- add clientstack_plugin option to OpenSim.ini.example
- remove trailing whitespace0.6.0-stable
parent
c4d741180f
commit
d3b439af11
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@ -4,9 +4,12 @@
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; Set this to false if you are running OpenSimulator in standalone mode
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; Set this to false if you are running OpenSimulator in standalone mode
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gridmode = false
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gridmode = false
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; Enables EventQueueGet Service.
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; Enables EventQueueGet Service.
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EventQueue = true
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EventQueue = true
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; Set this to the DLL containig the client stack to use.
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clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
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; ##
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; ##
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; ## REGIONS
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; ## REGIONS
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; ##
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; ##
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@ -16,16 +19,16 @@ EventQueue = true
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region_info_source = "filesystem"
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region_info_source = "filesystem"
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; region_info_source = "web"
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; region_info_source = "web"
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; Determines where the region XML files are stored if you are loading these from the filesystem.
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; Determines where the region XML files are stored if you are loading these from the filesystem.
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; Defaults to bin/Regions in your OpenSimulator installation directory
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; Defaults to bin/Regions in your OpenSimulator installation directory
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; regionload_regionsdir="C:\somewhere\xmlfiles\"
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; regionload_regionsdir="C:\somewhere\xmlfiles\"
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; Determines the page from which regions xml is retrieved if you are loading these from the web
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; Determines the page from which regions xml is retrieved if you are loading these from the web
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; The XML here has the same format as it does on the filesystem (including the <Root> tag),
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; The XML here has the same format as it does on the filesystem (including the <Root> tag),
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; except that everything is also enclosed in a <Regions> tag.
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; except that everything is also enclosed in a <Regions> tag.
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; regionload_webserver_url = "http://example.com/regions.xml";
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; regionload_webserver_url = "http://example.com/regions.xml";
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; Draw objects on maptile. This step might take a long time if you've got a huge amount of
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; Draw objects on maptile. This step might take a long time if you've got a huge amount of
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; objects, so you can turn it off here if you'd like.
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; objects, so you can turn it off here if you'd like.
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DrawPrimOnMapTile = true
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DrawPrimOnMapTile = true
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; Use terrain texture for maptiles if true, use shaded green if false
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; Use terrain texture for maptiles if true, use shaded green if false
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@ -60,7 +63,7 @@ storage_connection_string="URI=file:OpenSim.db,version=3";
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; If you're running in standalone, you definitely want local, since there is no grid (hence this is redundant, and should
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; If you're running in standalone, you definitely want local, since there is no grid (hence this is redundant, and should
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; really be eliminated). The database itself is defined in asset_plugin below
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; really be eliminated). The database itself is defined in asset_plugin below
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;
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;
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; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the
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; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the
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; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets
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; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets
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; locally. This will mean you won't be able to take items using your assets to other people's regions.
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; locally. This will mean you won't be able to take items using your assets to other people's regions.
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asset_database = "local"
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asset_database = "local"
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@ -78,7 +81,7 @@ see_into_this_sim_from_neighbor = True
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; sticking to the basic shapes the engine does support. Usually this is only a box.
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; sticking to the basic shapes the engine does support. Usually this is only a box.
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; Meshmerizer gives a better handling of complex prims by using triangle meshes.
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; Meshmerizer gives a better handling of complex prims by using triangle meshes.
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; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way
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; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way
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;
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;
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meshing = ZeroMesher
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meshing = ZeroMesher
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;meshing = Meshmerizer
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;meshing = Meshmerizer
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@ -198,7 +201,7 @@ shout_distance = 100
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[ODEPhysicsSettings]
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[ODEPhysicsSettings]
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;##
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;##
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;## World Settings
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;## World Settings
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;##
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;##
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@ -253,7 +256,7 @@ objectcontact_bounce = 0.2
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; ## Avatar Control
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; ## Avatar Control
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; ##
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; ##
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; PID Controller Settings. These affect the math that causes the avatar to reach the
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; PID Controller Settings. These affect the math that causes the avatar to reach the
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; desired velocity
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; desired velocity
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; See http://en.wikipedia.org/wiki/PID_controller
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; See http://en.wikipedia.org/wiki/PID_controller
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@ -270,7 +273,7 @@ av_capsule_radius = 0.37
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av_capsule_standup_tensor_win = 550000
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av_capsule_standup_tensor_win = 550000
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av_capsule_standup_tensor_linux = 2000000
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av_capsule_standup_tensor_linux = 2000000
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; used to calculate mass of avatar.
