Merge branch 'master' of git://opensimulator.org/git/opensim
commit
d342adaa87
|
@ -44,7 +44,6 @@ namespace OpenSim.Framework
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public Vector3 Position;
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public byte[] binaryBucket;
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public uint ParentEstateID;
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public Guid RegionID;
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public uint timestamp;
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@ -58,7 +57,7 @@ namespace OpenSim.Framework
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string _fromAgentName, UUID _toAgentID,
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byte _dialog, bool _fromGroup, string _message,
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UUID _imSessionID, bool _offline, Vector3 _position,
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byte[] _binaryBucket)
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byte[] _binaryBucket, bool addTimestamp)
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{
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fromAgentID = _fromAgentID.Guid;
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fromAgentName = _fromAgentName;
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@ -79,7 +78,9 @@ namespace OpenSim.Framework
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ParentEstateID = scene.RegionInfo.EstateSettings.ParentEstateID;
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RegionID = scene.RegionInfo.RegionSettings.RegionUUID.Guid;
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}
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timestamp = (uint)Util.UnixTimeSinceEpoch();
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if (addTimestamp)
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timestamp = (uint)Util.UnixTimeSinceEpoch();
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}
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public GridInstantMessage(IScene scene, UUID _fromAgentID,
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@ -87,7 +88,7 @@ namespace OpenSim.Framework
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string _message, bool _offline,
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Vector3 _position) : this(scene, _fromAgentID, _fromAgentName,
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_toAgentID, _dialog, false, _message,
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_fromAgentID ^ _toAgentID, _offline, _position, new byte[0])
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_fromAgentID ^ _toAgentID, _offline, _position, new byte[0], true)
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{
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}
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}
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@ -5862,7 +5862,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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msgpack.MessageBlock.ID,
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msgpack.MessageBlock.Offline != 0 ? true : false,
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msgpack.MessageBlock.Position,
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msgpack.MessageBlock.BinaryBucket);
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msgpack.MessageBlock.BinaryBucket,
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true);
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handlerInstantMessage(this, im);
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}
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@ -141,7 +141,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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client.FirstName+" "+client.LastName,
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destID, (byte)211, false,
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String.Empty,
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transactionID, false, new Vector3(), new byte[0]),
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transactionID, false, new Vector3(), new byte[0], true),
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delegate(bool success) {} );
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}
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}
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@ -297,6 +297,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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});
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}
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}
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// XXX: This code was placed here to try and accomdate RLV which moves given folders named #RLV/~<name>
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// to a folder called name in #RLV. However, this approach may not be ultimately correct - from analysis
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// of Firestorm 4.2.2 on sending an InventoryOffered instead of TaskInventoryOffered (as was previously
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// done), the viewer itself would appear to move and rename the folder, rather than the simulator doing it here.
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else if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
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{
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UUID destinationFolderID = UUID.Zero;
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@ -308,6 +313,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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if (destinationFolderID != UUID.Zero)
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{
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InventoryFolderBase destinationFolder = new InventoryFolderBase(destinationFolderID, client.AgentId);
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if (destinationFolder == null)
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{
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m_log.WarnFormat(
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"[INVENTORY TRANSFER]: TaskInventoryAccepted message from {0} in {1} specified folder {2} which does not exist",
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client.Name, scene.Name, destinationFolderID);
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return;
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}
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IInventoryService invService = scene.InventoryService;
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UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
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@ -315,9 +330,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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InventoryItemBase item = new InventoryItemBase(inventoryID, client.AgentId);
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item = invService.GetItem(item);
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InventoryFolderBase folder = null;
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UUID? previousParentFolderID = null;
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if (item != null) // It's an item
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{
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previousParentFolderID = item.Folder;
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item.Folder = destinationFolderID;
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invService.DeleteItems(item.Owner, new List<UUID>() { item.ID });
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@ -330,10 +347,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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if (folder != null) // It's a folder
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{
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previousParentFolderID = folder.ParentID;
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folder.ParentID = destinationFolderID;
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invService.MoveFolder(folder);
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}
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}
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// Tell client about updates to original parent and new parent (this should probably be factored with existing move item/folder code).
