minor: Fix full scene part console report to show proper Light* names rather than all wrongly FlexiDrag
parent
c3cbba7778
commit
d3bbfcc97b
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@ -595,11 +595,11 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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cdl.AddRow(
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"LightColor",
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string.Format("<{0},{1},{2},{3}>", s.LightColorR, s.LightColorB, s.LightColorG, s.LightColorA));
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cdl.AddRow("FlexiDrag", s.LightCutoff);
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cdl.AddRow("FlexiDrag", s.LightEntry);
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cdl.AddRow("FlexiDrag", s.LightFalloff);
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cdl.AddRow("FlexiDrag", s.LightIntensity);
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cdl.AddRow("FlexiDrag", s.LightRadius);
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cdl.AddRow("LightCutoff", s.LightCutoff);
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cdl.AddRow("LightEntry", s.LightEntry);
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cdl.AddRow("LightFalloff", s.LightFalloff);
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cdl.AddRow("LightIntensity", s.LightIntensity);
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cdl.AddRow("LightRadius", s.LightRadius);
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cdl.AddRow("Media", string.Format("{0} entries", s.Media != null ? s.Media.Count.ToString() : "n/a"));
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cdl.AddRow("PathBegin", s.PathBegin);
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cdl.AddRow("PathEnd", s.PathEnd);
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