- add clientstack_plugin option to OpenSim.ini.example

- remove trailing whitespace
0.6.0-stable
Mike Mazur 2008-10-08 09:15:28 +00:00
parent c4d741180f
commit d3b439af11
1 changed files with 31 additions and 28 deletions

View File

@ -4,9 +4,12 @@
; Set this to false if you are running OpenSimulator in standalone mode ; Set this to false if you are running OpenSimulator in standalone mode
gridmode = false gridmode = false
; Enables EventQueueGet Service. ; Enables EventQueueGet Service.
EventQueue = true EventQueue = true
; Set this to the DLL containig the client stack to use.
clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
; ## ; ##
; ## REGIONS ; ## REGIONS
; ## ; ##
@ -16,16 +19,16 @@ EventQueue = true
region_info_source = "filesystem" region_info_source = "filesystem"
; region_info_source = "web" ; region_info_source = "web"
; Determines where the region XML files are stored if you are loading these from the filesystem. ; Determines where the region XML files are stored if you are loading these from the filesystem.
; Defaults to bin/Regions in your OpenSimulator installation directory ; Defaults to bin/Regions in your OpenSimulator installation directory
; regionload_regionsdir="C:\somewhere\xmlfiles\" ; regionload_regionsdir="C:\somewhere\xmlfiles\"
; Determines the page from which regions xml is retrieved if you are loading these from the web ; Determines the page from which regions xml is retrieved if you are loading these from the web
; The XML here has the same format as it does on the filesystem (including the <Root> tag), ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
; except that everything is also enclosed in a <Regions> tag. ; except that everything is also enclosed in a <Regions> tag.
; regionload_webserver_url = "http://example.com/regions.xml"; ; regionload_webserver_url = "http://example.com/regions.xml";
; Draw objects on maptile. This step might take a long time if you've got a huge amount of ; Draw objects on maptile. This step might take a long time if you've got a huge amount of
; objects, so you can turn it off here if you'd like. ; objects, so you can turn it off here if you'd like.
DrawPrimOnMapTile = true DrawPrimOnMapTile = true
; Use terrain texture for maptiles if true, use shaded green if false ; Use terrain texture for maptiles if true, use shaded green if false
@ -60,7 +63,7 @@ storage_connection_string="URI=file:OpenSim.db,version=3";
; If you're running in standalone, you definitely want local, since there is no grid (hence this is redundant, and should ; If you're running in standalone, you definitely want local, since there is no grid (hence this is redundant, and should
; really be eliminated). The database itself is defined in asset_plugin below ; really be eliminated). The database itself is defined in asset_plugin below
; ;
; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the ; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the
; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets ; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets
; locally. This will mean you won't be able to take items using your assets to other people's regions. ; locally. This will mean you won't be able to take items using your assets to other people's regions.
asset_database = "local" asset_database = "local"
@ -78,7 +81,7 @@ see_into_this_sim_from_neighbor = True
; sticking to the basic shapes the engine does support. Usually this is only a box. ; sticking to the basic shapes the engine does support. Usually this is only a box.
; Meshmerizer gives a better handling of complex prims by using triangle meshes. ; Meshmerizer gives a better handling of complex prims by using triangle meshes.
; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way ; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way
; ;
meshing = ZeroMesher meshing = ZeroMesher
;meshing = Meshmerizer ;meshing = Meshmerizer
@ -198,7 +201,7 @@ shout_distance = 100
[ODEPhysicsSettings] [ODEPhysicsSettings]
;## ;##
;## World Settings ;## World Settings
;## ;##
@ -253,7 +256,7 @@ objectcontact_bounce = 0.2
; ## Avatar Control ; ## Avatar Control
; ## ; ##
; PID Controller Settings. These affect the math that causes the avatar to reach the ; PID Controller Settings. These affect the math that causes the avatar to reach the
; desired velocity ; desired velocity
; See http://en.wikipedia.org/wiki/PID_controller ; See http://en.wikipedia.org/wiki/PID_controller
@ -270,7 +273,7 @@ av_capsule_radius = 0.37
av_capsule_standup_tensor_win = 550000 av_capsule_standup_tensor_win = 550000
av_capsule_standup_tensor_linux = 2000000 av_capsule_standup_tensor_linux = 2000000
; used to calculate mass of avatar. ; used to calculate mass of avatar.
; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH); ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
; av_density * AVvolume; ; av_density * AVvolume;
@ -354,7 +357,7 @@ access_password = unknown
region_file_template = "{0}x{1}-{2}.xml" region_file_template = "{0}x{1}-{2}.xml"
[RestPlugins] [RestPlugins]
; Change this to true to enable REST Plugins. This must be true if you wish to use ; Change this to true to enable REST Plugins. This must be true if you wish to use
; REST Region or REST Asset and Inventory Plugins ; REST Region or REST Asset and Inventory Plugins
enabled = false enabled = false
god_key = SECRET god_key = SECRET
@ -406,8 +409,8 @@ msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
[Voice] [Voice]
; PLEASE NOTE that we don't have voice support in OpenSim quite yet - these configuration options are stubs ; PLEASE NOTE that we don't have voice support in OpenSim quite yet - these configuration options are stubs
enabled = false enabled = false
; This is not supported by the SLViewer right now and ; This is not supported by the SLViewer right now and
; hardcoded within the SL Viewer. Maybe it will be ; hardcoded within the SL Viewer. Maybe it will be
; changed in future. :-) ; changed in future. :-)
account_management_server = https://www.bhr.vivox.com/api2 account_management_server = https://www.bhr.vivox.com/api2
; Global SIP Server for conference calls ; Global SIP Server for conference calls
@ -417,11 +420,11 @@ sip_domain = testserver.com
[AsteriskVoice] [AsteriskVoice]
; PLEASE NOTE that we don't have voice support in OpenSim quite yet - these configuration options are stubs ; PLEASE NOTE that we don't have voice support in OpenSim quite yet - these configuration options are stubs
enabled = false enabled = false
; SIP account server domain ; SIP account server domain
sip_domain = testserver.com sip_domain = testserver.com
; SIP conf server domain ; SIP conf server domain
conf_domain = testserver.com conf_domain = testserver.com
; URL of the asterisk opensim frontend ; URL of the asterisk opensim frontend
asterisk_frontend = http://testserver.com:49153/ asterisk_frontend = http://testserver.com:49153/
; password for the asterisk frontend XmlRpc calls ; password for the asterisk frontend XmlRpc calls
asterisk_password = bah-humbug asterisk_password = bah-humbug
@ -452,7 +455,7 @@ Enabled = true
; When a script receives an event the event is queued. ; When a script receives an event the event is queued.
; Any free thread will start executing this event. One script can only have one event executed simultaneously. ; Any free thread will start executing this event. One script can only have one event executed simultaneously.
; If you have only one thread, and one script has a loop or does a lot of work, then no other scripts can run at the same time. ; If you have only one thread, and one script has a loop or does a lot of work, then no other scripts can run at the same time.
; Same if you have 10 threads, then only 10 scripts can be run simultaneously. ; Same if you have 10 threads, then only 10 scripts can be run simultaneously.
; But because most scripts exit after their task, the threads are free to go on to the next script. ; But because most scripts exit after their task, the threads are free to go on to the next script.
; Refresh ScriptEngine config options (these settings) every xx seconds ; Refresh ScriptEngine config options (these settings) every xx seconds
@ -491,7 +494,7 @@ DeactivateScriptOnTimeout=false
SleepTimeIfNoScriptExecutionMs=50 SleepTimeIfNoScriptExecutionMs=50
; AppDomains are used for two things: ; AppDomains are used for two things:
; * Security: Scripts inside AppDomains are limited in permissions. ; * Security: Scripts inside AppDomains are limited in permissions.
; * Script unloading: When a script is deactivated it can not be unloaded. Only whole AppDomains can be unloaded. ; * Script unloading: When a script is deactivated it can not be unloaded. Only whole AppDomains can be unloaded.
; AppDomains are therefore only unloaded once ALL active scripts inside it has been deactivated (removed from prims). ; AppDomains are therefore only unloaded once ALL active scripts inside it has been deactivated (removed from prims).
