Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.

Split World class into two partial classes
0.1-prestable
MW 2007-04-04 18:26:33 +00:00
parent 76df9e626d
commit d3766d0aef
13 changed files with 237 additions and 604 deletions

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@ -1,31 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Information about this assembly is defined by the following
// attributes.
//
// change them to the information which is associated with the assembly
// you compile.
[assembly: AssemblyTitle("SimConfig")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SimConfig")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// This sets the default COM visibility of types in the assembly to invisible.
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
[assembly: ComVisible(false)]
// The assembly version has following format :
//
// Major.Minor.Build.Revision
//
// You can specify all values by your own or you can build default build and revision
// numbers with the '*' character (the default):
[assembly: AssemblyVersion("1.0.*")]

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@ -1,136 +0,0 @@
/*
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using OpenSim;
using OpenSim.Framework.Utilities;
using OpenSim.Framework.Interfaces;
//using OpenSim.world;
using Db4objects.Db4o;
namespace OpenSim.Config.SimConfigDb4o
{
public class Db40ConfigPlugin: ISimConfig
{
public SimConfig GetConfigObject()
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Loading Db40Config dll");
return ( new DbSimConfig());
}
}
public class DbSimConfig : SimConfig
{
private bool isSandbox;
private IObjectContainer db;
public void LoadDefaults() {
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:LoadDefaults() - Please press enter to retain default or enter new settings");
this.RegionName=OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Name [OpenSim test]: ","OpenSim test");
this.RegionLocX=(uint)Convert.ToInt32(OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Grid Location X [997]: ","997"));
this.RegionLocY=(uint)Convert.ToInt32(OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Grid Location Y [996]: ","996"));
this.IPListenPort=Convert.ToInt32(OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("UDP port for client connections [9000]: ","9000"));
this.IPListenAddr=OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("IP Address to listen on for client connections [127.0.0.1]: ","127.0.0.1");
if(!isSandbox)
{
this.AssetURL=OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Asset server URL: ");
this.AssetSendKey=OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Asset server key: ");
this.GridURL=OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Grid server URL: ");
this.GridSendKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to send to grid server: ");
this.GridRecvKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to expect from grid server: ");
this.UserURL = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("User server URL: ");
this.UserSendKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to send to user server: ");
this.UserRecvKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to expect from user server: ");
}
this.RegionHandle = Util.UIntsToLong((RegionLocX*256), (RegionLocY*256));
}
public override void InitConfig(bool sandboxMode) {
this.isSandbox = sandboxMode;
try {
db = Db4oFactory.OpenFile("opensim.yap");
IObjectSet result = db.Get(typeof(DbSimConfig));
if(result.Count==1) {
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:InitConfig() - Found a SimConfig object in the local database, loading");
foreach (DbSimConfig cfg in result) {
this.RegionName = cfg.RegionName;
this.RegionLocX = cfg.RegionLocX;
this.RegionLocY = cfg.RegionLocY;
this.RegionHandle = Util.UIntsToLong((RegionLocX*256), (RegionLocY*256));
this.IPListenPort = cfg.IPListenPort;
this.IPListenAddr = cfg.IPListenAddr;
this.AssetURL = cfg.AssetURL;
this.AssetSendKey = cfg.AssetSendKey;
this.GridURL = cfg.GridURL;
this.GridSendKey = cfg.GridSendKey;
}
} else {
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:InitConfig() - Could not find object in database, loading precompiled defaults");
LoadDefaults();
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Writing out default settings to local database");
db.Set(this);
db.Commit();
}
} catch(Exception e) {
db.Close();
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:InitConfig() - Exception occured");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(e.ToString());
}
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Sim settings loaded:");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Name: " + this.RegionName);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Region Location: [" + this.RegionLocX.ToString() + "," + this.RegionLocY + "]");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Region Handle: " + this.RegionHandle.ToString());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Listening on IP: " + this.IPListenAddr + ":" + this.IPListenPort);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Sandbox Mode? " + isSandbox.ToString());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Asset URL: " + this.AssetURL);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Asset key: " + this.AssetSendKey);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Grid URL: " + this.GridURL);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Grid key: " + this.GridSendKey);
}
public override void LoadFromGrid() {
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:LoadFromGrid() - dummy function, DOING ABSOLUTELY NOTHING AT ALL!!!");
// TODO: Make this crap work
/* WebRequest GridLogin = WebRequest.Create(this.GridURL + "regions/" + this.RegionHandle.ToString() + "/login");
WebResponse GridResponse = GridLogin.GetResponse();
byte[] idata = new byte[(int)GridResponse.ContentLength];
BinaryReader br = new BinaryReader(GridResponse.GetResponseStream());
br.Close();
GridResponse.Close();
*/
}
public void Shutdown() {
db.Close();
}
}
}

