Minor formatting / svn properties cleanup.
parent
dd6e6e7bdf
commit
d2b1a8aa1e
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@ -45,13 +45,13 @@ namespace OpenSim.Grid.GridServer
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{
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protected GridConfig m_config;
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protected GridManager m_gridManager;
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protected BaseHttpServer httpServer;
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protected BaseHttpServer httpServer;
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protected List<IGridPlugin> m_plugins = new List<IGridPlugin>();
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public BaseHttpServer HttpServer
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{
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get { return httpServer; }
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}
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{
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get { return httpServer; }
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}
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public void Work()
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{
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@ -63,7 +63,7 @@ namespace OpenSim.Grid.GridServer
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}
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}
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public GridServerBase( )
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public GridServerBase()
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{
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m_console = new ConsoleBase("OpenGrid", this);
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MainConsole.Instance = m_console;
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@ -137,7 +137,6 @@ namespace OpenSim.Grid.GridServer
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m_plugins.Add(plugin);
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}
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}
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protected virtual void SetupGridManager()
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{
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@ -2689,7 +2689,6 @@ namespace OpenSim.Region.ClientStack
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{
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AddAck(Pack); // this adds the need to ack this packet later
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if (Pack.Type != PacketType.PacketAck && Pack.Type != PacketType.LogoutRequest)
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{
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SetPendingAcks(ref Pack);
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@ -2727,7 +2726,7 @@ namespace OpenSim.Region.ClientStack
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public virtual void InPacket(Packet NewPack)
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{
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if(!m_packetProcessingEnabled && NewPack.Type != PacketType.LogoutRequest)
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if (!m_packetProcessingEnabled && NewPack.Type != PacketType.LogoutRequest)
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{
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PacketPool.Instance.ReturnPacket(NewPack);
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return;
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@ -281,22 +281,22 @@ namespace OpenSim.Region.Environment.Scenes
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public void SetDebugPacketOnCurrentScene(int newDebug)
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{
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ForEachCurrentScene(delegate(Scene scene)
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{
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List<ScenePresence> scenePresences = scene.GetScenePresences();
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{
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List<ScenePresence> scenePresences = scene.GetScenePresences();
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foreach (ScenePresence scenePresence in scenePresences)
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{
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if (!scenePresence.IsChildAgent)
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{
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m_log.ErrorFormat("Packet debug for {0} {1} set to {2}",
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scenePresence.Firstname,
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scenePresence.Lastname,
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newDebug);
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foreach (ScenePresence scenePresence in scenePresences)
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{
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if (!scenePresence.IsChildAgent)
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{
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m_log.ErrorFormat("Packet debug for {0} {1} set to {2}",
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scenePresence.Firstname,
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scenePresence.Lastname,
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newDebug);
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scenePresence.ControllingClient.SetDebug(newDebug);
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}
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}
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});
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scenePresence.ControllingClient.SetDebug(newDebug);
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}
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}
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});
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}
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public List<ScenePresence> GetCurrentSceneAvatars()
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