; Each AppDomain has some memory overhead. But leaving dead scripts in memory also has memory overhead. ; Each AppDomain has some memory overhead. But leaving dead scripts in memory also has memory overhead.
@ -600,17 +603,17 @@ PriceGroupCreate = 0
; This is the account Money goes to for fees. Remember, economy requires that money circulates somewhere... even if it's an upload fee ; This is the account Money goes to for fees. Remember, economy requires that money circulates somewhere... even if it's an upload fee
EconomyBaseAccount = 00000000-0000-0000-0000-000000000000 EconomyBaseAccount = 00000000-0000-0000-0000-000000000000
; This is the type of user that will pay fees. ; This is the type of user that will pay fees.
; Set this to 2 for users, estate managers and Estate Owners ; Set this to 2 for users, estate managers and Estate Owners
; Set this to 1 for Users and Estate Managers ; Set this to 1 for Users and Estate Managers
; Set this to 0 for Users only. ; Set this to 0 for Users only.
; -1 disables ; -1 disables
UserLevelPaysFees = -1 UserLevelPaysFees = -1
; Amount to give to user as a stipend ; Amount to give to user as a stipend
UserStipend = 1000 UserStipend = 1000
; When a user gets low on money units and logs off, then logs back on, issue a new stipend if they have less money units then this ; When a user gets low on money units and logs off, then logs back on, issue a new stipend if they have less money units then this
; amount. Be aware that the account money isn't stored anywhere so users will get a stipend if you restart the simulator ; amount. Be aware that the account money isn't stored anywhere so users will get a stipend if you restart the simulator
IssueStipendWhenClientIsBelowAmount = 10 IssueStipendWhenClientIsBelowAmount = 10
@ -704,11 +707,11 @@ ScriptDistanceLimitFactor = 1.0
[GridInfo] [GridInfo]
; These settings are used to return information on a get_grid_info call. ; These settings are used to return information on a get_grid_info call.
; Client launcher scripts and third-party clients make use of this to ; Client launcher scripts and third-party clients make use of this to
; autoconfigure the client and to provide a nice user experience. If you ; autoconfigure the client and to provide a nice user experience. If you
; want to facilitate that, you should configure the settings here according ; want to facilitate that, you should configure the settings here according
; to your grid or standalone setup. ; to your grid or standalone setup.
; ;
; See http://opensimulator.org/wiki/GridInfo ; See http://opensimulator.org/wiki/GridInfo
; login uri: for grid this is the user server URI ; login uri: for grid this is the user server URI
@ -721,15 +724,15 @@ gridname = "the lost continent of hippo"
gridnick = "hippogrid" gridnick = "hippogrid"
; login page: optional: if it exists it will be used to tell the client to use ; login page: optional: if it exists it will be used to tell the client to use
; this as splash page ; this as splash page
welcome = http://127.0.0.1/welcome welcome = http://127.0.0.1/welcome
; helper uri: optional: if it exists if will be used to tell the client to use ; helper uri: optional: if it exists if will be used to tell the client to use
; this for all economy related things ; this for all economy related things
economy = http://127.0.0.1:9000/ economy = http://127.0.0.1:9000/
; web page of grid: optional: page providing further information about your grid ; web page of grid: optional: page providing further information about your grid
about = http://127.0.0.1/about/ about = http://127.0.0.1/about/
; account creation: optional: page providing further information about obtaining ; account creation: optional: page providing further information about obtaining
@ -742,7 +745,7 @@ help = http://127.0.0.1/help
; password help: optional: page providing password assistance for users of your grid ; password help: optional: page providing password assistance for users of your grid
password = http://127.0.0.1/password password = http://127.0.0.1/password
;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know.. ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
[OpenGridProtocol] [OpenGridProtocol]
;On/true or Off/false ;On/true or Off/false
ogp_enabled=false ogp_enabled=false
@ -760,4 +763,4 @@ whoami = "the go-fer"
; regex specifying for which regions concierge service is desired; if ; regex specifying for which regions concierge service is desired; if
; empty, then for all ; empty, then for all
regions = "^MeetingSpace-" regions = "^MeetingSpace-"