Merge branch 'master' into cmickeyb
commit
d3987024d7
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@ -489,7 +489,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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im.imSessionID = im.fromAgentID;
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// Try the local sim
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UserAccount account = UserAccountService.GetUserAccount(Scene.RegionInfo.ScopeID, agentID);
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UserAccount account = UserAccountService.GetUserAccount(UUID.Zero, agentID);
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im.fromAgentName = (account == null) ? "Unknown" : account.FirstName + " " + account.LastName;
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if (LocalFriendshipOffered(friendID, im))
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@ -116,7 +116,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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if (!UUID.TryParse(request["ToID"].ToString(), out toID))
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return FailureResult();
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UserAccount account = m_FriendsModule.UserAccountService.GetUserAccount(m_FriendsModule.Scene.RegionInfo.ScopeID, fromID);
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UserAccount account = m_FriendsModule.UserAccountService.GetUserAccount(UUID.Zero, fromID);
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string name = (account == null) ? "Unknown" : account.FirstName + " " + account.LastName;
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GridInstantMessage im = new GridInstantMessage(m_FriendsModule.Scene, fromID, name, toID,
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@ -1515,7 +1515,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// If we fail to cross the border, then reset the position of the scene object on that border.
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uint x = 0, y = 0;
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Utils.LongToUInts(newRegionHandle, out x, out y);
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GridRegion destination = scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
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GridRegion destination = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y);
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if (destination != null && !CrossPrimGroupIntoNewRegion(destination, grp, silent))
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{
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grp.OffsetForNewRegion(oldGroupPosition);
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@ -183,7 +183,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
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return returnstring;
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}
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UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, uuid);
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UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(UUID.Zero, uuid);
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if (account != null)
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{
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@ -37,6 +37,7 @@ using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Server.Base;
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using OpenSim.Server.Handlers.Base;
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using OpenSim.Services.Interfaces;
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using OpenMetaverse;
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namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Land
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@ -121,7 +122,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Land
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#region ILandService
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public LandData GetLandData(ulong regionHandle, uint x, uint y, out byte regionAccess)
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public LandData GetLandData(UUID scopeID, ulong regionHandle, uint x, uint y, out byte regionAccess)
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{
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m_log.DebugFormat("[LAND IN CONNECTOR]: GetLandData for {0}. Count = {1}",
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regionHandle, m_Scenes.Count);
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@ -35,6 +35,7 @@ using OpenSim.Server.Base;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using OpenMetaverse;
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namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Land
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{
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@ -116,7 +117,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Land
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#region ILandService
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public LandData GetLandData(ulong regionHandle, uint x, uint y, out byte regionAccess)
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public LandData GetLandData(UUID scopeID, ulong regionHandle, uint x, uint y, out byte regionAccess)
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{
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regionAccess = 2;
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m_log.DebugFormat("[LAND CONNECTOR]: request for land data in {0} at {1}, {2}",
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@ -36,6 +36,7 @@ using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using OpenSim.Server.Base;
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using OpenMetaverse;
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namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Land
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@ -109,13 +110,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Land
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#region ILandService
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public override LandData GetLandData(ulong regionHandle, uint x, uint y, out byte regionAccess)
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public override LandData GetLandData(UUID scopeID, ulong regionHandle, uint x, uint y, out byte regionAccess)
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{
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LandData land = m_LocalService.GetLandData(regionHandle, x, y, out regionAccess);
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LandData land = m_LocalService.GetLandData(scopeID, regionHandle, x, y, out regionAccess);
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if (land != null)
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return land;
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return base.GetLandData(regionHandle, x, y, out regionAccess);
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return base.GetLandData(scopeID, regionHandle, x, y, out regionAccess);
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}
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#endregion ILandService
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@ -1510,40 +1510,40 @@ namespace OpenSim.Region.CoreModules.World.Land
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if (parcelID == UUID.Zero)
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return;
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ExtendedLandData data =
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(ExtendedLandData)parcelInfoCache.Get(parcelID.ToString(),
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delegate(string id)
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{
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UUID parcel = UUID.Zero;
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UUID.TryParse(id, out parcel);
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// assume we've got the parcelID we just computed in RemoteParcelRequest
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ExtendedLandData extLandData = new ExtendedLandData();
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Util.ParseFakeParcelID(parcel, out extLandData.RegionHandle,
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out extLandData.X, out extLandData.Y);
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m_log.DebugFormat("[LAND] got parcelinfo request for regionHandle {0}, x/y {1}/{2}",
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extLandData.RegionHandle, extLandData.X, extLandData.Y);
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ExtendedLandData data = (ExtendedLandData)parcelInfoCache.Get(parcelID.ToString(),
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delegate(string id)
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{
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UUID parcel = UUID.Zero;
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UUID.TryParse(id, out parcel);
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// assume we've got the parcelID we just computed in RemoteParcelRequest
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ExtendedLandData extLandData = new ExtendedLandData();
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Util.ParseFakeParcelID(parcel, out extLandData.RegionHandle,
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out extLandData.X, out extLandData.Y);
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m_log.DebugFormat("[LAND] got parcelinfo request for regionHandle {0}, x/y {1}/{2}",
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extLandData.RegionHandle, extLandData.X, extLandData.Y);
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// for this region or for somewhere else?
