diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index bd114511b9..752b397d1e 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs @@ -1349,7 +1349,15 @@ namespace OpenSim.Region.ScriptEngine.XEngine // simulator session if the script halt strategy has been changed. Instead, we'll continue with // the existing DLL and the new one will be used in the next simulator session. if (recompile) + { + m_log.DebugFormat( + "[XEngine]: Recompiling script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5} to switch it to {6} termination. Will be active on next restart.", + part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID, + part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.Name, + m_coopTermination ? "co-op" : "abort"); + m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, true, out assemblyPath, out linemap); + } instance = new ScriptInstance(this, part, item,