Add 'terrain feature' command
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using OpenSim.Region.CoreModules.World.Terrain;
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using OpenSim.Region.Framework.Interfaces;
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namespace OpenSim.Region.CoreModules.World.Terrain.Features
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{
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public class RectangleFeature : TerrainFeature
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{
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public RectangleFeature(ITerrainModule module) : base(module)
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{
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}
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public override string CreateFeature(ITerrainChannel map, string[] args)
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{
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string val;
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string result;
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if (args.Length < 7)
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{
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result = "Usage: " + GetUsage();
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}
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else
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{
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result = String.Empty;
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float targetElevation;
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val = base.parseFloat(args[3], out targetElevation);
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if (val != String.Empty)
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{
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result = val;
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}
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int xOrigin;
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val = base.parseInt(args[4], out xOrigin);
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if (val != String.Empty)
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{
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result = val;
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}
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else if (xOrigin < 0 || xOrigin >= map.Width)
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{
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result = "x-origin must be within the region";
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}
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int yOrigin;
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val = base.parseInt(args[5], out yOrigin);
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if (val != String.Empty)
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{
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result = val;
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}
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else if (yOrigin < 0 || yOrigin >= map.Height)
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{
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result = "y-origin must be within the region";
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}
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int xDelta;
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val = base.parseInt(args[6], out xDelta);
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if (val != String.Empty)
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{
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result = val;
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}
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else if (xDelta <= 0)
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{
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result = "x-size must be greater than zero";
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}
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int yDelta;
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if (args.Length > 7)
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{
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val = base.parseInt(args[7], out yDelta);
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if (val != String.Empty)
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{
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result = val;
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}
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else if (yDelta <= 0)
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{
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result = "y-size must be greater than zero";
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}
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}
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else
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{
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// no y-size.. make it square
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yDelta = xDelta;
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}
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// slightly more complex validation, if required.
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if (result == String.Empty)
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{
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if (xOrigin + xDelta > map.Width)
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{
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result = "(x-origin + x-size) must be within the region size";
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}
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else if (yOrigin + yDelta > map.Height)
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{
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result = "(y-origin + y-size) must be within the region size";
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}
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}
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// if it's all good, then do the work
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if (result == String.Empty)
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{
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int yPos = yOrigin + yDelta;
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while(--yPos >= yOrigin)
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{
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int xPos = xOrigin + xDelta;
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while(--xPos >= xOrigin)
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{
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map[xPos, yPos] = (double)targetElevation;
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}
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}
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}
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}
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return result;
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}
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public override string GetUsage()
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{
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return "rectangle <height> <x-origin> <y-origin> <x-size> [<y-size>]";
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}
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}
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}
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@ -0,0 +1,60 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using OpenSim.Region.Framework.Interfaces;
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namespace OpenSim.Region.CoreModules.World.Terrain
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{
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public interface ITerrainFeature
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{
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/// <summary>
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/// Creates the feature.
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/// </summary>
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/// <returns>
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/// Empty string if successful, otherwise error message.
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/// </returns>
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/// <param name='map'>
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/// ITerrainChannel holding terrain data.
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/// </param>
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/// <param name='args'>
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/// command-line arguments from console.
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/// </param>
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string CreateFeature(ITerrainChannel map, string[] args);
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/// <summary>
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/// Gets a string describing the usage.
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/// </summary>
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/// <returns>
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/// A string describing parameters for creating the feature.
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/// Format is "feature-name <arg1> <arg2> ..."
