Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.
Split World class into two partial classes0.1-prestable
parent
76df9e626d
commit
d3766d0aef
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@ -1,31 +0,0 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// Information about this assembly is defined by the following
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// attributes.
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//
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// change them to the information which is associated with the assembly
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// you compile.
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[assembly: AssemblyTitle("SimConfig")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("SimConfig")]
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[assembly: AssemblyCopyright("")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// This sets the default COM visibility of types in the assembly to invisible.
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// If you need to expose a type to COM, use [ComVisible(true)] on that type.
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[assembly: ComVisible(false)]
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// The assembly version has following format :
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//
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// Major.Minor.Build.Revision
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//
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// You can specify all values by your own or you can build default build and revision
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// numbers with the '*' character (the default):
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[assembly: AssemblyVersion("1.0.*")]
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@ -1,136 +0,0 @@
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/*
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* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using OpenSim;
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using OpenSim.Framework.Utilities;
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using OpenSim.Framework.Interfaces;
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//using OpenSim.world;
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using Db4objects.Db4o;
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namespace OpenSim.Config.SimConfigDb4o
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{
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public class Db40ConfigPlugin: ISimConfig
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{
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public SimConfig GetConfigObject()
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Loading Db40Config dll");
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return ( new DbSimConfig());
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}
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}
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public class DbSimConfig : SimConfig
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{
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private bool isSandbox;
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private IObjectContainer db;
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public void LoadDefaults() {
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:LoadDefaults() - Please press enter to retain default or enter new settings");
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this.RegionName=OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Name [OpenSim test]: ","OpenSim test");
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this.RegionLocX=(uint)Convert.ToInt32(OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Grid Location X [997]: ","997"));
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this.RegionLocY=(uint)Convert.ToInt32(OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Grid Location Y [996]: ","996"));
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this.IPListenPort=Convert.ToInt32(OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("UDP port for client connections [9000]: ","9000"));
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this.IPListenAddr=OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("IP Address to listen on for client connections [127.0.0.1]: ","127.0.0.1");
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if(!isSandbox)
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{
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this.AssetURL=OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Asset server URL: ");
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this.AssetSendKey=OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Asset server key: ");
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this.GridURL=OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Grid server URL: ");
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this.GridSendKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to send to grid server: ");
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this.GridRecvKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to expect from grid server: ");
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this.UserURL = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("User server URL: ");
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this.UserSendKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to send to user server: ");
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this.UserRecvKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to expect from user server: ");
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}
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this.RegionHandle = Util.UIntsToLong((RegionLocX*256), (RegionLocY*256));
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}
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public override void InitConfig(bool sandboxMode) {
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this.isSandbox = sandboxMode;
