minor: remove mono compiler warnings from ScenePresence
parent
77d418a36d
commit
d38d5ecbac
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@ -219,7 +219,7 @@ namespace OpenSim.Region.Framework.Scenes
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private float m_sitAvatarHeight = 2.0f;
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private Vector3 m_lastChildAgentUpdatePosition;
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private Vector3 m_lastChildAgentUpdateCamPosition;
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// private Vector3 m_lastChildAgentUpdateCamPosition;
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private const int LAND_VELOCITYMAG_MAX = 12;
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@ -1847,8 +1847,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_movementUpdateCount < 1)
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m_movementUpdateCount = 1;
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AgentManager.ControlFlags flags = (AgentManager.ControlFlags)agentData.ControlFlags;
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// AgentManager.ControlFlags flags = (AgentManager.ControlFlags)agentData.ControlFlags;
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// Camera location in world. We'll need to raytrace
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// from this location from time to time.
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@ -3025,7 +3024,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (Util.GetDistanceTo(AbsolutePosition, m_lastChildAgentUpdatePosition) >= Scene.ChildReprioritizationDistance)
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{
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m_lastChildAgentUpdatePosition = AbsolutePosition;
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m_lastChildAgentUpdateCamPosition = CameraPosition;
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// m_lastChildAgentUpdateCamPosition = CameraPosition;
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ChildAgentDataUpdate cadu = new ChildAgentDataUpdate();
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cadu.ActiveGroupID = UUID.Zero.Guid;
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