adding utility method for getting SceneObjectPart from scene
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>integration
parent
3f6c6eed33
commit
d2e79e26d7
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@ -4612,6 +4612,18 @@ namespace OpenSim.Region.Framework.Scenes
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return m_sceneGraph.GetSceneObjectPart(fullID);
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}
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/// <summary>
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/// Attempt to get a prim via its UUID
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/// </summary>
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/// <param name="fullID"></param>
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/// <param name="sop"></param>
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/// <returns></returns>
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public bool TryGetSceneObjectPart(UUID fullID, out SceneObjectPart sop)
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{
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sop = GetSceneObjectPart(fullID);
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return sop != null;
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}
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/// <summary>
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/// Get a scene object group that contains the prim with the given local id
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/// </summary>
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