Prevent objects that are worn from ground from vanishing from the scene

avinationmerge
Melanie 2010-12-12 22:12:50 +01:00
parent 63353a0687
commit d3b081744e
1 changed files with 0 additions and 9 deletions

View File

@ -606,15 +606,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
if (!silent) if (!silent)
{ {
// Killing it here will cause the client to deselect it
// It then reappears on the avatar, deselected
// through the full update below
//
if (so.IsSelected)
{
m_scene.SendKillObject(new List<uint> { so.RootPart.LocalId });
}
so.IsSelected = false; // fudge.... so.IsSelected = false; // fudge....
so.ScheduleGroupForFullUpdate(); so.ScheduleGroupForFullUpdate();
} }