Merge branch 'master' into careminster-presence-refactor
commit
d3f33acc1a
|
@ -164,6 +164,7 @@ This software uses components from the following developers:
|
|||
* log4net (http://logging.apache.org/log4net/)
|
||||
* GlynnTucker.Cache (http://gtcache.sourceforge.net/)
|
||||
* NDesk.Options 0.2.1 (http://www.ndesk.org/Options)
|
||||
* Json.NET 3.5 Release 6. The binary used is actually Newtonsoft.Json.Net20.dll for Mono 2.4 compatability (http://james.newtonking.com/projects/json-net.aspx)
|
||||
|
||||
Some plugins are based on Cable Beach
|
||||
Cable Beach is Copyright (c) 2008 Intel Corporation
|
||||
|
|
|
@ -44,7 +44,7 @@ namespace OpenSim.Data
|
|||
/// </summary>
|
||||
public interface IGridUserData
|
||||
{
|
||||
GridUserData GetGridUserData(string userID);
|
||||
GridUserData GetGridUserData(string userID);
|
||||
bool StoreGridUserData(GridUserData data);
|
||||
}
|
||||
}
|
|
@ -47,7 +47,7 @@ namespace OpenSim.Data.MSSQL
|
|||
|
||||
public MSSQLAvatarData(string connectionString, string realm) :
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||||
base(connectionString, realm, "Avatar")
|
||||
{
|
||||
{
|
||||
}
|
||||
|
||||
public bool Delete(UUID principalID, string name)
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||||
|
|
|
@ -110,7 +110,7 @@ namespace OpenSim.Data.MSSQL
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|||
{
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||||
List<string> constraints = new List<string>();
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||||
string query = string.Format(@"SELECT
|
||||
COL_NAME(ic.object_id,ic.column_id) AS column_name
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||||
COL_NAME(ic.object_id,ic.column_id) AS column_name
|
||||
FROM sys.indexes AS i
|
||||
INNER JOIN sys.index_columns AS ic
|
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ON i.object_id = ic.object_id AND i.index_id = ic.index_id
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||||
|
@ -157,7 +157,7 @@ namespace OpenSim.Data.MSSQL
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|||
string where = String.Join(" AND ", terms.ToArray());
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||||
|
||||
string query = String.Format("SELECT * FROM {0} WHERE {1}",
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m_Realm, where);
|
||||
m_Realm, where);
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||||
|
||||
cmd.Connection = conn;
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||||
cmd.CommandText = query;
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||||
|
@ -296,7 +296,7 @@ namespace OpenSim.Data.MSSQL
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|||
query.AppendFormat("[{0}] = {1} ", names[i], values[i]);
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||||
if (constraints.Count > 0)
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||||
{
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||||
List<string> terms = new List<string>();
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||||
List<string> terms = new List<string>();
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||||
for (int j = 0; j < constraints.Count; j++)
|
||||
{
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||||
terms.Add(" [" + constraints[j].Key + "] = @" + constraints[j].Key);
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||||
|
|
|
@ -47,7 +47,7 @@ namespace OpenSim.Data.MSSQL
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|||
|
||||
public MSSQLGridUserData(string connectionString, string realm) :
|
||||
base(connectionString, realm, "UserGrid")
|
||||
{
|
||||
{
|
||||
}
|
||||
|
||||
public GridUserData GetGridUserData(string userID)
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||||
|
@ -58,7 +58,7 @@ namespace OpenSim.Data.MSSQL
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|||
return null;
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||||
|
||||
return ret[0];
|
||||
}
|
||||
}
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||||
|
||||
public bool StoreGridUserData(GridUserData data)
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{
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|
|
|
@ -46,7 +46,7 @@ namespace OpenSim.Data.MSSQL
|
|||
/// <summary>
|
||||
/// Connection string for ADO.net
|
||||
/// </summary>
|
||||
private readonly string connectionString;
|
||||
private readonly string connectionString;
|
||||
|
||||
/// <summary>
|
||||
/// Initialize the manager and set the connectionstring
|
||||
|
@ -196,7 +196,7 @@ namespace OpenSim.Data.MSSQL
|
|||
|
||||
migration.Update();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the version of this DB provider
|
||||
|
|
|
@ -43,7 +43,7 @@ namespace OpenSim.Data.MSSQL
|
|||
{
|
||||
}
|
||||
//private string m_Realm;
|
||||
//private List<string> m_ColumnNames = null;
|
||||
//private List<string> m_ColumnNames = null;
|
||||
//private MSSQLManager m_database;
|
||||
|
||||
//public MSSQLUserAccountData(string connectionString, string realm)
|
||||
|
|
|
@ -197,7 +197,7 @@ namespace OpenSim.Data.MySQL
|
|||
public virtual T[] Get(string where)
|
||||
{
|
||||
using (MySqlCommand cmd = new MySqlCommand())
|
||||
{
|
||||
{
|
||||
string query = String.Format("select * from {0} where {1}",
|
||||
m_Realm, where);
|
||||
|
||||
|
|
|
@ -54,7 +54,7 @@ namespace OpenSim.Data.MySQL
|
|||
return null;
|
||||
|
||||
return ret[0];
|
||||
}
|
||||
}
|
||||
|
||||
public bool StoreGridUserData(GridUserData data)
|
||||
{
|
||||
|
|
|
@ -134,7 +134,7 @@ namespace OpenSim.Data.MySQL
|
|||
List<UUID> deleteSessions = new List<UUID>();
|
||||
int online = 0;
|
||||
|
||||
while(reader.Read())
|
||||
while (reader.Read())
|
||||
{
|
||||
if (bool.Parse(reader["Online"].ToString()))
|
||||
online++;
|
||||
|
|
|
@ -55,7 +55,7 @@ namespace OpenSim.Data.Null
|
|||
}
|
||||
|
||||
public bool Store(PresenceData data)
|
||||
{
|
||||
{
|
||||
if (Instance != this)
|
||||
return Instance.Store(data);
|
||||
|
||||
|
@ -113,7 +113,7 @@ namespace OpenSim.Data.Null
|
|||
}
|
||||
|
||||
public bool SetHomeLocation(string userID, UUID regionID, Vector3 position, Vector3 lookAt)
|
||||
{
|
||||
{
|
||||
if (Instance != this)
|
||||
return Instance.SetHomeLocation(userID, regionID, position, lookAt);
|
||||
|
||||
|
@ -130,28 +130,28 @@ namespace OpenSim.Data.Null
|
|||
p.Data["HomePosition"] = position.ToString();
|
||||
p.Data["HomeLookAt"] = lookAt.ToString();
|
||||
foundone = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return foundone;
|
||||
}
|
||||
|
||||
public PresenceData[] Get(string field, string data)
|
||||
{
|
||||
{
|
||||
if (Instance != this)
|
||||
return Instance.Get(field, data);
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[NULL PRESENCE DATA]: Getting presence data for field {0} with parameter {1}", field, data);
|
||||
// "[NULL PRESENCE DATA]: Getting presence data for field {0} with parameter {1}", field, data);
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||||
|
||||
List<PresenceData> presences = new List<PresenceData>();
|
||||
if (field == "UserID")
|
||||
{
|
||||
foreach (PresenceData p in m_presenceData.Values)
|
||||
{
|
||||
if (p.UserID == data)
|
||||
if (p.UserID == data)
|
||||
{
|
||||
presences.Add(p);
|
||||
presences.Add(p);
|
||||
// Console.WriteLine("HOME for " + p.UserID + " is " + (p.Data.ContainsKey("HomeRegionID") ? p.Data["HomeRegionID"] : "Not found"));
|
||||
}
|
||||
}
|
||||
|
@ -194,7 +194,7 @@ namespace OpenSim.Data.Null
|
|||
}
|
||||
|
||||
public void Prune(string userID)
|
||||
{
|
||||
{
|
||||
if (Instance != this)
|
||||
{
|
||||
Instance.Prune(userID);
|
||||
|
|
|
@ -120,7 +120,7 @@ namespace OpenSim.Data.SQLite
|
|||
}
|
||||
|
||||
public bool Store(AuthenticationData data)
|
||||
{
|
||||
{
|
||||
if (data.Data.ContainsKey("UUID"))
|
||||
data.Data.Remove("UUID");
|
||||
|
||||
|
|
|
@ -1,4 +1,31 @@
|
|||
using System;
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.IO;
|
||||
|
|
|
@ -1,4 +1,31 @@
|
|||
using System;
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
|
@ -219,7 +246,7 @@ namespace OpenSim.Framework
|
|||
/// Parse a notecard in Linden format to a string of ordinary text.
|
||||
/// </summary>
|
||||
/// <param name="rawInput"></param>
|
||||
/// <returns></returns>
|
||||
/// <returns></returns>
|
||||
public static string ParseNotecardToString(string rawInput)
|
||||
{
|
||||
string[] output = ParseNotecardToList(rawInput).ToArray();
|
||||
|
@ -237,7 +264,7 @@ namespace OpenSim.Framework
|
|||
/// <returns></returns>
|
||||
public static List<string> ParseNotecardToList(string rawInput)
|
||||
{
|
||||
string[] input = rawInput.Replace("\r", "").Split('\n');
|
||||
string[] input = rawInput.Replace("\r", "").Split('\n');
|
||||
int idx = 0;
|
||||
int level = 0;
|
||||
List<string> output = new List<string>();
|
||||
|
|
|
@ -202,16 +202,14 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
if (!m_pollHandlers.ContainsKey(methodName))
|
||||
{
|
||||
m_pollHandlers.Add(methodName,args);
|
||||
pollHandlerResult = true;
|
||||
|
||||
pollHandlerResult = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (pollHandlerResult)
|
||||
return AddHTTPHandler(methodName, handler);
|
||||
|
||||
return false;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Note that the agent string is provided simply to differentiate
|
||||
|
|
|
@ -47,7 +47,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
bool AddAgentHandler(string agent, IHttpAgentHandler handler);
|
||||
|
||||
/// <summary>
|
||||
/// Add a handler for an HTTP request
|
||||
/// Add a handler for an HTTP request.
|
||||
/// </summary>
|
||||
///
|
||||
/// This handler can actually be invoked either as
|
||||
|
@ -66,6 +66,10 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
/// or
|
||||
///
|
||||
/// http://localhost:9000/object/
|
||||
///
|
||||
/// In addition, the handler invoked by the HTTP server for any request is the one when best matches the request
|
||||
/// URI. So if a handler for "/myapp/" is registered and a request for "/myapp/page" is received, then
|
||||
/// the "/myapp/" handler is invoked if no "/myapp/page" handler exists.
|
||||
///
|
||||
/// <param name="methodName"></param>
|
||||
/// <param name="handler"></param>
|
||||
|
@ -73,7 +77,6 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
/// true if the handler was successfully registered, false if a handler with the same name already existed.
|
||||
/// </returns>
|
||||
bool AddHTTPHandler(string methodName, GenericHTTPMethod handler);
|
||||
|
||||
|
||||
bool AddPollServiceHTTPHandler(string methodName, GenericHTTPMethod handler, PollServiceEventArgs args);
|
||||
|
||||
|
|
|
@ -1,4 +1,31 @@
|
|||
using System;
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
|
@ -118,7 +145,7 @@ namespace OpenSim.Framework
|
|||
/// <param name="allowLoopback">True to allow loopback addresses to be used</param>
|
||||
/// <param name="uri">The URI to test for whether it should be allowed.</param>
|
||||
/// <returns>
|
||||
/// <c>true</c> if [is URI allowable] [the specified URI]; otherwise, <c>false</c>.
|
||||
/// <c>true</c> if [is URI allowable] [the specified URI]; otherwise, <c>false</c>.
|
||||
/// </returns>
|
||||
private static bool IsUriAllowable(Uri uri, bool allowLoopback)
|
||||
{
|
||||
|
@ -180,7 +207,7 @@ namespace OpenSim.Framework
|
|||
/// </summary>
|
||||
/// <param name="ip">The ip address to check.</param>
|
||||
/// <returns>
|
||||
/// <c>true</c> if this is a loopback IP address; <c>false</c> otherwise.
|
||||
/// <c>true</c> if this is a loopback IP address; <c>false</c> otherwise.
|
||||
/// </returns>
|
||||
private static bool IsIPv6Loopback(IPAddress ip)
|
||||
{
|
||||
|
|
|
@ -1,4 +1,31 @@
|
|||
using System;
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.IO;
|
||||
|
|
|
@ -36,7 +36,7 @@ using OpenSim.Region.Framework.Interfaces;
|
|||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
{
|
||||
{
|
||||
public class AttachmentsModule : IAttachmentsModule, IRegionModule
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
@ -67,6 +67,36 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
|||
get { return false; }
|
||||
}
|
||||
|
||||
public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, bool silent)
|
||||
{
|
||||
m_log.Debug("[ATTACHMENTS MODULE]: Invoking AttachObject");
|
||||
|
||||
// If we can't take it, we can't attach it!
|
||||
SceneObjectPart part = m_scene.GetSceneObjectPart(objectLocalID);
|
||||
if (part == null)
|
||||
return;
|
||||
|
||||
if (!m_scene.Permissions.CanTakeObject(part.UUID, remoteClient.AgentId))
|
||||
return;
|
||||
|
||||
// Calls attach with a Zero position
|
||||
if (AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false))
|
||||
{
|
||||
m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
|
||||
|
||||
// Save avatar attachment information
|
||||
ScenePresence presence;
|
||||
if (m_scene.AvatarFactory != null && m_scene.TryGetAvatar(remoteClient.AgentId, out presence))
|
||||
{
|
||||
m_log.Info(
|
||||
"[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
|
||||
+ ", AttachmentPoint: " + AttachmentPt);
|
||||
|
||||
m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool AttachObject(
|
||||
IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent)
|
||||
{
|
||||
|
@ -138,12 +168,87 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
|||
|
||||
return true;
|
||||
}
|
||||
|
||||
public UUID RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
|
||||
{
|
||||
m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing single attachment from item {0} for {1}", itemID, remoteClient.Name);
|
||||
|
||||
return RezSingleAttachmentFromInventory(remoteClient, itemID, AttachmentPt, true);
|
||||
}
|
||||
|
||||
public UUID RezSingleAttachmentFromInventory(
|
||||
IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus)
|
||||
{
|
||||
SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(remoteClient, itemID, AttachmentPt);
|
||||
|
||||
if (updateInventoryStatus)
|
||||
{
|
||||
if (att == null)
|
||||
{
|
||||
ShowDetachInUserInventory(itemID, remoteClient);
|
||||
}
|
||||
|
||||
SetAttachmentInventoryStatus(att, remoteClient, itemID, AttachmentPt);
|
||||
}
|
||||
|
||||
if (null == att)
|
||||
return UUID.Zero;
|
||||
else
|
||||
return att.UUID;
|
||||
}
|
||||
|
||||
protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal(
|
||||
IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
|
||||
{
|
||||
IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>();
|
||||
if (invAccess != null)
|
||||
{
|
||||
SceneObjectGroup objatt = invAccess.RezObject(remoteClient,
|
||||
itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true,
|
||||
false, false, remoteClient.AgentId, true);
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[ATTACHMENTS MODULE]: Retrieved single object {0} for attachment to {1} on point {2}",
|
||||
// objatt.Name, remoteClient.Name, AttachmentPt);
|
||||
|
||||
if (objatt != null)
|
||||
{
|
||||
bool tainted = false;
|
||||
if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint())
|
||||
tainted = true;
|
||||
|
||||
AttachObject(
|
||||
remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false);
|
||||
//objatt.ScheduleGroupForFullUpdate();
|
||||
|
||||
if (tainted)
|
||||
objatt.HasGroupChanged = true;
|
||||
|
||||
// Fire after attach, so we don't get messy perms dialogs
|
||||
// 3 == AttachedRez
|
||||
objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 3);
|
||||
|
||||
// Do this last so that event listeners have access to all the effects of the attachment
|
||||
m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[ATTACHMENTS MODULE]: Could not retrieve item {0} for attaching to avatar {1} at point {2}",
|
||||
itemID, remoteClient.Name, AttachmentPt);
|
||||
}
|
||||
|
||||
return objatt;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public UUID SetAttachmentInventoryStatus(
|
||||
SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[ATTACHMENTS MODULEY]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
|
||||
"[ATTACHMENTS MODULE]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
|
||||
remoteClient.Name, att.Name, itemID);
|
||||
|
||||
if (!att.IsDeleted)
|
||||
|
@ -204,7 +309,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
|||
if (m_scene.AvatarFactory != null)
|
||||
m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient)
|
||||
{
|
||||
|
@ -222,7 +327,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
|||
}
|
||||
|
||||
DetachSingleAttachmentToInv(itemID, remoteClient);
|
||||
}
|
||||
}
|
||||
|
||||
// What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards.
|
||||
// To LocalId or UUID, *THAT* is the question. How now Brown UUID??
|
||||
|
@ -252,6 +357,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -394,11 +394,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
public IClientAPI LocateClientObject(UUID agentID)
|
||||
{
|
||||
Scene scene = GetClientScene(agentID);
|
||||
if(scene == null)
|
||||
if (scene == null)
|
||||
return null;
|
||||
|
||||
ScenePresence presence = scene.GetScenePresence(agentID);
|
||||
if(presence == null)
|
||||
if (presence == null)
|
||||
return null;
|
||||
|
||||
return presence.ControllingClient;
|
||||
|
@ -481,7 +481,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
m_log.DebugFormat("[FRIENDS]: {0} offered friendship to {1}", principalID, friendID);
|
||||
|
||||
// This user wants to be friends with the other user.
|
||||
// Let's add both relations to the DB, but one of them is inactive (-1)
|
||||
// Let's add the relation backwards, in case the other is not online
|
||||
FriendsService.StoreFriend(friendID, principalID.ToString(), 0);
|
||||
|
||||
// Now let's ask the other user to be friends with this user
|
||||
|
|
|
@ -108,7 +108,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
|
|||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
lock(m_Scenes)
|
||||
lock (m_Scenes)
|
||||
{
|
||||
m_Scenes.Remove(scene);
|
||||
}
|
||||
|
|
|
@ -576,7 +576,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
foreach (SceneObjectPart part in partList)
|
||||
{
|
||||
if (part.OwnerID != item.Owner)
|
||||
{
|
||||
{
|
||||
part.LastOwnerID = part.OwnerID;
|
||||
part.OwnerID = item.Owner;
|
||||
part.Inventory.ChangeInventoryOwner(item.Owner);
|
||||
|
|
|
@ -56,6 +56,9 @@
|
|||
<RegionModule id="RemotePresenceServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.RemotePresenceServicesConnector" />
|
||||
<RegionModule id="LocalUserAccountServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts.LocalUserAccountServicesConnector" />
|
||||
<RegionModule id="RemoteUserAccountServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts.RemoteUserAccountServicesConnector" />
|
||||
|
||||
<RegionModule id="LocalGridUserServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser.LocalGridUserServicesConnector" />
|
||||
|
||||
<RegionModule id="LocalSimulationConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation.LocalSimulationConnectorModule" />
|
||||
<RegionModule id="RemoteSimulationConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation.RemoteSimulationConnectorModule" />
|
||||
<!-- Service connectors IN modules -->
|
||||
|
|
|
@ -61,7 +61,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.Tests
|
|||
m_LocalConnector = new LocalPresenceServicesConnector(config);
|
||||
|
||||
// Let's stick in a test presence
|
||||
m_LocalConnector.m_PresenceService.LoginAgent(UUID.Zero.ToString(), UUID.Zero, UUID.Zero);
|
||||
m_LocalConnector.m_PresenceService.LoginAgent(UUID.Zero.ToString(), UUID.Zero, UUID.Zero);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -80,7 +80,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.Tests
|
|||
p.Data = new Dictionary<string, string>();
|
||||
p.Data["Online"] = true.ToString();
|
||||
m_presenceData.Add(UUID.Zero, p);
|
||||
*/
|
||||
*/
|
||||
|
||||
string user1 = UUID.Zero.ToString();
|
||||
UUID session1 = UUID.Zero;
|
||||
|
|
|
@ -73,33 +73,31 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
|
|||
IConfig userConfig = source.Configs["UserAccountService"];
|
||||
if (userConfig == null)
|
||||
{
|
||||
m_log.Error("[USER CONNECTOR]: UserAccountService missing from OpenSim.ini");
|
||||
m_log.Error("[LOCAL USER ACCOUNT SERVICE CONNECTOR]: UserAccountService missing from OpenSim.ini");
|
||||
return;
|
||||
}
|
||||
|
||||
string serviceDll = userConfig.GetString("LocalServiceModule",
|
||||
String.Empty);
|
||||
string serviceDll = userConfig.GetString("LocalServiceModule", String.Empty);
|
||||
|
||||
if (serviceDll == String.Empty)
|
||||
{
|
||||
m_log.Error("[USER CONNECTOR]: No LocalServiceModule named in section UserService");
|
||||
m_log.Error("[LOCAL USER ACCOUNT SERVICE CONNECTOR]: No LocalServiceModule named in section UserService");
|
||||
return;
|
||||
}
|
||||
|
||||
Object[] args = new Object[] { source };
|
||||
m_UserService =
|
||||
ServerUtils.LoadPlugin<IUserAccountService>(serviceDll,
|
||||
args);
|
||||
m_UserService = ServerUtils.LoadPlugin<IUserAccountService>(serviceDll, args);
|
||||
|
||||
if (m_UserService == null)
|
||||
{
|
||||
m_log.Error("[USER CONNECTOR]: Can't load user account service");
|
||||
m_log.ErrorFormat(
|
||||
"[LOCAL USER ACCOUNT SERVICE CONNECTOR]: Cannot load user account service specified as {0}", serviceDll);
|
||||
return;
|
||||
}
|
||||
m_Enabled = true;
|
||||
m_Cache = new UserAccountCache();
|
||||
|
||||
m_log.Info("[USER CONNECTOR]: Local user connector enabled");
|
||||
m_log.Info("[LOCAL USER ACCOUNT SERVICE CONNECTOR]: Local user connector enabled");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -134,6 +132,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
|
|||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
m_log.InfoFormat("[LOCAL USER ACCOUNT SERVICE CONNECTOR]: Enabled local user accounts for region {0}", scene.RegionInfo.RegionName);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -142,26 +142,27 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
|
|||
|
||||
public UserAccount GetUserAccount(UUID scopeID, UUID userID)
|
||||
{
|
||||
UserAccount account = m_Cache.Get(userID);
|
||||
if (account != null)
|
||||
bool inCache = false;
|
||||
UserAccount account = m_Cache.Get(userID, out inCache);
|
||||
if (inCache)
|
||||
return account;
|
||||
|
||||
account = m_UserService.GetUserAccount(scopeID, userID);
|
||||
if (account != null)
|
||||
m_Cache.Cache(account);
|
||||
m_Cache.Cache(userID, account);
|
||||
|
||||
return account;
|
||||
}
|
||||
|
||||
public UserAccount GetUserAccount(UUID scopeID, string firstName, string lastName)
|
||||
{
|
||||
UserAccount account = m_Cache.Get(firstName + " " + lastName);
|
||||
if (account != null)
|
||||
bool inCache = false;
|
||||
UserAccount account = m_Cache.Get(firstName + " " + lastName, out inCache);
|
||||
if (inCache)
|
||||
return account;
|
||||
|
||||
account = m_UserService.GetUserAccount(scopeID, firstName, lastName);
|
||||
if (account != null)
|
||||
m_Cache.Cache(account);
|
||||
m_Cache.Cache(account.PrincipalID, account);
|
||||
|
||||
return account;
|
||||
}
|
||||
|
|
|
@ -119,26 +119,27 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
|
|||
|
||||
public override UserAccount GetUserAccount(UUID scopeID, UUID userID)
|
||||
{
|
||||
UserAccount account = m_Cache.Get(userID);
|
||||
if (account != null)
|
||||
bool inCache = false;
|
||||
UserAccount account = m_Cache.Get(userID, out inCache);
|
||||
if (inCache)
|
||||
return account;
|
||||
|
||||
account = base.GetUserAccount(scopeID, userID);
|
||||
if (account != null)
|
||||
m_Cache.Cache(account);
|
||||
m_Cache.Cache(userID, account);
|
||||
|
||||
return account;
|
||||
}
|
||||
|
||||
public override UserAccount GetUserAccount(UUID scopeID, string firstName, string lastName)
|
||||
{
|
||||
UserAccount account = m_Cache.Get(firstName + " " + lastName);
|
||||
if (account != null)
|
||||
bool inCache = false;
|
||||
UserAccount account = m_Cache.Get(firstName + " " + lastName, out inCache);
|
||||
if (inCache)
|
||||
return account;
|
||||
|
||||
account = base.GetUserAccount(scopeID, firstName, lastName);
|
||||
if (account != null)
|
||||
m_Cache.Cache(account);
|
||||
m_Cache.Cache(account.PrincipalID, account);
|
||||
|
||||
return account;
|
||||
}
|
||||
|
|
|
@ -36,50 +36,58 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
|
|||
{
|
||||
public class UserAccountCache
|
||||
{
|
||||
//private static readonly ILog m_log =
|
||||
// LogManager.GetLogger(
|
||||
// MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private ICnmCache<UUID, UserAccount> m_UUIDCache;
|
||||
private Dictionary<string, UUID> m_NameCache;
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(
|
||||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private ExpiringCache<UUID, UserAccount> m_UUIDCache;
|
||||
private ExpiringCache<string, UUID> m_NameCache;
|
||||
|
||||
public UserAccountCache()
|
||||
{
|
||||
// Warning: the size values are a bit fuzzy. What matters
|
||||
// most for this cache is the count value (128 entries).