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/// </returns>
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string GetUsage();
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}
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}
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@ -0,0 +1,89 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Reflection;
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using OpenSim.Region.Framework.Interfaces;
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namespace OpenSim.Region.CoreModules.World.Terrain
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{
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public abstract class TerrainFeature : ITerrainFeature
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{
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protected ITerrainModule m_module;
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protected TerrainFeature(ITerrainModule module)
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{
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m_module = module;
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}
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public abstract string CreateFeature(ITerrainChannel map, string[] args);
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public abstract string GetUsage();
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protected string parseFloat(String s, out float f)
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{
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string result;
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double d;
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if (Double.TryParse(s, out d))
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{
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try
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{
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f = (float)d;
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result = String.Empty;
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}
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catch(InvalidCastException)
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{
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result = String.Format("{0} is invalid", s);
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f = -1.0f;
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}
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}
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else
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{
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f = -1.0f;
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result = String.Format("{0} is invalid", s);
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}
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return result;
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}
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protected string parseInt(String s, out int i)
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{
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string result;
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if (Int32.TryParse(s, out i))
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{
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result = String.Empty;
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}
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else
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{
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result = String.Format("{0} is invalid", s);
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}
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return result;
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}
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}
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}
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@ -42,6 +42,7 @@ using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
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using OpenSim.Region.CoreModules.World.Terrain.FileLoaders;
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using OpenSim.Region.CoreModules.World.Terrain.Features;
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using OpenSim.Region.CoreModules.World.Terrain.FloodBrushes;
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using OpenSim.Region.CoreModules.World.Terrain.PaintBrushes;
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using OpenSim.Region.Framework.Interfaces;
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@ -74,6 +75,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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#endregion
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/// <summary>
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/// Terrain Features
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/// </summary>
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public enum TerrainFeatures: byte
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{
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Rectangle = 1,
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}
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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#pragma warning disable 414
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private readonly Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects =
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new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>();
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private ITerrainChannel m_channel;
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private Dictionary<string, ITerrainEffect> m_plugineffects;
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private Dictionary<string, ITerrainFeature> m_featureEffects =
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new Dictionary<string, ITerrainFeature>();
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private ITerrainChannel m_channel;
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private ITerrainChannel m_revert;
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private Scene m_scene;
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private volatile bool m_tainted;
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m_floodeffects[StandardTerrainEffects.Flatten] = new FlattenArea();
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m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_revert);
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// Terrain Feature effects
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m_featureEffects["rectangle"] = new RectangleFeature(this);
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// Filesystem load/save loaders
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m_loaders[".r32"] = new RAW32();
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m_loaders[".f32"] = m_loaders[".r32"];
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@ -1622,7 +1638,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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"Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.");
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experimentalBrushesCommand.AddArgument("Enabled?", "true / false - Enable new brushes", "Boolean");
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//Plugins
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// Plugins
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Command pluginRunCommand =
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new Command("effect", CommandIntentions.COMMAND_HAZARDOUS, InterfaceRunPluginEffect, "Runs a specified plugin effect");
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pluginRunCommand.AddArgument("name", "The plugin effect you wish to run, or 'list' to see all plugins", "String");
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// Add this to our scene so scripts can call these functions
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m_scene.RegisterModuleCommander(m_commander);
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// Add Feature command to Scene, since Command object requires fixed-length arglists
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m_scene.AddCommand("Terrain", this, "terrain feature",
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"terrain feature <type> <parameters...>", "Constructs a feature of the requested type.", FeatureCommand);
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}
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public void FeatureCommand(string module, string[] cmd)
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{
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string result;
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if (cmd.Length > 2)
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{
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string featureType = cmd[2];
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ITerrainFeature feature;
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if (!m_featureEffects.TryGetValue(featureType, out feature))
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{
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result = String.Format("Terrain Feature \"{0}\" not found.", featureType);
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}
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else if ((cmd.Length > 3) && (cmd[3] == "usage"))
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{
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result = "Usage: " + feature.GetUsage();
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}
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else
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{
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result = feature.CreateFeature(m_channel, cmd);
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}
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if(result == String.Empty)
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{
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result = "Created Feature";
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m_log.DebugFormat("Created terrain feature {0}", featureType);
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}
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}
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else
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{
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result = "Usage: <feature-name> <arg1> <arg2>...";
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}
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MainConsole.Instance.Output(result);
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}
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#endregion
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}
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