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if (previousParentFolderID != null)
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{
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InventoryFolderBase previousParentFolder
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= new InventoryFolderBase((UUID)previousParentFolderID, client.AgentId);
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previousParentFolder = invService.GetFolder(previousParentFolder);
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scene.SendInventoryUpdate(client, previousParentFolder, true, true);
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scene.SendInventoryUpdate(client, destinationFolder, true, true);
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}
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}
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}
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else if (
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@ -354,9 +383,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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InventoryItemBase item = new InventoryItemBase(inventoryID, client.AgentId);
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item = invService.GetItem(item);
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InventoryFolderBase folder = null;
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UUID? previousParentFolderID = null;
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if (item != null && trashFolder != null)
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{
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previousParentFolderID = item.Folder;
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item.Folder = trashFolder.ID;
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// Diva comment: can't we just update this item???
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@ -372,6 +403,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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if (folder != null & trashFolder != null)
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{
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previousParentFolderID = folder.ParentID;
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folder.ParentID = trashFolder.ID;
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invService.MoveFolder(folder);
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}
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@ -391,6 +423,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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client.SendAgentAlertMessage("Unable to delete "+
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"received inventory" + reason, false);
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}
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// Tell client about updates to original parent and new parent (this should probably be factored with existing move item/folder code).
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else if (previousParentFolderID != null)
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{
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InventoryFolderBase previousParentFolder
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= new InventoryFolderBase((UUID)previousParentFolderID, client.AgentId);
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previousParentFolder = invService.GetFolder(previousParentFolder);
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scene.SendInventoryUpdate(client, previousParentFolder, true, true);
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scene.SendInventoryUpdate(client, trashFolder, true, true);
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}
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ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID));
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@ -186,7 +186,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
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client.FirstName+" "+client.LastName, targetid,
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(byte)InstantMessageDialog.RequestTeleport, false,
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message, sessionID, false, presence.AbsolutePosition,
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new Byte[0]);
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new Byte[0], true);
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m.RegionID = client.Scene.RegionInfo.RegionID.Guid;
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m_log.DebugFormat("[HG LURE MODULE]: RequestTeleport sessionID={0}, regionID={1}, message={2}", m.imSessionID, m.RegionID, m.message);
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@ -169,7 +169,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
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client.FirstName+" "+client.LastName, targetid,
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(byte)InstantMessageDialog.RequestTeleport, false,
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message, dest, false, presence.AbsolutePosition,
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new Byte[0]);
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new Byte[0], true);
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if (m_TransferModule != null)
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{
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@ -1068,6 +1068,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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Scene initiatingScene)
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{
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Thread.Sleep(10000);
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IMessageTransferModule im = initiatingScene.RequestModuleInterface<IMessageTransferModule>();
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if (im != null)
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{
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@ -1080,11 +1081,22 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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(uint)(int)position.X,
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(uint)(int)position.Y,
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(uint)(int)position.Z);
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GridInstantMessage m = new GridInstantMessage(initiatingScene, UUID.Zero,
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"Region", agent.UUID,
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(byte)InstantMessageDialog.GodLikeRequestTeleport, false,
