Thank you, salahzar, for a patch that adds llGetNumberOfSides and will

also enable LSLconformance on some texture functions as well.
Applied the part of the patch in Shared/.
The part for Common/ needs to be reworked to remove the reference
into Shared/
0.6.0-stable
Melanie Thielker 2008-08-23 16:15:17 +00:00
parent 72f74acdbf
commit d2d9808742
2 changed files with 106 additions and 3 deletions

View File

@ -631,7 +631,7 @@ namespace OpenSim.Framework.Communications.Capabilities
}
}
//Console.WriteLine("asset upload request via CAPS" + llsdRequest.inventory_type +" , "+ llsdRequest.asset_type);
//System.Console.WriteLine("asset upload request via CAPS" + llsdRequest.inventory_type +" , "+ llsdRequest.asset_type);
string assetName = llsdRequest.name;
string assetDes = llsdRequest.description;

View File

@ -3330,11 +3330,114 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
// this function to understand which shape it is (taken from meshmerizer)
// quite useful can be used by meshmerizer to have a centralized point of understanding the shape
// except that it refers to scripting constants
private int getScriptPrimType(PrimitiveBaseShape primShape)
{
if (primShape.SculptEntry && primShape.SculptType != (byte)0 && primShape.SculptData.Length > 0)
return ScriptBaseClass.PRIM_TYPE_SCULPT;
if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Square)
{
if (primShape.PathCurve == (byte)Extrusion.Straight)
return ScriptBaseClass.PRIM_TYPE_BOX;
else if (primShape.PathCurve == (byte)Extrusion.Curve1)
return ScriptBaseClass.PRIM_TYPE_TUBE;
}
else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Circle)
{
if (primShape.PathCurve == (byte)Extrusion.Straight)
return ScriptBaseClass.PRIM_TYPE_CYLINDER;
// ProfileCurve seems to combine hole shape and profile curve so we need to only compare against the lower 3 bits
else if (primShape.PathCurve == (byte)Extrusion.Curve1)
return ScriptBaseClass.PRIM_TYPE_TORUS;
}
else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle)
{
if (primShape.PathCurve == (byte)Extrusion.Curve1 || primShape.PathCurve == (byte)Extrusion.Curve2)
return ScriptBaseClass.PRIM_TYPE_SPHERE;
}
else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle)
{
if (primShape.PathCurve == (byte)Extrusion.Straight)
return ScriptBaseClass.PRIM_TYPE_PRISM;
else if (primShape.PathCurve == (byte)Extrusion.Curve1)
return ScriptBaseClass.PRIM_TYPE_RING;
}
return ScriptBaseClass.PRIM_TYPE_BOX;
}
// Helper functions to understand if object has cut, hollow, dimple, and other affecting number of faces
private void hasCutHollowDimpleProfileCut(PrimitiveBaseShape shape, out bool hasCut, out bool hasHollow,
out bool hasDimple, out bool hasProfileCut)
{
hasCut = (shape.PathBegin > 0) || (shape.PathEnd < 1);
hasHollow = shape.ProfileHollow > 0;
hasDimple = (shape.ProfileBegin > 0) || (shape.ProfileEnd < 1); // taken from llSetPrimitiveParms
hasProfileCut = hasDimple; // is it the same thing?
}
public LSL_Types.LSLInteger llGetNumberOfSides()
{
m_host.AddScriptLPS(1);
NotImplemented("llGetNumberOfSides");
return 0;
int ret = 0;
bool hasCut;
bool hasHollow;
bool hasDimple;
bool hasProfileCut;
hasCutHollowDimpleProfileCut(m_host.Shape, out hasCut, out hasHollow, out hasDimple, out hasProfileCut);
switch (getScriptPrimType(m_host.Shape))
{
case ScriptBaseClass.PRIM_TYPE_BOX:
ret = 6;
if (hasCut) ret += 2;
if (hasHollow) ret += 1;
break;
case ScriptBaseClass.PRIM_TYPE_CYLINDER:
ret = 3;
if (hasCut) ret += 2;
if (hasHollow) ret += 1;
break;
case ScriptBaseClass.PRIM_TYPE_PRISM:
ret = 5;
if (hasCut) ret += 2;
if (hasHollow) ret += 1;
break;
case ScriptBaseClass.PRIM_TYPE_SPHERE:
ret = 1;
if (hasCut) ret += 2;
if (hasDimple) ret += 2;
if (hasHollow) ret += 1; // actually lsl adds 4!!!!!! is that a great mistake?
break;
case ScriptBaseClass.PRIM_TYPE_TORUS:
ret = 1;
if (hasCut) ret += 2;
if (hasProfileCut) ret += 2;
if (hasHollow) ret += 1;
break;
case ScriptBaseClass.PRIM_TYPE_TUBE:
ret = 4;
if (hasCut) ret += 2;
if (hasProfileCut) ret += 2;
if (hasHollow) ret += 1;
break;
case ScriptBaseClass.PRIM_TYPE_RING:
ret = 3;
if (hasCut) ret += 2;
if (hasProfileCut) ret += 2;
if (hasHollow) ret += 1;
break;
case ScriptBaseClass.PRIM_TYPE_SCULPT:
ret = 1;
break;
}
return ret;
}