minor: remove mono compiler warnings from ScenePresence

0.7.6-extended
Justin Clark-Casey (justincc) 2013-08-17 01:00:20 +01:00
parent 77d418a36d
commit d38d5ecbac
1 changed files with 3 additions and 4 deletions

View File

@ -219,7 +219,7 @@ namespace OpenSim.Region.Framework.Scenes
private float m_sitAvatarHeight = 2.0f;
private Vector3 m_lastChildAgentUpdatePosition;
private Vector3 m_lastChildAgentUpdateCamPosition;
// private Vector3 m_lastChildAgentUpdateCamPosition;
private const int LAND_VELOCITYMAG_MAX = 12;
@ -1847,8 +1847,7 @@ namespace OpenSim.Region.Framework.Scenes
if (m_movementUpdateCount < 1)
m_movementUpdateCount = 1;
AgentManager.ControlFlags flags = (AgentManager.ControlFlags)agentData.ControlFlags;
// AgentManager.ControlFlags flags = (AgentManager.ControlFlags)agentData.ControlFlags;
// Camera location in world. We'll need to raytrace
// from this location from time to time.
@ -3025,7 +3024,7 @@ namespace OpenSim.Region.Framework.Scenes
if (Util.GetDistanceTo(AbsolutePosition, m_lastChildAgentUpdatePosition) >= Scene.ChildReprioritizationDistance)
{
m_lastChildAgentUpdatePosition = AbsolutePosition;
m_lastChildAgentUpdateCamPosition = CameraPosition;
// m_lastChildAgentUpdateCamPosition = CameraPosition;
ChildAgentDataUpdate cadu = new ChildAgentDataUpdate();
cadu.ActiveGroupID = UUID.Zero.Guid;