diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index ff579533c7..fe977142a3 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs @@ -740,7 +740,7 @@ namespace OpenSim.Region.CoreModules.World.Land //Lets create a new land object with bitmap activated at that point (keeping the old land objects info) ILandObject newLand = startLandObject.Copy(); - newLand.landData.Name = "Subdivision of " + newLand.landData.Name; + newLand.landData.Name = newLand.landData.Name; newLand.landData.GlobalID = UUID.Random(); newLand.setLandBitmap(newLand.getSquareLandBitmap(start_x, start_y, end_x, end_y));