Stop individual bots attempting to download the same asset more than once
parent
0c6509098a
commit
d366a08ebb
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@ -56,6 +56,11 @@ namespace pCampBot
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public event AnEvent OnConnected;
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public event AnEvent OnDisconnected;
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/// <summary>
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/// Track the assets we have and have not received so we don't endlessly repeat requests.
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/// </summary>
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public Dictionary<UUID, bool> AssetsReceived { get; private set; }
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protected Timer m_action; // Action Timer
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protected List<uint> objectIDs = new List<uint>();
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@ -86,6 +91,8 @@ namespace pCampBot
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startupConfig = bsconfig;
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readconfig();
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talkarray = readexcuses();
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AssetsReceived = new Dictionary<UUID, bool>();
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}
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//We do our actions here. This is where one would
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@ -164,7 +171,7 @@ namespace pCampBot
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client.Network.SimConnected += this.Network_SimConnected;
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client.Network.Disconnected += this.Network_OnDisconnected;
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client.Objects.ObjectUpdate += Objects_NewPrim;
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//client.Assets.OnAssetReceived += Asset_ReceivedCallback;
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if (client.Network.Login(FirstName, LastName, Password, "pCampBot", "Your name"))
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{
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if (OnConnected != null)
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@ -393,40 +400,55 @@ namespace pCampBot
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{
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if (prim.Textures.DefaultTexture.TextureID != UUID.Zero)
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{
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client.Assets.RequestImage(prim.Textures.DefaultTexture.TextureID, ImageType.Normal, Asset_TextureCallback_Texture);
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GetTexture(prim.Textures.DefaultTexture.TextureID);
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}
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for (int i = 0; i < prim.Textures.FaceTextures.Length; i++)
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{
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if (prim.Textures.FaceTextures[i] != null)
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UUID textureID = prim.Textures.FaceTextures[i].TextureID;
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if (textureID != null && textureID != UUID.Zero)
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{
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if (prim.Textures.FaceTextures[i].TextureID != UUID.Zero)
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{
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client.Assets.RequestImage(prim.Textures.FaceTextures[i].TextureID, ImageType.Normal, Asset_TextureCallback_Texture);
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}
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GetTexture(textureID);
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}
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}
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}
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if (prim.Sculpt.SculptTexture != UUID.Zero)
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{
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client.Assets.RequestImage(prim.Sculpt.SculptTexture, ImageType.Normal, Asset_TextureCallback_Texture);
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GetTexture(prim.Sculpt.SculptTexture);
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}
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}
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}
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private void GetTexture(UUID textureID)
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{
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lock (AssetsReceived)
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{
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// Don't request assets more than once.
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if (AssetsReceived.ContainsKey(textureID))
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return;
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AssetsReceived[textureID] = false;
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client.Assets.RequestImage(textureID, ImageType.Normal, Asset_TextureCallback_Texture);
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}
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}
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public void Asset_TextureCallback_Texture(TextureRequestState state, AssetTexture assetTexture)
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{
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//TODO: Implement texture saving and applying
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}
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public void Asset_ReceivedCallback(AssetDownload transfer,Asset asset)
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public void Asset_ReceivedCallback(AssetDownload transfer, Asset asset)
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{
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if (wear == "save")
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{
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SaveAsset((AssetWearable) asset);
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}
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lock (AssetsReceived)
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AssetsReceived[asset.AssetID] = true;
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// if (wear == "save")
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// {
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// SaveAsset((AssetWearable) asset);
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// }
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}
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public string[] readexcuses()
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