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@ -1,111 +0,0 @@
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectType>Local</ProjectType>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{83C87BE6-0000-0000-0000-000000000000}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ApplicationIcon></ApplicationIcon>
<AssemblyKeyContainerName>
</AssemblyKeyContainerName>
<AssemblyName>OpenSim.Config.SimConfigDb4o</AssemblyName>
<DefaultClientScript>JScript</DefaultClientScript>
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
<DefaultTargetSchema>IE50</DefaultTargetSchema>
<DelaySign>false</DelaySign>
<OutputType>Library</OutputType>
<AppDesignerFolder></AppDesignerFolder>
<RootNamespace>OpenSim.Config.SimConfigDb4o</RootNamespace>
<StartupObject></StartupObject>
<FileUpgradeFlags>
</FileUpgradeFlags>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<BaseAddress>285212672</BaseAddress>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE;DEBUG</DefineConstants>
<DocumentationFile></DocumentationFile>
<DebugSymbols>True</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>False</Optimize>
<OutputPath>..\..\bin\</OutputPath>
<RegisterForComInterop>False</RegisterForComInterop>
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn></NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<BaseAddress>285212672</BaseAddress>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE</DefineConstants>
<DocumentationFile></DocumentationFile>
<DebugSymbols>False</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>True</Optimize>
<OutputPath>..\..\bin\</OutputPath>
<RegisterForComInterop>False</RegisterForComInterop>
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn></NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" >
<HintPath>System.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Data.dll" >
<HintPath>..\..\bin\System.Data.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml" >
<HintPath>System.Xml.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="libsecondlife.dll" >
<HintPath>..\..\bin\libsecondlife.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Db4objects.Db4o.dll" >
<HintPath>..\..\bin\Db4objects.Db4o.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\OpenSim.Framework\OpenSim.Framework.csproj">
<Name>OpenSim.Framework</Name>
<Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
<Private>False</Private>
</ProjectReference>
<ProjectReference Include="..\..\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
<Name>OpenSim.Framework.Console</Name>
<Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
<Private>False</Private>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="DbSimConfig.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
</Project>

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@ -1,46 +0,0 @@
<?xml version="1.0" ?>
<project name="OpenSim.Config.SimConfigDb4o" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Config.SimConfigDb4o" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="AssemblyInfo.cs" />
<include name="DbSimConfig.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="System.dll" />
<include name="System.Data.dll.dll" />
<include name="System.Xml.dll" />
<include name="../../bin/libsecondlife.dll" />
<include name="../../bin/Db4objects.Db4o.dll" />
<include name="../../bin/OpenSim.Framework.dll" />
<include name="../../bin/OpenSim.Framework.Console.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../bin/"/>
<copy todir="${project::get-base-directory()}/../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

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@ -1,47 +0,0 @@
<?xml version="1.0" ?>
<project name="OpenSim.Framework.Config.SimConfigDb4o" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Framework.Config.SimConfigDb4o" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="AssemblyInfo.cs" />
<include name="DbSimConfig.cs" />
<include name="MapStorage.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="System.dll" />
<include name="System.Data.dll.dll" />
<include name="System.Xml.dll" />
<include name="../../bin/libsecondlife.dll" />
<include name="../../bin/Db4objects.Db4o.dll" />
<include name="../../OpenSim.Framework/${build.dir}/OpenSim.Framework.dll" />
<include name="../../OpenSim.Framework.Console/${build.dir}/OpenSim.Framework.Console.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../bin/"/>
<copy todir="${project::get-base-directory()}/../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