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try {
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db = Db4oFactory.OpenFile("opensim.yap");
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IObjectSet result = db.Get(typeof(DbSimConfig));
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if(result.Count==1) {
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:InitConfig() - Found a SimConfig object in the local database, loading");
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foreach (DbSimConfig cfg in result) {
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this.RegionName = cfg.RegionName;
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this.RegionLocX = cfg.RegionLocX;
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this.RegionLocY = cfg.RegionLocY;
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this.RegionHandle = Util.UIntsToLong((RegionLocX*256), (RegionLocY*256));
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this.IPListenPort = cfg.IPListenPort;
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this.IPListenAddr = cfg.IPListenAddr;
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this.AssetURL = cfg.AssetURL;
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this.AssetSendKey = cfg.AssetSendKey;
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this.GridURL = cfg.GridURL;
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this.GridSendKey = cfg.GridSendKey;
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}
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} else {
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:InitConfig() - Could not find object in database, loading precompiled defaults");
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LoadDefaults();
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Writing out default settings to local database");
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db.Set(this);
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db.Commit();
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}
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} catch(Exception e) {
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db.Close();
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:InitConfig() - Exception occured");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(e.ToString());
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}
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Sim settings loaded:");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Name: " + this.RegionName);
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Region Location: [" + this.RegionLocX.ToString() + "," + this.RegionLocY + "]");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Region Handle: " + this.RegionHandle.ToString());
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Listening on IP: " + this.IPListenAddr + ":" + this.IPListenPort);
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Sandbox Mode? " + isSandbox.ToString());
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Asset URL: " + this.AssetURL);
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Asset key: " + this.AssetSendKey);
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Grid URL: " + this.GridURL);
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Grid key: " + this.GridSendKey);
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}
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public override void LoadFromGrid() {
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:LoadFromGrid() - dummy function, DOING ABSOLUTELY NOTHING AT ALL!!!");
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// TODO: Make this crap work
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/* WebRequest GridLogin = WebRequest.Create(this.GridURL + "regions/" + this.RegionHandle.ToString() + "/login");
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WebResponse GridResponse = GridLogin.GetResponse();
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byte[] idata = new byte[(int)GridResponse.ContentLength];
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BinaryReader br = new BinaryReader(GridResponse.GetResponseStream());
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br.Close();
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GridResponse.Close();
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*/
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}
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public void Shutdown() {
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db.Close();
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}
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}
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}
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@ -1,111 +0,0 @@
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<ProjectType>Local</ProjectType>
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<ProductVersion>8.0.50727</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{83C87BE6-0000-0000-0000-000000000000}</ProjectGuid>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ApplicationIcon></ApplicationIcon>
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<AssemblyKeyContainerName>
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</AssemblyKeyContainerName>
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<AssemblyName>OpenSim.Config.SimConfigDb4o</AssemblyName>
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<DefaultClientScript>JScript</DefaultClientScript>
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<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
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<DefaultTargetSchema>IE50</DefaultTargetSchema>
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<DelaySign>false</DelaySign>
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<OutputType>Library</OutputType>
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<AppDesignerFolder></AppDesignerFolder>
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<RootNamespace>OpenSim.Config.SimConfigDb4o</RootNamespace>