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; used to calculate mass of avatar.
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; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
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; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
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; av_density * AVvolume;
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; av_density * AVvolume;
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@ -354,7 +357,7 @@ access_password = unknown
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region_file_template = "{0}x{1}-{2}.xml"
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region_file_template = "{0}x{1}-{2}.xml"
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[RestPlugins]
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[RestPlugins]
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; Change this to true to enable REST Plugins. This must be true if you wish to use
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; Change this to true to enable REST Plugins. This must be true if you wish to use
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; REST Region or REST Asset and Inventory Plugins
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; REST Region or REST Asset and Inventory Plugins
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enabled = false
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enabled = false
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god_key = SECRET
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god_key = SECRET
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@ -406,8 +409,8 @@ msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
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[Voice]
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[Voice]
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; PLEASE NOTE that we don't have voice support in OpenSim quite yet - these configuration options are stubs
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; PLEASE NOTE that we don't have voice support in OpenSim quite yet - these configuration options are stubs
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enabled = false
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enabled = false
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; This is not supported by the SLViewer right now and
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; This is not supported by the SLViewer right now and
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; hardcoded within the SL Viewer. Maybe it will be
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; hardcoded within the SL Viewer. Maybe it will be
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; changed in future. :-)
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; changed in future. :-)
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account_management_server = https://www.bhr.vivox.com/api2
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account_management_server = https://www.bhr.vivox.com/api2
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; Global SIP Server for conference calls
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; Global SIP Server for conference calls
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@ -417,11 +420,11 @@ sip_domain = testserver.com
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[AsteriskVoice]
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[AsteriskVoice]
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; PLEASE NOTE that we don't have voice support in OpenSim quite yet - these configuration options are stubs
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; PLEASE NOTE that we don't have voice support in OpenSim quite yet - these configuration options are stubs
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enabled = false
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enabled = false
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; SIP account server domain
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; SIP account server domain
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sip_domain = testserver.com
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sip_domain = testserver.com
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; SIP conf server domain
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; SIP conf server domain
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conf_domain = testserver.com
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conf_domain = testserver.com
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; URL of the asterisk opensim frontend
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; URL of the asterisk opensim frontend
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asterisk_frontend = http://testserver.com:49153/
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asterisk_frontend = http://testserver.com:49153/
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; password for the asterisk frontend XmlRpc calls
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; password for the asterisk frontend XmlRpc calls
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asterisk_password = bah-humbug
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asterisk_password = bah-humbug
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@ -452,7 +455,7 @@ Enabled = true
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; When a script receives an event the event is queued.
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; When a script receives an event the event is queued.
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; Any free thread will start executing this event. One script can only have one event executed simultaneously.
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; Any free thread will start executing this event. One script can only have one event executed simultaneously.
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; If you have only one thread, and one script has a loop or does a lot of work, then no other scripts can run at the same time.
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; If you have only one thread, and one script has a loop or does a lot of work, then no other scripts can run at the same time.
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; Same if you have 10 threads, then only 10 scripts can be run simultaneously.
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; Same if you have 10 threads, then only 10 scripts can be run simultaneously.
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; But because most scripts exit after their task, the threads are free to go on to the next script.
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; But because most scripts exit after their task, the threads are free to go on to the next script.
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; Refresh ScriptEngine config options (these settings) every xx seconds
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; Refresh ScriptEngine config options (these settings) every xx seconds
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@ -491,7 +494,7 @@ DeactivateScriptOnTimeout=false
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SleepTimeIfNoScriptExecutionMs=50
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SleepTimeIfNoScriptExecutionMs=50
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; AppDomains are used for two things:
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; AppDomains are used for two things:
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; * Security: Scripts inside AppDomains are limited in permissions.
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; * Security: Scripts inside AppDomains are limited in permissions.
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; * Script unloading: When a script is deactivated it can not be unloaded. Only whole AppDomains can be unloaded.
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; * Script unloading: When a script is deactivated it can not be unloaded. Only whole AppDomains can be unloaded.
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; AppDomains are therefore only unloaded once ALL active scripts inside it has been deactivated (removed from prims).
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; AppDomains are therefore only unloaded once ALL active scripts inside it has been deactivated (removed from prims).