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"", gotoLocation, false, new Vector3(127, 0, 0),
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new Byte[0]);
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GridInstantMessage m
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= new GridInstantMessage(
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initiatingScene,
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UUID.Zero,
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"Region",
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agent.UUID,
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(byte)InstantMessageDialog.GodLikeRequestTeleport,
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false,
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"",
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gotoLocation,
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false,
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new Vector3(127, 0, 0),
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new Byte[0],
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false);
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im.SendInstantMessage(m, delegate(bool success)
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{
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m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Client Initiating Teleport sending IM success = {0}", success);
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@ -1424,7 +1424,7 @@ namespace OpenSim.Region.Framework.Scenes
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return newFolderID;
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}
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private void SendInventoryUpdate(IClientAPI client, InventoryFolderBase folder, bool fetchFolders, bool fetchItems)
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public void SendInventoryUpdate(IClientAPI client, InventoryFolderBase folder, bool fetchFolders, bool fetchItems)
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{
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if (folder == null)
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return;
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|
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@ -148,7 +148,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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OnInstantMessage(this, new GridInstantMessage(m_scene,
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m_uuid, m_firstname + " " + m_lastname,
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target, 0, false, message,
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UUID.Zero, false, Position, new byte[0]));
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UUID.Zero, false, Position, new byte[0], true));
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}
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public void SendAgentOffline(UUID[] agentIDs)
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@ -3978,7 +3978,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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World.RegionInfo.RegionName+" "+
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m_host.AbsolutePosition.ToString(),
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agentItem.ID, true, m_host.AbsolutePosition,
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bucket);
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bucket, true); // TODO: May actually send no timestamp
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m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
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}
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@ -6453,15 +6453,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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byte[] bucket = new byte[] { (byte)AssetType.Folder };
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Vector3 pos = m_host.AbsolutePosition;
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GridInstantMessage msg = new GridInstantMessage(World,
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m_host.UUID, m_host.Name + ", an object owned by " +
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resolveName(m_host.OwnerID) + ",", destID,
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m_host.OwnerID, m_host.Name, destID,
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(byte)InstantMessageDialog.TaskInventoryOffered,
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false, category + "\n" + m_host.Name + " is located at " +
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World.RegionInfo.RegionName + " " +
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m_host.AbsolutePosition.ToString(),
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folderID, true, m_host.AbsolutePosition,
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bucket);
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false, string.Format("'{0}'"),
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// We won't go so far as to add a SLURL, but this is the format used by LL as of 2012-10-06
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// false, string.Format("'{0}' ( http://slurl.com/secondlife/{1}/{2}/{3}/{4} )", category, World.Name, (int)pos.X, (int)pos.Y, (int)pos.Z),
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folderID, false, pos,
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bucket, false);
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m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
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}
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|
|
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@ -61,7 +61,7 @@ namespace OpenSim.Region.UserStatistics
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/// <summary>
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/// User statistics sessions keyed by agent ID
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/// </summary>
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private Dictionary<UUID, UserSessionID> m_sessions = new Dictionary<UUID, UserSessionID>();
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private Dictionary<UUID, UserSession> m_sessions = new Dictionary<UUID, UserSession>();
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private List<Scene> m_scenes = new List<Scene>();
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private Dictionary<string, IStatsController> reports = new Dictionary<string, IStatsController>();
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|