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@ -190,6 +190,9 @@
<Compile Include="world\World.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\WorldPacketHandlers.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\scripting\IScript.cs">
<SubType>Code</SubType>
</Compile>

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@ -37,6 +37,7 @@
<include name="world/ScriptEngine.cs" />
<include name="world/SurfacePatch.cs" />
<include name="world/World.cs" />
<include name="world/WorldPacketHandlers.cs" />
<include name="world/scripting/IScript.cs" />
<include name="world/scripting/IScriptContext.cs" />
<include name="world/scripting/IScriptEntity.cs" />

View File

@ -813,12 +813,13 @@ namespace OpenSim
}
m_gridServer.LogoutSession(this.SessionID, this.AgentID, this.CircuitCode);
lock (m_world.Entities)
/*lock (m_world.Entities)
{
m_world.Entities.Remove(this.AgentID);
}
}*/
m_world.RemoveViewerAgent(this);
//need to do other cleaning up here too
m_clientThreads.Remove(this.CircuitCode); //this.userEP);
m_clientThreads.Remove(this.CircuitCode);
m_application.RemoveClientCircuit(this.CircuitCode);
this.ClientThread.Abort();
return true;

View File

@ -17,7 +17,7 @@ using OpenSim.RegionServer.world.scripting.Scripts;
namespace OpenSim.world
{
public class World : ILocalStorageReceiver
public partial class World : ILocalStorageReceiver
{
public object LockPhysicsEngine = new object();
public Dictionary<libsecondlife.LLUUID, Entity> Entities;
@ -86,10 +86,10 @@ namespace OpenSim.world
if (this.m_scripts.TryGetValue(substring, out scriptFactory))
{
//Console.WriteLine("added script");
//Console.WriteLine("added script");
this.AddScript(entity, scriptFactory());
}
}
public InventoryCache InventoryCache
@ -208,7 +208,6 @@ namespace OpenSim.world
public void RegenerateTerrain(float[] newMap)
{
this.LandMap = newMap;
lock (this.LockPhysicsEngine)
{
@ -309,8 +308,8 @@ namespace OpenSim.world
Packet layerpack = TerrainManager.CreateLandPacket(LandMap, patches);
RemoteClient.OutPacket(layerpack);
}
public void GetInitialPrims(SimClient RemoteClient)
{
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
@ -323,19 +322,38 @@ namespace OpenSim.world
}
}
public void AddViewerAgent(SimClient AgentClient)
public void AddViewerAgent(SimClient agentClient)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
Avatar NewAvatar = new Avatar(AgentClient, this, m_regionName, m_clientThreads, m_regionHandle);
Avatar newAvatar = new Avatar(agentClient, this, m_regionName, m_clientThreads, m_regionHandle);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake ");
NewAvatar.SendRegionHandshake(this);
PhysicsVector pVec = new PhysicsVector(NewAvatar.Pos.X, NewAvatar.Pos.Y, NewAvatar.Pos.Z);
newAvatar.SendRegionHandshake(this);
PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
lock (this.LockPhysicsEngine)
{
NewAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
newAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
}
lock (Entities)
{
this.Entities.Add(agentClient.AgentID, newAvatar);
}
lock (Avatars)
{
this.Avatars.Add(agentClient.AgentID, newAvatar);
}
}
public void RemoveViewerAgent(SimClient agentClient)
{
lock (Entities)
{
Entities.Remove(agentClient.AgentID);
}
lock (Avatars)
{
Avatars.Remove(agentClient.AgentID);
}
this.Entities.Add(AgentClient.AgentID, NewAvatar);
}
public void AddNewPrim(ObjectAddPacket addPacket, SimClient AgentClient)
@ -357,94 +375,6 @@ namespace OpenSim.world
this._primCount++;
}
public bool DeRezObject(SimClient simClient, Packet packet)
{
DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet;
// Console.WriteLine(DeRezPacket);
//Needs to delete object from physics at a later date
if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
{
libsecondlife.LLUUID[] DeRezEnts;
DeRezEnts = new libsecondlife.LLUUID[DeRezPacket.ObjectData.Length];
int i = 0;
foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
{
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
foreach (Entity ent in this.Entities.Values)
{
if (ent.localid == Data.ObjectLocalID)
{
DeRezEnts[i++] = ent.uuid;
this.localStorage.RemovePrim(ent.uuid);
KillObjectPacket kill = new KillObjectPacket();
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
kill.ObjectData[0].ID = ent.localid;
foreach (SimClient client in m_clientThreads.Values)
{
client.OutPacket(kill);
}
