minor: remove mono compiler warnings from ScenePresence
parent
77d418a36d
commit
d38d5ecbac
|
@ -219,7 +219,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
private float m_sitAvatarHeight = 2.0f;
|
private float m_sitAvatarHeight = 2.0f;
|
||||||
|
|
||||||
private Vector3 m_lastChildAgentUpdatePosition;
|
private Vector3 m_lastChildAgentUpdatePosition;
|
||||||
private Vector3 m_lastChildAgentUpdateCamPosition;
|
// private Vector3 m_lastChildAgentUpdateCamPosition;
|
||||||
|
|
||||||
private const int LAND_VELOCITYMAG_MAX = 12;
|
private const int LAND_VELOCITYMAG_MAX = 12;
|
||||||
|
|
||||||
|
@ -1847,8 +1847,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (m_movementUpdateCount < 1)
|
if (m_movementUpdateCount < 1)
|
||||||
m_movementUpdateCount = 1;
|
m_movementUpdateCount = 1;
|
||||||
|
|
||||||
|
// AgentManager.ControlFlags flags = (AgentManager.ControlFlags)agentData.ControlFlags;
|
||||||
AgentManager.ControlFlags flags = (AgentManager.ControlFlags)agentData.ControlFlags;
|
|
||||||
|
|
||||||
// Camera location in world. We'll need to raytrace
|
// Camera location in world. We'll need to raytrace
|
||||||
// from this location from time to time.
|
// from this location from time to time.
|
||||||
|
@ -3025,7 +3024,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (Util.GetDistanceTo(AbsolutePosition, m_lastChildAgentUpdatePosition) >= Scene.ChildReprioritizationDistance)
|
if (Util.GetDistanceTo(AbsolutePosition, m_lastChildAgentUpdatePosition) >= Scene.ChildReprioritizationDistance)
|
||||||
{
|
{
|
||||||
m_lastChildAgentUpdatePosition = AbsolutePosition;
|
m_lastChildAgentUpdatePosition = AbsolutePosition;
|
||||||
m_lastChildAgentUpdateCamPosition = CameraPosition;
|
// m_lastChildAgentUpdateCamPosition = CameraPosition;
|
||||||
|
|
||||||
ChildAgentDataUpdate cadu = new ChildAgentDataUpdate();
|
ChildAgentDataUpdate cadu = new ChildAgentDataUpdate();
|
||||||
cadu.ActiveGroupID = UUID.Zero.Guid;
|
cadu.ActiveGroupID = UUID.Zero.Guid;
|
||||||
|
|
Loading…
Reference in New Issue