minor: reuse threadpool count we just fetched instead of fetching it again
parent
4385fcdeae
commit
d36c7c3782
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@ -278,7 +278,7 @@ namespace OpenSim.Framework.Servers
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// zero active threads.
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// zero active threads.
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int totalThreads = Process.GetCurrentProcess().Threads.Count;
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int totalThreads = Process.GetCurrentProcess().Threads.Count;
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if (totalThreads > 0)
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if (totalThreads > 0)
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sb.AppendFormat("Total threads active: {0}\n\n", Process.GetCurrentProcess().Threads.Count);
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sb.AppendFormat("Total threads active: {0}\n\n", totalThreads);
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sb.Append("Main threadpool (excluding script engine pools)\n");
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sb.Append("Main threadpool (excluding script engine pools)\n");
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sb.Append(Util.GetThreadPoolReport());
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sb.Append(Util.GetThreadPoolReport());
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