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if (extLandData.RegionHandle == m_scene.RegionInfo.RegionHandle)
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{
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extLandData.LandData = this.GetLandObject(extLandData.X, extLandData.Y).LandData;
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extLandData.RegionAccess = m_scene.RegionInfo.AccessLevel;
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}
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else
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{
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ILandService landService = m_scene.RequestModuleInterface<ILandService>();
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extLandData.LandData = landService.GetLandData(extLandData.RegionHandle,
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extLandData.X,
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extLandData.Y,
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out extLandData.RegionAccess);
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if (extLandData.LandData == null)
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{
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// we didn't find the region/land => don't cache
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return null;
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}
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}
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return extLandData;
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});
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// for this region or for somewhere else?
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if (extLandData.RegionHandle == m_scene.RegionInfo.RegionHandle)
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{
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extLandData.LandData = this.GetLandObject(extLandData.X, extLandData.Y).LandData;
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extLandData.RegionAccess = m_scene.RegionInfo.AccessLevel;
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}
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else
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{
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ILandService landService = m_scene.RequestModuleInterface<ILandService>();
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extLandData.LandData = landService.GetLandData(m_scene.RegionInfo.ScopeID,
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extLandData.RegionHandle,
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extLandData.X,
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extLandData.Y,
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out extLandData.RegionAccess);
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if (extLandData.LandData == null)
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{
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// we didn't find the region/land => don't cache
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return null;
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}
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}
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return extLandData;
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});
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if (data != null) // if we found some data, send it
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{
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@ -1557,7 +1557,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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// most likely still cached from building the extLandData entry
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uint x = 0, y = 0;
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Utils.LongToUInts(data.RegionHandle, out x, out y);
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info = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
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info = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
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}
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// we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark.
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m_log.DebugFormat("[LAND] got parcelinfo for parcel {0} in region {1}; sending...",
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@ -43,6 +43,7 @@ namespace OpenSim.Region.Framework.Scenes
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public delegate bool PropagatePermissionsHandler();
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public delegate bool RezObjectHandler(int objectCount, UUID owner, Vector3 objectPosition, Scene scene);
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public delegate bool DeleteObjectHandler(UUID objectID, UUID deleter, Scene scene);
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public delegate bool TransferObjectHandler(UUID objectID, UUID recipient, Scene scene);
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public delegate bool TakeObjectHandler(UUID objectID, UUID stealer, Scene scene);
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public delegate bool TakeCopyObjectHandler(UUID objectID, UUID userID, Scene inScene);
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public delegate bool DuplicateObjectHandler(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition);
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@ -80,10 +81,12 @@ namespace OpenSim.Region.Framework.Scenes
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public delegate bool CreateObjectInventoryHandler(int invType, UUID objectID, UUID userID);
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public delegate bool CopyObjectInventoryHandler(UUID itemID, UUID objectID, UUID userID);
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public delegate bool DeleteObjectInventoryHandler(UUID itemID, UUID objectID, UUID userID);
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public delegate bool TransferObjectInventoryHandler(UUID itemID, UUID objectID, UUID userID);
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public delegate bool CreateUserInventoryHandler(int invType, UUID userID);
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public delegate bool EditUserInventoryHandler(UUID itemID, UUID userID);
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public delegate bool CopyUserInventoryHandler(UUID itemID, UUID userID);
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public delegate bool DeleteUserInventoryHandler(UUID itemID, UUID userID);
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public delegate bool TransferUserInventoryHandler(UUID itemID, UUID userID, UUID recipientID);
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public delegate bool TeleportHandler(UUID userID, Scene scene);
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public delegate bool ControlPrimMediaHandler(UUID userID, UUID primID, int face);
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public delegate bool InteractWithPrimMediaHandler(UUID userID, UUID primID, int face);
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@ -107,6 +110,7 @@ namespace OpenSim.Region.Framework.Scenes
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public event PropagatePermissionsHandler OnPropagatePermissions;
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public event RezObjectHandler OnRezObject;
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public event DeleteObjectHandler OnDeleteObject;
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public event TransferObjectHandler OnTransferObject;
