diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 573cfe372b..b5dc19f847 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -3347,7 +3347,10 @@ namespace OpenSim.Region.Framework.Scenes // engine about the delink. Someday, linksets should be made first // class objects in the physics engine interface). if (linkPartPa != null) + { m_scene.PhysicsScene.RemovePrim(linkPartPa); + linkPart.PhysActor = null; + } // We need to reset the child part's position // ready for life as a separate object after being a part of another object