//Uncommenting this means an old UUID will be re-used, thus crashing the asset server
//Uncomment when prim/object UUIDs are random or such
//2007-03-22 - Randomskk
//this._primCount--;
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Deleted UUID " + ent.uuid);
}
}
}
foreach (libsecondlife.LLUUID uuid in DeRezEnts)
{
lock (Entities)
{
Entities.Remove(uuid);
}
}
}
else
{
foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
{
Entity selectedEnt = null;
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
foreach (Entity ent in this.Entities.Values)
{
if (ent.localid == Data.ObjectLocalID)
{
AssetBase primAsset = new AssetBase();
primAsset.FullID = LLUUID.Random();//DeRezPacket.AgentBlock.TransactionID.Combine(LLUUID.Zero); //should be combining with securesessionid
primAsset.InvType = 6;
primAsset.Type = 6;
primAsset.Name = "Prim";
primAsset.Description = "";
primAsset.Data = ((Primitive)ent).GetByteArray();
this._assetCache.AddAsset(primAsset);
this._inventoryCache.AddNewInventoryItem(simClient, DeRezPacket.AgentBlock.DestinationID, primAsset);
selectedEnt = ent;
break;
}
}
if (selectedEnt != null)
{
this.localStorage.RemovePrim(selectedEnt.uuid);
KillObjectPacket kill = new KillObjectPacket();
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
kill.ObjectData[0].ID = selectedEnt.localid;
foreach (SimClient client in m_clientThreads.Values)
{
client.OutPacket(kill);
}
lock (Entities)
{
Entities.Remove(selectedEnt.uuid);
}
}
}
}
return true;
}
public bool Backup()
{
@ -456,100 +386,6 @@ namespace OpenSim.world
return true;
}
#region Packet Handlers
public bool ModifyTerrain(SimClient simClient, Packet packet)
{
ModifyLandPacket modify = (ModifyLandPacket)packet;
switch (modify.ModifyBlock.Action)
{
case 1:
// raise terrain
if (modify.ParcelData.Length > 0)
{
int mody = (int)modify.ParcelData[0].North;
int modx = (int)modify.ParcelData[0].West;
lock (LandMap)
{
LandMap[(mody * 256) + modx - 1] += 0.05f;
LandMap[(mody * 256) + modx] += 0.1f;
LandMap[(mody * 256) + modx + 1] += 0.05f;
LandMap[((mody + 1) * 256) + modx] += 0.05f;
LandMap[((mody - 1) * 256) + modx] += 0.05f;
}
RegenerateTerrain(true, modx, mody);
}
break;
case 2:
//lower terrain
if (modify.ParcelData.Length > 0)
{
int mody = (int)modify.ParcelData[0].North;
int modx = (int)modify.ParcelData[0].West;
lock (LandMap)
{
LandMap[(mody * 256) + modx - 1] -= 0.05f;
LandMap[(mody * 256) + modx] -= 0.1f;
LandMap[(mody * 256) + modx + 1] -= 0.05f;
LandMap[((mody + 1) * 256) + modx] -= 0.05f;
LandMap[((mody - 1) * 256) + modx] -= 0.05f;
}
RegenerateTerrain(true, modx, mody);
}
break;
}
return true;
}
public bool SimChat(SimClient simClient, Packet packet)
{
System.Text.Encoding enc = System.Text.Encoding.ASCII;
ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)packet;
if (Helpers.FieldToString(inchatpack.ChatData.Message) == "")
{
//empty message so don't bother with it
return true;
}
libsecondlife.Packets.ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket();
reply.ChatData.Audible = 1;
reply.ChatData.Message = inchatpack.ChatData.Message;
reply.ChatData.ChatType = 1;
reply.ChatData.SourceType = 1;
reply.ChatData.Position = simClient.ClientAvatar.Pos;
reply.ChatData.FromName = enc.GetBytes(simClient.ClientAvatar.firstname + " " + simClient.ClientAvatar.lastname + "\0");
reply.ChatData.OwnerID = simClient.AgentID;
reply.ChatData.SourceID = simClient.AgentID;
foreach (SimClient client in m_clientThreads.Values)
{
client.OutPacket(reply);
}
return true;
}
public bool RezObject(SimClient simClient, Packet packet)
{
RezObjectPacket rezPacket = (RezObjectPacket)packet;
AgentInventory inven = this._inventoryCache.GetAgentsInventory(simClient.AgentID);
if (inven != null)
{
if (inven.InventoryItems.ContainsKey(rezPacket.InventoryData.ItemID))
{
AssetBase asset = this._assetCache.GetAsset(inven.InventoryItems[rezPacket.InventoryData.ItemID].AssetID);
if (asset != null)
{
PrimData primd = new PrimData(asset.Data);
Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
nPrim.CreateFromStorage(primd, rezPacket.RezData.RayEnd, this._primCount, true);
this.Entities.Add(nPrim.uuid, nPrim);
this._primCount++;
this._inventoryCache.DeleteInventoryItem(simClient, rezPacket.InventoryData.ItemID);
}
}
}
return true;
}
public void SetDefaultScripts()
{
this.m_scripts.Add("FollowRandomAvatar", delegate()
@ -558,7 +394,5 @@ namespace OpenSim.world
});
}
#endregion
}
}