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public event TakeObjectHandler OnTakeObject;
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public event TakeCopyObjectHandler OnTakeCopyObject;
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public event DuplicateObjectHandler OnDuplicateObject;
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@ -144,10 +148,12 @@ namespace OpenSim.Region.Framework.Scenes
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public event CreateObjectInventoryHandler OnCreateObjectInventory;
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public event CopyObjectInventoryHandler OnCopyObjectInventory;
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public event DeleteObjectInventoryHandler OnDeleteObjectInventory;
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public event TransferObjectInventoryHandler OnTransferObjectInventory;
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public event CreateUserInventoryHandler OnCreateUserInventory;
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public event EditUserInventoryHandler OnEditUserInventory;
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public event CopyUserInventoryHandler OnCopyUserInventory;
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public event DeleteUserInventoryHandler OnDeleteUserInventory;
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public event TransferUserInventoryHandler OnTransferUserInventory;
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public event TeleportHandler OnTeleport;
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public event ControlPrimMediaHandler OnControlPrimMedia;
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public event InteractWithPrimMediaHandler OnInteractWithPrimMedia;
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@ -264,9 +270,26 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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// m_log.DebugFormat(
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// "[SCENE PERMISSIONS]: CanDeleteObject() fired for object {0}, deleter {1}, result {2}",
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// objectID, deleter, result);
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return result;
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}
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public bool CanTransferObject(UUID objectID, UUID recipient)
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{
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bool result = true;
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TransferObjectHandler handler = OnTransferObject;
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if (handler != null)
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{
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Delegate[] list = handler.GetInvocationList();
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foreach (TransferObjectHandler h in list)
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{
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if (h(objectID, recipient, m_scene) == false)
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{
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result = false;
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break;
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}
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}
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}
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return result;
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}
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@ -917,6 +940,21 @@ namespace OpenSim.Region.Framework.Scenes
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return true;
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}
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public bool CanTransferObjectInventory(UUID itemID, UUID objectID, UUID userID)
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{
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TransferObjectInventoryHandler handler = OnTransferObjectInventory;
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if (handler != null)
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{
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Delegate[] list = handler.GetInvocationList();
|
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foreach (TransferObjectInventoryHandler h in list)
|
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{
|
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if (h(itemID, objectID, userID) == false)
|
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return false;
|
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}
|
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}
|
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return true;
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}
|
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|
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/// <summary>
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/// Check whether the specified user is allowed to create the given inventory type in their inventory.
|
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/// </summary>
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|
@ -1001,6 +1039,21 @@ namespace OpenSim.Region.Framework.Scenes
|
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return true;
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}
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|
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public bool CanTransferUserInventory(UUID itemID, UUID userID, UUID recipientID)
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{
|
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TransferUserInventoryHandler handler = OnTransferUserInventory;
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if (handler != null)
|
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{
|
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Delegate[] list = handler.GetInvocationList();
|
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foreach (TransferUserInventoryHandler h in list)
|
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{
|
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if (h(itemID, userID, recipientID) == false)
|
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return false;
|
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}
|
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}
|
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return true;
|
||||
}
|
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|
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public bool CanTeleport(UUID userID)
|
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{
|
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TeleportHandler handler = OnTeleport;
|
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|
|
|
@ -193,7 +193,7 @@ namespace OpenSim.Region.Framework.Scenes
|
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}
|
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}
|
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|
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public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, ulong regionHandle);
|
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public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, UUID scopeID, ulong regionHandle);
|
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|
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/// <summary>
|
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/// This informs all neighboring regions about the settings of it's child agent.
