* Add missing file from last commit. Yay for continuous integration!

0.6.0-stable
Justin Clarke Casey 2008-10-23 19:16:33 +00:00
parent f4ad99f89d
commit d30a596989
1 changed files with 52 additions and 0 deletions

View File

@ -0,0 +1,52 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.ClientStack.LindenUDP.Tests
{
/// <summary>
/// Mock scene for unit tests
/// </summary>
public class MockScene : SceneBase
{
public MockScene()
{
m_regInfo = new RegionInfo(1000, 1000, null, null);
m_regStatus = RegionStatus.Up;
}
public override void Update() {}
public override void LoadWorldMap() {}
public override void AddNewClient(IClientAPI client, bool child) {}
public override void RemoveClient(UUID agentID) {}
public override void CloseAllAgents(uint circuitcode) {}
public override bool OtherRegionUp(RegionInfo thisRegion) { return false; }
}
}