|
||||
m_UUIDCache = CnmSynchronizedCache<UUID, UserAccount>.Synchronized(new CnmMemoryCache<UUID, UserAccount>(
|
||||
128, 128*512, TimeSpan.FromMinutes(30.0)));
|
||||
m_NameCache = new Dictionary<string, UUID>(); // this one is unbound
|
||||
m_UUIDCache = new ExpiringCache<UUID, UserAccount>();
|
||||
m_NameCache = new ExpiringCache<string, UUID>(); // this one is unbound
|
||||
}
|
||||
|
||||
public void Cache(UserAccount account)
|
||||
public void Cache(UUID userID, UserAccount account)
|
||||
{
|
||||
m_UUIDCache.Set(account.PrincipalID, account, 512);
|
||||
m_NameCache[account.Name] = account.PrincipalID;
|
||||
// Cache even null accounts
|
||||
m_UUIDCache.AddOrUpdate(userID, account, DateTime.Now + TimeSpan.FromMinutes(2.0d));
|
||||
if (account != null)
|
||||
m_NameCache.AddOrUpdate(account.Name, account.PrincipalID, DateTime.Now + TimeSpan.FromMinutes(2.0d));
|
||||
|
||||
//m_log.DebugFormat("[USER CACHE]: cached user {0} {1}", account.FirstName, account.LastName);
|
||||
m_log.DebugFormat("[USER CACHE]: cached user {0}", userID);
|
||||
}
|
||||
|
||||
public UserAccount Get(UUID userID)
|
||||
public UserAccount Get(UUID userID, out bool inCache)
|
||||
{
|
||||
UserAccount account = null;
|
||||
inCache = false;
|
||||
if (m_UUIDCache.TryGetValue(userID, out account))
|
||||
{
|
||||
//m_log.DebugFormat("[USER CACHE]: Account {0} {1} found in cache", account.FirstName, account.LastName);
|
||||
inCache = true;
|
||||
return account;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public UserAccount Get(string name)
|
||||
public UserAccount Get(string name, out bool inCache)
|
||||
{
|
||||
if (!m_NameCache.ContainsKey(name))
|
||||
inCache = false;
|
||||
if (!m_NameCache.Contains(name))
|
||||
return null;
|
||||
|
||||
UserAccount account = null;
|
||||
if (m_UUIDCache.TryGetValue(m_NameCache[name], out account))
|
||||
return account;
|
||||
UUID uuid = UUID.Zero;
|
||||
if (m_NameCache.TryGetValue(name, out uuid))
|
||||
if (m_UUIDCache.TryGetValue(uuid, out account))
|
||||
{
|
||||
inCache = true;
|
||||
return account;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
|
|
@ -183,7 +183,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData)
|
||||
{
|
||||
//If we are forcing a position for them to go
|
||||
if( forcedPosition != null )
|
||||
if (forcedPosition != null)
|
||||
{
|
||||
ScenePresence clientAvatar = m_scene.GetScenePresence(remoteClient.AgentId);
|
||||
|
||||
|
@ -199,7 +199,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
forcedPosition = null;
|
||||
}
|
||||
//if we are far away, teleport
|
||||
else if(Vector3.Distance(clientAvatar.AbsolutePosition,forcedPosition.Value) > 3 )
|
||||
else if (Vector3.Distance(clientAvatar.AbsolutePosition,forcedPosition.Value) > 3)
|
||||
{
|
||||
Debug.WriteLine(string.Format("Teleporting out because {0} is too far from avatar position {1}",forcedPosition.Value,clientAvatar.AbsolutePosition));
|
||||
clientAvatar.Teleport(forcedPosition.Value);
|
||||
|
@ -340,7 +340,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
public void SendYouAreRestrictedNotice(ScenePresence avatar)
|
||||
{
|
||||
avatar.ControllingClient.SendAlertMessage(
|
||||
avatar.ControllingClient.SendAlertMessage(
|
||||
"You are not allowed on this parcel because the land owner has restricted access.");
|
||||
|
||||
}
|
||||
|
@ -475,7 +475,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar));
|
||||
}
|
||||
}
|
||||
else if ( parcel.IsRestrictedFromLand(clientAvatar.UUID))
|
||||
else if (parcel.IsRestrictedFromLand(clientAvatar.UUID))
|
||||
{
|
||||
//once we've sent the message once, keep going toward the target until we are done
|
||||
if (forcedPosition == null)
|
||||
|
@ -487,7 +487,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
else
|
||||
{
|
||||
//when we are finally in a safe place, lets release the forced position lock
|
||||
forcedPosition = null;
|
||||
forcedPosition = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -287,7 +287,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
entry.Flags = AccessList.Ban;
|
||||
entry.Time = new DateTime();
|
||||
//See if they are on the list, but make sure the owner isn't banned
|
||||
if (LandData.ParcelAccessList.Contains(entry) && LandData.OwnerID != avatar )
|
||||
if (LandData.ParcelAccessList.Contains(entry) && LandData.OwnerID != avatar)
|
||||
{
|
||||
//They are banned, so lets send them a notice about this parcel
|
||||
return true;
|
||||
|
|
|
@ -618,7 +618,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
return objectOwnerMask;
|
||||
|
||||
// Estate users should be able to edit anything in the sim if RegionOwnerIsGod is set
|
||||
if (IsEstateManager(user) && m_RegionOwnerIsGod)
|
||||
if (m_RegionOwnerIsGod && IsEstateManager(user) && !IsAdministrator(objectOwner))
|
||||
return objectOwnerMask;
|
||||
|
||||
// Admin should be able to edit anything in the sim (including admin objects)
|
||||
|
|
|
@ -31,9 +31,20 @@ using OpenSim.Framework;
|
|||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Framework.Interfaces
|
||||
{
|
||||
{
|
||||
public interface IAttachmentsModule
|
||||
{
|
||||
/// <summary>
|
||||
/// Attach an object to an avatar from the world.
|
||||
/// </summary>
|
||||
/// <param name="controllingClient"></param>
|
||||
/// <param name="localID"></param>
|
||||
/// <param name="attachPoint"></param>
|
||||
/// <param name="rot"></param>
|
||||
/// <param name="silent"></param>
|
||||
void AttachObject(
|
||||
IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, bool silent);
|
||||
|
||||
/// <summary>
|
||||
/// Attach an object to an avatar.
|
||||
/// </summary>
|
||||
|
@ -41,11 +52,34 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
/// <param name="localID"></param>
|
||||
/// <param name="attachPoint"></param>
|
||||
/// <param name="rot"></param>
|
||||
/// <param name="pos"></param>
|
||||
/// <param name="attachPos"></param>
|
||||
/// <param name="silent"></param>
|
||||
/// <returns>true if the object was successfully attached, false otherwise</returns>
|
||||
bool AttachObject(
|
||||
IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent);
|
||||
IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent);
|
||||
|
||||
/// <summary>
|
||||
/// Rez an attachment from user inventory and change inventory status to match.
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="itemID"></param>
|
||||
/// <param name="AttachmentPt"></param>
|
||||
/// <returns>The scene object that was attached. Null if the scene object could not be found</returns>
|
||||
UUID RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
|
||||
|
||||
/// <summary>
|
||||
/// Rez an attachment from user inventory
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="itemID"></param>
|
||||
/// <param name="AttachmentPt"></param>
|
||||
/// <param name="updateinventoryStatus">
|
||||
/// If true, we also update the user's inventory to show that the attachment is set. If false, we do not.
|
||||
/// False is required so that we don't attempt to update information when a user enters a scene with the
|
||||
/// attachment already correctly set up in inventory.
|
||||
/// <returns>The uuid of the scene object that was attached. Null if the scene object could not be found</returns>
|
||||
UUID RezSingleAttachmentFromInventory(
|
||||
IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus);
|
||||
|
||||
/// <summary>
|
||||
/// Update the user inventory to the attachment of an item
|
||||
|
@ -54,7 +88,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
/// <param name="remoteClient"></param>
|
||||
/// <param name="itemID"></param>
|
||||
/// <param name="AttachmentPt"></param>
|
||||
/// <returns></returns>
|
||||
/// <returns></returns>
|
||||
UUID SetAttachmentInventoryStatus(
|
||||
SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
|
||||
|
||||
|
|
|
@ -1,4 +1,31 @@
|
|||
using System;
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using OpenSim.Framework;
|
||||
|
|
|
@ -113,15 +113,15 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// Fired when an object is touched/grabbed.
|
||||
/// </summary>
|
||||
/// The originalID is the local ID of the part that was actually touched. The localID itself is always that of
|
||||
/// the root part.
|
||||
/// the root part.
|
||||
public event ObjectGrabDelegate OnObjectGrab;
|
||||
public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
|
||||
public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
|
||||
|
||||
public event ObjectGrabDelegate OnObjectGrabbing;
|
||||
public event ObjectDeGrabDelegate OnObjectDeGrab;
|
||||
public event ScriptResetDelegate OnScriptReset;
|
||||
|
||||
public event OnPermissionErrorDelegate OnPermissionError;
|
||||
public event OnPermissionErrorDelegate OnPermissionError;
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a new script is created.
|
||||
|
@ -169,7 +169,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public delegate void ClientClosed(UUID clientID, Scene scene);
|
||||
|
||||
public event ClientClosed OnClientClosed;
|
||||
public event ClientClosed OnClientClosed;
|
||||
|
||||
/// <summary>
|
||||
/// This is fired when a scene object property that a script might be interested in (such as color, scale or
|
||||
|
|
|
@ -1106,18 +1106,18 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (folder == null)
|
||||
return;
|
||||
|
||||
m_log.DebugFormat("[AGENT INVENTORY]: Send Inventory Folder {0} Update to {1} {2}", folder.Name, client.FirstName, client.LastName);
|
||||
// Fetch the folder contents
|
||||
InventoryCollection contents = InventoryService.GetFolderContent(client.AgentId, folder.ID);
|
||||
InventoryFolderBase containingFolder = new InventoryFolderBase();
|
||||
containingFolder.ID = folder.ID;
|
||||
containingFolder.Owner = client.AgentId;
|
||||
containingFolder = InventoryService.GetFolder(containingFolder);
|
||||
if (containingFolder != null)
|
||||
{
|
||||
int version = containingFolder.Version;
|
||||
|
||||
client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, version, fetchFolders, fetchItems);
|
||||
}
|
||||
// Fetch the folder itself to get its current version
|
||||
InventoryFolderBase containingFolder = new InventoryFolderBase(folder.ID, client.AgentId);
|
||||
containingFolder = InventoryService.GetFolder(containingFolder);
|
||||
|
||||
//m_log.DebugFormat("[AGENT INVENTORY]: Sending inventory folder contents ({0} nodes) for \"{1}\" to {2} {3}",
|
||||
// contents.Folders.Count + contents.Items.Count, containingFolder.Name, client.FirstName, client.LastName);
|
||||
|
||||
if (containingFolder != null)
|
||||
client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, containingFolder.Version, fetchFolders, fetchItems);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1846,35 +1846,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
EventManager.TriggerOnAttach(localID, itemID, avatarID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when the client receives a request to rez a single attachment on to the avatar from inventory
|
||||
/// (RezSingleAttachmentFromInv packet).
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="itemID"></param>
|
||||
/// <param name="AttachmentPt"></param>
|
||||
/// <returns></returns>
|
||||
public UUID RezSingleAttachment(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
|
||||
{
|
||||
m_log.DebugFormat("[USER INVENTORY]: Rezzing single attachment from item {0} for {1}", itemID, remoteClient.Name);
|
||||
|
||||
SceneObjectGroup att = m_sceneGraph.RezSingleAttachment(remoteClient, itemID, AttachmentPt);
|
||||
|
||||
if (att == null)
|
||||
{
|
||||
AttachmentsModule.ShowDetachInUserInventory(itemID, remoteClient);
|
||||
return UUID.Zero;
|
||||
}
|
||||
|
||||
return AttachmentsModule.SetAttachmentInventoryStatus(att, remoteClient, itemID, AttachmentPt);
|
||||
}
|
||||
|
||||
public void RezMultipleAttachments(IClientAPI remoteClient, RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header,
|
||||
RezMultipleAttachmentsFromInvPacket.ObjectDataBlock[] objects)
|
||||
{
|
||||
foreach (RezMultipleAttachmentsFromInvPacket.ObjectDataBlock obj in objects)
|
||||
{
|
||||
RezSingleAttachment(remoteClient, obj.ItemID, obj.AttachmentPt);
|
||||
AttachmentsModule.RezSingleAttachmentFromInventory(remoteClient, obj.ItemID, obj.AttachmentPt);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -2003,7 +2003,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
|
||||
{
|
||||
return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Delete every object from the scene
|
||||
|
@ -2365,10 +2365,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
//m_log.DebugFormat(" >>> IncomingCreateObject(userID, itemID) <<< {0} {1}", userID, itemID);
|
||||
|
||||
ScenePresence sp = GetScenePresence(userID);
|
||||
if (sp != null)
|
||||
if (sp != null && AttachmentsModule != null)
|
||||
{
|
||||
uint attPt = (uint)sp.Appearance.GetAttachpoint(itemID);
|
||||
m_sceneGraph.RezSingleAttachment(sp.ControllingClient, itemID, attPt);
|
||||
uint attPt = (uint)sp.Appearance.GetAttachpoint(itemID);
|
||||
AttachmentsModule.RezSingleAttachmentFromInventory(sp.ControllingClient, itemID, attPt);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -2669,14 +2669,16 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
public virtual void SubscribeToClientAttachmentEvents(IClientAPI client)
|
||||
{
|
||||
client.OnRezSingleAttachmentFromInv += RezSingleAttachment;
|
||||
{
|
||||
client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;
|
||||
client.OnObjectAttach += m_sceneGraph.AttachObject;
|
||||
client.OnObjectDetach += m_sceneGraph.DetachObject;
|
||||
|
||||
if (AttachmentsModule != null)
|
||||
{
|
||||
client.OnRezSingleAttachmentFromInv += AttachmentsModule.RezSingleAttachmentFromInventory;
|
||||
client.OnObjectAttach += AttachmentsModule.AttachObject;
|
||||
client.OnDetachAttachmentIntoInv += AttachmentsModule.ShowDetachInUserInventory;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void SubscribeToClientTeleportEvents(IClientAPI client)
|
||||
|
@ -2723,7 +2725,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
protected virtual void UnsubscribeToClientEvents(IClientAPI client)
|
||||
{
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -2801,7 +2803,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
client.OnRezObject -= RezObject;
|
||||
}
|
||||
|
||||
|
||||
public virtual void UnSubscribeToClientInventoryEvents(IClientAPI client)
|
||||
{
|
||||
client.OnCreateNewInventoryItem -= CreateNewInventoryItem;
|
||||
|
@ -2824,14 +2825,16 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client)
|
||||
{
|
||||
client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments;
|
||||
client.OnRezSingleAttachmentFromInv -= RezSingleAttachment;
|
||||
client.OnObjectAttach -= m_sceneGraph.AttachObject;
|
||||
{
|
||||
client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments;
|
||||
client.OnObjectDetach -= m_sceneGraph.DetachObject;
|
||||
|
||||
if (AttachmentsModule != null)
|
||||
if (AttachmentsModule != null)
|
||||
{
|
||||
client.OnRezSingleAttachmentFromInv -= AttachmentsModule.RezSingleAttachmentFromInventory;
|
||||
client.OnObjectAttach -= AttachmentsModule.AttachObject;
|
||||
client.OnDetachAttachmentIntoInv -= AttachmentsModule.ShowDetachInUserInventory;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void UnSubscribeToClientTeleportEvents(IClientAPI client)
|
||||
|
@ -3559,7 +3562,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
foreach (var parcel in AllParcels())
|
||||
{
|
||||
if( parcel.ContainsPoint((int)x,(int)y))
|
||||
if (parcel.ContainsPoint((int)x,(int)y))
|
||||
{
|
||||
return parcel;
|
||||
}
|
||||
|
@ -4998,7 +5001,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private Vector3 GetPositionAtAvatarHeightOrGroundHeight(ScenePresence avatar, float x, float y)
|
||||
{
|
||||
Vector3 ground = GetPositionAtGround(x, y);
|
||||
if( avatar.AbsolutePosition.Z > ground.Z)
|
||||
if (avatar.AbsolutePosition.Z > ground.Z)
|
||||
{
|
||||
ground.Z = avatar.AbsolutePosition.Z;
|
||||
}
|
||||
|
|
|
@ -510,94 +510,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Event Handling routine for Attach Object
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="objectLocalID"></param>
|
||||
/// <param name="AttachmentPt"></param>
|
||||
/// <param name="rot"></param>
|
||||
protected internal void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, bool silent)
|
||||
{
|
||||
// If we can't take it, we can't attach it!
|
||||
SceneObjectPart part = m_parentScene.GetSceneObjectPart(objectLocalID);
|
||||
if (part == null)
|
||||
return;
|
||||
|
||||
if (!m_parentScene.Permissions.CanTakeObject(part.UUID, remoteClient.AgentId))
|
||||
return;
|
||||
|
||||
// Calls attach with a Zero position
|
||||
if (m_parentScene.AttachmentsModule.AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false))
|
||||
{
|
||||
m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
|
||||
|
||||
// Save avatar attachment information
|
||||
ScenePresence presence;
|
||||
if (m_parentScene.AvatarFactory != null && m_parentScene.TryGetAvatar(remoteClient.AgentId, out presence))
|
||||
{
|
||||
m_log.Info(
|
||||
"[SCENE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
|
||||
+ ", AttachmentPoint: " + AttachmentPt);
|
||||
|
||||
m_parentScene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Rez an attachment
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="itemID"></param>
|
||||
/// <param name="AttachmentPt"></param>
|
||||
/// <returns>The scene object that was attached. Null if the scene object could not be found</returns>
|
||||
public SceneObjectGroup RezSingleAttachment(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
|
||||
{
|
||||
IInventoryAccessModule invAccess = m_parentScene.RequestModuleInterface<IInventoryAccessModule>();
|
||||
if (invAccess != null)
|
||||
{
|
||||
SceneObjectGroup objatt = invAccess.RezObject(remoteClient,
|
||||
itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true,
|
||||
false, false, remoteClient.AgentId, true);
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE GRAPH]: Retrieved single object {0} for attachment to {1} on point {2}",
|
||||
// objatt.Name, remoteClient.Name, AttachmentPt);
|
||||
|
||||
if (objatt != null)
|
||||
{
|
||||
bool tainted = false;
|
||||
if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint())
|
||||
tainted = true;
|
||||
|
||||
m_parentScene.AttachmentsModule.AttachObject(
|
||||
remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false);
|
||||
//objatt.ScheduleGroupForFullUpdate();
|
||||
|
||||
if (tainted)
|
||||
objatt.HasGroupChanged = true;
|
||||
|
||||
// Fire after attach, so we don't get messy perms dialogs
|
||||
// 3 == AttachedRez
|
||||
objatt.CreateScriptInstances(0, true, m_parentScene.DefaultScriptEngine, 3);
|
||||
|
||||
// Do this last so that event listeners have access to all the effects of the attachment
|
||||
m_parentScene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[SCENE GRAPH]: Could not retrieve item {0} for attaching to avatar {1} at point {2}",
|
||||
itemID, remoteClient.Name, AttachmentPt);
|
||||
}
|
||||
|
||||
return objatt;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
protected internal ScenePresence CreateAndAddChildScenePresence(IClientAPI client, AvatarAppearance appearance)
|
||||
{
|
||||
ScenePresence newAvatar = null;
|
||||
|
|
|
@ -645,7 +645,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
ApplyPhysics(m_scene.m_physicalPrim);
|
||||
|
||||
// Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled
|
||||
// for the same object with very different properties. The caller must schedule the update.
|
||||
// for the same object with very different properties. The caller must schedule the update.