View File

@ -0,0 +1,200 @@
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Physics.Manager;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Assets;
using OpenSim.Framework.Terrain;
using OpenSim.Framework.Inventory;
using OpenSim.Assets;
namespace OpenSim.world
{
partial class World
{
public bool ModifyTerrain(SimClient simClient, Packet packet)
{
ModifyLandPacket modify = (ModifyLandPacket)packet;
switch (modify.ModifyBlock.Action)
{
case 1:
// raise terrain
if (modify.ParcelData.Length > 0)
{
int mody = (int)modify.ParcelData[0].North;
int modx = (int)modify.ParcelData[0].West;
lock (LandMap)
{
LandMap[(mody * 256) + modx - 1] += 0.05f;
LandMap[(mody * 256) + modx] += 0.1f;
LandMap[(mody * 256) + modx + 1] += 0.05f;
LandMap[((mody + 1) * 256) + modx] += 0.05f;
LandMap[((mody - 1) * 256) + modx] += 0.05f;
}
RegenerateTerrain(true, modx, mody);
}
break;
case 2:
//lower terrain
if (modify.ParcelData.Length > 0)
{
int mody = (int)modify.ParcelData[0].North;
int modx = (int)modify.ParcelData[0].West;
lock (LandMap)
{
LandMap[(mody * 256) + modx - 1] -= 0.05f;
LandMap[(mody * 256) + modx] -= 0.1f;
LandMap[(mody * 256) + modx + 1] -= 0.05f;
LandMap[((mody + 1) * 256) + modx] -= 0.05f;
LandMap[((mody - 1) * 256) + modx] -= 0.05f;
}
RegenerateTerrain(true, modx, mody);
}
break;
}
return true;
}
public bool SimChat(SimClient simClient, Packet packet)
{
System.Text.Encoding enc = System.Text.Encoding.ASCII;
ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)packet;
if (Helpers.FieldToString(inchatpack.ChatData.Message) == "")
{
//empty message so don't bother with it
return true;
}
libsecondlife.Packets.ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket();
reply.ChatData.Audible = 1;
reply.ChatData.Message = inchatpack.ChatData.Message;
reply.ChatData.ChatType = 1;
reply.ChatData.SourceType = 1;
reply.ChatData.Position = simClient.ClientAvatar.Pos;
reply.ChatData.FromName = enc.GetBytes(simClient.ClientAvatar.firstname + " " + simClient.ClientAvatar.lastname + "\0");
reply.ChatData.OwnerID = simClient.AgentID;
reply.ChatData.SourceID = simClient.AgentID;
foreach (SimClient client in m_clientThreads.Values)
{
client.OutPacket(reply);
}
return true;
}
public bool RezObject(SimClient simClient, Packet packet)
{
RezObjectPacket rezPacket = (RezObjectPacket)packet;
AgentInventory inven = this._inventoryCache.GetAgentsInventory(simClient.AgentID);
if (inven != null)
{
if (inven.InventoryItems.ContainsKey(rezPacket.InventoryData.ItemID))
{
AssetBase asset = this._assetCache.GetAsset(inven.InventoryItems[rezPacket.InventoryData.ItemID].AssetID);
if (asset != null)
{
PrimData primd = new PrimData(asset.Data);
Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
nPrim.CreateFromStorage(primd, rezPacket.RezData.RayEnd, this._primCount, true);
this.Entities.Add(nPrim.uuid, nPrim);
this._primCount++;
this._inventoryCache.DeleteInventoryItem(simClient, rezPacket.InventoryData.ItemID);
}
}
}
return true;
}
public bool DeRezObject(SimClient simClient, Packet packet)
{
DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet;
//Needs to delete object from physics at a later date
if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
{
//currently following code not used (or don't know of any case of destination being zero
libsecondlife.LLUUID[] DeRezEnts;
DeRezEnts = new libsecondlife.LLUUID[DeRezPacket.ObjectData.Length];
int i = 0;
foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
{
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
foreach (Entity ent in this.Entities.Values)
{
if (ent.localid == Data.ObjectLocalID)
{
DeRezEnts[i++] = ent.uuid;
this.localStorage.RemovePrim(ent.uuid);
KillObjectPacket kill = new KillObjectPacket();
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
kill.ObjectData[0].ID = ent.localid;
foreach (SimClient client in m_clientThreads.Values)
{
client.OutPacket(kill);
}
//Uncommenting this means an old UUID will be re-used, thus crashing the asset server
//Uncomment when prim/object UUIDs are random or such
//2007-03-22 - Randomskk
//this._primCount--;
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Deleted UUID " + ent.uuid);
}
}
}
foreach (libsecondlife.LLUUID uuid in DeRezEnts)
{
lock (Entities)
{
Entities.Remove(uuid);
}
}
}
else
{
foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
{
Entity selectedEnt = null;
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
foreach (Entity ent in this.Entities.Values)
{
if (ent.localid == Data.ObjectLocalID)
{
AssetBase primAsset = new AssetBase();
primAsset.FullID = LLUUID.Random();//DeRezPacket.AgentBlock.TransactionID.Combine(LLUUID.Zero); //should be combining with securesessionid
primAsset.InvType = 6;
primAsset.Type = 6;
primAsset.Name = "Prim";
primAsset.Description = "";
primAsset.Data = ((Primitive)ent).GetByteArray();
this._assetCache.AddAsset(primAsset);
this._inventoryCache.AddNewInventoryItem(simClient, DeRezPacket.AgentBlock.DestinationID, primAsset);
selectedEnt = ent;
break;
}
}
if (selectedEnt != null)
{
this.localStorage.RemovePrim(selectedEnt.uuid);
KillObjectPacket kill = new KillObjectPacket();
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
kill.ObjectData[0].ID = selectedEnt.localid;
foreach (SimClient client in m_clientThreads.Values)
{
client.OutPacket(kill);
}
lock (Entities)
{
Entities.Remove(selectedEnt.uuid);
}
}
}
}
return true;
}
}
}