@ -319,14 +319,18 @@ namespace OpenSim.Region.UserStatistics
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private void OnMakeRootAgent(ScenePresence agent)
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{
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// m_log.DebugFormat(
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// "[WEB STATS MODULE]: Looking for session {0} for {1} in {2}",
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// agent.ControllingClient.SessionId, agent.Name, agent.Scene.Name);
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lock (m_sessions)
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{
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UserSessionID uid;
|
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UserSession uid;
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|
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if (!m_sessions.ContainsKey(agent.UUID))
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{
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UserSessionData usd = UserSessionUtil.newUserSessionData();
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uid = new UserSessionID();
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uid = new UserSession();
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uid.name_f = agent.Firstname;
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uid.name_l = agent.Lastname;
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uid.session_data = usd;
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|
@ -411,9 +415,9 @@ namespace OpenSim.Region.UserStatistics
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return String.Empty;
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}
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private UserSessionID ParseViewerStats(string request, UUID agentID)
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private UserSession ParseViewerStats(string request, UUID agentID)
|
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{
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UserSessionID uid = new UserSessionID();
|
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UserSession uid = new UserSession();
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UserSessionData usd;
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OSD message = OSDParser.DeserializeLLSDXml(request);
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OSDMap mmap;
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|
@ -425,22 +429,25 @@ namespace OpenSim.Region.UserStatistics
|
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if (!m_sessions.ContainsKey(agentID))
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{
|
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m_log.WarnFormat("[WEB STATS MODULE]: no session for stat disclosure for agent {0}", agentID);
|
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return new UserSessionID();
|
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return new UserSession();
|
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}
|
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|
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uid = m_sessions[agentID];
|
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|
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// m_log.DebugFormat("[WEB STATS MODULE]: Got session {0} for {1}", uid.session_id, agentID);
|
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}
|
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else
|
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{
|
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// parse through the beginning to locate the session
|
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if (message.Type != OSDType.Map)
|
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return new UserSessionID();
|
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return new UserSession();
|
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|
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mmap = (OSDMap)message;
|
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{
|
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UUID sessionID = mmap["session_id"].AsUUID();
|
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|
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if (sessionID == UUID.Zero)
|
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return new UserSessionID();
|
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return new UserSession();
|
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|
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|
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// search through each session looking for the owner
|
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|
@ -459,7 +466,7 @@ namespace OpenSim.Region.UserStatistics
|
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// can't find a session
|
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if (agentID == UUID.Zero)
|
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{
|
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return new UserSessionID();
|
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return new UserSession();
|
||||
}
|
||||
}
|
||||
}
|
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|
@ -468,12 +475,12 @@ namespace OpenSim.Region.UserStatistics
|
|||
usd = uid.session_data;
|
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|
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if (message.Type != OSDType.Map)
|
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return new UserSessionID();
|
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return new UserSession();
|
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|
||||
mmap = (OSDMap)message;
|
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{
|
||||
if (mmap["agent"].Type != OSDType.Map)
|
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return new UserSessionID();
|
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return new UserSession();
|
||||
OSDMap agent_map = (OSDMap)mmap["agent"];
|
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usd.agent_id = agentID;
|
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usd.name_f = uid.name_f;
|
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|
@ -493,17 +500,18 @@ namespace OpenSim.Region.UserStatistics
|
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(float)agent_map["fps"].AsReal());
|
||||
|
||||
if (mmap["downloads"].Type != OSDType.Map)
|
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return new UserSessionID();
|
||||
return new UserSession();
|