|
||||
//ScheduleGroupForFullUpdate();
|
||||
}
|
||||
|
||||
|
@ -2185,11 +2185,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// Immediately send a full update for this scene object.
|
||||
/// </summary>
|
||||
public void SendGroupFullUpdate()
|
||||
{
|
||||
{
|
||||
if (IsDeleted)
|
||||
return;
|
||||
|
||||
// m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID);
|
||||
// m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID);
|
||||
|
||||
RootPart.SendFullUpdateToAllClients();
|
||||
|
||||
|
|
|
@ -2060,6 +2060,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
m_lastColliders.Remove(localID);
|
||||
}
|
||||
|
||||
if (m_parentGroup == null)
|
||||
return;
|
||||
if (m_parentGroup.IsDeleted)
|
||||
|
@ -2855,7 +2856,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
SendFullUpdateToClient(remoteClient, clientFlags);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Send a full update for this part to all clients.
|
||||
|
|
|
@ -686,7 +686,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, m_uuid);
|
||||
|
||||
m_userLevel = account.UserLevel;
|
||||
if (account != null)
|
||||
m_userLevel = account.UserLevel;
|
||||
|
||||
IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
|
||||
if (gm != null)
|
||||
|
@ -3957,7 +3958,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
if (null == m_appearance)
|
||||
{
|
||||
m_log.WarnFormat("[ATTACHMENT] Appearance has not been initialized for agent {0}", UUID);
|
||||
m_log.WarnFormat("[ATTACHMENT]: Appearance has not been initialized for agent {0}", UUID);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -3981,12 +3982,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
try
|
||||
{
|
||||
// Rez from inventory
|
||||
UUID asset = m_scene.RezSingleAttachment(ControllingClient,
|
||||
itemID, (uint)p);
|
||||
|
||||
m_log.InfoFormat("[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2} ({3})",
|
||||
p, itemID, assetID, asset);
|
||||
UUID asset
|
||||
= m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p);
|
||||
|
||||
m_log.InfoFormat(
|
||||
"[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2} ({3})",
|
||||
p, itemID, assetID, asset);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
|
|
@ -86,6 +86,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
public void TestDeleteSceneObjectAsync()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
//log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
|
||||
|
||||
|
@ -97,15 +98,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
|
||||
SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
|
||||
|
||||
try
|
||||
{
|
||||
IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
|
||||
scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Delete, UUID.Zero);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine("Exception: " + e.StackTrace);
|
||||
}
|
||||
IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
|
||||
scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Delete, UUID.Zero);
|
||||
|
||||
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
|
||||
|
||||
Assert.That(retrievedPart, Is.Not.Null);
|
||||
|
|
|
@ -108,12 +108,11 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
|||
private bool[] m_colliderarr = new bool[11];
|
||||
private bool[] m_colliderGroundarr = new bool[11];
|
||||
|
||||
|
||||
|
||||
private BulletDotNETScene m_parent_scene;
|
||||
|
||||
public int m_eventsubscription = 0;
|
||||
// private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate();
|
||||
private CollisionEventUpdate CollisionEventsThisFrame = null;
|
||||
private int m_requestedUpdateFrequency = 0;
|
||||
|
||||
public BulletDotNETCharacter(string avName, BulletDotNETScene parent_scene, Vector3 pos, Vector3 size, float pid_d, float pid_p, float capsule_radius, float tensor, float density, float height_fudge_factor, float walk_divisor, float rundivisor)
|
||||
{
|
||||
|
@ -212,7 +211,8 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
|||
m_mass = Mass;
|
||||
|
||||
Body = new btRigidBody(m_mass, m_bodyMotionState, Shell);
|
||||
Body.setUserPointer(new IntPtr((int)Body.Handle));
|
||||
// this is used for self identification. User localID instead of body handle
|
||||
Body.setUserPointer(new IntPtr((int)m_localID));
|
||||
|
||||
if (ClosestCastResult != null)
|
||||
ClosestCastResult.Dispose();
|
||||
|
@ -716,6 +716,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
|||
public override void SubscribeEvents(int ms)
|
||||
{
|
||||
m_eventsubscription = ms;
|
||||
m_requestedUpdateFrequency = ms;
|
||||
m_parent_scene.addCollisionEventReporting(this);
|
||||
}
|
||||
|
||||
|
@ -723,6 +724,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
|||
{
|
||||
m_parent_scene.remCollisionEventReporting(this);
|
||||
m_eventsubscription = 0;
|
||||
m_requestedUpdateFrequency = 0;
|
||||
}
|
||||
|
||||
public override bool SubscribedEvents()
|
||||
|
@ -732,6 +734,29 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
|||
return false;
|
||||
}
|
||||
|
||||
public void AddCollision(uint collideWith, ContactPoint contact)
|
||||
{
|
||||
if (CollisionEventsThisFrame == null)
|
||||
{
|
||||
CollisionEventsThisFrame = new CollisionEventUpdate();
|
||||
}
|
||||
CollisionEventsThisFrame.addCollider(collideWith, contact);
|
||||
}
|
||||
|
||||
public void SendCollisions()
|
||||
{
|
||||
if (m_eventsubscription >= m_requestedUpdateFrequency)
|
||||
{
|
||||
if (CollisionEventsThisFrame != null)
|
||||
{
|
||||
base.SendCollisionUpdate(CollisionEventsThisFrame);
|
||||
}
|
||||
CollisionEventsThisFrame = new CollisionEventUpdate();
|
||||
m_eventsubscription = 0;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
internal void Dispose()
|
||||
{
|
||||
if (Body.isInWorld())
|
||||
|
|
|
@ -154,7 +154,8 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
|||
private Vector3 _target_velocity;
|
||||
|
||||
public int m_eventsubscription;
|
||||
// private CollisionEventUpdate CollisionEventsThisFrame = null;
|
||||
private int m_requestedUpdateFrequency = 0;
|
||||
private CollisionEventUpdate CollisionEventsThisFrame = null;
|
||||
|
||||
public volatile bool childPrim;
|
||||
|
||||
|
@ -595,6 +596,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
|||
public override void SubscribeEvents(int ms)
|
||||
{
|
||||
m_eventsubscription = ms;
|
||||
m_requestedUpdateFrequency = ms;
|
||||
_parent_scene.addCollisionEventReporting(this);
|
||||
}
|
||||
|
||||
|
@ -602,6 +604,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
|||
{
|
||||
_parent_scene.remCollisionEventReporting(this);
|
||||
m_eventsubscription = 0;
|
||||
m_requestedUpdateFrequency = 0;
|
||||
}
|
||||
|
||||
public override bool SubscribedEvents()
|
||||
|
@ -611,7 +614,28 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
|||
|
||||
#endregion
|
||||
|
||||
public void AddCollision(uint collideWith, ContactPoint contact)
|
||||
{
|
||||
if (CollisionEventsThisFrame == null)
|
||||
{
|
||||
CollisionEventsThisFrame = new CollisionEventUpdate();
|
||||
}
|
||||
CollisionEventsThisFrame.addCollider(collideWith, contact);
|
||||
}
|
||||
|
||||
public void SendCollisions()
|
||||
{
|
||||
if (m_eventsubscription >= m_requestedUpdateFrequency)
|
||||
{
|
||||
if (CollisionEventsThisFrame != null)
|
||||
{
|
||||
base.SendCollisionUpdate(CollisionEventsThisFrame);
|
||||
}
|
||||
CollisionEventsThisFrame = null;
|
||||
// m_eventsubscription = 0;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
internal void Dispose()
|
||||
{
|
||||
|
@ -759,7 +783,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
|||
{
|
||||
if (m_taintadd)
|
||||
{
|
||||
m_log.Debug("[PHYSICS]: TaintAdd");
|
||||
// m_log.Debug("[PHYSICS]: TaintAdd");
|
||||
changeadd(timestep);
|
||||
}
|
||||
|
||||
|
@ -771,7 +795,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
|||
SetBody(Mass);
|
||||
else
|
||||
SetBody(0);
|
||||
m_log.Debug("[PHYSICS]: GEOM_DOESNT_EXSIT");
|
||||
// m_log.Debug("[PHYSICS]: GEOM_DOESNT_EXSIT");
|
||||
}
|
||||
|
||||
if (prim_geom.Handle == IntPtr.Zero)
|
||||
|
@ -782,31 +806,31 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
|||
SetBody(Mass);
|
||||
else
|
||||
SetBody(0);
|
||||
m_log.Debug("[PHYSICS]: GEOM_DOESNT_EXSIT");
|
||||
// m_log.Debug("[PHYSICS]: GEOM_DOESNT_EXSIT");
|
||||
|
||||
}
|
||||
|
||||
if (!_position.ApproxEquals(m_taintposition, 0f))
|
||||
{
|
||||
m_log.Debug("[PHYSICS]: TaintMove");
|
||||
// m_log.Debug("[PHYSICS]: TaintMove");
|
||||
changemove(timestep);
|
||||
}
|
||||
if (m_taintrot != _orientation)
|
||||
{
|
||||
m_log.Debug("[PHYSICS]: TaintRotate");
|
||||
// m_log.Debug("[PHYSICS]: TaintRotate");
|
||||
rotate(timestep);
|
||||
} //
|
||||
|
||||
if (m_taintPhysics != m_isphysical && !(m_taintparent != _parent))
|
||||
{
|
||||
m_log.Debug("[PHYSICS]: TaintPhysics");
|
||||
// m_log.Debug("[PHYSICS]: TaintPhysics");
|
||||
changePhysicsStatus(timestep);
|
||||
}
|
||||
//
|
||||
|
||||
if (!_size.ApproxEquals(m_taintsize, 0f))
|
||||
{
|
||||
m_log.Debug("[PHYSICS]: TaintSize");
|
||||
// m_log.Debug("[PHYSICS]: TaintSize");
|
||||
changesize(timestep);
|
||||
}
|
||||
|
||||
|
@ -814,43 +838,43 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
|||
|
||||
if (m_taintshape)
|
||||
{
|
||||
m_log.Debug("[PHYSICS]: TaintShape");
|
||||
// m_log.Debug("[PHYSICS]: TaintShape");
|
||||
changeshape(timestep);
|
||||
} //
|
||||
|
||||
if (m_taintforce)
|
||||
{
|
||||
m_log.Debug("[PHYSICS]: TaintForce");
|
||||
// m_log.Debug("[PHYSICS]: TaintForce");
|
||||
changeAddForce(timestep);
|
||||
}
|
||||
if (m_taintaddangularforce)
|
||||
{
|
||||
m_log.Debug("[PHYSICS]: TaintAngularForce");
|
||||
// m_log.Debug("[PHYSICS]: TaintAngularForce");
|
||||
changeAddAngularForce(timestep);
|
||||
}
|
||||
if (!m_taintTorque.ApproxEquals(Vector3.Zero, 0.001f))
|
||||
{
|
||||
m_log.Debug("[PHYSICS]: TaintTorque");
|
||||
// m_log.Debug("[PHYSICS]: TaintTorque");
|
||||
changeSetTorque(timestep);
|
||||
}
|
||||
if (m_taintdisable)
|
||||
{
|
||||
m_log.Debug("[PHYSICS]: TaintDisable");
|
||||
// m_log.Debug("[PHYSICS]: TaintDisable");
|
||||
changedisable(timestep);
|
||||
}
|
||||
if (m_taintselected != m_isSelected)
|
||||
{
|
||||
m_log.Debug("[PHYSICS]: TaintSelected");
|
||||
// m_log.Debug("[PHYSICS]: TaintSelected");
|
||||
changeSelectedStatus(timestep);
|
||||
}
|
||||
if (!m_taintVelocity.ApproxEquals(Vector3.Zero, 0.001f))
|
||||
{
|
||||
m_log.Debug("[PHYSICS]: TaintVelocity");
|
||||
// m_log.Debug("[PHYSICS]: TaintVelocity");
|
||||
changevelocity(timestep);
|
||||
}
|
||||
if (m_taintparent != _parent)
|
||||
{
|
||||
m_log.Debug("[PHYSICS]: TaintLink");
|
||||
// m_log.Debug("[PHYSICS]: TaintLink");
|
||||
changelink(timestep);
|
||||
}
|
||||
if (m_taintCollidesWater != m_collidesWater)
|
||||
|
@ -859,7 +883,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
|||
}
|
||||
if (!m_angularlock.ApproxEquals(m_taintAngularLock, 0))
|
||||
{
|
||||
m_log.Debug("[PHYSICS]: TaintAngularLock");
|
||||
// m_log.Debug("[PHYSICS]: TaintAngularLock");
|
||||
changeAngularLock(timestep);
|
||||
}
|
||||
if (m_taintremove)
|
||||
|
@ -917,7 +941,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
|||
private void changemove(float timestep)
|
||||
{
|
||||
|
||||
m_log.Debug("[PHYSICS]: _________ChangeMove");
|
||||
// m_log.Debug("[PHYSICS]: _________ChangeMove");
|
||||
if (!m_isphysical)
|
||||
{
|
||||
tempTransform2 = Body.getWorldTransform();
|
||||
|
@ -977,7 +1001,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
|||
|
||||
private void rotate(float timestep)
|
||||
{
|
||||
m_log.Debug("[PHYSICS]: _________ChangeRotate");
|
||||
// m_log.Debug("[PHYSICS]: _________ChangeRotate");
|
||||
tempTransform2 = Body.getWorldTransform();
|
||||
tempOrientation2 = new btQuaternion(_orientation.X, _orientation.Y, _orientation.Z, _orientation.W);
|
||||
tempTransform2.setRotation(tempOrientation2);
|
||||
|
@ -1000,7 +1024,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
|||
//Body = null;
|
||||
// TODO: dispose parts that make up body
|
||||
}
|
||||
m_log.Debug("[PHYSICS]: _________ChangePhysics");
|
||||
// m_log.Debug("[PHYSICS]: _________ChangePhysics");
|
||||
|
||||
ProcessGeomCreation();
|
||||
|
||||
|
@ -1092,7 +1116,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
|||
// TODO: dispose parts that make up body
|
||||
}
|
||||
|
||||
m_log.Debug("[PHYSICS]: _________ChangeSize");
|
||||
// m_log.Debug("[PHYSICS]: _________ChangeSize");
|
||||
SetCollisionShape(null);
|
||||
// Construction of new prim
|
||||
ProcessGeomCreation();
|
||||
|
@ -1297,13 +1321,13 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
|||
// TODO: throw new NotImplementedException();
|
||||
if (m_taintselected)
|
||||
{
|
||||
Body.setCollisionFlags((int)ContactFlags.CF_NO_CONTACT_RESPONSE);
|
||||
// Body.setCollisionFlags((int)ContactFlags.CF_NO_CONTACT_RESPONSE);
|
||||
disableBodySoft();
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
Body.setCollisionFlags(0 | (int)ContactFlags.CF_CUSTOM_MATERIAL_CALLBACK);
|
||||
// Body.setCollisionFlags(0 | (int)ContactFlags.CF_CUSTOM_MATERIAL_CALLBACK);
|
||||
enableBodySoft();
|
||||
}
|
||||
m_isSelected = m_taintselected;
|
||||
|
@ -1605,6 +1629,11 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
|||
enableBodySoft();
|
||||
}
|
||||
*/
|
||||
if (!Body.isActive())
|
||||
{
|
||||
Body.clearForces();
|
||||
enableBodySoft();
|
||||
}
|
||||
// 35x10 = 350n times the mass per second applied maximum.
|
||||
|
||||
float nmax = 35f * m_mass;
|
||||
|
@ -1632,6 +1661,12 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
|||
Body.applyCentralImpulse(tempAddForce);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// if no forces on the prim, make sure everything is zero
|
||||
Body.clearForces();
|
||||
enableBodySoft();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1985,7 +2020,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
|||
|
||||
public void CreateGeom(IntPtr m_targetSpace, IMesh p_mesh)
|
||||
{
|
||||
m_log.Debug("[PHYSICS]: _________CreateGeom");
|
||||
// m_log.Debug("[PHYSICS]: _________CreateGeom");
|
||||
if (p_mesh != null)
|
||||
{
|
||||
//_mesh = _parent_scene.mesher.CreateMesh(m_primName, _pbs, _size, _parent_scene.meshSculptLOD, IsPhysical);
|
||||
|
@ -2042,7 +2077,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
|||
// TODO: Set Collision Body Mesh
|
||||
// This sleeper is there to moderate how long it takes between
|
||||
// setting up the mesh and pre-processing it when we get rapid fire mesh requests on a single object
|
||||
m_log.Debug("_________SetMesh");
|
||||
// m_log.Debug("_________SetMesh");
|
||||
Thread.Sleep(10);
|
||||
|
||||
//Kill Body so that mesh can re-make the geom
|
||||
|
@ -2159,7 +2194,14 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
|||
|
||||
// Body = new btRigidBody(mass, tempMotionState1, prim_geom);
|
||||
//else
|
||||
Body = new btRigidBody(mass, tempMotionState1, prim_geom, tempInertia1);
|
||||
// Body = new btRigidBody(mass, tempMotionState1, prim_geom, tempInertia1);
|
||||
if (Body == null)
|
||||
{
|
||||
Body = new btRigidBody(mass, tempMotionState1, prim_geom, tempInertia1);
|
||||
// add localID so we can later map bullet object back to OpenSim object
|
||||
Body.setUserPointer(new IntPtr((int)m_localID));
|
||||
}
|
||||
|
||||
|
||||
if (prim_geom is btGImpactMeshShape)
|
||||
{
|
||||
|
@ -2250,7 +2292,13 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
|||
|
||||
// Body = new btRigidBody(mass, tempMotionState1, prim_geom);
|
||||
//else
|
||||
Body = new btRigidBody(mass, tempMotionState1, prim_geom, tempInertia1);
|
||||
// Body = new btRigidBody(mass, tempMotionState1, prim_geom, tempInertia1);
|
||||
if (Body == null)
|
||||
{
|
||||
Body = new btRigidBody(mass, tempMotionState1, prim_geom, tempInertia1);
|
||||
// each body has the localID stored into it so we can identify collision objects
|
||||
Body.setUserPointer(new IntPtr((int)m_localID));
|
||||
}
|
||||
|
||||
if (prim_geom is btGImpactMeshShape)
|
||||
{
|
||||
|
|
|
@ -47,7 +47,9 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
|||
// private string m_sceneIdentifier = string.Empty;
|
||||
|
||||
private List<BulletDotNETCharacter> m_characters = new List<BulletDotNETCharacter>();
|
||||
private Dictionary<uint, BulletDotNETCharacter> m_charactersLocalID = new Dictionary<uint, BulletDotNETCharacter>();
|
||||
private List<BulletDotNETPrim> m_prims = new List<BulletDotNETPrim>();
|
||||
private Dictionary<uint, BulletDotNETPrim> m_primsLocalID = new Dictionary<uint, BulletDotNETPrim>();
|
||||
private List<BulletDotNETPrim> m_activePrims = new List<BulletDotNETPrim>();
|
||||
private List<PhysicsActor> m_taintedActors = new List<PhysicsActor>();
|
||||
private btDiscreteDynamicsWorld m_world;
|
||||
|
@ -134,7 +136,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
|||
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
|
||||
m_world = new btDiscreteDynamicsWorld(m_dispatcher, m_broadphase, m_solver, m_collisionConfiguration);
|
||||
m_world.setGravity(m_gravity);
|
||||
//EnableCollisionInterface();
|
||||
EnableCollisionInterface();
|
||||
|
||||
|
||||
}
|
||||
|
@ -145,7 +147,16 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
|||
avCapRadius, avStandupTensor, avDensity,
|
||||
avHeightFudgeFactor, avMovementDivisorWalk,
|
||||
avMovementDivisorRun);
|
||||
m_characters.Add(chr);
|
||||
try
|
||||
{
|
||||
m_characters.Add(chr);
|
||||
m_charactersLocalID.Add(chr.m_localID, chr);
|
||||
}
|
||||
catch
|
||||
{
|
||||
// noop if it's already there
|
||||
m_log.Debug("[PHYSICS] BulletDotNet: adding duplicate avatar localID");
|
||||
}
|
||||
AddPhysicsActorTaint(chr);
|
||||
return chr;
|
||||
}
|
||||
|
@ -154,6 +165,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
|||
{
|
||||
BulletDotNETCharacter chr = (BulletDotNETCharacter) actor;
|
||||
|
||||
m_charactersLocalID.Remove(chr.m_localID);
|
||||
m_characters.Remove(chr);
|
||||
m_world.removeRigidBody(chr.Body);
|
||||
m_world.removeCollisionObject(chr.Body);
|
||||
|
@ -279,7 +291,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
|||
prim.Move(timeStep);
|
||||
}
|
||||
}
|
||||
float steps = m_world.stepSimulation(timeStep * 1000, 10, WorldTimeComp);
|
||||
float steps = m_world.stepSimulation(timeStep, 10, WorldTimeComp);
|
||||
|
||||
foreach (BulletDotNETCharacter chr in m_characters)
|
||||
{
|
||||
|
@ -296,20 +308,67 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
|||
}
|
||||
if (m_CollisionInterface != null)
|
||||
{
|
||||
List<int> collisions = m_CollisionInterface.GetContactList();
|
||||
lock (collisions)
|
||||
List<BulletDotNETPrim> primsWithCollisions = new List<BulletDotNETPrim>();
|
||||
List<BulletDotNETCharacter> charactersWithCollisions = new List<BulletDotNETCharacter>();
|
||||
|
||||
// get the collisions that happened this tick
|
||||
List<BulletDotNET.ContactAddedCallbackHandler.ContactInfo> collisions = m_CollisionInterface.GetContactList();
|
||||
// passed back the localID of the prim so we can associate the prim
|
||||
foreach (BulletDotNET.ContactAddedCallbackHandler.ContactInfo ci in collisions)
|
||||
{
|
||||
foreach (int pvalue in collisions)
|
||||
{
|
||||
System.Console.Write(string.Format("{0} ", pvalue));
|
||||
}
|
||||
// ContactPoint = { contactPoint, contactNormal, penetrationDepth }
|
||||
ContactPoint contact = new ContactPoint(new Vector3(ci.pX, ci.pY, ci.pZ),
|
||||
new Vector3(ci.nX, ci.nY, ci.nZ), ci.depth);
|
||||
|
||||
ProcessContact(ci.contact, ci.contactWith, contact, ref primsWithCollisions, ref charactersWithCollisions);
|
||||
ProcessContact(ci.contactWith, ci.contact, contact, ref primsWithCollisions, ref charactersWithCollisions);
|
||||
|
||||
}
|
||||
m_CollisionInterface.Clear();
|
||||
|
||||
// for those prims and characters that had collisions cause collision events
|
||||
foreach (BulletDotNETPrim bdnp in primsWithCollisions)
|
||||
{
|
||||
bdnp.SendCollisions();
|
||||
}
|
||||
foreach (BulletDotNETCharacter bdnc in charactersWithCollisions)
|
||||
{
|
||||
bdnc.SendCollisions();
|
||||
}
|
||||
}
|
||||
return steps;
|
||||
}
|
||||
|
||||
private void ProcessContact(uint cont, uint contWith, ContactPoint contact,
|
||||
ref List<BulletDotNETPrim> primsWithCollisions,
|
||||
ref List<BulletDotNETCharacter> charactersWithCollisions)
|
||||
{
|
||||
BulletDotNETPrim bdnp;
|
||||
// collisions with a normal prim?
