From d3771e536645f50401e9737a693fcbb1fb3b6a01 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Mon, 28 Mar 2011 16:48:12 -0700 Subject: [PATCH] Added code to load a terrain tile of tiff/jpg format. Previously it only worked for one single region. --- .../Terrain/FileLoaders/GenericSystemDrawing.cs | 15 +++++++++++++-- 1 file changed, 13 insertions(+), 2 deletions(-) diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs index 6676ec8100..d6fa0937e5 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs @@ -62,9 +62,20 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders return LoadBitmap(new Bitmap(filename)); } - public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h) + public virtual ITerrainChannel LoadFile(string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int w, int h) { - throw new NotImplementedException(); + Bitmap bitmap = new Bitmap(filename); + ITerrainChannel retval = new TerrainChannel(true); + + for (int x = 0; x < retval.Width; x++) + { + for (int y = 0; y < retval.Height; y++) + { + retval[x, y] = bitmap.GetPixel(offsetX * retval.Width + x, (bitmap.Height - (retval.Height * (offsetY + 1))) + retval.Height - y - 1).GetBrightness() * 128; + } + } + + return retval; } public virtual ITerrainChannel LoadStream(Stream stream)