* Do deep inspection when saving inventory items in order to capture all the necessary assets (textures, objects within objects, textures referenced in scripts contained in
objects contained in another object, etc.) * Not yet ready for general useGenericGridServerConcept
parent
549c615e0e
commit
d2caf4f418
|
@ -175,7 +175,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
|
|
||||||
archive.AddFile(filename, sw.ToString());
|
archive.AddFile(filename, sw.ToString());
|
||||||
|
|
||||||
assetUuids[inventoryItem.AssetID] = 1;
|
m_assetGatherer.GatherAssetUuids(inventoryItem.AssetID, (AssetType)inventoryItem.AssetType, assetUuids);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void saveInvDir(InventoryFolderImpl inventoryFolder, string path)
|
protected void saveInvDir(InventoryFolderImpl inventoryFolder, string path)
|
||||||
|
|
Loading…
Reference in New Issue