|
||||
if (m_primsLocalID.TryGetValue(cont, out bdnp))
|
||||
{
|
||||
// Added collision event to the prim. This creates a pile of events
|
||||
// that will be sent to any subscribed listeners.
|
||||
bdnp.AddCollision(contWith, contact);
|
||||
if (!primsWithCollisions.Contains(bdnp))
|
||||
{
|
||||
primsWithCollisions.Add(bdnp);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
BulletDotNETCharacter bdnc;
|
||||
// if not a prim, maybe it's one of the characters
|
||||
if (m_charactersLocalID.TryGetValue(cont, out bdnc))
|
||||
{
|
||||
bdnc.AddCollision(contWith, contact);
|
||||
if (!charactersWithCollisions.Contains(bdnc))
|
||||
{
|
||||
charactersWithCollisions.Add(bdnc);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void GetResults()
|
||||
{
|
||||
|
||||
|
@ -387,6 +446,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
|||
m_terrainTransform = new btTransform(QuatIdentity, m_terrainPosition);
|
||||
m_terrainMotionState = new btDefaultMotionState(m_terrainTransform);
|
||||
TerrainBody = new btRigidBody(0, m_terrainMotionState, m_terrainShape);
|
||||
TerrainBody.setUserPointer((IntPtr)0);
|
||||
m_world.addRigidBody(TerrainBody);
|
||||
|
||||
|
||||
|
@ -459,6 +519,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
|||
{
|
||||
lock (m_prims)
|
||||
{
|
||||
m_primsLocalID.Clear();
|
||||
foreach (BulletDotNETPrim prim in m_prims)
|
||||
{
|
||||
if (prim.Body != null)
|
||||
|
@ -513,6 +574,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
|||
m_world.removeRigidBody(body);
|
||||
}
|
||||
remActivePrim(prm);
|
||||
m_primsLocalID.Remove(prm.m_localID);
|
||||
m_prims.Remove(prm);
|
||||
}
|
||||
|
||||
|
@ -686,9 +748,18 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
|||
{
|
||||
if (!m_prims.Contains(pPrim))
|
||||
{
|
||||
m_prims.Add(pPrim);
|
||||
try
|
||||
{
|
||||
m_prims.Add(pPrim);
|
||||
m_primsLocalID.Add(pPrim.m_localID, pPrim);
|
||||
}
|
||||
catch
|
||||
{
|
||||
// noop if it's already there
|
||||
m_log.Debug("[PHYSICS] BulletDotNet: adding duplicate prim localID");
|
||||
}
|
||||
m_world.addRigidBody(pPrim.Body);
|
||||
m_log.Debug("ADDED");
|
||||
// m_log.Debug("[PHYSICS] added prim to scene");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -696,8 +767,8 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
|||
{
|
||||
if (m_CollisionInterface == null)
|
||||
{
|
||||
m_CollisionInterface = new ContactAddedCallbackHandler();
|
||||
m_world.SetCollisionAddedCallback(m_CollisionInterface);
|
||||
m_CollisionInterface = new ContactAddedCallbackHandler(m_world);
|
||||
// m_world.SetCollisionAddedCallback(m_CollisionInterface);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -1575,11 +1575,11 @@ Console.WriteLine(" JointCreateFixed");
|
|||
{
|
||||
//Console.WriteLine("Move " + m_primName);
|
||||
if (!d.BodyIsEnabled (Body)) d.BodyEnable (Body); // KF add 161009
|
||||
/*
|
||||
// NON-'VEHICLES' are dealt with here
|
||||
if (d.BodyIsEnabled(Body) && !m_angularlock.ApproxEquals(Vector3.Zero, 0.003f))
|
||||
{
|
||||
d.Vector3 avel2 = d.BodyGetAngularVel(Body);
|
||||
/*
|
||||
if (m_angularlock.X == 1)
|
||||
avel2.X = 0;
|
||||
if (m_angularlock.Y == 1)
|
||||
|
@ -1587,8 +1587,8 @@ Console.WriteLine(" JointCreateFixed");
|
|||
if (m_angularlock.Z == 1)
|
||||
avel2.Z = 0;
|
||||
d.BodySetAngularVel(Body, avel2.X, avel2.Y, avel2.Z);
|
||||
*/
|
||||
}
|
||||
*/
|
||||
//float PID_P = 900.0f;
|
||||
|
||||
float m_mass = CalculateMass();
|
||||
|
|
|
@ -4221,7 +4221,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return;
|
||||
}
|
||||
|
||||
if( message == string.Empty)
|
||||
if (message == string.Empty)
|
||||
{
|
||||
ShoutError("Trying to use llTextBox with empty message.");
|
||||
}
|
||||
|
|
|
@ -57,6 +57,12 @@ namespace OpenSim.Server.Base
|
|||
return ret;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load a plugin from a dll with the given class or interface
|
||||
/// </summary>
|
||||
/// <param name="dllName"></param>
|
||||
/// <param name="args">The arguments which control which constructor is invoked on the plugin</param>
|
||||
/// <returns></returns>
|
||||
public static T LoadPlugin<T>(string dllName, Object[] args) where T:class
|
||||
{
|
||||
string[] parts = dllName.Split(new char[] {':'});
|
||||
|
@ -71,6 +77,13 @@ namespace OpenSim.Server.Base
|
|||
return LoadPlugin<T>(dllName, className, args);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load a plugin from a dll with the given class or interface
|
||||
/// </summary>
|
||||
/// <param name="dllName"></param>
|
||||
/// <param name="className"></param>
|
||||
/// <param name="args">The arguments which control which constructor is invoked on the plugin</param>
|
||||
/// <returns></returns>
|
||||
public static T LoadPlugin<T>(string dllName, string className, Object[] args) where T:class
|
||||
{
|
||||
string interfaceName = typeof(T).ToString();
|
||||
|
@ -83,28 +96,15 @@ namespace OpenSim.Server.Base
|
|||
{
|
||||
if (pluginType.IsPublic)
|
||||
{
|
||||
if (className != String.Empty &&
|
||||
pluginType.ToString() !=
|
||||
pluginType.Namespace + "." + className)
|
||||
if (className != String.Empty
|
||||
&& pluginType.ToString() != pluginType.Namespace + "." + className)
|
||||
continue;
|
||||
Type typeInterface =
|
||||
pluginType.GetInterface(interfaceName, true);
|
||||
|
||||
Type typeInterface = pluginType.GetInterface(interfaceName, true);
|
||||
|
||||
if (typeInterface != null)
|
||||
{
|
||||
T plug = null;
|
||||
try
|
||||
{
|
||||
plug = (T)Activator.CreateInstance(pluginType,
|
||||
args);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (!(e is System.MissingMethodException))
|
||||
m_log.ErrorFormat("Error loading plugin from {0}, exception {1}", dllName, e.InnerException);
|
||||
return null;
|
||||
}
|
||||
|
||||
return plug;
|
||||
return (T)Activator.CreateInstance(pluginType, args);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -113,7 +113,7 @@ namespace OpenSim.Server.Base
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("Error loading plugin from {0}, exception {1}", dllName, e);
|
||||
m_log.Error(string.Format("Error loading plugin from {0}", dllName), e);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,4 +1,31 @@
|
|||
using System;
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
|
|
|
@ -289,7 +289,7 @@ namespace OpenSim.Server.Handlers.Asset
|
|||
foreach (InventoryItemBase i in icoll.Items)
|
||||
items[i.ID.ToString()] = EncodeItem(i);
|
||||
result["ITEMS"] = items;
|
||||
}
|
||||
}
|
||||
|
||||
string xmlString = ServerUtils.BuildXmlResponse(result);
|
||||
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
|
||||
|
|
|
@ -72,7 +72,7 @@ namespace OpenSim.Services.Base
|
|||
// m_log.DebugFormat("[SERVICE BASE]: Found type {0}", pluginType);
|
||||
|
||||
if (pluginType.IsPublic)
|
||||
{
|
||||
{
|
||||
if (className != String.Empty &&
|
||||
pluginType.ToString() !=
|
||||
pluginType.Namespace + "." + className)
|
||||
|
|
|
@ -28,9 +28,9 @@
|
|||
using System;
|
||||
|
||||
namespace OpenSim.Services.Connectors
|
||||
{
|
||||
{
|
||||
public class GridUserServiceConnector
|
||||
{
|
||||
{
|
||||
public GridUserServiceConnector()
|
||||
{
|
||||
}
|
||||
|
|
|
@ -1,4 +1,31 @@
|
|||
using System;
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
|
|
|
@ -1,4 +1,31 @@
|
|||
using System;
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
@ -334,7 +361,7 @@ namespace OpenSim.Services.Connectors.Hypergrid
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Debug("[HGrid]: Exception " + e.Message);
|
||||
m_log.Debug("[USER AGENT CONNECTOR]: Unable to contact remote server ");
|
||||
reason = "Exception: " + e.Message;
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -126,7 +126,7 @@ namespace OpenSim.Services.Connectors
|
|||
});
|
||||
|
||||
if (ret == null)
|
||||
return null;
|
||||
return null;
|
||||
if (ret.Count == 0)
|
||||
return null;
|
||||
|
||||
|
|
|
@ -0,0 +1,410 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Mono.Addins;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
|
||||
namespace OpenSim.Services.Connectors.SimianGrid
|
||||
{
|
||||
/// <summary>
|
||||
/// Connects to the SimianGrid asset service
|
||||
/// </summary>
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
|
||||
public class SimianAssetServiceConnector : IAssetService, ISharedRegionModule
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(
|
||||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private static string ZeroID = UUID.Zero.ToString();
|
||||
|
||||
private string m_serverUrl = String.Empty;
|
||||
private IImprovedAssetCache m_cache;
|
||||
|
||||
#region ISharedRegionModule
|
||||
|
||||
public Type ReplaceableInterface { get { return null; } }
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
if (m_cache == null)
|
||||
{
|
||||
IImprovedAssetCache cache = scene.RequestModuleInterface<IImprovedAssetCache>();
|
||||
if (cache is ISharedRegionModule)
|
||||
m_cache = cache;
|
||||
}
|
||||
}
|
||||
public void PostInitialise() { }
|
||||
public void Close() { }
|
||||
|
||||
public SimianAssetServiceConnector() { }
|
||||
public string Name { get { return "SimianAssetServiceConnector"; } }
|
||||
public void AddRegion(Scene scene) { if (!String.IsNullOrEmpty(m_serverUrl)) { scene.RegisterModuleInterface<IAssetService>(this); } }
|
||||
public void RemoveRegion(Scene scene) { if (!String.IsNullOrEmpty(m_serverUrl)) { scene.UnregisterModuleInterface<IAssetService>(this); } }
|
||||
|
||||
#endregion ISharedRegionModule
|
||||
|
||||
public SimianAssetServiceConnector(IConfigSource source)
|
||||
{
|
||||
Initialise(source);
|
||||
}
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
if (Simian.IsSimianEnabled(source, "AssetServices"))
|
||||
{
|
||||
IConfig gridConfig = source.Configs["AssetService"];
|
||||
if (gridConfig == null)
|
||||
{
|
||||
m_log.Error("[ASSET CONNECTOR]: AssetService missing from OpenSim.ini");
|
||||
throw new Exception("Asset connector init error");
|
||||
}
|
||||
|
||||
string serviceUrl = gridConfig.GetString("AssetServerURI");
|
||||
if (String.IsNullOrEmpty(serviceUrl))
|
||||
{
|
||||
m_log.Error("[ASSET CONNECTOR]: No AssetServerURI in section AssetService");
|
||||
throw new Exception("Asset connector init error");
|
||||
}
|
||||
|
||||
if (!serviceUrl.EndsWith("/") && !serviceUrl.EndsWith("="))
|
||||
serviceUrl = serviceUrl + '/';
|
||||
|
||||
m_serverUrl = serviceUrl;
|
||||
}
|
||||
}
|
||||
|
||||
#region IAssetService
|
||||
|
||||
public AssetBase Get(string id)
|
||||
{
|
||||
AssetBase asset = null;
|
||||
|
||||
// Cache fetch
|
||||
if (m_cache != null)
|
||||
{
|
||||
asset = m_cache.Get(id);
|
||||
if (asset != null)
|
||||
return asset;
|
||||
}
|
||||
|
||||
Uri url;
|
||||
|
||||
// Determine if id is an absolute URL or a grid-relative UUID
|
||||
if (!Uri.TryCreate(id, UriKind.Absolute, out url))
|
||||
url = new Uri(m_serverUrl + id);
|
||||
|
||||
try
|
||||
{
|
||||
HttpWebRequest request = UntrustedHttpWebRequest.Create(url);
|
||||
|
||||
using (WebResponse response = request.GetResponse())
|
||||
{
|
||||
using (Stream responseStream = response.GetResponseStream())
|
||||
{
|
||||
string creatorID = response.Headers.GetOne("X-Asset-Creator-Id") ?? String.Empty;
|
||||
|
||||
// Create the asset object
|
||||
asset = new AssetBase(id, String.Empty, SLUtil.ContentTypeToSLAssetType(response.ContentType), creatorID);
|
||||
|
||||
UUID assetID;
|
||||
if (UUID.TryParse(id, out assetID))
|
||||
asset.FullID = assetID;
|
||||
|
||||
// Grab the asset data from the response stream
|
||||
using (MemoryStream stream = new MemoryStream())
|
||||
{
|
||||
responseStream.CopyTo(stream, Int32.MaxValue);
|
||||
asset.Data = stream.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Cache store
|
||||
if (m_cache != null && asset != null)
|
||||
m_cache.Cache(asset);
|
||||
|
||||
return asset;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Warn("[ASSET CONNECTOR]: Asset GET from " + url + " failed: " + ex.Message);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get an asset's metadata
|
||||
/// </summary>
|
||||
/// <param name="id"></param>
|
||||
/// <returns></returns>
|
||||
public AssetMetadata GetMetadata(string id)
|
||||
{
|
||||
AssetMetadata metadata = null;
|
||||
|
||||
// Cache fetch
|
||||
if (m_cache != null)
|
||||
{
|
||||
AssetBase asset = m_cache.Get(id);
|
||||
if (asset != null)
|
||||
return asset.Metadata;
|
||||
}
|
||||
|
||||
Uri url;
|
||||
|
||||
// Determine if id is an absolute URL or a grid-relative UUID
|
||||
if (!Uri.TryCreate(id, UriKind.Absolute, out url))
|
||||
url = new Uri(m_serverUrl + id);
|
||||
|
||||
try
|
||||
{
|
||||
HttpWebRequest request = UntrustedHttpWebRequest.Create(url);
|
||||
request.Method = "HEAD";
|
||||
|
||||
using (WebResponse response = request.GetResponse())
|
||||
{
|
||||
using (Stream responseStream = response.GetResponseStream())
|
||||
{
|
||||
// Create the metadata object
|
||||
metadata = new AssetMetadata();
|
||||
metadata.ContentType = response.ContentType;
|
||||
metadata.ID = id;
|
||||
|
||||
UUID uuid;
|
||||
if (UUID.TryParse(id, out uuid))
|
||||
metadata.FullID = uuid;
|
||||
|
||||
string lastModifiedStr = response.Headers.Get("Last-Modified");
|
||||
if (!String.IsNullOrEmpty(lastModifiedStr))
|
||||
{
|
||||
DateTime lastModified;
|
||||
if (DateTime.TryParse(lastModifiedStr, out lastModified))
|
||||
metadata.CreationDate = lastModified;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Warn("[ASSET CONNECTOR]: Asset GET from " + url + " failed: " + ex.Message);
|
||||
}
|
||||
|
||||
return metadata;
|
||||
}
|
||||
|
||||
public byte[] GetData(string id)
|
||||
{
|
||||
AssetBase asset = Get(id);
|
||||
|
||||
if (asset != null)
|
||||
return asset.Data;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get an asset asynchronously
|
||||
/// </summary>
|
||||
/// <param name="id">The asset id</param>
|
||||
/// <param name="sender">Represents the requester. Passed back via the handler</param>
|
||||
/// <param name="handler">The handler to call back once the asset has been retrieved</param>
|
||||
/// <returns>True if the id was parseable, false otherwise</returns>
|
||||
public bool Get(string id, Object sender, AssetRetrieved handler)
|
||||
{
|
||||
Util.FireAndForget(
|
||||
delegate(object o)
|
||||
{
|
||||
AssetBase asset = Get(id);
|
||||
handler(id, sender, asset);
|
||||
}
|
||||
);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new asset
|
||||
/// </summary>
|
||||
/// Returns a random ID if none is passed into it
|
||||
/// <param name="asset"></param>
|
||||
/// <returns></returns>
|
||||
public string Store(AssetBase asset)
|
||||
{
|
||||
bool storedInCache = false;
|
||||
string errorMessage = null;
|
||||
|
||||
// AssetID handling
|
||||
if (String.IsNullOrEmpty(asset.ID) || asset.ID == ZeroID)
|
||||
{
|
||||
asset.FullID = UUID.Random();
|
||||
asset.ID = asset.FullID.ToString();
|
||||
}
|
||||
|
||||
// Cache handling
|
||||
if (m_cache != null)
|
||||
{
|
||||
m_cache.Cache(asset);
|
||||
storedInCache = true;
|
||||
}
|
||||
|
||||
// Local asset handling
|
||||
if (asset.Local)
|
||||
{
|
||||
if (!storedInCache)
|
||||
{
|
||||
m_log.Error("Cannot store local " + asset.Metadata.ContentType + " asset without an asset cache");
|
||||
asset.ID = null;
|
||||
asset.FullID = UUID.Zero;
|
||||
}
|
||||
|
||||
return asset.ID;
|
||||
}
|
||||
|
||||
// Distinguish public and private assets
|
||||
bool isPublic = true;
|
||||
switch ((AssetType)asset.Type)
|
||||
{
|
||||
case AssetType.CallingCard:
|
||||
case AssetType.Gesture:
|
||||
case AssetType.LSLBytecode:
|
||||
case AssetType.LSLText:
|
||||
isPublic = false;
|
||||
break;
|
||||
}
|
||||
|
||||
// Make sure ContentType is set
|
||||
if (String.IsNullOrEmpty(asset.Metadata.ContentType))
|
||||
asset.Metadata.ContentType = SLUtil.SLAssetTypeToContentType(asset.Type);
|
||||
|
||||
// Build the remote storage request
|
||||
List<MultipartForm.Element> postParameters = new List<MultipartForm.Element>()
|
||||
{
|
||||
new MultipartForm.Parameter("AssetID", asset.FullID.ToString()),
|
||||
new MultipartForm.Parameter("CreatorID", asset.Metadata.CreatorID),
|
||||
new MultipartForm.Parameter("Temporary", asset.Temporary ? "1" : "0"),
|
||||
new MultipartForm.Parameter("Public", isPublic ? "1" : "0"),
|
||||
new MultipartForm.File("Asset", asset.Name, asset.Metadata.ContentType, asset.Data)
|
||||
};
|
||||
|
||||
// Make the remote storage request
|
||||
try
|
||||
{
|
||||
HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(m_serverUrl);
|
||||
|
||||
HttpWebResponse response = MultipartForm.Post(request, postParameters);
|
||||
using (Stream responseStream = response.GetResponseStream())
|
||||
{
|
||||
try
|
||||
{
|
||||
string responseStr = responseStream.GetStreamString();
|
||||
OSD responseOSD = OSDParser.Deserialize(responseStr);
|
||||
if (responseOSD.Type == OSDType.Map)
|
||||
{
|
||||
OSDMap responseMap = (OSDMap)responseOSD;
|
||||
if (responseMap["Success"].AsBoolean())
|
||||
return asset.ID;
|
||||
else
|
||||
errorMessage = "Upload failed: " + responseMap["Message"].AsString();
|
||||
}
|
||||
else
|
||||
{
|
||||
errorMessage = "Response format was invalid.";
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
errorMessage = "Failed to parse the response.";
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (WebException ex)
|
||||
{
|
||||
errorMessage = ex.Message;
|
||||
}
|
||||
|
||||
m_log.WarnFormat("[ASSET CONNECTOR]: Failed to store asset \"{0}\" ({1}, {2}): {3}",
|
||||
asset.Name, asset.ID, asset.Metadata.ContentType, errorMessage);
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update an asset's content
|
||||
/// </summary>
|
||||
/// Attachments and bare scripts need this!!