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<StartupObject></StartupObject>
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<FileUpgradeFlags>
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</FileUpgradeFlags>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
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<BaseAddress>285212672</BaseAddress>
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<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
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<ConfigurationOverrideFile>
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</ConfigurationOverrideFile>
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<DefineConstants>TRACE;DEBUG</DefineConstants>
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<DocumentationFile></DocumentationFile>
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<DebugSymbols>True</DebugSymbols>
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<FileAlignment>4096</FileAlignment>
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<Optimize>False</Optimize>
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<OutputPath>..\..\bin\</OutputPath>
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<RegisterForComInterop>False</RegisterForComInterop>
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<RemoveIntegerChecks>False</RemoveIntegerChecks>
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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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<WarningLevel>4</WarningLevel>
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<NoWarn></NoWarn>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
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<BaseAddress>285212672</BaseAddress>
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<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
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<ConfigurationOverrideFile>
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</ConfigurationOverrideFile>
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<DefineConstants>TRACE</DefineConstants>
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<DocumentationFile></DocumentationFile>
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<DebugSymbols>False</DebugSymbols>
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<FileAlignment>4096</FileAlignment>
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<Optimize>True</Optimize>
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<OutputPath>..\..\bin\</OutputPath>
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<RegisterForComInterop>False</RegisterForComInterop>
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<RemoveIntegerChecks>False</RemoveIntegerChecks>
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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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<WarningLevel>4</WarningLevel>
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<NoWarn></NoWarn>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" >
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<HintPath>System.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System.Data.dll" >
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<HintPath>..\..\bin\System.Data.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System.Xml" >
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<HintPath>System.Xml.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="libsecondlife.dll" >
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<HintPath>..\..\bin\libsecondlife.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Db4objects.Db4o.dll" >
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<HintPath>..\..\bin\Db4objects.Db4o.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\OpenSim.Framework\OpenSim.Framework.csproj">
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<Name>OpenSim.Framework</Name>
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<Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
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<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
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<Private>False</Private>
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</ProjectReference>
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<ProjectReference Include="..\..\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
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<Name>OpenSim.Framework.Console</Name>
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<Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
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<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
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<Private>False</Private>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="AssemblyInfo.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="DbSimConfig.cs">
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<SubType>Code</SubType>
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</Compile>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
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<PropertyGroup>
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<PreBuildEvent>
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</PreBuildEvent>
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<PostBuildEvent>
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</PostBuildEvent>
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</PropertyGroup>
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</Project>
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<?xml version="1.0" ?>
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<project name="OpenSim.Config.SimConfigDb4o" default="build">
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<target name="build">
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<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
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<mkdir dir="${project::get-base-directory()}/${build.dir}" />