|
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|
@ -202,7 +202,7 @@ namespace OpenSim.Region.Framework.Scenes
|
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/// This contains information, such as, Draw Distance, Camera location, Current Position, Current throttle settings, etc.
|
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///
|
||||
/// </summary>
|
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private void SendChildAgentDataUpdateAsync(AgentPosition cAgentData, ulong regionHandle)
|
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private void SendChildAgentDataUpdateAsync(AgentPosition cAgentData, UUID scopeID, ulong regionHandle)
|
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{
|
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//m_log.Info("[INTERGRID]: Informing neighbors about my agent in " + m_regionInfo.RegionName);
|
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try
|
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|
@ -245,7 +245,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (regionHandle != m_regionInfo.RegionHandle)
|
||||
{
|
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SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync;
|
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d.BeginInvoke(cAgentData, regionHandle,
|
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d.BeginInvoke(cAgentData, m_regionInfo.ScopeID, regionHandle,
|
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SendChildAgentDataUpdateCompleted,
|
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d);
|
||||
}
|
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|
@ -273,7 +273,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
//m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID);
|
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uint x = 0, y = 0;
|
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Utils.LongToUInts(regionHandle, out x, out y);
|
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GridRegion destination = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
|
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GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y);
|
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m_scene.SimulationService.CloseAgent(destination, agentID);
|
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}
|
||||
|
||||
|
|
|
@ -67,7 +67,7 @@ namespace OpenSim.Server.Handlers.Land
|
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m_log.DebugFormat("[LAND HANDLER]: Got request for land data at {0}, {1} for region {2}", x, y, regionHandle);
|
||||
|
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byte regionAccess;
|
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LandData landData = m_LocalService.GetLandData(regionHandle, x, y, out regionAccess);
|
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LandData landData = m_LocalService.GetLandData(UUID.Zero, regionHandle, x, y, out regionAccess);
|
||||
Hashtable hash = new Hashtable();
|
||||
if (landData != null)
|
||||
{
|
||||
|
|
|
@ -64,7 +64,7 @@ namespace OpenSim.Services.Connectors
|
|||
m_GridService = gridServices;
|
||||
}
|
||||
|
||||
public virtual LandData GetLandData(ulong regionHandle, uint x, uint y, out byte regionAccess)
|
||||
public virtual LandData GetLandData(UUID scopeID, ulong regionHandle, uint x, uint y, out byte regionAccess)
|
||||
{
|
||||
LandData landData = null;
|
||||
Hashtable hash = new Hashtable();
|
||||
|
@ -80,7 +80,7 @@ namespace OpenSim.Services.Connectors
|
|||
{
|
||||
uint xpos = 0, ypos = 0;
|
||||
Utils.LongToUInts(regionHandle, out xpos, out ypos);
|
||||
GridRegion info = m_GridService.GetRegionByPosition(UUID.Zero, (int)xpos, (int)ypos);
|
||||
GridRegion info = m_GridService.GetRegionByPosition(scopeID, (int)xpos, (int)ypos);
|
||||
if (info != null) // just to be sure
|
||||
{
|
||||
XmlRpcRequest request = new XmlRpcRequest("land_data", paramList);
|
||||
|
|
|
@ -71,7 +71,7 @@ namespace OpenSim.Services.Connectors
|
|||
{
|
||||
uint x = 0, y = 0;
|
||||
Utils.LongToUInts(regionHandle, out x, out y);
|
||||
GridRegion regInfo = m_GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
|
||||
GridRegion regInfo = m_GridService.GetRegionByPosition(thisRegion.ScopeID, (int)x, (int)y);
|
||||
if ((regInfo != null) &&
|
||||
// Don't remote-call this instance; that's a startup hickup
|
||||
!((regInfo.ExternalHostName == thisRegion.ExternalHostName) && (regInfo.HttpPort == thisRegion.HttpPort)))
|
||||
|
|
|
@ -33,6 +33,6 @@ namespace OpenSim.Services.Interfaces
|
|||
{
|
||||
public interface ILandService
|
||||
{
|
||||
LandData GetLandData(ulong regionHandle, uint x, uint y, out byte regionAccess);
|
||||
LandData GetLandData(UUID scopeID, ulong regionHandle, uint x, uint y, out byte regionAccess);
|
||||
}
|
||||
}
|
||||
|
|
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Reference in New Issue