|
||||
/// <param name="id"> </param>
|
||||
/// <param name="data"></param>
|
||||
/// <returns></returns>
|
||||
public bool UpdateContent(string id, byte[] data)
|
||||
{
|
||||
AssetBase asset = Get(id);
|
||||
|
||||
if (asset == null)
|
||||
{
|
||||
m_log.Warn("[ASSET CONNECTOR]: Failed to fetch asset " + id + " for updating");
|
||||
return false;
|
||||
}
|
||||
|
||||
asset.Data = data;
|
||||
|
||||
string result = Store(asset);
|
||||
return !String.IsNullOrEmpty(result);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Delete an asset
|
||||
/// </summary>
|
||||
/// <param name="id"></param>
|
||||
/// <returns></returns>
|
||||
public bool Delete(string id)
|
||||
{
|
||||
if (m_cache != null)
|
||||
m_cache.Expire(id);
|
||||
|
||||
string url = m_serverUrl + id;
|
||||
|
||||
OSDMap response = WebUtil.ServiceRequest(url, "DELETE");
|
||||
if (response["Success"].AsBoolean())
|
||||
return true;
|
||||
else
|
||||
m_log.Warn("[ASSET CONNECTOR]: Failed to delete asset " + id + " from the asset service");
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
#endregion IAssetService
|
||||
}
|
||||
}
|
|
@ -0,0 +1,201 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Specialized;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Mono.Addins;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
namespace OpenSim.Services.Connectors.SimianGrid
|
||||
{
|
||||
/// <summary>
|
||||
/// Connects authentication/authorization to the SimianGrid backend
|
||||
/// </summary>
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
|
||||
public class SimianAuthenticationServiceConnector : IAuthenticationService, ISharedRegionModule
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(
|
||||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private string m_serverUrl = String.Empty;
|
||||
|
||||
#region ISharedRegionModule
|
||||
|
||||
public Type ReplaceableInterface { get { return null; } }
|
||||
public void RegionLoaded(Scene scene) { }
|
||||
public void PostInitialise() { }
|
||||
public void Close() { }
|
||||
|
||||
public SimianAuthenticationServiceConnector() { }
|
||||
public string Name { get { return "SimianAuthenticationServiceConnector"; } }
|
||||
public void AddRegion(Scene scene) { if (!String.IsNullOrEmpty(m_serverUrl)) { scene.RegisterModuleInterface<IAuthenticationService>(this); } }
|
||||
public void RemoveRegion(Scene scene) { if (!String.IsNullOrEmpty(m_serverUrl)) { scene.UnregisterModuleInterface<IAuthenticationService>(this); } }
|
||||
|
||||
#endregion ISharedRegionModule
|
||||
|
||||
public SimianAuthenticationServiceConnector(IConfigSource source)
|
||||
{
|
||||
Initialise(source);
|
||||
}
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
if (Simian.IsSimianEnabled(source, "AuthenticationServices"))
|
||||
{
|
||||
IConfig assetConfig = source.Configs["AuthenticationService"];
|
||||
if (assetConfig == null)
|
||||
{
|
||||
m_log.Error("[AUTH CONNECTOR]: AuthenticationService missing from OpenSim.ini");
|
||||
throw new Exception("Authentication connector init error");
|
||||
}
|
||||
|
||||
string serviceURI = assetConfig.GetString("AuthenticationServerURI");
|
||||
if (String.IsNullOrEmpty(serviceURI))
|
||||
{
|
||||
m_log.Error("[AUTH CONNECTOR]: No Server URI named in section AuthenticationService");
|
||||
throw new Exception("Authentication connector init error");
|
||||
}
|
||||
|
||||
m_serverUrl = serviceURI;
|
||||
}
|
||||
}
|
||||
|
||||
public string Authenticate(UUID principalID, string password, int lifetime)
|
||||
{
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "GetIdentities" },
|
||||
{ "UserID", principalID.ToString() }
|
||||
};
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
if (response["Success"].AsBoolean() && response["Identities"] is OSDArray)
|
||||
{
|
||||
OSDArray identities = (OSDArray)response["Identities"];
|
||||
for (int i = 0; i < identities.Count; i++)
|
||||
{
|
||||
OSDMap identity = identities[i] as OSDMap;
|
||||
if (identity != null)
|
||||
{
|
||||
if (identity["Type"].AsString() == "md5hash")
|
||||
{
|
||||
string credential = identity["Credential"].AsString();
|
||||
|
||||
if (password == credential || Utils.MD5String(password) == credential)
|
||||
return Authorize(principalID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_log.Warn("[AUTH CONNECTOR]: Authentication failed for " + principalID);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("[AUTH CONNECTOR]: Failed to retrieve identities for " + principalID + ": " +
|
||||
response["Message"].AsString());
|
||||
}
|
||||
|
||||
return String.Empty;
|
||||
}
|
||||
|
||||
public bool Verify(UUID principalID, string token, int lifetime)
|
||||
{
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "GetSession" },
|
||||
{ "SessionID", token }
|
||||
};
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
if (response["Success"].AsBoolean())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("[AUTH CONNECTOR]: Could not verify session for " + principalID + ": " +
|
||||
response["Message"].AsString());
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool Release(UUID principalID, string token)
|
||||
{
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "RemoveSession" },
|
||||
{ "UserID", principalID.ToString() }
|
||||
};
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
if (response["Success"].AsBoolean())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("[AUTH CONNECTOR]: Failed to remove session for " + principalID + ": " +
|
||||
response["Message"].AsString());
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool SetPassword(UUID principalID, string passwd)
|
||||
{
|
||||
// TODO: Use GetIdentities to find the md5hash identity for principalID
|
||||
// and then update it with AddIdentity
|
||||
m_log.Error("[AUTH CONNECTOR]: Changing passwords is not implemented yet");
|
||||
return false;
|
||||
}
|
||||
|
||||
private string Authorize(UUID userID)
|
||||
{
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "AddSession" },
|
||||
{ "UserID", userID.ToString() }
|
||||
};
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
if (response["Success"].AsBoolean())
|
||||
return response["SessionID"].AsUUID().ToString();
|
||||
else
|
||||
return String.Empty;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,262 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Mono.Addins;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Server.Base;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
|
||||
namespace OpenSim.Services.Connectors.SimianGrid
|
||||
{
|
||||
/// <summary>
|
||||
/// Connects avatar appearance data to the SimianGrid backend
|
||||
/// </summary>
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
|
||||
public class SimianAvatarServiceConnector : IAvatarService, ISharedRegionModule
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(
|
||||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private static string ZeroID = UUID.Zero.ToString();
|
||||
|
||||
private string m_serverUrl = String.Empty;
|
||||
|
||||
#region ISharedRegionModule
|
||||
|
||||
public Type ReplaceableInterface { get { return null; } }
|
||||
public void RegionLoaded(Scene scene) { }
|
||||
public void PostInitialise() { }
|
||||
public void Close() { }
|
||||
|
||||
public SimianAvatarServiceConnector() { }
|
||||
public string Name { get { return "SimianAvatarServiceConnector"; } }
|
||||
public void AddRegion(Scene scene) { if (!String.IsNullOrEmpty(m_serverUrl)) { scene.RegisterModuleInterface<IAvatarService>(this); } }
|
||||
public void RemoveRegion(Scene scene) { if (!String.IsNullOrEmpty(m_serverUrl)) { scene.UnregisterModuleInterface<IAvatarService>(this); } }
|
||||
|
||||
#endregion ISharedRegionModule
|
||||
|
||||
public SimianAvatarServiceConnector(IConfigSource source)
|
||||
{
|
||||
Initialise(source);
|
||||
}
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
if (Simian.IsSimianEnabled(source, "AvatarServices"))
|
||||
{
|
||||
IConfig gridConfig = source.Configs["AvatarService"];
|
||||
if (gridConfig == null)
|
||||
{
|
||||
m_log.Error("[AVATAR CONNECTOR]: AvatarService missing from OpenSim.ini");
|
||||
throw new Exception("Avatar connector init error");
|
||||
}
|
||||
|
||||
string serviceUrl = gridConfig.GetString("AvatarServerURI");
|
||||
if (String.IsNullOrEmpty(serviceUrl))
|
||||
{
|
||||
m_log.Error("[AVATAR CONNECTOR]: No AvatarServerURI in section AvatarService");
|
||||
throw new Exception("Avatar connector init error");
|
||||
}
|
||||
|
||||
if (!serviceUrl.EndsWith("/"))
|
||||
serviceUrl = serviceUrl + '/';
|
||||
|
||||
m_serverUrl = serviceUrl;
|
||||
}
|
||||
}
|
||||
|
||||
#region IAvatarService
|
||||
|
||||
public AvatarData GetAvatar(UUID userID)
|
||||
{
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "GetUser" },
|
||||
{ "UserID", userID.ToString() }
|
||||
};
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
if (response["Success"].AsBoolean())
|
||||
{
|
||||
OSDMap map = null;
|
||||
try { map = OSDParser.DeserializeJson(response["LLAppearance"].AsString()) as OSDMap; }
|
||||
catch { }
|
||||
|
||||
if (map != null)
|
||||
{
|
||||
AvatarWearable[] wearables = new AvatarWearable[13];
|
||||
wearables[0] = new AvatarWearable(map["ShapeItem"].AsUUID(), map["ShapeAsset"].AsUUID());
|
||||
wearables[1] = new AvatarWearable(map["SkinItem"].AsUUID(), map["SkinAsset"].AsUUID());
|
||||
wearables[2] = new AvatarWearable(map["HairItem"].AsUUID(), map["HairAsset"].AsUUID());
|
||||
wearables[3] = new AvatarWearable(map["EyesItem"].AsUUID(), map["EyesAsset"].AsUUID());
|
||||
wearables[4] = new AvatarWearable(map["ShirtItem"].AsUUID(), map["ShirtAsset"].AsUUID());
|
||||
wearables[5] = new AvatarWearable(map["PantsItem"].AsUUID(), map["PantsAsset"].AsUUID());
|
||||
wearables[6] = new AvatarWearable(map["ShoesItem"].AsUUID(), map["ShoesAsset"].AsUUID());
|
||||
wearables[7] = new AvatarWearable(map["SocksItem"].AsUUID(), map["SocksAsset"].AsUUID());
|
||||
wearables[8] = new AvatarWearable(map["JacketItem"].AsUUID(), map["JacketAsset"].AsUUID());
|
||||
wearables[9] = new AvatarWearable(map["GlovesItem"].AsUUID(), map["GlovesAsset"].AsUUID());
|
||||
wearables[10] = new AvatarWearable(map["UndershirtItem"].AsUUID(), map["UndershirtAsset"].AsUUID());
|
||||
wearables[11] = new AvatarWearable(map["UnderpantsItem"].AsUUID(), map["UnderpantsAsset"].AsUUID());
|
||||
wearables[12] = new AvatarWearable(map["SkirtItem"].AsUUID(), map["SkirtAsset"].AsUUID());
|
||||
|
||||
AvatarAppearance appearance = new AvatarAppearance(userID);
|
||||
appearance.Wearables = wearables;
|
||||
appearance.AvatarHeight = (float)map["Height"].AsReal();
|
||||
|
||||
AvatarData avatar = new AvatarData(appearance);
|
||||
|
||||
// Get attachments
|
||||
map = null;
|
||||
try { map = OSDParser.DeserializeJson(response["LLAttachments"].AsString()) as OSDMap; }
|
||||
catch { }
|
||||
|
||||
if (map != null)
|
||||
{
|
||||
foreach (KeyValuePair<string, OSD> kvp in map)
|
||||
avatar.Data[kvp.Key] = kvp.Value.AsString();
|
||||
}
|
||||
|
||||
return avatar;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("[AVATAR CONNECTOR]: Failed to get user appearance for " + userID +
|
||||
", LLAppearance is missing or invalid");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("[AVATAR CONNECTOR]: Failed to get user appearance for " + userID + ": " +
|
||||
response["Message"].AsString());
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public bool SetAvatar(UUID userID, AvatarData avatar)
|
||||
{
|
||||
m_log.Debug("[AVATAR CONNECTOR]: SetAvatar called for " + userID);
|
||||
|
||||
if (avatar.AvatarType == 1) // LLAvatar
|
||||
{
|
||||
AvatarAppearance appearance = avatar.ToAvatarAppearance(userID);
|
||||
|
||||
OSDMap map = new OSDMap();
|
||||
|
||||
map["Height"] = OSD.FromReal(appearance.AvatarHeight);
|
||||
|
||||
map["ShapeItem"] = OSD.FromUUID(appearance.BodyItem);
|
||||
map["ShapeAsset"] = OSD.FromUUID(appearance.BodyAsset);
|
||||
map["SkinItem"] = OSD.FromUUID(appearance.SkinItem);
|
||||
map["SkinAsset"] = OSD.FromUUID(appearance.SkinAsset);
|
||||
map["HairItem"] = OSD.FromUUID(appearance.HairItem);
|
||||
map["HairAsset"] = OSD.FromUUID(appearance.HairAsset);
|
||||
map["EyesItem"] = OSD.FromUUID(appearance.EyesItem);
|
||||
map["EyesAsset"] = OSD.FromUUID(appearance.EyesAsset);
|
||||
map["ShirtItem"] = OSD.FromUUID(appearance.ShirtItem);
|
||||
map["ShirtAsset"] = OSD.FromUUID(appearance.ShirtAsset);
|
||||
map["PantsItem"] = OSD.FromUUID(appearance.PantsItem);
|
||||
map["PantsAsset"] = OSD.FromUUID(appearance.PantsAsset);
|
||||
map["ShoesItem"] = OSD.FromUUID(appearance.ShoesItem);
|
||||
map["ShoesAsset"] = OSD.FromUUID(appearance.ShoesAsset);
|
||||
map["SocksItem"] = OSD.FromUUID(appearance.SocksItem);
|
||||
map["SocksAsset"] = OSD.FromUUID(appearance.SocksAsset);
|
||||
map["JacketItem"] = OSD.FromUUID(appearance.JacketItem);
|
||||
map["JacketAsset"] = OSD.FromUUID(appearance.JacketAsset);
|
||||
map["GlovesItem"] = OSD.FromUUID(appearance.GlovesItem);
|
||||
map["GlovesAsset"] = OSD.FromUUID(appearance.GlovesAsset);
|
||||
map["UndershirtItem"] = OSD.FromUUID(appearance.UnderShirtItem);
|
||||
map["UndershirtAsset"] = OSD.FromUUID(appearance.UnderShirtAsset);
|
||||
map["UnderpantsItem"] = OSD.FromUUID(appearance.UnderPantsItem);
|
||||
map["UnderpantsAsset"] = OSD.FromUUID(appearance.UnderPantsAsset);
|
||||
map["SkirtItem"] = OSD.FromUUID(appearance.SkirtItem);
|
||||
map["SkirtAsset"] = OSD.FromUUID(appearance.SkirtAsset);
|
||||
|
||||
OSDMap items = new OSDMap();
|
||||
foreach (KeyValuePair<string, string> kvp in avatar.Data)
|
||||
{
|
||||
if (kvp.Key.StartsWith("_ap_"))
|
||||
items.Add(kvp.Key, OSD.FromString(kvp.Value));
|
||||
}
|
||||
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "AddUserData" },
|
||||
{ "UserID", userID.ToString() },
|
||||
{ "LLAppearance", OSDParser.SerializeJsonString(map) },
|
||||
{ "LLAttachments", OSDParser.SerializeJsonString(items) }
|
||||
};
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
bool success = response["Success"].AsBoolean();
|
||||
|
||||
if (!success)
|
||||
m_log.Warn("[AVATAR CONNECTOR]: Failed saving appearance for " + userID + ": " + response["Message"].AsString());
|
||||
|
||||
return success;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Error("[AVATAR CONNECTOR]: Can't save appearance for " + userID + ". Unhandled avatar type " + avatar.AvatarType);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool ResetAvatar(UUID userID)
|
||||
{
|
||||
m_log.Error("[AVATAR CONNECTOR]: ResetAvatar called for " + userID + ", implement this");
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool SetItems(UUID userID, string[] names, string[] values)
|
||||
{
|
||||
m_log.Error("[AVATAR CONNECTOR]: SetItems called for " + userID + " with " + names.Length + " names and " + values.Length + " values, implement this");
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool RemoveItems(UUID userID, string[] names)
|
||||
{
|
||||
m_log.Error("[AVATAR CONNECTOR]: RemoveItems called for " + userID + " with " + names.Length + " names, implement this");
|
||||
return false;
|
||||
}
|
||||
|
||||
#endregion IAvatarService
|
||||
}
|
||||
}
|
|
@ -0,0 +1,232 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Mono.Addins;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
|
||||
|
||||
namespace OpenSim.Services.Connectors.SimianGrid
|
||||
{
|
||||
/// <summary>
|
||||
/// Stores and retrieves friend lists from the SimianGrid backend
|
||||
/// </summary>
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
|
||||
public class SimianFriendsServiceConnector : IFriendsService, ISharedRegionModule
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(
|
||||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private string m_serverUrl = String.Empty;
|
||||
|
||||
#region ISharedRegionModule
|
||||
|
||||
public Type ReplaceableInterface { get { return null; } }
|
||||
public void RegionLoaded(Scene scene) { }
|
||||
public void PostInitialise() { }
|
||||
public void Close() { }
|
||||
|
||||
public SimianFriendsServiceConnector() { }
|
||||
public string Name { get { return "SimianFriendsServiceConnector"; } }
|
||||
public void AddRegion(Scene scene) { if (!String.IsNullOrEmpty(m_serverUrl)) { scene.RegisterModuleInterface<IFriendsService>(this); } }
|
||||
public void RemoveRegion(Scene scene) { if (!String.IsNullOrEmpty(m_serverUrl)) { scene.UnregisterModuleInterface<IFriendsService>(this); } }
|
||||
|
||||
#endregion ISharedRegionModule
|
||||
|
||||
public SimianFriendsServiceConnector(IConfigSource source)
|
||||
{
|
||||
Initialise(source);
|
||||
}
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
if (Simian.IsSimianEnabled(source, "FriendsServices"))
|
||||
{
|
||||
IConfig assetConfig = source.Configs["FriendsService"];
|
||||
if (assetConfig == null)
|
||||
{
|
||||
m_log.Error("[FRIENDS CONNECTOR]: FriendsService missing from OpenSim.ini");
|
||||
throw new Exception("Friends connector init error");
|
||||
}
|
||||
|
||||
string serviceURI = assetConfig.GetString("FriendsServerURI");
|
||||
if (String.IsNullOrEmpty(serviceURI))
|
||||
{
|
||||
m_log.Error("[FRIENDS CONNECTOR]: No Server URI named in section FriendsService");
|
||||
throw new Exception("Friends connector init error");
|
||||
}
|
||||
|
||||
m_serverUrl = serviceURI;
|
||||
}
|
||||
}
|
||||
|
||||
#region IFriendsService
|
||||
|
||||
public FriendInfo[] GetFriends(UUID principalID)
|
||||
{
|
||||
Dictionary<UUID, FriendInfo> friends = new Dictionary<UUID, FriendInfo>();
|
||||
|
||||
OSDArray friendsArray = GetFriended(principalID);
|
||||
OSDArray friendedMeArray = GetFriendedBy(principalID);
|
||||
|
||||
// Load the list of friends and their granted permissions
|
||||
for (int i = 0; i < friendsArray.Count; i++)
|
||||
{
|
||||
OSDMap friendEntry = friendsArray[i] as OSDMap;
|
||||
if (friendEntry != null)
|
||||
{
|
||||
UUID friendID = friendEntry["Key"].AsUUID();
|
||||
|
||||
FriendInfo friend = new FriendInfo();
|
||||
friend.PrincipalID = principalID;
|
||||
friend.Friend = friendID.ToString();
|
||||
friend.MyFlags = friendEntry["Value"].AsInteger();
|
||||
friend.TheirFlags = -1;
|
||||
|
||||
friends[friendID] = friend;
|
||||
}
|
||||
}
|
||||
|
||||
// Load the permissions those friends have granted to this user
|
||||
for (int i = 0; i < friendedMeArray.Count; i++)
|
||||
{
|
||||
OSDMap friendedMeEntry = friendedMeArray[i] as OSDMap;
|
||||
if (friendedMeEntry != null)
|
||||
{
|
||||
UUID friendID = friendedMeEntry["OwnerID"].AsUUID();
|
||||
|
||||
FriendInfo friend;
|
||||
if (friends.TryGetValue(friendID, out friend))
|
||||
friend.TheirFlags = friendedMeEntry["Value"].AsInteger();
|
||||
}
|
||||
}
|
||||
|
||||
// Convert the dictionary of friends to an array and return it
|
||||
FriendInfo[] array = new FriendInfo[friends.Count];
|
||||
int j = 0;
|
||||
foreach (FriendInfo friend in friends.Values)
|
||||
array[j++] = friend;
|
||||
|
||||
return array;
|
||||
}
|
||||
|
||||
public bool StoreFriend(UUID principalID, string friend, int flags)
|
||||
{
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "AddGeneric" },
|
||||
{ "OwnerID", principalID.ToString() },
|
||||
{ "Type", "Friend" },
|
||||
{ "Key", friend },
|
||||
{ "Value", flags.ToString() }
|
||||
};
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
bool success = response["Success"].AsBoolean();
|
||||
|
||||
if (!success)
|
||||
m_log.Error("[FRIENDS CONNECTOR]: Failed to store friend " + friend + " for user " + principalID + ": " + response["Message"].AsString());
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
public bool Delete(UUID principalID, string friend)
|
||||
{
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "RemoveGeneric" },
|
||||
{ "OwnerID", principalID.ToString() },
|
||||
{ "Type", "Friend" },
|
||||
{ "Key", friend }
|
||||
};
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
bool success = response["Success"].AsBoolean();
|
||||
|
||||
if (!success)
|
||||
m_log.Error("[FRIENDS CONNECTOR]: Failed to remove friend " + friend + " for user " + principalID + ": " + response["Message"].AsString());
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
#endregion IFriendsService
|
||||
|
||||
private OSDArray GetFriended(UUID ownerID)
|
||||
{
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "GetGenerics" },