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<copy todir="${project::get-base-directory()}/${build.dir}">
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<fileset basedir="${project::get-base-directory()}">
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</fileset>
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</copy>
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<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
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<resources prefix="OpenSim.Config.SimConfigDb4o" dynamicprefix="true" >
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</resources>
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<sources failonempty="true">
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<include name="AssemblyInfo.cs" />
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<include name="DbSimConfig.cs" />
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</sources>
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<references basedir="${project::get-base-directory()}">
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<lib>
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<include name="${project::get-base-directory()}" />
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<include name="${project::get-base-directory()}/${build.dir}" />
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</lib>
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<include name="System.dll" />
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<include name="System.Data.dll.dll" />
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<include name="System.Xml.dll" />
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<include name="../../bin/libsecondlife.dll" />
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<include name="../../bin/Db4objects.Db4o.dll" />
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<include name="../../bin/OpenSim.Framework.dll" />
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<include name="../../bin/OpenSim.Framework.Console.dll" />
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</references>
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</csc>
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<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
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<mkdir dir="${project::get-base-directory()}/../../bin/"/>
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<copy todir="${project::get-base-directory()}/../../bin/">
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<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
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<include name="*.dll"/>
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<include name="*.exe"/>
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</fileset>
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</copy>
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</target>
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<target name="clean">
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<delete dir="${bin.dir}" failonerror="false" />
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<delete dir="${obj.dir}" failonerror="false" />
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</target>
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<target name="doc" description="Creates documentation.">
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</target>
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</project>
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<?xml version="1.0" ?>
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<project name="OpenSim.Framework.Config.SimConfigDb4o" default="build">
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<target name="build">
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<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
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<mkdir dir="${project::get-base-directory()}/${build.dir}" />
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<copy todir="${project::get-base-directory()}/${build.dir}">
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<fileset basedir="${project::get-base-directory()}">
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</fileset>
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</copy>
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<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
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<resources prefix="OpenSim.Framework.Config.SimConfigDb4o" dynamicprefix="true" >
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</resources>
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<sources failonempty="true">
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<include name="AssemblyInfo.cs" />
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<include name="DbSimConfig.cs" />
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<include name="MapStorage.cs" />
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</sources>
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<references basedir="${project::get-base-directory()}">
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<lib>
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<include name="${project::get-base-directory()}" />
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<include name="${project::get-base-directory()}/${build.dir}" />
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</lib>
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<include name="System.dll" />
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<include name="System.Data.dll.dll" />
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<include name="System.Xml.dll" />
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<include name="../../bin/libsecondlife.dll" />
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<include name="../../bin/Db4objects.Db4o.dll" />
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<include name="../../OpenSim.Framework/${build.dir}/OpenSim.Framework.dll" />
