* minor: move connection success log message so that it doesn't get printed again if a duplicate use circuit code packet comes in
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				|  | @ -442,12 +442,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | ||||||
|                     } |                     } | ||||||
|                      |                      | ||||||
|                     m_packetServer.AddNewClient(epSender, useCircuit, m_assetCache, sessionInfo, epProxy); |                     m_packetServer.AddNewClient(epSender, useCircuit, m_assetCache, sessionInfo, epProxy); | ||||||
|                 } |  | ||||||
|                                      |                                      | ||||||
|                     m_log.DebugFormat( |                     m_log.DebugFormat( | ||||||
|                         "[CONNECTION SUCCESS]: Incoming client {0} (circuit code {1}) received and authenticated for {2}",  |                         "[CONNECTION SUCCESS]: Incoming client {0} (circuit code {1}) received and authenticated for {2}",  | ||||||
|                         useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code, m_localScene.RegionInfo.RegionName);                     |                         useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code, m_localScene.RegionInfo.RegionName);                     | ||||||
|                 }                 |                 }                 | ||||||
|  |             }             | ||||||
|              |              | ||||||
|             // Ack the UseCircuitCode packet |             // Ack the UseCircuitCode packet | ||||||
|             PacketAckPacket ack_it = (PacketAckPacket)PacketPool.Instance.GetPacket(PacketType.PacketAck); |             PacketAckPacket ack_it = (PacketAckPacket)PacketPool.Instance.GetPacket(PacketType.PacketAck); | ||||||
|  |  | ||||||
|  | @ -726,7 +726,7 @@ namespace OpenSim.Region.Environment.Scenes | ||||||
|                 if (reg != null) |                 if (reg != null) | ||||||
|                 { |                 { | ||||||
|                     m_log.DebugFormat( |                     m_log.DebugFormat( | ||||||
|                         "[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation to {0} {1}",  |                         "[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation to {0} in {1}",  | ||||||
|                         position, reg.RegionName); |                         position, reg.RegionName); | ||||||
|                      |                      | ||||||
|                     if (eq == null) |                     if (eq == null) | ||||||
|  |  | ||||||
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	 Justin Clarke Casey
						Justin Clarke Casey