|
||||
{ "OwnerID", ownerID.ToString() },
|
||||
{ "Type", "Friend" }
|
||||
};
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
if (response["Success"].AsBoolean() && response["Entries"] is OSDArray)
|
||||
{
|
||||
return (OSDArray)response["Entries"];
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("[FRIENDS CONNECTOR]: Failed to retrieve friends for user " + ownerID + ": " + response["Message"].AsString());
|
||||
return new OSDArray(0);
|
||||
}
|
||||
}
|
||||
|
||||
private OSDArray GetFriendedBy(UUID ownerID)
|
||||
{
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "GetGenerics" },
|
||||
{ "Key", ownerID.ToString() },
|
||||
{ "Type", "Friend" }
|
||||
};
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
if (response["Success"].AsBoolean() && response["Entries"] is OSDArray)
|
||||
{
|
||||
return (OSDArray)response["Entries"];
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("[FRIENDS CONNECTOR]: Failed to retrieve reverse friends for user " + ownerID + ": " + response["Message"].AsString());
|
||||
return new OSDArray(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,47 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using Mono.Addins;
|
||||
using Nini.Config;
|
||||
|
||||
[assembly: Addin("SimianGrid", "1.0")]
|
||||
[assembly: AddinDependency("OpenSim", "0.5")]
|
||||
|
||||
public static class Simian
|
||||
{
|
||||
public static bool IsSimianEnabled(IConfigSource config, string moduleName)
|
||||
{
|
||||
if (config.Configs["Modules"] != null)
|
||||
{
|
||||
string module = config.Configs["Modules"].GetString("AuthenticationServices");
|
||||
return !String.IsNullOrEmpty(module) && module.Contains("Simian");
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,421 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.Net;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Mono.Addins;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Server.Base;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
|
||||
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
|
||||
|
||||
namespace OpenSim.Services.Connectors.SimianGrid
|
||||
{
|
||||
/// <summary>
|
||||
/// Connects region registration and neighbor lookups to the SimianGrid
|
||||
/// backend
|
||||
/// </summary>
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
|
||||
public class SimianGridServiceConnector : IGridService, ISharedRegionModule
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(
|
||||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private string m_serverUrl = String.Empty;
|
||||
|
||||
#region ISharedRegionModule
|
||||
|
||||
public Type ReplaceableInterface { get { return null; } }
|
||||
public void RegionLoaded(Scene scene) { }
|
||||
public void PostInitialise() { }
|
||||
public void Close() { }
|
||||
|
||||
public SimianGridServiceConnector() { }
|
||||
public string Name { get { return "SimianGridServiceConnector"; } }
|
||||
public void AddRegion(Scene scene) { if (!String.IsNullOrEmpty(m_serverUrl)) { scene.RegisterModuleInterface<IGridService>(this); } }
|
||||
public void RemoveRegion(Scene scene) { if (!String.IsNullOrEmpty(m_serverUrl)) { scene.UnregisterModuleInterface<IGridService>(this); } }
|
||||
|
||||
#endregion ISharedRegionModule
|
||||
|
||||
public SimianGridServiceConnector(IConfigSource source)
|
||||
{
|
||||
Initialise(source);
|
||||
}
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
if (Simian.IsSimianEnabled(source, "GridServices"))
|
||||
{
|
||||
IConfig gridConfig = source.Configs["GridService"];
|
||||
if (gridConfig == null)
|
||||
{
|
||||
m_log.Error("[GRID CONNECTOR]: GridService missing from OpenSim.ini");
|
||||
throw new Exception("Grid connector init error");
|
||||
}
|
||||
|
||||
string serviceUrl = gridConfig.GetString("GridServerURI");
|
||||
if (String.IsNullOrEmpty(serviceUrl))
|
||||
{
|
||||
m_log.Error("[GRID CONNECTOR]: No Server URI named in section GridService");
|
||||
throw new Exception("Grid connector init error");
|
||||
}
|
||||
|
||||
m_serverUrl = serviceUrl;
|
||||
}
|
||||
}
|
||||
|
||||
#region IGridService
|
||||
|
||||
public string RegisterRegion(UUID scopeID, GridRegion regionInfo)
|
||||
{
|
||||
Vector3d minPosition = new Vector3d(regionInfo.RegionLocX, regionInfo.RegionLocY, 0.0);
|
||||
Vector3d maxPosition = minPosition + new Vector3d(Constants.RegionSize, Constants.RegionSize, 4096.0);
|
||||
|
||||
string httpAddress = "http://" + regionInfo.ExternalHostName + ":" + regionInfo.HttpPort + "/";
|
||||
|
||||
OSDMap extraData = new OSDMap
|
||||
{
|
||||
{ "ServerURI", OSD.FromString(regionInfo.ServerURI) },
|
||||
{ "InternalAddress", OSD.FromString(regionInfo.InternalEndPoint.Address.ToString()) },
|
||||
{ "InternalPort", OSD.FromInteger(regionInfo.InternalEndPoint.Port) },
|
||||
{ "ExternalAddress", OSD.FromString(regionInfo.ExternalEndPoint.Address.ToString()) },
|
||||
{ "ExternalPort", OSD.FromInteger(regionInfo.ExternalEndPoint.Port) },
|
||||
{ "MapTexture", OSD.FromUUID(regionInfo.TerrainImage) },
|
||||
{ "Access", OSD.FromInteger(regionInfo.Access) },
|
||||
{ "RegionSecret", OSD.FromString(regionInfo.RegionSecret) },
|
||||
{ "EstateOwner", OSD.FromUUID(regionInfo.EstateOwner) },
|
||||
{ "Token", OSD.FromString(regionInfo.Token) }
|
||||
};
|
||||
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "AddScene" },
|
||||
{ "SceneID", regionInfo.RegionID.ToString() },
|
||||
{ "Name", regionInfo.RegionName },
|
||||
{ "MinPosition", minPosition.ToString() },
|
||||
{ "MaxPosition", maxPosition.ToString() },
|
||||
{ "Address", httpAddress },
|
||||
{ "Enabled", "1" },
|
||||
{ "ExtraData", OSDParser.SerializeJsonString(extraData) }
|
||||
};
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
if (response["Success"].AsBoolean())
|
||||
return String.Empty;
|
||||
else
|
||||
return "Region registration for " + regionInfo.RegionName + " failed: " + response["Message"].AsString();
|
||||
}
|
||||
|
||||
public bool DeregisterRegion(UUID regionID)
|
||||
{
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "AddScene" },
|
||||
{ "SceneID", regionID.ToString() },
|
||||
{ "Enabled", "0" }
|
||||
};
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
bool success = response["Success"].AsBoolean();
|
||||
|
||||
if (!success)
|
||||
m_log.Warn("[GRID CONNECTOR]: Region deregistration for " + regionID + " failed: " + response["Message"].AsString());
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
public List<GridRegion> GetNeighbours(UUID scopeID, UUID regionID)
|
||||
{
|
||||
const int NEIGHBOR_RADIUS = 128;
|
||||
|
||||
GridRegion region = GetRegionByUUID(scopeID, regionID);
|
||||
|
||||
if (region != null)
|
||||
{
|
||||
List<GridRegion> regions = GetRegionRange(scopeID,
|
||||
region.RegionLocX - NEIGHBOR_RADIUS, region.RegionLocX + (int)Constants.RegionSize + NEIGHBOR_RADIUS,
|
||||
region.RegionLocY - NEIGHBOR_RADIUS, region.RegionLocY + (int)Constants.RegionSize + NEIGHBOR_RADIUS);
|
||||
|
||||
for (int i = 0; i < regions.Count; i++)
|
||||
{
|
||||
if (regions[i].RegionID == regionID)
|
||||
{
|
||||
regions.RemoveAt(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
m_log.Debug("[GRID CONNECTOR]: Found " + regions.Count + " neighbors for region " + regionID);
|
||||
return regions;
|
||||
}
|
||||
|
||||
return new List<GridRegion>(0);
|
||||
}
|
||||
|
||||
public GridRegion GetRegionByUUID(UUID scopeID, UUID regionID)
|
||||
{
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "GetScene" },
|
||||
{ "SceneID", regionID.ToString() }
|
||||
};
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
if (response["Success"].AsBoolean())
|
||||
{
|
||||
return ResponseToGridRegion(response);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("[GRID CONNECTOR]: Grid service did not find a match for region " + regionID);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public GridRegion GetRegionByPosition(UUID scopeID, int x, int y)
|
||||
{
|
||||
// Go one meter in from the requested x/y coords to avoid requesting a position
|
||||
// that falls on the border of two sims
|
||||
Vector3d position = new Vector3d(x + 1, y + 1, 0.0);
|
||||
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "GetScene" },
|
||||
{ "Position", position.ToString() },
|
||||
{ "Enabled", "1" }
|
||||
};
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
if (response["Success"].AsBoolean())
|
||||
{
|
||||
return ResponseToGridRegion(response);
|
||||
}
|
||||
else
|
||||
{
|
||||
//m_log.InfoFormat("[GRID CONNECTOR]: Grid service did not find a match for region at {0},{1}",
|
||||
// x / Constants.RegionSize, y / Constants.RegionSize);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public GridRegion GetRegionByName(UUID scopeID, string regionName)
|
||||
{
|
||||
List<GridRegion> regions = GetRegionsByName(scopeID, regionName, 1);
|
||||
|
||||
m_log.Debug("[GRID CONNECTOR]: Got " + regions.Count + " matches for region name " + regionName);
|
||||
|
||||
if (regions.Count > 0)
|
||||
return regions[0];
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public List<GridRegion> GetRegionsByName(UUID scopeID, string name, int maxNumber)
|
||||
{
|
||||
List<GridRegion> foundRegions = new List<GridRegion>();
|
||||
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "GetScenes" },
|
||||
{ "NameQuery", name },
|
||||
{ "Enabled", "1" }
|
||||
};
|
||||
if (maxNumber > 0)
|
||||
requestArgs["MaxNumber"] = maxNumber.ToString();
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
if (response["Success"].AsBoolean())
|
||||
{
|
||||
OSDArray array = response["Scenes"] as OSDArray;
|
||||
if (array != null)
|
||||
{
|
||||
for (int i = 0; i < array.Count; i++)
|
||||
{
|
||||
GridRegion region = ResponseToGridRegion(array[i] as OSDMap);
|
||||
if (region != null)
|
||||
foundRegions.Add(region);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return foundRegions;
|
||||
}
|
||||
|
||||
public List<GridRegion> GetRegionRange(UUID scopeID, int xmin, int xmax, int ymin, int ymax)
|
||||
{
|
||||
List<GridRegion> foundRegions = new List<GridRegion>();
|
||||
|
||||
Vector3d minPosition = new Vector3d(xmin, ymin, 0.0);
|
||||
Vector3d maxPosition = new Vector3d(xmax, ymax, 4096.0);
|
||||
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "GetScenes" },
|
||||
{ "MinPosition", minPosition.ToString() },
|
||||
{ "MaxPosition", maxPosition.ToString() },
|
||||
{ "Enabled", "1" }
|
||||
};
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
if (response["Success"].AsBoolean())
|
||||
{
|
||||
OSDArray array = response["Scenes"] as OSDArray;
|
||||
if (array != null)
|
||||
{
|
||||
for (int i = 0; i < array.Count; i++)
|
||||
{
|
||||
GridRegion region = ResponseToGridRegion(array[i] as OSDMap);
|
||||
if (region != null)
|
||||
foundRegions.Add(region);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return foundRegions;
|
||||
}
|
||||
|
||||
public List<GridRegion> GetDefaultRegions(UUID scopeID)
|
||||
{
|
||||
// TODO: Allow specifying the default grid location
|
||||
const int DEFAULT_X = 1000 * 256;
|
||||
const int DEFAULT_Y = 1000 * 256;
|
||||
|
||||
GridRegion defRegion = GetNearestRegion(new Vector3d(DEFAULT_X, DEFAULT_Y, 0.0), true);
|
||||
if (defRegion != null)
|
||||
return new List<GridRegion>(1) { defRegion };
|
||||
else
|
||||
return new List<GridRegion>(0);
|
||||
}
|
||||
|
||||
public List<GridRegion> GetFallbackRegions(UUID scopeID, int x, int y)
|
||||
{
|
||||
GridRegion defRegion = GetNearestRegion(new Vector3d(x, y, 0.0), true);
|
||||
if (defRegion != null)
|
||||
return new List<GridRegion>(1) { defRegion };
|
||||
else
|
||||
return new List<GridRegion>(0);
|
||||
}
|
||||
|
||||
public int GetRegionFlags(UUID scopeID, UUID regionID)
|
||||
{
|
||||
const int REGION_ONLINE = 4;
|
||||
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "GetScene" },
|
||||
{ "SceneID", regionID.ToString() }
|
||||
};
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
if (response["Success"].AsBoolean())
|
||||
{
|
||||
return response["Enabled"].AsBoolean() ? REGION_ONLINE : 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("[GRID CONNECTOR]: Grid service did not find a match for region " + regionID + " during region flags check");
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion IGridService
|
||||
|
||||
private GridRegion GetNearestRegion(Vector3d position, bool onlyEnabled)
|
||||
{
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "GetScene" },
|
||||
{ "Position", position.ToString() },
|
||||
{ "FindClosest", "1" }
|
||||
};
|
||||
if (onlyEnabled)
|
||||
requestArgs["Enabled"] = "1";
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
if (response["Success"].AsBoolean())
|
||||
{
|
||||
return ResponseToGridRegion(response);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("[GRID CONNECTOR]: Grid service did not find a match for region at " + position);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private GridRegion ResponseToGridRegion(OSDMap response)
|
||||
{
|
||||
if (response == null)
|
||||
return null;
|
||||
|
||||
OSDMap extraData = response["ExtraData"] as OSDMap;
|
||||
if (extraData == null)
|
||||
return null;
|
||||
|
||||
GridRegion region = new GridRegion();
|
||||
|
||||
region.RegionID = response["SceneID"].AsUUID();
|
||||
region.RegionName = response["Name"].AsString();
|
||||
|
||||
Vector3d minPosition = response["MinPosition"].AsVector3d();
|
||||
region.RegionLocX = (int)minPosition.X;
|
||||
region.RegionLocY = (int)minPosition.Y;
|
||||
|
||||
Uri httpAddress = response["Address"].AsUri();
|
||||
region.ExternalHostName = httpAddress.Host;
|
||||
region.HttpPort = (uint)httpAddress.Port;
|
||||
|
||||
region.ServerURI = extraData["ServerURI"].AsString();
|
||||
|
||||
IPAddress internalAddress;
|
||||
IPAddress.TryParse(extraData["InternalAddress"].AsString(), out internalAddress);
|
||||
if (internalAddress == null)
|
||||
internalAddress = IPAddress.Any;
|
||||
|
||||
region.InternalEndPoint = new IPEndPoint(internalAddress, extraData["InternalPort"].AsInteger());
|
||||
region.TerrainImage = extraData["MapTexture"].AsUUID();
|
||||
region.Access = (byte)extraData["Access"].AsInteger();
|
||||
region.RegionSecret = extraData["RegionSecret"].AsString();
|
||||
region.EstateOwner = extraData["EstateOwner"].AsUUID();
|
||||
region.Token = extraData["Token"].AsString();
|
||||
|
||||
return region;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,895 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Mono.Addins;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Server.Base;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
namespace OpenSim.Services.Connectors.SimianGrid
|
||||
{
|
||||
/// <summary>
|
||||
/// Permissions bitflags
|
||||
/// </summary>
|
||||
[Flags]
|
||||
public enum PermissionMask : uint
|
||||
{
|
||||
None = 0,
|
||||
Transfer = 1 << 13,
|
||||
Modify = 1 << 14,
|
||||
Copy = 1 << 15,
|
||||
Move = 1 << 19,
|
||||
Damage = 1 << 20,
|
||||
All = 0x7FFFFFFF
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Connects avatar inventories to the SimianGrid backend
|
||||
/// </summary>
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
|
||||
public class SimianInventoryServiceConnector : IInventoryService, ISharedRegionModule
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(
|
||||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private string m_serverUrl = String.Empty;
|
||||
private string m_userServerUrl = String.Empty;
|
||||
private object m_gestureSyncRoot = new object();
|
||||
|
||||
#region ISharedRegionModule
|
||||
|
||||
public Type ReplaceableInterface { get { return null; } }
|
||||
public void RegionLoaded(Scene scene) { }
|
||||
public void PostInitialise() { }
|
||||
public void Close() { }
|
||||
|
||||
public SimianInventoryServiceConnector() { }
|
||||
public string Name { get { return "SimianInventoryServiceConnector"; } }
|
||||
public void AddRegion(Scene scene) { if (!String.IsNullOrEmpty(m_serverUrl)) { scene.RegisterModuleInterface<IInventoryService>(this); } }
|
||||
public void RemoveRegion(Scene scene) { if (!String.IsNullOrEmpty(m_serverUrl)) { scene.UnregisterModuleInterface<IInventoryService>(this); } }
|
||||
|
||||
#endregion ISharedRegionModule
|
||||
|
||||
public SimianInventoryServiceConnector(IConfigSource source)
|
||||
{
|
||||
Initialise(source);
|
||||
}
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
if (Simian.IsSimianEnabled(source, "InventoryServices"))
|
||||
{
|
||||
IConfig gridConfig = source.Configs["InventoryService"];
|
||||
if (gridConfig == null)
|
||||
{
|
||||
m_log.Error("[INVENTORY CONNECTOR]: InventoryService missing from OpenSim.ini");
|
||||
throw new Exception("Inventory connector init error");
|
||||
}
|
||||
|
||||
string serviceUrl = gridConfig.GetString("InventoryServerURI");
|
||||
if (String.IsNullOrEmpty(serviceUrl))
|
||||
{
|
||||
m_log.Error("[INVENTORY CONNECTOR]: No Server URI named in section InventoryService");
|
||||
throw new Exception("Inventory connector init error");
|
||||
}
|
||||
|
||||
m_serverUrl = serviceUrl;
|
||||
|
||||
gridConfig = source.Configs["UserAccountService"];
|
||||
if (gridConfig != null)
|
||||
{
|
||||
serviceUrl = gridConfig.GetString("UserAccountServerURI");
|
||||
if (!String.IsNullOrEmpty(serviceUrl))
|
||||
m_userServerUrl = serviceUrl;
|
||||
else
|
||||
m_log.Info("[INVENTORY CONNECTOR]: No Server URI named in section UserAccountService");
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("[INVENTORY CONNECTOR]: UserAccountService missing from OpenSim.ini");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create the entire inventory for a given user
|
||||
/// </summary>
|
||||
/// <param name="user"></param>
|
||||
/// <returns></returns>
|
||||
public bool CreateUserInventory(UUID userID)
|
||||
{
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "AddInventory" },
|
||||
{ "OwnerID", userID.ToString() }
|
||||
};
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
bool success = response["Success"].AsBoolean();
|
||||
|
||||
if (!success)
|
||||
m_log.Warn("[INVENTORY CONNECTOR]: Inventory creation for " + userID + " failed: " + response["Message"].AsString());
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the skeleton of the inventory -- folders only
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <returns></returns>
|
||||
public List<InventoryFolderBase> GetInventorySkeleton(UUID userID)
|
||||
{
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "GetInventoryNode" },
|
||||
{ "ItemID", userID.ToString() },
|
||||
{ "OwnerID", userID.ToString() },
|
||||
{ "IncludeFolders", "1" },
|
||||
{ "IncludeItems", "0" },
|
||||
{ "ChildrenOnly", "0" }
|
||||
};
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
if (response["Success"].AsBoolean() && response["Items"] is OSDArray)
|
||||
{
|
||||
OSDArray items = (OSDArray)response["Items"];
|
||||
return GetFoldersFromResponse(items, userID, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("[INVENTORY CONNECTOR]: Failed to retrieve inventory skeleton for " + userID + ": " +
|
||||
response["Message"].AsString());
|
||||
return new List<InventoryFolderBase>(0);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Synchronous inventory fetch.
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <returns></returns>
|
||||
[Obsolete]
|
||||
public InventoryCollection GetUserInventory(UUID userID)
|
||||
{
|
||||
m_log.Error("[INVENTORY CONNECTOR]: Obsolete GetUserInventory called for " + userID);
|
||||
|
||||
InventoryCollection inventory = new InventoryCollection();
|
||||
inventory.UserID = userID;
|
||||
inventory.Folders = new List<InventoryFolderBase>();
|
||||
inventory.Items = new List<InventoryItemBase>();
|
||||
|
||||
return inventory;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Request the inventory for a user. This is an asynchronous operation that will call the callback when the
|
||||
/// inventory has been received
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <param name="callback"></param>
|
||||
[Obsolete]
|
||||
public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
|
||||
{
|
||||
m_log.Error("[INVENTORY CONNECTOR]: Obsolete GetUserInventory called for " + userID);
|
||||
callback(new List<InventoryFolderImpl>(0), new List<InventoryItemBase>(0));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieve the root inventory folder for the given user.