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<include name="../../OpenSim.Framework.Console/${build.dir}/OpenSim.Framework.Console.dll" />
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</references>
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</csc>
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<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
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<mkdir dir="${project::get-base-directory()}/../../bin/"/>
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<copy todir="${project::get-base-directory()}/../../bin/">
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<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
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<include name="*.dll"/>
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<include name="*.exe"/>
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</fileset>
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</copy>
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</target>
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<target name="clean">
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<delete dir="${bin.dir}" failonerror="false" />
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<delete dir="${obj.dir}" failonerror="false" />
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</target>
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<target name="doc" description="Creates documentation.">
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</target>
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</project>
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@ -190,6 +190,9 @@
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<Compile Include="world\World.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\WorldPacketHandlers.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\scripting\IScript.cs">
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<SubType>Code</SubType>
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</Compile>
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@ -37,6 +37,7 @@
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<include name="world/ScriptEngine.cs" />
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<include name="world/SurfacePatch.cs" />
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<include name="world/World.cs" />
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<include name="world/WorldPacketHandlers.cs" />
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<include name="world/scripting/IScript.cs" />
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<include name="world/scripting/IScriptContext.cs" />
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<include name="world/scripting/IScriptEntity.cs" />
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@ -813,12 +813,13 @@ namespace OpenSim
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}
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m_gridServer.LogoutSession(this.SessionID, this.AgentID, this.CircuitCode);
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lock (m_world.Entities)
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/*lock (m_world.Entities)
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{
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m_world.Entities.Remove(this.AgentID);
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}
|
||||
}*/
|
||||
m_world.RemoveViewerAgent(this);
|
||||
//need to do other cleaning up here too
|
||||
m_clientThreads.Remove(this.CircuitCode); //this.userEP);
|
||||
m_clientThreads.Remove(this.CircuitCode);
|
||||
m_application.RemoveClientCircuit(this.CircuitCode);
|
||||
this.ClientThread.Abort();
|
||||
return true;
|
||||
|
|
|
@ -17,7 +17,7 @@ using OpenSim.RegionServer.world.scripting.Scripts;
|
|||
|
||||
namespace OpenSim.world
|
||||
{
|
||||
public class World : ILocalStorageReceiver
|
||||
public partial class World : ILocalStorageReceiver
|
||||
{
|
||||
public object LockPhysicsEngine = new object();
|
||||
public Dictionary<libsecondlife.LLUUID, Entity> Entities;
|
||||
|
@ -86,10 +86,10 @@ namespace OpenSim.world
|
|||
|
||||
if (this.m_scripts.TryGetValue(substring, out scriptFactory))
|
||||
{
|
||||
//Console.WriteLine("added script");
|
||||
//Console.WriteLine("added script");
|
||||
this.AddScript(entity, scriptFactory());
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
public InventoryCache InventoryCache
|
||||
|
@ -208,7 +208,6 @@ namespace OpenSim.world
|
|||
|
||||
public void RegenerateTerrain(float[] newMap)
|
||||
{
|
||||
|
||||
this.LandMap = newMap;
|
||||
lock (this.LockPhysicsEngine)
|
||||
{
|
||||
|
@ -309,8 +308,8 @@ namespace OpenSim.world
|
|||
|
||||
Packet layerpack = TerrainManager.CreateLandPacket(LandMap, patches);
|
||||
RemoteClient.OutPacket(layerpack);
|
||||
|
||||
}
|
||||
|
||||
public void GetInitialPrims(SimClient RemoteClient)
|
||||
{
|
||||
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
|
||||
|
@ -323,19 +322,38 @@ namespace OpenSim.world
|
|||
}
|
||||
}
|
||||
|
||||
public void AddViewerAgent(SimClient AgentClient)
|
||||
public void AddViewerAgent(SimClient agentClient)
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
|
||||
Avatar NewAvatar = new Avatar(AgentClient, this, m_regionName, m_clientThreads, m_regionHandle);
|
||||
Avatar newAvatar = new Avatar(agentClient, this, m_regionName, m_clientThreads, m_regionHandle);
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world");
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake ");
|
||||
NewAvatar.SendRegionHandshake(this);
|
||||
PhysicsVector pVec = new PhysicsVector(NewAvatar.Pos.X, NewAvatar.Pos.Y, NewAvatar.Pos.Z);
|
||||
newAvatar.SendRegionHandshake(this);
|
||||
PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
|
||||
lock (this.LockPhysicsEngine)
|
||||
{
|
||||
NewAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
|
||||
newAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
|
||||
}
|
||||
lock (Entities)
|
||||
{
|
||||
this.Entities.Add(agentClient.AgentID, newAvatar);
|
||||
}
|
||||
lock (Avatars)
|
||||
{
|
||||
this.Avatars.Add(agentClient.AgentID, newAvatar);
