Interfaces;
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namespace pCampBot
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{
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/// <summary>
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/// This behavior is for the systematic study of some performance improvements made
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/// for OSCC'13.
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/// Walk around, sending AgentUpdate packets all the time.
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/// </summary>
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public class PhysicsBehaviour2 : AbstractBehaviour
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public PhysicsBehaviour2()
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{
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AbbreviatedName = "ph2";
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Name = "Physics2";
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}
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private const int TIME_WALKING = 5 * 10; // 5 seconds
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private int counter = 0;
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public override void Action()
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{
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if (counter >= TIME_WALKING)
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{
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counter = 0;
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Vector3 target = new Vector3(Bot.Random.Next(1, 254), Bot.Random.Next(1, 254), Bot.Client.Self.SimPosition.Z);
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MyTurnToward(target);
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Bot.Client.Self.Movement.AtPos = true;
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}
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else
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counter++;
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// In any case, send an update
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Bot.Client.Self.Movement.SendUpdate();
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}
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private void MyTurnToward(Vector3 target)
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{
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Quaternion between = Vector3.RotationBetween(Vector3.UnitX, Vector3.Normalize(target - Bot.Client.Self.SimPosition));
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Quaternion rot = between ;
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Bot.Client.Self.Movement.BodyRotation = rot;
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Bot.Client.Self.Movement.HeadRotation = rot;
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Bot.Client.Self.Movement.Camera.LookAt(Bot.Client.Self.SimPosition, target);
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}
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}
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}
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@ -0,0 +1,73 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
|
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
|
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* * Neither the name of the OpenSimulator Project nor the
|
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using OpenMetaverse;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using log4net;
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using pCampBot.Interfaces;
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namespace pCampBot
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{
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/// <summary>
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/// This behavior is for the systematic study of some performance improvements made
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/// for OSCC'13.
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/// Do nothing, but send AgentUpdate packets all the time that have only slightly
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/// different state. The delta of difference will be filtered by OpenSim early on
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/// in the packet processing pipeline. These filters did not exist before OSCC'13.
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/// </summary>
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public class TwitchyBehaviour : AbstractBehaviour
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public TwitchyBehaviour()
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{
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AbbreviatedName = "tw";
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Name = "Twitchy";
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}
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private const float TWITCH = 0.0001f;
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private int direction = 1;
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public override void Action()
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{
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Bot.Client.Self.Movement.BodyRotation = new Quaternion(Bot.Client.Self.Movement.BodyRotation.X + direction * TWITCH,
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Bot.Client.Self.Movement.BodyRotation.Y,
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Bot.Client.Self.Movement.BodyRotation.Z,
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Bot.Client.Self.Movement.BodyRotation.W);
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//m_log.DebugFormat("[TWITCH]: BodyRot {0}", Bot.Client.Self.Movement.BodyRotation);
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direction = -direction;
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Bot.Client.Self.Movement.SendUpdate();
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}
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}
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}
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