remove debug msgs
parent
598ab37b97
commit
d29a04fc20
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@ -220,8 +220,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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m_Scene.AssetService.Store(asset);
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m_Scene.AssetService.Store(asset);
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m_Scene.CreateNewInventoryItem(
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m_Scene.CreateNewInventoryItem(
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remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
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remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
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name, description, 0, callbackID, asset, invType, nextOwnerMask, creationDate,transactionID);
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name, description, 0, callbackID, asset, invType, nextOwnerMask, creationDate,transactionID);
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m_log.DebugFormat("Asset stored and inventory item created");
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}
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}
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else
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else
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{
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{
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@ -133,13 +133,8 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="item"></param>
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/// <param name="item"></param>
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public bool AddInventoryItem(InventoryItemBase item)
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public bool AddInventoryItem(InventoryItemBase item)
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{
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{
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m_log.DebugFormat("[AGENT INVENTORY]: item {0}", item.Name);
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if (item.Folder != UUID.Zero && InventoryService.AddItem(item))
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if (item.Folder != UUID.Zero && InventoryService.AddItem(item))
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{
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{
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m_log.DebugFormat(
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"[AGENT INVENTORY]: added item {0}",item.Name);
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int userlevel = 0;
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int userlevel = 0;
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if (Permissions.IsGod(item.Owner))
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if (Permissions.IsGod(item.Owner))
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{
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{
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