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveViewerAgent(SimClient agentClient)
|
||||
{
|
||||
lock (Entities)
|
||||
{
|
||||
Entities.Remove(agentClient.AgentID);
|
||||
}
|
||||
lock (Avatars)
|
||||
{
|
||||
Avatars.Remove(agentClient.AgentID);
|
||||
}
|
||||
this.Entities.Add(AgentClient.AgentID, NewAvatar);
|
||||
}
|
||||
|
||||
public void AddNewPrim(ObjectAddPacket addPacket, SimClient AgentClient)
|
||||
|
@ -357,94 +375,6 @@ namespace OpenSim.world
|
|||
this._primCount++;
|
||||
}
|
||||
|
||||
public bool DeRezObject(SimClient simClient, Packet packet)
|
||||
{
|
||||
DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet;
|
||||
// Console.WriteLine(DeRezPacket);
|
||||
//Needs to delete object from physics at a later date
|
||||
if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
|
||||
{
|
||||
libsecondlife.LLUUID[] DeRezEnts;
|
||||
DeRezEnts = new libsecondlife.LLUUID[DeRezPacket.ObjectData.Length];
|
||||
int i = 0;
|
||||
foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
|
||||
{
|
||||
|
||||
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
|
||||
foreach (Entity ent in this.Entities.Values)
|
||||
{
|
||||
if (ent.localid == Data.ObjectLocalID)
|
||||
{
|
||||
DeRezEnts[i++] = ent.uuid;
|
||||
this.localStorage.RemovePrim(ent.uuid);
|
||||
KillObjectPacket kill = new KillObjectPacket();
|
||||
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
|
||||
kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
|
||||
kill.ObjectData[0].ID = ent.localid;
|
||||
foreach (SimClient client in m_clientThreads.Values)
|
||||
{
|
||||
client.OutPacket(kill);
|
||||
}
|
||||
//Uncommenting this means an old UUID will be re-used, thus crashing the asset server
|
||||
//Uncomment when prim/object UUIDs are random or such
|
||||
//2007-03-22 - Randomskk
|
||||
//this._primCount--;
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Deleted UUID " + ent.uuid);
|
||||
}
|
||||
}
|
||||
}
|
||||
foreach (libsecondlife.LLUUID uuid in DeRezEnts)
|
||||
{
|
||||
lock (Entities)
|
||||
{
|
||||
Entities.Remove(uuid);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
|
||||
{
|
||||
Entity selectedEnt = null;
|
||||
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
|
||||
foreach (Entity ent in this.Entities.Values)
|
||||
{
|
||||
if (ent.localid == Data.ObjectLocalID)
|
||||
{
|
||||
AssetBase primAsset = new AssetBase();
|
||||
primAsset.FullID = LLUUID.Random();//DeRezPacket.AgentBlock.TransactionID.Combine(LLUUID.Zero); //should be combining with securesessionid
|
||||
primAsset.InvType = 6;
|
||||
primAsset.Type = 6;
|
||||
primAsset.Name = "Prim";
|
||||
primAsset.Description = "";
|
||||
primAsset.Data = ((Primitive)ent).GetByteArray();
|
||||
this._assetCache.AddAsset(primAsset);
|
||||
this._inventoryCache.AddNewInventoryItem(simClient, DeRezPacket.AgentBlock.DestinationID, primAsset);
|
||||
selectedEnt = ent;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (selectedEnt != null)
|
||||
{
|
||||
this.localStorage.RemovePrim(selectedEnt.uuid);
|
||||
KillObjectPacket kill = new KillObjectPacket();
|
||||
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
|
||||
kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
|
||||
kill.ObjectData[0].ID = selectedEnt.localid;
|
||||
foreach (SimClient client in m_clientThreads.Values)
|
||||
{
|
||||
client.OutPacket(kill);
|
||||
}
|
||||
lock (Entities)
|
||||
{
|
||||
Entities.Remove(selectedEnt.uuid);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool Backup()
|
||||
{
|
||||
|
||||
|
@ -456,100 +386,6 @@ namespace OpenSim.world
|
|||
return true;
|
||||
}
|
||||
|
||||
#region Packet Handlers
|
||||
public bool ModifyTerrain(SimClient simClient, Packet packet)
|
||||
{
|
||||
ModifyLandPacket modify = (ModifyLandPacket)packet;
|
||||
|
||||
switch (modify.ModifyBlock.Action)
|
||||
{
|
||||
case 1:
|
||||
// raise terrain
|
||||
if (modify.ParcelData.Length > 0)
|
||||
{
|
||||
int mody = (int)modify.ParcelData[0].North;
|
||||
int modx = (int)modify.ParcelData[0].West;
|
||||
lock (LandMap)
|
||||
{
|
||||
LandMap[(mody * 256) + modx - 1] += 0.05f;
|
||||
LandMap[(mody * 256) + modx] += 0.1f;
|
||||
LandMap[(mody * 256) + modx + 1] += 0.05f;
|
||||
LandMap[((mody + 1) * 256) + modx] += 0.05f;
|
||||
LandMap[((mody - 1) * 256) + modx] += 0.05f;
|
||||
}
|
||||
RegenerateTerrain(true, modx, mody);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
//lower terrain
|
||||
if (modify.ParcelData.Length > 0)
|
||||
{
|
||||
int mody = (int)modify.ParcelData[0].North;
|
||||
int modx = (int)modify.ParcelData[0].West;
|
||||
lock (LandMap)
|
||||
{
|
||||
LandMap[(mody * 256) + modx - 1] -= 0.05f;
|
||||
LandMap[(mody * 256) + modx] -= 0.1f;
|
||||
LandMap[(mody * 256) + modx + 1] -= 0.05f;
|
||||
LandMap[((mody + 1) * 256) + modx] -= 0.05f;
|
||||
LandMap[((mody - 1) * 256) + modx] -= 0.05f;
|
||||
}
|
||||
RegenerateTerrain(true, modx, mody);
|
||||
}
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool SimChat(SimClient simClient, Packet packet)
|
||||
{
|
||||
System.Text.Encoding enc = System.Text.Encoding.ASCII;
|
||||
ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)packet;
|
||||
if (Helpers.FieldToString(inchatpack.ChatData.Message) == "")
|
||||
{
|
||||
//empty message so don't bother with it
|
||||
return true;
|
||||
}
|
||||
|
||||
libsecondlife.Packets.ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket();
|
||||
reply.ChatData.Audible = 1;
|
||||
reply.ChatData.Message = inchatpack.ChatData.Message;
|
||||
reply.ChatData.ChatType = 1;
|
||||
reply.ChatData.SourceType = 1;
|
||||
reply.ChatData.Position = simClient.ClientAvatar.Pos;
|
||||
reply.ChatData.FromName = enc.GetBytes(simClient.ClientAvatar.firstname + " " + simClient.ClientAvatar.lastname + "\0");
|
||||
reply.ChatData.OwnerID = simClient.AgentID;
|
||||
reply.ChatData.SourceID = simClient.AgentID;
|
||||
foreach (SimClient client in m_clientThreads.Values)
|
||||
{
|
||||
client.OutPacket(reply);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool RezObject(SimClient simClient, Packet packet)
|
||||
{
|
||||
RezObjectPacket rezPacket = (RezObjectPacket)packet;
|
||||
AgentInventory inven = this._inventoryCache.GetAgentsInventory(simClient.AgentID);
|