View File

@ -52,7 +52,6 @@
<nant buildfile="OpenSim.GenericConfig/Xml/OpenSim.GenericConfig.Xml.dll.build" target="clean" />
<nant buildfile="OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build" target="clean" />
<nant buildfile="OpenGridServices.UserServer/OpenGridServices.UserServer.exe.build" target="clean" />
<nant buildfile="OpenSim.Config/SimConfigDb4o/OpenSim.Config.SimConfigDb4o.dll.build" target="clean" />
<nant buildfile="OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build" target="clean" />
<nant buildfile="OpenGrid.Config/GridConfigDb4o/OpenGrid.Config.GridConfigDb4o.dll.build" target="clean" />
<nant buildfile="Servers/OpenSim.Servers.dll.build" target="clean" />
@ -73,7 +72,6 @@
<nant buildfile="OpenGridServices.GridServer/OpenGridServices.GridServer.exe.build" target="build" />
<nant buildfile="OpenGridServices.UserServer/OpenGridServices.UserServer.exe.build" target="build" />
<nant buildfile="OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build" target="build" />
<nant buildfile="OpenSim.Config/SimConfigDb4o/OpenSim.Config.SimConfigDb4o.dll.build" target="build" />
<nant buildfile="OpenGrid.Config/GridConfigDb4o/OpenGrid.Config.GridConfigDb4o.dll.build" target="build" />
<nant buildfile="OpenUser.Config/UserConfigDb4o/OpenUser.Config.UserConfigDb4o.dll.build" target="build" />
<nant buildfile="OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build" target="build" />
@ -101,7 +99,6 @@
<nant buildfile="OpenSim.GenericConfig/Xml/OpenSim.GenericConfig.Xml.dll.build" target="doc" />
<nant buildfile="OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build" target="doc" />
<nant buildfile="OpenGridServices.UserServer/OpenGridServices.UserServer.exe.build" target="doc" />
<nant buildfile="OpenSim.Config/SimConfigDb4o/OpenSim.Config.SimConfigDb4o.dll.build" target="doc" />
<nant buildfile="OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build" target="doc" />
<nant buildfile="OpenGrid.Config/GridConfigDb4o/OpenGrid.Config.GridConfigDb4o.dll.build" target="doc" />
<nant buildfile="Servers/OpenSim.Servers.dll.build" target="doc" />

View File

@ -12,8 +12,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Physics.Manager", "
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenGridServices.UserServer", "OpenGridServices.UserServer\OpenGridServices.UserServer.csproj", "{66591469-0000-0000-0000-000000000000}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Config.SimConfigDb4o", "OpenSim.Config\SimConfigDb4o\OpenSim.Config.SimConfigDb4o.csproj", "{83C87BE6-0000-0000-0000-000000000000}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Physics.BasicPhysicsPlugin", "OpenSim.Physics\BasicPhysicsPlugin\OpenSim.Physics.BasicPhysicsPlugin.csproj", "{4F874463-0000-0000-0000-000000000000}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenGrid.Config.GridConfigDb4o", "OpenGrid.Config\GridConfigDb4o\OpenGrid.Config.GridConfigDb4o.csproj", "{B0027747-0000-0000-0000-000000000000}"
@ -66,10 +64,6 @@ Global
{66591469-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
{66591469-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
{66591469-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
{83C87BE6-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{83C87BE6-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
{83C87BE6-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
{83C87BE6-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
{4F874463-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{4F874463-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
{4F874463-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU

View File

@ -177,32 +177,6 @@
</Files>
</Project>
<!-- Config Plug-ins -->
<Project name="OpenSim.Config.SimConfigDb4o" path="OpenSim.Config/SimConfigDb4o" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../bin/</ReferencePath>
<Reference name="System" localCopy="false"/>
<Reference name="System.Data.dll"/>
<Reference name="System.Xml"/>
<Reference name="libsecondlife.dll"/>
<Reference name="Db4objects.Db4o.dll"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Console"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
<Project name="OpenGrid.Config.GridConfigDb4o" path="OpenGrid.Config/GridConfigDb4o" type="Library">
<Configuration name="Debug">
<Options>