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <returns>null if no root folder was found</returns>
|
||||
public InventoryFolderBase GetRootFolder(UUID userID)
|
||||
{
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "GetInventoryNode" },
|
||||
{ "ItemID", userID.ToString() },
|
||||
{ "OwnerID", userID.ToString() },
|
||||
{ "IncludeFolders", "1" },
|
||||
{ "IncludeItems", "0" },
|
||||
{ "ChildrenOnly", "1" }
|
||||
};
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
if (response["Success"].AsBoolean() && response["Items"] is OSDArray)
|
||||
{
|
||||
OSDArray items = (OSDArray)response["Items"];
|
||||
List<InventoryFolderBase> folders = GetFoldersFromResponse(items, userID, true);
|
||||
|
||||
if (folders.Count > 0)
|
||||
return folders[0];
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the user folder for the given folder-type
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <param name="type"></param>
|
||||
/// <returns></returns>
|
||||
public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
|
||||
{
|
||||
string contentType = SLUtil.SLAssetTypeToContentType((int)type);
|
||||
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "GetFolderForType" },
|
||||
{ "ContentType", contentType },
|
||||
{ "OwnerID", userID.ToString() }
|
||||
};
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
if (response["Success"].AsBoolean() && response["Folder"] is OSDMap)
|
||||
{
|
||||
OSDMap folder = (OSDMap)response["Folder"];
|
||||
|
||||
return new InventoryFolderBase(
|
||||
folder["ID"].AsUUID(),
|
||||
folder["Name"].AsString(),
|
||||
folder["OwnerID"].AsUUID(),
|
||||
(short)SLUtil.ContentTypeToSLAssetType(folder["ContentType"].AsString()),
|
||||
folder["ParentID"].AsUUID(),
|
||||
(ushort)folder["Version"].AsInteger()
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("[INVENTORY CONNECTOR]: Default folder not found for content type " + contentType);
|
||||
return GetRootFolder(userID);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get an item, given by its UUID
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
/// <returns></returns>
|
||||
public InventoryItemBase GetItem(InventoryItemBase item)
|
||||
{
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "GetInventoryNode" },
|
||||
{ "ItemID", item.ID.ToString() },
|
||||
{ "OwnerID", item.Owner.ToString() },
|
||||
{ "IncludeFolders", "1" },
|
||||
{ "IncludeItems", "1" },
|
||||
{ "ChildrenOnly", "1" }
|
||||
};
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
if (response["Success"].AsBoolean() && response["Items"] is OSDArray)
|
||||
{
|
||||
List<InventoryItemBase> items = GetItemsFromResponse((OSDArray)response["Items"]);
|
||||
if (items.Count > 0)
|
||||
{
|
||||
// The requested item should be the first in this list, but loop through
|
||||
// and sanity check just in case
|
||||
for (int i = 0; i < items.Count; i++)
|
||||
{
|
||||
if (items[i].ID == item.ID)
|
||||
return items[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_log.Warn("[INVENTORY CONNECTOR]: Item " + item.ID + " owned by " + item.Owner + " not found");
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a folder, given by its UUID
|
||||
/// </summary>
|
||||
/// <param name="folder"></param>
|
||||
/// <returns></returns>
|
||||
public InventoryFolderBase GetFolder(InventoryFolderBase folder)
|
||||
{
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "GetInventoryNode" },
|
||||
{ "ItemID", folder.ID.ToString() },
|
||||
{ "OwnerID", folder.Owner.ToString() },
|
||||
{ "IncludeFolders", "1" },
|
||||
{ "IncludeItems", "0" },
|
||||
{ "ChildrenOnly", "1" }
|
||||
};
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
if (response["Success"].AsBoolean() && response["Items"] is OSDArray)
|
||||
{
|
||||
OSDArray items = (OSDArray)response["Items"];
|
||||
List<InventoryFolderBase> folders = GetFoldersFromResponse(items, folder.ID, true);
|
||||
|
||||
if (folders.Count > 0)
|
||||
return folders[0];
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets everything (folders and items) inside a folder
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <param name="folderID"></param>
|
||||
/// <returns></returns>
|
||||
public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
|
||||
{
|
||||
InventoryCollection inventory = new InventoryCollection();
|
||||
inventory.UserID = userID;
|
||||
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "GetInventoryNode" },
|
||||
{ "ItemID", folderID.ToString() },
|
||||
{ "OwnerID", userID.ToString() },
|
||||
{ "IncludeFolders", "1" },
|
||||
{ "IncludeItems", "1" },
|
||||
{ "ChildrenOnly", "1" }
|
||||
};
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
if (response["Success"].AsBoolean() && response["Items"] is OSDArray)
|
||||
{
|
||||
OSDArray items = (OSDArray)response["Items"];
|
||||
|
||||
inventory.Folders = GetFoldersFromResponse(items, folderID, false);
|
||||
inventory.Items = GetItemsFromResponse(items);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("[INVENTORY CONNECTOR]: Error fetching folder " + folderID + " content for " + userID + ": " +
|
||||
response["Message"].AsString());
|
||||
inventory.Folders = new List<InventoryFolderBase>(0);
|
||||
inventory.Items = new List<InventoryItemBase>(0);
|
||||
}
|
||||
|
||||
return inventory;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the items inside a folder
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <param name="folderID"></param>
|
||||
/// <returns></returns>
|
||||
public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
|
||||
{
|
||||
InventoryCollection inventory = new InventoryCollection();
|
||||
inventory.UserID = userID;
|
||||
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "GetInventoryNode" },
|
||||
{ "ItemID", folderID.ToString() },
|
||||
{ "OwnerID", userID.ToString() },
|
||||
{ "IncludeFolders", "0" },
|
||||
{ "IncludeItems", "1" },
|
||||
{ "ChildrenOnly", "1" }
|
||||
};
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
if (response["Success"].AsBoolean() && response["Items"] is OSDArray)
|
||||
{
|
||||
OSDArray items = (OSDArray)response["Items"];
|
||||
return GetItemsFromResponse(items);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("[INVENTORY CONNECTOR]: Error fetching folder " + folderID + " for " + userID + ": " +
|
||||
response["Message"].AsString());
|
||||
return new List<InventoryItemBase>(0);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a new folder to the user's inventory
|
||||
/// </summary>
|
||||
/// <param name="folder"></param>
|
||||
/// <returns>true if the folder was successfully added</returns>
|
||||
public bool AddFolder(InventoryFolderBase folder)
|
||||
{
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "AddInventoryFolder" },
|
||||
{ "FolderID", folder.ID.ToString() },
|
||||
{ "ParentID", folder.ParentID.ToString() },
|
||||
{ "OwnerID", folder.Owner.ToString() },
|
||||
{ "Name", folder.Name },
|
||||
{ "ContentType", SLUtil.SLAssetTypeToContentType(folder.Type) }
|
||||
};
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
bool success = response["Success"].AsBoolean();
|
||||
|
||||
if (!success)
|
||||
{
|
||||
m_log.Warn("[INVENTORY CONNECTOR]: Error creating folder " + folder.Name + " for " + folder.Owner + ": " +
|
||||
response["Message"].AsString());
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update a folder in the user's inventory
|
||||
/// </summary>
|
||||
/// <param name="folder"></param>
|
||||
/// <returns>true if the folder was successfully updated</returns>
|
||||
public bool UpdateFolder(InventoryFolderBase folder)
|
||||
{
|
||||
return AddFolder(folder);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Move an inventory folder to a new location
|
||||
/// </summary>
|
||||
/// <param name="folder">A folder containing the details of the new location</param>
|
||||
/// <returns>true if the folder was successfully moved</returns>
|
||||
public bool MoveFolder(InventoryFolderBase folder)
|
||||
{
|
||||
return AddFolder(folder);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Delete an item from the user's inventory
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
/// <returns>true if the item was successfully deleted</returns>
|
||||
//bool DeleteItem(InventoryItemBase item);
|
||||
public bool DeleteFolders(UUID userID, List<UUID> folderIDs)
|
||||
{
|
||||
return DeleteItems(userID, folderIDs);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Delete an item from the user's inventory
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
/// <returns>true if the item was successfully deleted</returns>
|
||||
public bool DeleteItems(UUID userID, List<UUID> itemIDs)
|
||||
{
|
||||
// TODO: RemoveInventoryNode should be replaced with RemoveInventoryNodes
|
||||
bool allSuccess = true;
|
||||
|
||||
for (int i = 0; i < itemIDs.Count; i++)
|
||||
{
|
||||
UUID itemID = itemIDs[i];
|
||||
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "RemoveInventoryNode" },
|
||||
{ "OwnerID", userID.ToString() },
|
||||
{ "ItemID", itemID.ToString() }
|
||||
};
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
bool success = response["Success"].AsBoolean();
|
||||
|
||||
if (!success)
|
||||
{
|
||||
m_log.Warn("[INVENTORY CONNECTOR]: Error removing item " + itemID + " for " + userID + ": " +
|
||||
response["Message"].AsString());
|
||||
allSuccess = false;
|
||||
}
|
||||
}
|
||||
|
||||
return allSuccess;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Purge an inventory folder of all its items and subfolders.
|
||||
/// </summary>
|
||||
/// <param name="folder"></param>
|
||||
/// <returns>true if the folder was successfully purged</returns>
|
||||
public bool PurgeFolder(InventoryFolderBase folder)
|
||||
{
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "PurgeInventoryFolder" },
|
||||
{ "OwnerID", folder.Owner.ToString() },
|
||||
{ "FolderID", folder.ID.ToString() }
|
||||
};
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
bool success = response["Success"].AsBoolean();
|
||||
|
||||
if (!success)
|
||||
{
|
||||
m_log.Warn("[INVENTORY CONNECTOR]: Error purging folder " + folder.ID + " for " + folder.Owner + ": " +
|
||||
response["Message"].AsString());
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a new item to the user's inventory
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
/// <returns>true if the item was successfully added</returns>
|
||||
public bool AddItem(InventoryItemBase item)
|
||||
{
|
||||
// A folder of UUID.Zero means we need to find the most appropriate home for this item
|
||||
if (item.Folder == UUID.Zero)
|
||||
{
|
||||
InventoryFolderBase folder = GetFolderForType(item.Owner, (AssetType)item.AssetType);
|
||||
if (folder != null && folder.ID != UUID.Zero)
|
||||
item.Folder = folder.ID;
|
||||
else
|
||||
item.Folder = item.Owner; // Root folder
|
||||
}
|
||||
|
||||
if ((AssetType)item.AssetType == AssetType.Gesture)
|
||||
UpdateGesture(item.Owner, item.ID, item.Flags == 1);
|
||||
|
||||
if (item.BasePermissions == 0)
|
||||
m_log.WarnFormat("[INVENTORY CONNECTOR]: Adding inventory item {0} ({1}) with no base permissions", item.Name, item.ID);
|
||||
|
||||
OSDMap permissions = new OSDMap
|
||||
{
|
||||
{ "BaseMask", OSD.FromInteger(item.BasePermissions) },
|
||||
{ "EveryoneMask", OSD.FromInteger(item.EveryOnePermissions) },
|
||||
{ "GroupMask", OSD.FromInteger(item.GroupPermissions) },
|
||||
{ "NextOwnerMask", OSD.FromInteger(item.NextPermissions) },
|
||||
{ "OwnerMask", OSD.FromInteger(item.CurrentPermissions) }
|
||||
};
|
||||
|
||||
OSDMap extraData = new OSDMap()
|
||||
{
|
||||
{ "Flags", OSD.FromInteger(item.Flags) },
|
||||
{ "GroupID", OSD.FromUUID(item.GroupID) },
|
||||
{ "GroupOwned", OSD.FromBoolean(item.GroupOwned) },
|
||||
{ "SalePrice", OSD.FromInteger(item.SalePrice) },
|
||||
{ "SaleType", OSD.FromInteger(item.SaleType) },
|
||||
{ "Permissions", permissions }
|
||||
};
|
||||
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "AddInventoryItem" },
|
||||
{ "ItemID", item.ID.ToString() },
|
||||
{ "AssetID", item.AssetID.ToString() },
|
||||
{ "ParentID", item.Folder.ToString() },
|
||||
{ "OwnerID", item.Owner.ToString() },
|
||||
{ "Name", item.Name },
|
||||
{ "Description", item.Description },
|
||||
{ "CreatorID", item.CreatorId },
|
||||
{ "ExtraData", OSDParser.SerializeJsonString(extraData) }
|
||||
};
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
bool success = response["Success"].AsBoolean();
|
||||
|
||||
if (!success)
|
||||
{
|
||||
m_log.Warn("[INVENTORY CONNECTOR]: Error creating item " + item.Name + " for " + item.Owner + ": " +
|
||||
response["Message"].AsString());
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update an item in the user's inventory
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
/// <returns>true if the item was successfully updated</returns>
|
||||
public bool UpdateItem(InventoryItemBase item)
|
||||
{
|
||||
if (item.AssetID != UUID.Zero)
|
||||
{
|
||||
return AddItem(item);
|
||||
}
|
||||
else
|
||||
{
|
||||
// This is actually a folder update
|
||||
InventoryFolderBase folder = new InventoryFolderBase(item.ID, item.Name, item.Owner, (short)item.AssetType, item.Folder, 0);
|
||||
return UpdateFolder(folder);
|
||||
}
|
||||
}
|
||||
|
||||
public bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
|
||||
{
|
||||
bool success = true;
|
||||
|
||||
while (items.Count > 0)
|
||||
{
|
||||
List<InventoryItemBase> currentItems = new List<InventoryItemBase>();
|
||||
UUID destFolderID = items[0].Folder;
|
||||
|
||||
// Find all of the items being moved to the current destination folder
|
||||
for (int i = 0; i < items.Count; i++)
|
||||
{
|
||||
InventoryItemBase item = items[i];
|
||||
if (item.Folder == destFolderID)
|
||||
currentItems.Add(item);
|
||||
}
|
||||
|
||||
// Do the inventory move for the current items
|
||||
success &= MoveItems(ownerID, items, destFolderID);
|
||||
|
||||
// Remove the processed items from the list
|
||||
for (int i = 0; i < currentItems.Count; i++)
|
||||
items.Remove(currentItems[i]);
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Does the given user have an inventory structure?
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <returns></returns>
|
||||
public bool HasInventoryForUser(UUID userID)
|
||||
{
|
||||
return GetRootFolder(userID) != null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the active gestures of the agent.
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <returns></returns>
|
||||
public List<InventoryItemBase> GetActiveGestures(UUID userID)
|
||||
{
|
||||
OSDArray items = FetchGestures(userID);
|
||||
|
||||
string[] itemIDs = new string[items.Count];
|
||||
for (int i = 0; i < items.Count; i++)
|
||||
itemIDs[i] = items[i].AsUUID().ToString();
|
||||
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "GetInventoryNodes" },
|
||||
{ "OwnerID", userID.ToString() },
|
||||
{ "Items", String.Join(",", itemIDs) }
|
||||
};
|
||||
|
||||
// FIXME: Implement this in SimianGrid
|
||||
return new List<InventoryItemBase>(0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the union of permissions of all inventory items
|
||||
/// that hold the given assetID.
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <param name="assetID"></param>
|
||||
/// <returns>The permissions or 0 if no such asset is found in
|
||||
/// the user's inventory</returns>
|
||||
public int GetAssetPermissions(UUID userID, UUID assetID)
|
||||
{
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "GetInventoryNodes" },
|
||||
{ "OwnerID", userID.ToString() },
|
||||
{ "AssetID", assetID.ToString() }
|
||||
};
|
||||
|
||||
// FIXME: Implement this in SimianGrid
|
||||
return (int)PermissionMask.All;
|
||||
}
|
||||
|
||||
private List<InventoryFolderBase> GetFoldersFromResponse(OSDArray items, UUID baseFolder, bool includeBaseFolder)
|
||||
{
|
||||
List<InventoryFolderBase> invFolders = new List<InventoryFolderBase>(items.Count);
|
||||
|
||||
for (int i = 0; i < items.Count; i++)
|
||||
{
|
||||
OSDMap item = items[i] as OSDMap;
|
||||
|
||||
if (item != null && item["Type"].AsString() == "Folder")
|
||||
{
|
||||
UUID folderID = item["ID"].AsUUID();
|
||||
|
||||
if (folderID == baseFolder && !includeBaseFolder)
|
||||
continue;
|
||||
|
||||
invFolders.Add(new InventoryFolderBase(
|
||||
folderID,
|
||||
item["Name"].AsString(),
|
||||
item["OwnerID"].AsUUID(),
|
||||
(short)SLUtil.ContentTypeToSLAssetType(item["ContentType"].AsString()),
|
||||
item["ParentID"].AsUUID(),
|
||||
(ushort)item["Version"].AsInteger()
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
return invFolders;
|
||||
}
|
||||
|
||||
private List<InventoryItemBase> GetItemsFromResponse(OSDArray items)
|
||||
{
|
||||
List<InventoryItemBase> invItems = new List<InventoryItemBase>(items.Count);
|
||||
|
||||
for (int i = 0; i < items.Count; i++)
|
||||
{
|
||||
OSDMap item = items[i] as OSDMap;
|
||||
|
||||
if (item != null && item["Type"].AsString() == "Item")
|
||||
{
|
||||
InventoryItemBase invItem = new InventoryItemBase();
|
||||
|
||||
invItem.AssetID = item["AssetID"].AsUUID();
|
||||
invItem.AssetType = SLUtil.ContentTypeToSLAssetType(item["ContentType"].AsString());
|
||||
invItem.CreationDate = item["CreationDate"].AsInteger();
|
||||
invItem.CreatorId = item["CreatorID"].AsString();
|
||||
invItem.CreatorIdAsUuid = item["CreatorID"].AsUUID();
|
||||
invItem.Description = item["Description"].AsString();
|
||||
invItem.Folder = item["ParentID"].AsUUID();
|
||||
invItem.ID = item["ID"].AsUUID();
|
||||
invItem.InvType = SLUtil.ContentTypeToSLInvType(item["ContentType"].AsString());
|
||||
invItem.Name = item["Name"].AsString();
|
||||
invItem.Owner = item["OwnerID"].AsUUID();
|
||||
|
||||
OSDMap extraData = item["ExtraData"] as OSDMap;
|
||||
if (extraData != null && extraData.Count > 0)
|
||||
{
|
||||
invItem.Flags = extraData["Flags"].AsUInteger();
|
||||
invItem.GroupID = extraData["GroupID"].AsUUID();
|
||||
invItem.GroupOwned = extraData["GroupOwned"].AsBoolean();
|
||||
invItem.SalePrice = extraData["SalePrice"].AsInteger();
|
||||
invItem.SaleType = (byte)extraData["SaleType"].AsInteger();
|
||||
|
||||
OSDMap perms = extraData["Permissions"] as OSDMap;
|
||||
if (perms != null)
|
||||
{
|
||||
invItem.BasePermissions = perms["BaseMask"].AsUInteger();
|
||||
invItem.CurrentPermissions = perms["OwnerMask"].AsUInteger();
|
||||
invItem.EveryOnePermissions = perms["EveryoneMask"].AsUInteger();
|
||||
invItem.GroupPermissions = perms["GroupMask"].AsUInteger();
|
||||
invItem.NextPermissions = perms["NextOwnerMask"].AsUInteger();
|
||||
}
|
||||
}
|
||||
|
||||
if (invItem.BasePermissions == 0)
|
||||
{
|
||||
m_log.InfoFormat("[INVENTORY CONNECTOR]: Forcing item permissions to full for item {0} ({1})",
|
||||
invItem.Name, invItem.ID);
|
||||
invItem.BasePermissions = (uint)PermissionMask.All;
|
||||
invItem.CurrentPermissions = (uint)PermissionMask.All;
|
||||
invItem.EveryOnePermissions = (uint)PermissionMask.All;
|
||||
invItem.GroupPermissions = (uint)PermissionMask.All;
|
||||
invItem.NextPermissions = (uint)PermissionMask.All;
|
||||
}
|
||||
|
||||
invItems.Add(invItem);
|
||||
}
|
||||
}
|
||||
|
||||
return invItems;
|
||||
}
|
||||
|
||||
private bool MoveItems(UUID ownerID, List<InventoryItemBase> items, UUID destFolderID)
|
||||
{
|
||||
string[] itemIDs = new string[items.Count];
|
||||
for (int i = 0; i < items.Count; i++)
|
||||
itemIDs[i] = items[i].ID.ToString();
|
||||
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "MoveInventoryNodes" },
|
||||
{ "OwnerID", ownerID.ToString() },
|
||||
{ "FolderID", destFolderID.ToString() },
|
||||
{ "Items", String.Join(",", itemIDs) }
|
||||
};
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
bool success = response["Success"].AsBoolean();
|
||||
|
||||
if (!success)
|
||||
{
|
||||
m_log.Warn("[INVENTORY CONNECTOR]: Failed to move " + items.Count + " items to " +
|
||||
destFolderID + ": " + response["Message"].AsString());
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
private void UpdateGesture(UUID userID, UUID itemID, bool enabled)
|
||||
{
|
||||
OSDArray gestures = FetchGestures(userID);
|
||||
OSDArray newGestures = new OSDArray();
|
||||
|
||||
for (int i = 0; i < gestures.Count; i++)
|
||||
{
|
||||
UUID gesture = gestures[i].AsUUID();
|
||||
if (gesture != itemID)
|
||||
newGestures.Add(OSD.FromUUID(gesture));
|
||||
}
|
||||
|
||||
if (enabled)
|
||||
newGestures.Add(OSD.FromUUID(itemID));
|
||||
|
||||
SaveGestures(userID, newGestures);
|
||||
}
|
||||
|
||||
private OSDArray FetchGestures(UUID userID)
|
||||
{
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "GetUser" },
|
||||
{ "UserID", userID.ToString() }
|
||||
};
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_userServerUrl, requestArgs);
|
||||
if (response["Success"].AsBoolean())
|
||||
{
|
||||
OSDMap user = response["User"] as OSDMap;
|
||||
if (user != null && response.ContainsKey("Gestures"))
|
||||
{
|
||||
OSD gestures = OSDParser.DeserializeJson(response["Gestures"].AsString());
|
||||
if (gestures != null && gestures is OSDArray)
|
||||
return (OSDArray)gestures;
|
||||
else
|
||||
m_log.Error("[INVENTORY CONNECTOR]: Unrecognized active gestures data for " + userID);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("[INVENTORY CONNECTOR]: Failed to fetch active gestures for " + userID + ": " +
|
||||
response["Message"].AsString());
|
||||
}
|
||||
|
||||
return new OSDArray();
|
||||
}
|
||||
|
||||
private void SaveGestures(UUID userID, OSDArray gestures)
|
||||
{
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "AddUserData" },
|
||||
{ "UserID", userID.ToString() },
|
||||
{ "Gestures", OSDParser.SerializeJsonString(gestures) }
|
||||
};
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_userServerUrl, requestArgs);
|
||||
if (!response["Success"].AsBoolean())
|
||||
{
|
||||
m_log.Warn("[INVENTORY CONNECTOR]: Failed to save active gestures for " + userID + ": " +
|
||||
response["Message"].AsString());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,511 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.Net;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Mono.Addins;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Server.Base;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
|
||||
using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
|
||||
|
||||
namespace OpenSim.Services.Connectors.SimianGrid
|
||||
{
|
||||
/// <summary>
|
||||
/// Connects avatar presence information (for tracking current location and
|
||||
/// message routing) to the SimianGrid backend
|
||||
/// </summary>
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
|
||||
public class SimianPresenceServiceConnector : IPresenceService, ISharedRegionModule
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(
|
||||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private string m_serverUrl = String.Empty;
|
||||
|
||||
#region ISharedRegionModule
|
||||
|
||||
public Type ReplaceableInterface { get { return null; } }
|
||||
public void RegionLoaded(Scene scene) { }
|
||||
public void PostInitialise() { }
|
||||
public void Close() { }
|
||||
|
||||
public SimianPresenceServiceConnector() { }
|
