Change some lookups in he Land Management module to make group permissions
work better. Add a generic group permissions hoot to the scene permissions system.avinationmerge
parent
9f9af315ec
commit
d36b880022
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@ -1624,7 +1624,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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ScenePresence SP;
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((Scene)client.Scene).TryGetScenePresence(client.AgentId, out SP);
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List<SceneObjectGroup> returns = new List<SceneObjectGroup>();
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if (SP.GodLevel != 0)
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if (SP.UserLevel != 0)
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{
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if (flags == 0) //All parcels, scripted or not
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{
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@ -1692,7 +1692,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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((Scene)client.Scene).TryGetScenePresence(client.AgentId, out parcelManager);
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System.Threading.Timer Timer;
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if (targetAvatar.GodLevel == 0)
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if (targetAvatar.UserLevel == 0)
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{
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ILandObject land = ((Scene)client.Scene).LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y);
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if (!((Scene)client.Scene).Permissions.CanEditParcel(client.AgentId, land))
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@ -1737,7 +1737,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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//Just eject
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if (flags == 0)
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{
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if (targetAvatar.GodLevel == 0)
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if (targetAvatar.UserLevel == 0)
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{
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ILandObject land = ((Scene)client.Scene).LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y);
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if (!((Scene)client.Scene).Permissions.CanEditParcel(client.AgentId, land))
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@ -1816,7 +1816,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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//Eject and ban
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if (flags == 1)
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{
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if (targetAvatar.GodLevel == 0)
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if (targetAvatar.UserLevel == 0)
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{
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ILandObject land = ((Scene)client.Scene).LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y);
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if (!((Scene)client.Scene).Permissions.CanEditParcel(client.AgentId, land))
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@ -68,6 +68,7 @@ namespace OpenSim.Region.Framework.Scenes
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public delegate bool IsGodHandler(UUID user, Scene requestFromScene);
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public delegate bool IsAdministratorHandler(UUID user);
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public delegate bool EditParcelHandler(UUID user, ILandObject parcel, Scene scene);
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public delegate bool EditParcelPropertiesHandler(UUID user, ILandObject parcel, GroupPowers p, Scene scene);
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public delegate bool SellParcelHandler(UUID user, ILandObject parcel, Scene scene);
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public delegate bool AbandonParcelHandler(UUID user, ILandObject parcel, Scene scene);
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public delegate bool ReclaimParcelHandler(UUID user, ILandObject parcel, Scene scene);
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@ -131,6 +132,7 @@ namespace OpenSim.Region.Framework.Scenes
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public event IsGodHandler OnIsGod;
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public event IsAdministratorHandler OnIsAdministrator;
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public event EditParcelHandler OnEditParcel;
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public event EditParcelPropertiesHandler OnEditParcelProperties;
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public event SellParcelHandler OnSellParcel;
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public event AbandonParcelHandler OnAbandonParcel;
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public event ReclaimParcelHandler OnReclaimParcel;
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@ -734,6 +736,21 @@ namespace OpenSim.Region.Framework.Scenes
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}
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return true;
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}
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public bool CanEditParcelProperties(UUID user, ILandObject parcel, GroupPowers p)
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{
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EditParcelPropertiesHandler handler = OnEditParcelProperties;
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if (handler != null)
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{
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Delegate[] list = handler.GetInvocationList();
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foreach (EditParcelPropertiesHandler h in list)
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{
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if (h(user, parcel, p, m_scene) == false)
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return false;
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}
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}
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return true;
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}
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#endregion
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#region SELL PARCEL
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