Prevent objects that are worn from ground from vanishing from the scene
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63353a0687
commit
d3b081744e
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@ -606,15 +606,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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if (!silent)
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if (!silent)
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{
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{
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// Killing it here will cause the client to deselect it
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// It then reappears on the avatar, deselected
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// through the full update below
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//
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if (so.IsSelected)
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{
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m_scene.SendKillObject(new List<uint> { so.RootPart.LocalId });
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}
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so.IsSelected = false; // fudge....
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so.IsSelected = false; // fudge....
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so.ScheduleGroupForFullUpdate();
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so.ScheduleGroupForFullUpdate();
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}
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}
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