Move some previously common code back into separate tests. Remove unused region handle from test.
parent
0bbf7c21d7
commit
d3c10e609e
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@ -55,7 +55,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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public Scene scene;
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public Scene scene;
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public UUID agent1;
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public UUID agent1;
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public static Random random;
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public static Random random;
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public ulong region1;
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public AgentCircuitData acd1;
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public AgentCircuitData acd1;
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public SceneObjectGroup sog1, sog2;
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public SceneObjectGroup sog1, sog2;
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@ -73,11 +72,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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random = new Random();
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random = new Random();
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sog1 = NewSOG(UUID.Random(), scene, agent1);
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sog1 = NewSOG(UUID.Random(), scene, agent1);
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sog2 = NewSOG(UUID.Random(), scene, agent1);
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sog2 = NewSOG(UUID.Random(), scene, agent1);
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//ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
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region1 = scene.RegionInfo.RegionHandle;
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SceneHelpers.AddScenePresence(scene, agent1);
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}
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}
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[Test]
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[Test]
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@ -85,8 +79,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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{
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{
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TestHelpers.InMethod();
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TestHelpers.InMethod();
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ScenePresence presence = scene.GetScenePresence(agent1);
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ScenePresence presence = SceneHelpers.AddScenePresence(scene, agent1);
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presence.AddAttachment(sog1);
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presence.AddAttachment(sog1);
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presence.AddAttachment(sog2);
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presence.AddAttachment(sog2);
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@ -99,7 +92,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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{
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{
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TestHelpers.InMethod();
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TestHelpers.InMethod();
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ScenePresence presence = scene.GetScenePresence(agent1);
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ScenePresence presence = SceneHelpers.AddScenePresence(scene, agent1);
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presence.AddAttachment(sog1);
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presence.AddAttachment(sog1);
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presence.AddAttachment(sog2);
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presence.AddAttachment(sog2);
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presence.RemoveAttachment(sog1);
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presence.RemoveAttachment(sog1);
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@ -107,6 +100,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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Assert.That(presence.HasAttachments(), Is.False);
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Assert.That(presence.HasAttachments(), Is.False);
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}
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}
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// [Test]
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// public void TestRezAttachmentsOnAvatarEntrance()
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// {
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// ScenePresence presence = scene.GetScenePresence(agent1);
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// }
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// I'm commenting this test because scene setup NEEDS InventoryService to
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// I'm commenting this test because scene setup NEEDS InventoryService to
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// be non-null
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// be non-null
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//[Test]
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//[Test]
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