* minor: move connection success log message so that it doesn't get printed again if a duplicate use circuit code packet comes in
parent
22aeda3ba1
commit
d2d273aebe
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@ -442,11 +442,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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m_packetServer.AddNewClient(epSender, useCircuit, m_assetCache, sessionInfo, epProxy);
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}
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m_log.DebugFormat(
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"[CONNECTION SUCCESS]: Incoming client {0} (circuit code {1}) received and authenticated for {2}",
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useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code, m_localScene.RegionInfo.RegionName);
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m_log.DebugFormat(
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"[CONNECTION SUCCESS]: Incoming client {0} (circuit code {1}) received and authenticated for {2}",
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useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code, m_localScene.RegionInfo.RegionName);
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}
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}
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// Ack the UseCircuitCode packet
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@ -459,7 +459,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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ack_it.Header.Sequence = ((useCircuit.Header.Sequence < uint.MaxValue) ? useCircuit.Header.Sequence : 0) + 1;
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ack_it.Header.Reliable = false;
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byte[] ackmsg=ack_it.ToBytes();
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byte[] ackmsg = ack_it.ToBytes();
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// Need some extra space in case we need to add proxy
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// information to the message later
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@ -726,7 +726,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (reg != null)
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{
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m_log.DebugFormat(
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"[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation to {0} {1}",
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"[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation to {0} in {1}",
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position, reg.RegionName);
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if (eq == null)
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