remove debug msgs

avinationmerge
UbitUmarov 2014-09-26 03:52:10 +01:00
parent 598ab37b97
commit d29a04fc20
2 changed files with 1 additions and 7 deletions

View File

@ -221,7 +221,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
m_Scene.CreateNewInventoryItem( m_Scene.CreateNewInventoryItem(
remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID, remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
name, description, 0, callbackID, asset, invType, nextOwnerMask, creationDate,transactionID); name, description, 0, callbackID, asset, invType, nextOwnerMask, creationDate,transactionID);
m_log.DebugFormat("Asset stored and inventory item created");
} }
else else
{ {

View File

@ -133,13 +133,8 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="item"></param> /// <param name="item"></param>
public bool AddInventoryItem(InventoryItemBase item) public bool AddInventoryItem(InventoryItemBase item)
{ {
m_log.DebugFormat("[AGENT INVENTORY]: item {0}", item.Name);
if (item.Folder != UUID.Zero && InventoryService.AddItem(item)) if (item.Folder != UUID.Zero && InventoryService.AddItem(item))
{ {
m_log.DebugFormat(
"[AGENT INVENTORY]: added item {0}",item.Name);
int userlevel = 0; int userlevel = 0;
if (Permissions.IsGod(item.Owner)) if (Permissions.IsGod(item.Owner))
{ {