* Do deep inspection when saving inventory items in order to capture all the necessary assets (textures, objects within objects, textures referenced in scripts contained in

objects contained in another object, etc.)
* Not yet ready for general use
GenericGridServerConcept
Justin Clarke Casey 2009-02-19 17:08:00 +00:00
parent 549c615e0e
commit d2caf4f418
1 changed files with 1 additions and 1 deletions

View File

@ -175,7 +175,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
archive.AddFile(filename, sw.ToString());
assetUuids[inventoryItem.AssetID] = 1;
m_assetGatherer.GatherAssetUuids(inventoryItem.AssetID, (AssetType)inventoryItem.AssetType, assetUuids);
}
protected void saveInvDir(InventoryFolderImpl inventoryFolder, string path)