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; Each AppDomain has some memory overhead. But leaving dead scripts in memory also has memory overhead.
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; Each AppDomain has some memory overhead. But leaving dead scripts in memory also has memory overhead.
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@ -600,17 +603,17 @@ PriceGroupCreate = 0
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; This is the account Money goes to for fees. Remember, economy requires that money circulates somewhere... even if it's an upload fee
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; This is the account Money goes to for fees. Remember, economy requires that money circulates somewhere... even if it's an upload fee
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EconomyBaseAccount = 00000000-0000-0000-0000-000000000000
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EconomyBaseAccount = 00000000-0000-0000-0000-000000000000
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; This is the type of user that will pay fees.
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; This is the type of user that will pay fees.
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; Set this to 2 for users, estate managers and Estate Owners
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; Set this to 2 for users, estate managers and Estate Owners
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; Set this to 1 for Users and Estate Managers
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; Set this to 1 for Users and Estate Managers
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; Set this to 0 for Users only.
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; Set this to 0 for Users only.
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; -1 disables
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; -1 disables
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UserLevelPaysFees = -1
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UserLevelPaysFees = -1
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; Amount to give to user as a stipend
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; Amount to give to user as a stipend
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UserStipend = 1000
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UserStipend = 1000
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; When a user gets low on money units and logs off, then logs back on, issue a new stipend if they have less money units then this
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; When a user gets low on money units and logs off, then logs back on, issue a new stipend if they have less money units then this
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; amount. Be aware that the account money isn't stored anywhere so users will get a stipend if you restart the simulator
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; amount. Be aware that the account money isn't stored anywhere so users will get a stipend if you restart the simulator
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IssueStipendWhenClientIsBelowAmount = 10
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IssueStipendWhenClientIsBelowAmount = 10
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@ -704,11 +707,11 @@ ScriptDistanceLimitFactor = 1.0
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[GridInfo]
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[GridInfo]
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; These settings are used to return information on a get_grid_info call.
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; These settings are used to return information on a get_grid_info call.
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; Client launcher scripts and third-party clients make use of this to
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; Client launcher scripts and third-party clients make use of this to
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; autoconfigure the client and to provide a nice user experience. If you
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; autoconfigure the client and to provide a nice user experience. If you
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; want to facilitate that, you should configure the settings here according
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; want to facilitate that, you should configure the settings here according
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; to your grid or standalone setup.
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; to your grid or standalone setup.
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;
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;
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; See http://opensimulator.org/wiki/GridInfo
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; See http://opensimulator.org/wiki/GridInfo
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; login uri: for grid this is the user server URI
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; login uri: for grid this is the user server URI
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@ -721,15 +724,15 @@ gridname = "the lost continent of hippo"
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gridnick = "hippogrid"
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gridnick = "hippogrid"
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; login page: optional: if it exists it will be used to tell the client to use
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; login page: optional: if it exists it will be used to tell the client to use
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; this as splash page
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; this as splash page
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welcome = http://127.0.0.1/welcome
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welcome = http://127.0.0.1/welcome
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; helper uri: optional: if it exists if will be used to tell the client to use
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; helper uri: optional: if it exists if will be used to tell the client to use
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; this for all economy related things
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; this for all economy related things
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economy = http://127.0.0.1:9000/
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economy = http://127.0.0.1:9000/
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; web page of grid: optional: page providing further information about your grid
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; web page of grid: optional: page providing further information about your grid
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about = http://127.0.0.1/about/
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about = http://127.0.0.1/about/
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; account creation: optional: page providing further information about obtaining
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; account creation: optional: page providing further information about obtaining
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@ -742,7 +745,7 @@ help = http://127.0.0.1/help
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; password help: optional: page providing password assistance for users of your grid
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; password help: optional: page providing password assistance for users of your grid
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password = http://127.0.0.1/password
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password = http://127.0.0.1/password
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;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
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;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
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[OpenGridProtocol]
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[OpenGridProtocol]
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;On/true or Off/false
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;On/true or Off/false
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ogp_enabled=false
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ogp_enabled=false
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@ -760,4 +763,4 @@ whoami = "the go-fer"
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; regex specifying for which regions concierge service is desired; if
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; regex specifying for which regions concierge service is desired; if
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; empty, then for all
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; empty, then for all
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regions = "^MeetingSpace-"
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regions = "^MeetingSpace-"
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