* minor: move connection success log message so that it doesn't get printed again if a duplicate use circuit code packet comes in

0.6.3-post-fixes
Justin Clarke Casey 2009-01-21 18:46:44 +00:00
parent 22aeda3ba1
commit d2d273aebe
2 changed files with 7 additions and 7 deletions

View File

@ -442,12 +442,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
m_packetServer.AddNewClient(epSender, useCircuit, m_assetCache, sessionInfo, epProxy);
}
m_log.DebugFormat(
"[CONNECTION SUCCESS]: Incoming client {0} (circuit code {1}) received and authenticated for {2}",
useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code, m_localScene.RegionInfo.RegionName);
}
}
// Ack the UseCircuitCode packet
PacketAckPacket ack_it = (PacketAckPacket)PacketPool.Instance.GetPacket(PacketType.PacketAck);
@ -459,7 +459,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
ack_it.Header.Sequence = ((useCircuit.Header.Sequence < uint.MaxValue) ? useCircuit.Header.Sequence : 0) + 1;
ack_it.Header.Reliable = false;
byte[] ackmsg=ack_it.ToBytes();
byte[] ackmsg = ack_it.ToBytes();
// Need some extra space in case we need to add proxy
// information to the message later

View File

@ -726,7 +726,7 @@ namespace OpenSim.Region.Environment.Scenes
if (reg != null)
{
m_log.DebugFormat(
"[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation to {0} {1}",
"[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation to {0} in {1}",
position, reg.RegionName);
if (eq == null)