||||
if (inven != null)
|
||||
{
|
||||
if (inven.InventoryItems.ContainsKey(rezPacket.InventoryData.ItemID))
|
||||
{
|
||||
AssetBase asset = this._assetCache.GetAsset(inven.InventoryItems[rezPacket.InventoryData.ItemID].AssetID);
|
||||
if (asset != null)
|
||||
{
|
||||
PrimData primd = new PrimData(asset.Data);
|
||||
Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
|
||||
nPrim.CreateFromStorage(primd, rezPacket.RezData.RayEnd, this._primCount, true);
|
||||
this.Entities.Add(nPrim.uuid, nPrim);
|
||||
this._primCount++;
|
||||
this._inventoryCache.DeleteInventoryItem(simClient, rezPacket.InventoryData.ItemID);
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public void SetDefaultScripts()
|
||||
{
|
||||
this.m_scripts.Add("FollowRandomAvatar", delegate()
|
||||
|
@ -558,7 +394,5 @@ namespace OpenSim.world
|
|||
});
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,200 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.Physics.Manager;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Assets;
|
||||
using OpenSim.Framework.Terrain;
|
||||
using OpenSim.Framework.Inventory;
|
||||
using OpenSim.Assets;
|
||||
|
||||
namespace OpenSim.world
|
||||
{
|
||||
partial class World
|
||||
{
|
||||
public bool ModifyTerrain(SimClient simClient, Packet packet)
|
||||
{
|
||||
ModifyLandPacket modify = (ModifyLandPacket)packet;
|
||||
|
||||
switch (modify.ModifyBlock.Action)
|
||||
{
|
||||
case 1:
|
||||
// raise terrain
|
||||
if (modify.ParcelData.Length > 0)
|
||||
{
|
||||
int mody = (int)modify.ParcelData[0].North;
|
||||
int modx = (int)modify.ParcelData[0].West;
|
||||
lock (LandMap)
|
||||
{
|
||||
LandMap[(mody * 256) + modx - 1] += 0.05f;
|
||||
LandMap[(mody * 256) + modx] += 0.1f;
|
||||
LandMap[(mody * 256) + modx + 1] += 0.05f;
|
||||
LandMap[((mody + 1) * 256) + modx] += 0.05f;
|
||||
LandMap[((mody - 1) * 256) + modx] += 0.05f;
|
||||
}
|
||||
RegenerateTerrain(true, modx, mody);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
//lower terrain
|
||||
if (modify.ParcelData.Length > 0)
|
||||
{
|
||||
int mody = (int)modify.ParcelData[0].North;
|
||||
int modx = (int)modify.ParcelData[0].West;
|
||||
lock (LandMap)
|
||||
{
|
||||
LandMap[(mody * 256) + modx - 1] -= 0.05f;
|
||||
LandMap[(mody * 256) + modx] -= 0.1f;
|
||||
LandMap[(mody * 256) + modx + 1] -= 0.05f;
|
||||
LandMap[((mody + 1) * 256) + modx] -= 0.05f;
|
||||
LandMap[((mody - 1) * 256) + modx] -= 0.05f;
|
||||
}
|
||||
RegenerateTerrain(true, modx, mody);
|
||||
}
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool SimChat(SimClient simClient, Packet packet)
|
||||
{
|
||||
System.Text.Encoding enc = System.Text.Encoding.ASCII;
|
||||
ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)packet;
|
||||
if (Helpers.FieldToString(inchatpack.ChatData.Message) == "")
|
||||
{
|
||||
//empty message so don't bother with it
|
||||
return true;
|
||||
}
|
||||
|
||||
libsecondlife.Packets.ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket();
|
||||
reply.ChatData.Audible = 1;
|
||||
reply.ChatData.Message = inchatpack.ChatData.Message;
|
||||
reply.ChatData.ChatType = 1;
|
||||
reply.ChatData.SourceType = 1;
|
||||
reply.ChatData.Position = simClient.ClientAvatar.Pos;
|
||||
reply.ChatData.FromName = enc.GetBytes(simClient.ClientAvatar.firstname + " " + simClient.ClientAvatar.lastname + "\0");
|
||||
reply.ChatData.OwnerID = simClient.AgentID;
|
||||
reply.ChatData.SourceID = simClient.AgentID;
|
||||
foreach (SimClient client in m_clientThreads.Values)
|
||||
{
|
||||
client.OutPacket(reply);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool RezObject(SimClient simClient, Packet packet)
|
||||
{
|
||||
RezObjectPacket rezPacket = (RezObjectPacket)packet;
|
||||
AgentInventory inven = this._inventoryCache.GetAgentsInventory(simClient.AgentID);
|
||||
if (inven != null)
|
||||
{
|
||||
if (inven.InventoryItems.ContainsKey(rezPacket.InventoryData.ItemID))
|
||||
{
|
||||
AssetBase asset = this._assetCache.GetAsset(inven.InventoryItems[rezPacket.InventoryData.ItemID].AssetID);
|
||||
if (asset != null)
|
||||
{
|
||||
PrimData primd = new PrimData(asset.Data);
|
||||
Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
|
||||
nPrim.CreateFromStorage(primd, rezPacket.RezData.RayEnd, this._primCount, true);
|
||||
this.Entities.Add(nPrim.uuid, nPrim);
|
||||
this._primCount++;
|
||||
this._inventoryCache.DeleteInventoryItem(simClient, rezPacket.InventoryData.ItemID);
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool DeRezObject(SimClient simClient, Packet packet)
|
||||
{
|
||||
DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet;
|
||||
|
||||
//Needs to delete object from physics at a later date
|
||||
if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
|
||||
{
|
||||
//currently following code not used (or don't know of any case of destination being zero
|
||||
libsecondlife.LLUUID[] DeRezEnts;
|
||||
DeRezEnts = new libsecondlife.LLUUID[DeRezPacket.ObjectData.Length];
|
||||
int i = 0;
|
||||
foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
|
||||
{
|
||||
|
||||
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
|
||||
foreach (Entity ent in this.Entities.Values)
|
||||
{
|
||||
if (ent.localid == Data.ObjectLocalID)
|
||||
{
|
||||
DeRezEnts[i++] = ent.uuid;
|
||||
this.localStorage.RemovePrim(ent.uuid);
|
||||
KillObjectPacket kill = new KillObjectPacket();
|
||||
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
|
||||
kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
|
||||
kill.ObjectData[0].ID = ent.localid;
|
||||
foreach (SimClient client in m_clientThreads.Values)
|
||||
{
|
||||
client.OutPacket(kill);
|
||||
}
|
||||
//Uncommenting this means an old UUID will be re-used, thus crashing the asset server
|
||||
//Uncomment when prim/object UUIDs are random or such
|
||||
//2007-03-22 - Randomskk
|
||||
//this._primCount--;
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Deleted UUID " + ent.uuid);
|
||||
}
|
||||
}
|
||||
}
|
||||
foreach (libsecondlife.LLUUID uuid in DeRezEnts)
|
||||
{
|
||||
lock (Entities)
|
||||
{
|
||||
Entities.Remove(uuid);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
|
||||
{
|
||||
Entity selectedEnt = null;
|
||||