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OSDMap downloads_map = (OSDMap)mmap["downloads"];
|
||||
usd.d_object_kb = (float)downloads_map["object_kbytes"].AsReal();
|
||||
usd.d_texture_kb = (float)downloads_map["texture_kbytes"].AsReal();
|
||||
usd.d_world_kb = (float)downloads_map["workd_kbytes"].AsReal();
|
||||
|
||||
// m_log.DebugFormat("[WEB STATS MODULE]: mmap[\"session_id\"] = [{0}]", mmap["session_id"].AsUUID());
|
||||
|
||||
usd.session_id = mmap["session_id"].AsUUID();
|
||||
|
||||
if (mmap["system"].Type != OSDType.Map)
|
||||
return new UserSessionID();
|
||||
return new UserSession();
|
||||
OSDMap system_map = (OSDMap)mmap["system"];
|
||||
|
||||
usd.s_cpu = system_map["cpu"].AsString();
|
||||
|
@ -512,13 +520,13 @@ namespace OpenSim.Region.UserStatistics
|
|||
usd.s_ram = system_map["ram"].AsInteger();
|
||||
|
||||
if (mmap["stats"].Type != OSDType.Map)
|
||||
return new UserSessionID();
|
||||
return new UserSession();
|
||||
|
||||
OSDMap stats_map = (OSDMap)mmap["stats"];
|
||||
{
|
||||
|
||||
if (stats_map["failures"].Type != OSDType.Map)
|
||||
return new UserSessionID();
|
||||
return new UserSession();
|
||||
OSDMap stats_failures = (OSDMap)stats_map["failures"];
|
||||
usd.f_dropped = stats_failures["dropped"].AsInteger();
|
||||
usd.f_failed_resends = stats_failures["failed_resends"].AsInteger();
|
||||
|
@ -527,18 +535,18 @@ namespace OpenSim.Region.UserStatistics
|
|||
usd.f_send_packet = stats_failures["send_packet"].AsInteger();
|
||||
|
||||
if (stats_map["net"].Type != OSDType.Map)
|
||||
return new UserSessionID();
|
||||
return new UserSession();
|
||||
OSDMap stats_net = (OSDMap)stats_map["net"];
|
||||
{
|
||||
if (stats_net["in"].Type != OSDType.Map)
|
||||
return new UserSessionID();
|
||||
return new UserSession();
|
||||
|
||||
OSDMap net_in = (OSDMap)stats_net["in"];
|
||||
usd.n_in_kb = (float)net_in["kbytes"].AsReal();
|
||||
usd.n_in_pk = net_in["packets"].AsInteger();
|
||||
|
||||
if (stats_net["out"].Type != OSDType.Map)
|
||||
return new UserSessionID();
|
||||
return new UserSession();
|
||||
OSDMap net_out = (OSDMap)stats_net["out"];
|
||||
|
||||
usd.n_out_kb = (float)net_out["kbytes"].AsReal();
|
||||
|
@ -549,11 +557,18 @@ namespace OpenSim.Region.UserStatistics
|
|||
|
||||
uid.session_data = usd;
|
||||
m_sessions[agentID] = uid;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[WEB STATS MODULE]: Parse data for {0} {1}, session {2}", uid.name_f, uid.name_l, uid.session_id);
|
||||
|
||||
return uid;
|
||||
}
|
||||
|
||||
private void UpdateUserStats(UserSessionID uid, SqliteConnection db)
|
||||
private void UpdateUserStats(UserSession uid, SqliteConnection db)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[WEB STATS MODULE]: Updating user stats for {0} {1}, session {2}", uid.name_f, uid.name_l, uid.session_id);
|
||||
|
||||
if (uid.session_id == UUID.Zero)
|
||||
return;
|
||||
|
||||
|
@ -740,7 +755,6 @@ VALUES
|
|||
s.min_ping = ArrayMin_f(__ping);
|
||||
s.max_ping = ArrayMax_f(__ping);
|
||||
s.mode_ping = ArrayMode_f(__ping);
|
||||
|
||||
}
|
||||
|
||||
#region Statistics
|
||||
|
@ -985,7 +999,7 @@ VALUES
|
|||
}
|
||||
#region structs
|
||||
|
||||
public struct UserSessionID
|
||||
public class UserSession
|
||||
{
|
||||
public UUID session_id;
|
||||
public UUID region_id;
|
||||
|
|
|
@ -60,7 +60,25 @@ namespace OpenSim.Server
|
|||
}
|
||||
|
||||
string connList = serverConfig.GetString("ServiceConnectors", String.Empty);
|
||||
string[] conns = connList.Split(new char[] {',', ' '});
|
||||
|
||||
IConfig servicesConfig = m_Server.Config.Configs["ServiceList"];
|
||||
if (servicesConfig != null)
|
||||
{
|
||||
List<string> servicesList = new List<string>();
|
||||
if (connList != String.Empty)
|
||||
servicesList.Add(connList);
|
||||
|
||||
foreach (string k in servicesConfig.GetKeys())
|
||||
{
|
||||
string v = servicesConfig.GetString(k);
|
||||
if (v != String.Empty)
|
||||
servicesList.Add(v);
|
||||
}
|
||||
|
||||
connList = String.Join(",", servicesList.ToArray());
|
||||
}
|
||||
|
||||
string[] conns = connList.Split(new char[] {',', ' ', '\n', '\r', '\t'});
|
||||
|
||||
// int i = 0;
|
||||
foreach (string c in conns)
|
||||
|
|
|
@ -13,7 +13,23 @@
|
|||
; * [[<ConfigName>@]<port>/]<dll name>[:<class name>]
|
||||
; *
|
||||
[Startup]
|
||||
ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003/OpenSim.Server.Handlers.dll:XInventoryInConnector,8004/OpenSim.Server.Handlers.dll:FreeswitchServerConnector,8003/OpenSim.Server.Handlers.dll:GridServiceConnector,8002/OpenSim.Server.Handlers.dll:GridInfoServerInConnector,8003/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector,8002/OpenSim.Server.Handlers.dll:OpenIdServerConnector,8003/OpenSim.Server.Handlers.dll:AvatarServiceConnector,8002/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector,8003/OpenSim.Server.Handlers.dll:PresenceServiceConnector,8003/OpenSim.Server.Handlers.dll:UserAccountServiceConnector,8003/OpenSim.Server.Handlers.dll:GridUserServiceConnector,8003/OpenSim.Server.Handlers.dll:FriendsServiceConnector,8003/OpenSim.Server.Handlers.dll:MapAddServiceConnector,8002/OpenSim.Server.Handlers.dll:MapGetServiceConnector"
|
||||
|
||||
[ServiceList]
|
||||
AssetServiceConnector = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector"
|
||||
InventoryInConnector = "8003/OpenSim.Server.Handlers.dll:XInventoryInConnector"
|
||||
VoiceConnector = "8004/OpenSim.Server.Handlers.dll:FreeswitchServerConnector"
|
||||
GridServiceConnector = "8003/OpenSim.Server.Handlers.dll:GridServiceConnector"
|
||||
GridInfoServerInConnector = "8002/OpenSim.Server.Handlers.dll:GridInfoServerInConnector"
|
||||
AuthenticationServiceConnector = "8003/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector"
|
||||
OpenIdServerConnector = "8002/OpenSim.Server.Handlers.dll:OpenIdServerConnector"
|
||||
AvatarServiceConnector = "8003/OpenSim.Server.Handlers.dll:AvatarServiceConnector"
|
||||
LLLoginServiceInConnector = "8002/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector"
|
||||
PresenceServiceConnector = "8003/OpenSim.Server.Handlers.dll:PresenceServiceConnector"
|
||||
UserAccountServiceConnector = "8003/OpenSim.Server.Handlers.dll:UserAccountServiceConnector"
|
||||
GridUserServiceConnector = "8003/OpenSim.Server.Handlers.dll:GridUserServiceConnector"
|
||||
FriendsServiceConnector = "8003/OpenSim.Server.Handlers.dll:FriendsServiceConnector"
|
||||
MapAddServiceConnector = "8003/OpenSim.Server.Handlers.dll:MapAddServiceConnector"
|
||||
MapGetServiceConnector = "8002/OpenSim.Server.Handlers.dll:MapGetServiceConnector"
|
||||
|
||||
; * This is common for all services, it's the network setup for the entire
|
||||
; * server instance, if none is specified above
|
||||
|
|
Loading…
Reference in New Issue