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
|
||||
foreach (Entity ent in this.Entities.Values)
|
||||
{
|
||||
if (ent.localid == Data.ObjectLocalID)
|
||||
{
|
||||
AssetBase primAsset = new AssetBase();
|
||||
primAsset.FullID = LLUUID.Random();//DeRezPacket.AgentBlock.TransactionID.Combine(LLUUID.Zero); //should be combining with securesessionid
|
||||
primAsset.InvType = 6;
|
||||
primAsset.Type = 6;
|
||||
primAsset.Name = "Prim";
|
||||
primAsset.Description = "";
|
||||
primAsset.Data = ((Primitive)ent).GetByteArray();
|
||||
this._assetCache.AddAsset(primAsset);
|
||||
this._inventoryCache.AddNewInventoryItem(simClient, DeRezPacket.AgentBlock.DestinationID, primAsset);
|
||||
selectedEnt = ent;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (selectedEnt != null)
|
||||
{
|
||||
this.localStorage.RemovePrim(selectedEnt.uuid);
|
||||
KillObjectPacket kill = new KillObjectPacket();
|
||||
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
|
||||
kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
|
||||
kill.ObjectData[0].ID = selectedEnt.localid;
|
||||
foreach (SimClient client in m_clientThreads.Values)
|
||||
{
|
||||
client.OutPacket(kill);
|
||||
}
|
||||
lock (Entities)
|
||||
{
|
||||
Entities.Remove(selectedEnt.uuid);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -52,7 +52,6 @@
|
|||
<nant buildfile="OpenSim.GenericConfig/Xml/OpenSim.GenericConfig.Xml.dll.build" target="clean" />
|
||||
<nant buildfile="OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build" target="clean" />
|
||||
<nant buildfile="OpenGridServices.UserServer/OpenGridServices.UserServer.exe.build" target="clean" />
|
||||
<nant buildfile="OpenSim.Config/SimConfigDb4o/OpenSim.Config.SimConfigDb4o.dll.build" target="clean" />
|
||||
<nant buildfile="OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build" target="clean" />
|
||||
<nant buildfile="OpenGrid.Config/GridConfigDb4o/OpenGrid.Config.GridConfigDb4o.dll.build" target="clean" />
|
||||
<nant buildfile="Servers/OpenSim.Servers.dll.build" target="clean" />
|
||||
|
@ -73,7 +72,6 @@
|
|||
<nant buildfile="OpenGridServices.GridServer/OpenGridServices.GridServer.exe.build" target="build" />
|
||||
<nant buildfile="OpenGridServices.UserServer/OpenGridServices.UserServer.exe.build" target="build" />
|
||||
<nant buildfile="OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build" target="build" />
|
||||
<nant buildfile="OpenSim.Config/SimConfigDb4o/OpenSim.Config.SimConfigDb4o.dll.build" target="build" />
|
||||
<nant buildfile="OpenGrid.Config/GridConfigDb4o/OpenGrid.Config.GridConfigDb4o.dll.build" target="build" />
|
||||
<nant buildfile="OpenUser.Config/UserConfigDb4o/OpenUser.Config.UserConfigDb4o.dll.build" target="build" />
|
||||
<nant buildfile="OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build" target="build" />
|
||||
|
@ -101,7 +99,6 @@
|
|||
<nant buildfile="OpenSim.GenericConfig/Xml/OpenSim.GenericConfig.Xml.dll.build" target="doc" />
|
||||
<nant buildfile="OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build" target="doc" />
|
||||
<nant buildfile="OpenGridServices.UserServer/OpenGridServices.UserServer.exe.build" target="doc" />
|
||||
<nant buildfile="OpenSim.Config/SimConfigDb4o/OpenSim.Config.SimConfigDb4o.dll.build" target="doc" />
|
||||
<nant buildfile="OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build" target="doc" />
|
||||
<nant buildfile="OpenGrid.Config/GridConfigDb4o/OpenGrid.Config.GridConfigDb4o.dll.build" target="doc" />
|
||||
<nant buildfile="Servers/OpenSim.Servers.dll.build" target="doc" />
|
||||
|
|
|
@ -12,8 +12,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Physics.Manager", "
|
|||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenGridServices.UserServer", "OpenGridServices.UserServer\OpenGridServices.UserServer.csproj", "{66591469-0000-0000-0000-000000000000}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Config.SimConfigDb4o", "OpenSim.Config\SimConfigDb4o\OpenSim.Config.SimConfigDb4o.csproj", "{83C87BE6-0000-0000-0000-000000000000}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Physics.BasicPhysicsPlugin", "OpenSim.Physics\BasicPhysicsPlugin\OpenSim.Physics.BasicPhysicsPlugin.csproj", "{4F874463-0000-0000-0000-000000000000}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenGrid.Config.GridConfigDb4o", "OpenGrid.Config\GridConfigDb4o\OpenGrid.Config.GridConfigDb4o.csproj", "{B0027747-0000-0000-0000-000000000000}"
|
||||
|
@ -66,10 +64,6 @@ Global
|
|||
{66591469-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{66591469-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{66591469-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{83C87BE6-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{83C87BE6-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{83C87BE6-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{83C87BE6-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{4F874463-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{4F874463-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{4F874463-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
|
|
26
prebuild.xml
26
prebuild.xml
|
@ -177,32 +177,6 @@
|
|||
</Files>
|
||||
</Project>
|
||||
|
||||
<!-- Config Plug-ins -->
|
||||
<Project name="OpenSim.Config.SimConfigDb4o" path="OpenSim.Config/SimConfigDb4o" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
<OutputPath>../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<Configuration name="Release">
|
||||
<Options>
|
||||
<OutputPath>../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
|
||||
<ReferencePath>../../bin/</ReferencePath>
|
||||
<Reference name="System" localCopy="false"/>
|
||||
<Reference name="System.Data.dll"/>
|
||||
<Reference name="System.Xml"/>
|
||||
<Reference name="libsecondlife.dll"/>
|
||||
<Reference name="Db4objects.Db4o.dll"/>
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Framework.Console"/>
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="true"/>
|
||||
</Files>
|
||||
</Project>
|
||||
|
||||
<Project name="OpenGrid.Config.GridConfigDb4o" path="OpenGrid.Config/GridConfigDb4o" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
|
|
Loading…
Reference in New Issue