||||
public string Name { get { return "SimianPresenceServiceConnector"; } }
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
if (!String.IsNullOrEmpty(m_serverUrl))
|
||||
{
|
||||
scene.RegisterModuleInterface<IPresenceService>(this);
|
||||
|
||||
scene.EventManager.OnMakeRootAgent += MakeRootAgentHandler;
|
||||
scene.EventManager.OnNewClient += NewClientHandler;
|
||||
scene.EventManager.OnSignificantClientMovement += SignificantClientMovementHandler;
|
||||
|
||||
LogoutRegionAgents(scene.RegionInfo.RegionID);
|
||||
}
|
||||
}
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
if (!String.IsNullOrEmpty(m_serverUrl))
|
||||
{
|
||||
scene.UnregisterModuleInterface<IPresenceService>(this);
|
||||
|
||||
scene.EventManager.OnMakeRootAgent -= MakeRootAgentHandler;
|
||||
scene.EventManager.OnNewClient -= NewClientHandler;
|
||||
scene.EventManager.OnSignificantClientMovement -= SignificantClientMovementHandler;
|
||||
|
||||
LogoutRegionAgents(scene.RegionInfo.RegionID);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion ISharedRegionModule
|
||||
|
||||
public SimianPresenceServiceConnector(IConfigSource source)
|
||||
{
|
||||
Initialise(source);
|
||||
}
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
if (Simian.IsSimianEnabled(source, "PresenceServices"))
|
||||
{
|
||||
IConfig gridConfig = source.Configs["PresenceService"];
|
||||
if (gridConfig == null)
|
||||
{
|
||||
m_log.Error("[PRESENCE CONNECTOR]: PresenceService missing from OpenSim.ini");
|
||||
throw new Exception("Presence connector init error");
|
||||
}
|
||||
|
||||
string serviceUrl = gridConfig.GetString("PresenceServerURI");
|
||||
if (String.IsNullOrEmpty(serviceUrl))
|
||||
{
|
||||
m_log.Error("[PRESENCE CONNECTOR]: No PresenceServerURI in section PresenceService");
|
||||
throw new Exception("Presence connector init error");
|
||||
}
|
||||
|
||||
m_serverUrl = serviceUrl;
|
||||
}
|
||||
}
|
||||
|
||||
#region IPresenceService
|
||||
|
||||
public bool LoginAgent(string userID, UUID sessionID, UUID secureSessionID)
|
||||
{
|
||||
m_log.ErrorFormat("[PRESENCE CONNECTOR]: Login requested, UserID={0}, SessionID={1}, SecureSessionID={2}",
|
||||
userID, sessionID, secureSessionID);
|
||||
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "AddSession" },
|
||||
{ "UserID", userID.ToString() }
|
||||
};
|
||||
if (sessionID != UUID.Zero)
|
||||
{
|
||||
requestArgs["SessionID"] = sessionID.ToString();
|
||||
requestArgs["SecureSessionID"] = secureSessionID.ToString();
|
||||
}
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
bool success = response["Success"].AsBoolean();
|
||||
|
||||
if (!success)
|
||||
m_log.Warn("[PRESENCE CONNECTOR]: Failed to login agent " + userID + ": " + response["Message"].AsString());
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
public bool LogoutAgent(UUID sessionID, Vector3 position, Vector3 lookAt)
|
||||
{
|
||||
m_log.InfoFormat("[PRESENCE CONNECTOR]: Logout requested for agent with sessionID " + sessionID);
|
||||
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "RemoveSession" },
|
||||
{ "SessionID", sessionID.ToString() }
|
||||
};
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
bool success = response["Success"].AsBoolean();
|
||||
|
||||
if (!success)
|
||||
m_log.Warn("[PRESENCE CONNECTOR]: Failed to logout agent with sessionID " + sessionID + ": " + response["Message"].AsString());
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
public bool LogoutRegionAgents(UUID regionID)
|
||||
{
|
||||
m_log.InfoFormat("[PRESENCE CONNECTOR]: Logout requested for all agents in region " + regionID);
|
||||
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "RemoveSessions" },
|
||||
{ "SceneID", regionID.ToString() }
|
||||
};
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
bool success = response["Success"].AsBoolean();
|
||||
|
||||
if (!success)
|
||||
m_log.Warn("[PRESENCE CONNECTOR]: Failed to logout agents from region " + regionID + ": " + response["Message"].AsString());
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
public bool ReportAgent(UUID sessionID, UUID regionID, Vector3 position, Vector3 lookAt)
|
||||
{
|
||||
//m_log.DebugFormat("[PRESENCE CONNECTOR]: Updating session data for agent with sessionID " + sessionID);
|
||||
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "UpdateSession" },
|
||||
{ "SessionID", sessionID.ToString() },
|
||||
{ "SceneID", regionID.ToString() },
|
||||
{ "ScenePosition", position.ToString() },
|
||||
{ "SceneLookAt", lookAt.ToString() }
|
||||
};
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
bool success = response["Success"].AsBoolean();
|
||||
|
||||
if (!success)
|
||||
m_log.Warn("[PRESENCE CONNECTOR]: Failed to update agent session " + sessionID + ": " + response["Message"].AsString());
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
public PresenceInfo GetAgent(UUID sessionID)
|
||||
{
|
||||
m_log.DebugFormat("[PRESENCE CONNECTOR]: Requesting session data for agent with sessionID " + sessionID);
|
||||
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "GetSession" },
|
||||
{ "SessionID", sessionID.ToString() }
|
||||
};
|
||||
|
||||
OSDMap sessionResponse = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
if (sessionResponse["Success"].AsBoolean())
|
||||
{
|
||||
UUID userID = sessionResponse["UserID"].AsUUID();
|
||||
m_log.DebugFormat("[PRESENCE CONNECTOR]: Requesting user data for " + userID);
|
||||
|
||||
requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "GetUser" },
|
||||
{ "UserID", userID.ToString() }
|
||||
};
|
||||
|
||||
OSDMap userResponse = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
if (userResponse["Success"].AsBoolean())
|
||||
return ResponseToPresenceInfo(sessionResponse, userResponse);
|
||||
else
|
||||
m_log.Warn("[PRESENCE CONNECTOR]: Failed to retrieve user data for " + userID + ": " + userResponse["Message"].AsString());
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("[PRESENCE CONNECTOR]: Failed to retrieve session " + sessionID + ": " + sessionResponse["Message"].AsString());
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public PresenceInfo[] GetAgents(string[] userIDs)
|
||||
{
|
||||
List<PresenceInfo> presences = new List<PresenceInfo>(userIDs.Length);
|
||||
|
||||
for (int i = 0; i < userIDs.Length; i++)
|
||||
{
|
||||
UUID userID;
|
||||
if (UUID.TryParse(userIDs[i], out userID) && userID != UUID.Zero)
|
||||
presences.AddRange(GetSessions(userID));
|
||||
}
|
||||
|
||||
return presences.ToArray();
|
||||
}
|
||||
|
||||
public bool SetHomeLocation(string userID, UUID regionID, Vector3 position, Vector3 lookAt)
|
||||
{
|
||||
m_log.DebugFormat("[PRESENCE CONNECTOR]: Setting home location for user " + userID);
|
||||
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "AddUserData" },
|
||||
{ "UserID", userID.ToString() },
|
||||
{ "HomeLocation", SerializeLocation(regionID, position, lookAt) }
|
||||
};
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
bool success = response["Success"].AsBoolean();
|
||||
|
||||
if (!success)
|
||||
m_log.Warn("[PRESENCE CONNECTOR]: Failed to set home location for " + userID + ": " + response["Message"].AsString());
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
#endregion IPresenceService
|
||||
|
||||
#region Presence Detection
|
||||
|
||||
private void MakeRootAgentHandler(ScenePresence sp)
|
||||
{
|
||||
m_log.DebugFormat("[PRESENCE DETECTOR]: Detected root presence {0} in {1}", sp.UUID, sp.Scene.RegionInfo.RegionName);
|
||||
|
||||
ReportAgent(sp.ControllingClient.SessionId, sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat);
|
||||
SetLastLocation(sp.UUID, sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat);
|
||||
}
|
||||
|
||||
private void NewClientHandler(IClientAPI client)
|
||||
{
|
||||
client.OnConnectionClosed += LogoutHandler;
|
||||
}
|
||||
|
||||
private void SignificantClientMovementHandler(IClientAPI client)
|
||||
{
|
||||
ScenePresence sp;
|
||||
if (client.Scene is Scene && ((Scene)client.Scene).TryGetAvatar(client.AgentId, out sp))
|
||||
ReportAgent(sp.ControllingClient.SessionId, sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat);
|
||||
}
|
||||
|
||||
private void LogoutHandler(IClientAPI client)
|
||||
{
|
||||
if (client.IsLoggingOut)
|
||||
{
|
||||
client.OnConnectionClosed -= LogoutHandler;
|
||||
|
||||
object obj;
|
||||
if (client.Scene.TryGetAvatar(client.AgentId, out obj) && obj is ScenePresence)
|
||||
{
|
||||
// The avatar is still in the scene, we can get the exact logout position
|
||||
ScenePresence sp = (ScenePresence)obj;
|
||||
SetLastLocation(client.AgentId, client.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat);
|
||||
}
|
||||
else
|
||||
{
|
||||
// The avatar was already removed from the scene, store LastLocation using the most recent session data
|
||||
m_log.Warn("[PRESENCE]: " + client.Name + " has already been removed from the scene, storing approximate LastLocation");
|
||||
SetLastLocation(client.SessionId);
|
||||
}
|
||||
|
||||
LogoutAgent(client.SessionId, Vector3.Zero, Vector3.UnitX);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion Presence Detection
|
||||
|
||||
#region Helpers
|
||||
|
||||
private OSDMap GetUserData(UUID userID)
|
||||
{
|
||||
m_log.DebugFormat("[PRESENCE CONNECTOR]: Requesting user data for " + userID);
|
||||
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "GetUser" },
|
||||
{ "UserID", userID.ToString() }
|
||||
};
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
if (response["Success"].AsBoolean() && response["User"] is OSDMap)
|
||||
return response;
|
||||
else
|
||||
m_log.Warn("[PRESENCE CONNECTOR]: Failed to retrieve user data for " + userID + ": " + response["Message"].AsString());
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private OSDMap GetSessionData(UUID sessionID)
|
||||
{
|
||||
m_log.DebugFormat("[PRESENCE CONNECTOR]: Requesting session data for session " + sessionID);
|
||||
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "GetSession" },
|
||||
{ "SessionID", sessionID.ToString() }
|
||||
};
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
if (response["Success"].AsBoolean())
|
||||
return response;
|
||||
else
|
||||
m_log.Warn("[PRESENCE CONNECTOR]: Failed to retrieve session data for session " + sessionID);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private List<PresenceInfo> GetSessions(UUID userID)
|
||||
{
|
||||
List<PresenceInfo> presences = new List<PresenceInfo>(1);
|
||||
|
||||
OSDMap userResponse = GetUserData(userID);
|
||||
if (userResponse != null)
|
||||
{
|
||||
m_log.DebugFormat("[PRESENCE CONNECTOR]: Requesting sessions for " + userID);
|
||||
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "GetSession" },
|
||||
{ "UserID", userID.ToString() }
|
||||
};
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
if (response["Success"].AsBoolean())
|
||||
{
|
||||
PresenceInfo presence = ResponseToPresenceInfo(response, userResponse);
|
||||
if (presence != null)
|
||||
presences.Add(presence);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("[PRESENCE CONNECTOR]: Failed to retrieve sessions for " + userID + ": " + response["Message"].AsString());
|
||||
}
|
||||
}
|
||||
|
||||
return presences;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Fetch the last known avatar location with GetSession and persist it
|
||||
/// as user data with AddUserData
|
||||
/// </summary>
|
||||
private bool SetLastLocation(UUID sessionID)
|
||||
{
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "GetSession" },
|
||||
{ "SessionID", sessionID.ToString() }
|
||||
};
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
bool success = response["Success"].AsBoolean();
|
||||
|
||||
if (success)
|
||||
{
|
||||
UUID userID = response["UserID"].AsUUID();
|
||||
UUID sceneID = response["SceneID"].AsUUID();
|
||||
Vector3 position = response["ScenePosition"].AsVector3();
|
||||
Vector3 lookAt = response["SceneLookAt"].AsVector3();
|
||||
|
||||
return SetLastLocation(userID, sceneID, position, lookAt);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("[PRESENCE CONNECTOR]: Failed to retrieve presence information for session " + sessionID +
|
||||
" while saving last location: " + response["Message"].AsString());
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
private bool SetLastLocation(UUID userID, UUID sceneID, Vector3 position, Vector3 lookAt)
|
||||
{
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "AddUserData" },
|
||||
{ "UserID", userID.ToString() },
|
||||
{ "LastLocation", SerializeLocation(sceneID, position, lookAt) }
|
||||
};
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
bool success = response["Success"].AsBoolean();
|
||||
|
||||
if (!success)
|
||||
m_log.Warn("[PRESENCE CONNECTOR]: Failed to set last location for " + userID + ": " + response["Message"].AsString());
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
private PresenceInfo ResponseToPresenceInfo(OSDMap sessionResponse, OSDMap userResponse)
|
||||
{
|
||||
if (sessionResponse == null)
|
||||
return null;
|
||||
|
||||
PresenceInfo info = new PresenceInfo();
|
||||
|
||||
info.Online = true;
|
||||
info.UserID = sessionResponse["UserID"].AsUUID().ToString();
|
||||
info.RegionID = sessionResponse["SceneID"].AsUUID();
|
||||
info.Position = sessionResponse["ScenePosition"].AsVector3();
|
||||
info.LookAt = sessionResponse["SceneLookAt"].AsVector3();
|
||||
|
||||
if (userResponse != null && userResponse["User"] is OSDMap)
|
||||
{
|
||||
OSDMap user = (OSDMap)userResponse["User"];
|
||||
|
||||
info.Login = user["LastLoginDate"].AsDate();
|
||||
info.Logout = user["LastLogoutDate"].AsDate();
|
||||
DeserializeLocation(user["HomeLocation"].AsString(), out info.HomeRegionID, out info.HomePosition, out info.HomeLookAt);
|
||||
}
|
||||
|
||||
return info;
|
||||
}
|
||||
|
||||
private string SerializeLocation(UUID regionID, Vector3 position, Vector3 lookAt)
|
||||
{
|
||||
return "{" + String.Format("\"SceneID\":\"{0}\",\"Position\":\"{1}\",\"LookAt\":\"{2}\"", regionID, position, lookAt) + "}";
|
||||
}
|
||||
|
||||
private bool DeserializeLocation(string location, out UUID regionID, out Vector3 position, out Vector3 lookAt)
|
||||
{
|
||||
OSDMap map = null;
|
||||
|
||||
try { map = OSDParser.DeserializeJson(location) as OSDMap; }
|
||||
catch { }
|
||||
|
||||
if (map != null)
|
||||
{
|
||||
regionID = map["SceneID"].AsUUID();
|
||||
if (Vector3.TryParse(map["Position"].AsString(), out position) &&
|
||||
Vector3.TryParse(map["LookAt"].AsString(), out lookAt))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
regionID = UUID.Zero;
|
||||
position = Vector3.Zero;
|
||||
lookAt = Vector3.Zero;
|
||||
return false;
|
||||
}
|
||||
|
||||
#endregion Helpers
|
||||
}
|
||||
}
|
|
@ -0,0 +1,435 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Mono.Addins;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Client;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
namespace OpenSim.Services.Connectors.SimianGrid
|
||||
{
|
||||
/// <summary>
|
||||
/// Avatar profile flags
|
||||
/// </summary>
|
||||
[Flags]
|
||||
public enum ProfileFlags : uint
|
||||
{
|
||||
AllowPublish = 1,
|
||||
MaturePublish = 2,
|
||||
Identified = 4,
|
||||
Transacted = 8,
|
||||
Online = 16
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Connects avatar profile and classified queries to the SimianGrid
|
||||
/// backend
|
||||
/// </summary>
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
|
||||
public class SimianProfiles : INonSharedRegionModule
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(
|
||||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private string m_serverUrl = String.Empty;
|
||||
|
||||
#region INonSharedRegionModule
|
||||
|
||||
public Type ReplaceableInterface { get { return null; } }
|
||||
public void RegionLoaded(Scene scene) { }
|
||||
public void Close() { }
|
||||
|
||||
public SimianProfiles() { }
|
||||
public string Name { get { return "SimianProfiles"; } }
|
||||
public void AddRegion(Scene scene) { if (!String.IsNullOrEmpty(m_serverUrl)) { CheckEstateManager(scene); scene.EventManager.OnClientConnect += ClientConnectHandler; } }
|
||||
public void RemoveRegion(Scene scene) { if (!String.IsNullOrEmpty(m_serverUrl)) { scene.EventManager.OnClientConnect -= ClientConnectHandler; } }
|
||||
|
||||
#endregion INonSharedRegionModule
|
||||
|
||||
public SimianProfiles(IConfigSource source)
|
||||
{
|
||||
Initialise(source);
|
||||
}
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
if (Simian.IsSimianEnabled(source, "UserAccountServices"))
|
||||
{
|
||||
IConfig gridConfig = source.Configs["UserAccountService"];
|
||||
if (gridConfig == null)
|
||||
{
|
||||
m_log.Error("[PROFILES]: UserAccountService missing from OpenSim.ini");
|
||||
throw new Exception("Profiles init error");
|
||||
}
|
||||
|
||||
string serviceUrl = gridConfig.GetString("UserAccountServerURI");
|
||||
if (String.IsNullOrEmpty(serviceUrl))
|
||||
{
|
||||
m_log.Error("[PROFILES]: No UserAccountServerURI in section UserAccountService");
|
||||
throw new Exception("Profiles init error");
|
||||
}
|
||||
|
||||
if (!serviceUrl.EndsWith("/"))
|
||||
serviceUrl = serviceUrl + '/';
|
||||
|
||||
m_serverUrl = serviceUrl;
|
||||
}
|
||||
}
|
||||
|
||||
private void ClientConnectHandler(IClientCore clientCore)
|
||||
{
|
||||
if (clientCore is IClientAPI)
|
||||
{
|
||||
IClientAPI client = (IClientAPI)clientCore;
|
||||
|
||||
// Classifieds
|
||||
client.AddGenericPacketHandler("avatarclassifiedsrequest", AvatarClassifiedsRequestHandler);
|
||||
client.OnClassifiedInfoRequest += ClassifiedInfoRequestHandler;
|
||||
client.OnClassifiedInfoUpdate += ClassifiedInfoUpdateHandler;
|
||||
client.OnClassifiedDelete += ClassifiedDeleteHandler;
|
||||
|
||||
// Picks
|
||||
client.AddGenericPacketHandler("avatarpicksrequest", HandleAvatarPicksRequest);
|
||||
client.AddGenericPacketHandler("pickinforequest", HandlePickInfoRequest);
|
||||
client.OnPickInfoUpdate += PickInfoUpdateHandler;
|
||||
client.OnPickDelete += PickDeleteHandler;
|
||||
|
||||
// Notes
|
||||
client.AddGenericPacketHandler("avatarnotesrequest", HandleAvatarNotesRequest);
|
||||
client.OnAvatarNotesUpdate += AvatarNotesUpdateHandler;
|
||||
|
||||
// Profiles
|
||||
client.OnRequestAvatarProperties += RequestAvatarPropertiesHandler;
|
||||
client.OnUpdateAvatarProperties += UpdateAvatarPropertiesHandler;
|
||||
client.OnAvatarInterestUpdate += AvatarInterestUpdateHandler;
|
||||
client.OnUserInfoRequest += UserInfoRequestHandler;
|
||||
client.OnUpdateUserInfo += UpdateUserInfoHandler;
|
||||
}
|
||||
}
|
||||
|
||||
#region Classifieds
|
||||
|
||||
private void AvatarClassifiedsRequestHandler(Object sender, string method, List<String> args)
|
||||
{
|
||||
if (!(sender is IClientAPI))
|
||||
return;
|
||||
IClientAPI client = (IClientAPI)sender;
|
||||
|
||||
UUID targetAvatarID;
|
||||
if (args.Count < 1 || !UUID.TryParse(args[0], out targetAvatarID))
|
||||
{
|
||||
m_log.Error("[PROFILES]: Unrecognized arguments for " + method);
|
||||
return;
|
||||
}
|
||||
|
||||
// FIXME: Query the generic key/value store for classifieds
|
||||
client.SendAvatarClassifiedReply(targetAvatarID, new Dictionary<UUID, string>(0));
|
||||
}
|
||||
|
||||
private void ClassifiedInfoRequestHandler(UUID classifiedID, IClientAPI client)
|
||||
{
|
||||
// FIXME: Fetch this info
|
||||
client.SendClassifiedInfoReply(classifiedID, UUID.Zero, 0, Utils.DateTimeToUnixTime(DateTime.UtcNow + TimeSpan.FromDays(1)),
|
||||
0, String.Empty, String.Empty, UUID.Zero, 0, UUID.Zero, String.Empty, Vector3.Zero, String.Empty, 0, 0);
|
||||
}
|
||||
|
||||
private void ClassifiedInfoUpdateHandler(UUID classifiedID, uint category, string name, string description,
|
||||
UUID parcelID, uint parentEstate, UUID snapshotID, Vector3 globalPos, byte classifiedFlags, int price,
|
||||
IClientAPI client)
|
||||
{
|
||||
// FIXME: Save this info
|
||||
}
|
||||
|
||||
private void ClassifiedDeleteHandler(UUID classifiedID, IClientAPI client)
|
||||
{
|
||||
// FIXME: Delete the specified classified ad
|
||||
}
|
||||
|
||||
#endregion Classifieds
|
||||
|
||||
#region Picks
|
||||
|
||||
private void HandleAvatarPicksRequest(Object sender, string method, List<String> args)
|
||||
{
|
||||
if (!(sender is IClientAPI))
|
||||
return;
|
||||
IClientAPI client = (IClientAPI)sender;
|
||||
|
||||
UUID targetAvatarID;
|
||||
if (args.Count < 1 || !UUID.TryParse(args[0], out targetAvatarID))
|
||||
{
|
||||
m_log.Error("[PROFILES]: Unrecognized arguments for " + method);
|
||||
return;
|
||||
}
|
||||
|
||||
// FIXME: Fetch these
|
||||
client.SendAvatarPicksReply(targetAvatarID, new Dictionary<UUID, string>(0));
|
||||
}
|
||||
|
||||
private void HandlePickInfoRequest(Object sender, string method, List<String> args)
|
||||
{
|
||||
if (!(sender is IClientAPI))
|
||||
return;
|
||||
IClientAPI client = (IClientAPI)sender;
|
||||
|
||||
UUID avatarID;
|
||||
UUID pickID;
|
||||
if (args.Count < 2 || !UUID.TryParse(args[0], out avatarID) || !UUID.TryParse(args[1], out pickID))
|
||||
{
|
||||
m_log.Error("[PROFILES]: Unrecognized arguments for " + method);
|
||||
return;
|
||||
}
|
||||
|
||||
// FIXME: Fetch this
|
||||
client.SendPickInfoReply(pickID, avatarID, false, UUID.Zero, String.Empty, String.Empty, UUID.Zero, String.Empty,
|
||||
String.Empty, String.Empty, Vector3.Zero, 0, false);
|
||||
}
|
||||
|
||||
private void PickInfoUpdateHandler(IClientAPI client, UUID pickID, UUID creatorID, bool topPick, string name,
|
||||
string desc, UUID snapshotID, int sortOrder, bool enabled)
|
||||
{
|
||||
// FIXME: Save this
|
||||
}
|
||||
|
||||
private void PickDeleteHandler(IClientAPI client, UUID pickID)
|
||||
{
|
||||
// FIXME: Delete
|
||||
}
|
||||
|
||||
#endregion Picks
|
||||
|
||||
#region Notes
|
||||
|
||||
private void HandleAvatarNotesRequest(Object sender, string method, List<String> args)
|
||||
{
|
||||
if (!(sender is IClientAPI))
|
||||
return;
|
||||
IClientAPI client = (IClientAPI)sender;
|
||||
|
||||
UUID targetAvatarID;
|
||||
if (args.Count < 1 || !UUID.TryParse(args[0], out targetAvatarID))
|
||||
{
|
||||
m_log.Error("[PROFILES]: Unrecognized arguments for " + method);
|
||||
return;
|
||||
}
|
||||
|
||||
// FIXME: Fetch this
|
||||
client.SendAvatarNotesReply(targetAvatarID, String.Empty);
|
||||
}
|
||||
|
||||
private void AvatarNotesUpdateHandler(IClientAPI client, UUID targetID, string notes)
|
||||
{
|
||||
// FIXME: Save this
|
||||
}
|
||||
|
||||
#endregion Notes
|
||||
|
||||
#region Profiles
|
||||
|
||||
private void RequestAvatarPropertiesHandler(IClientAPI client, UUID avatarID)
|
||||
{
|
||||
OSDMap user = FetchUserData(avatarID);
|
||||
|
||||
ProfileFlags flags = ProfileFlags.AllowPublish | ProfileFlags.MaturePublish;
|
||||
|
||||
if (user != null)
|
||||
{
|
||||
OSDMap about = null;
|
||||
if (user.ContainsKey("LLAbout"))
|
||||
{
|
||||
try { about = OSDParser.DeserializeJson(user["LLAbout"].AsString()) as OSDMap; }
|
||||
catch { }
|
||||
}
|
||||
|
||||
if (about == null)
|
||||
about = new OSDMap(0);
|
||||
|
||||
// Check if this user is a grid operator
|
||||
byte[] charterMember;
|
||||
if (user["AccessLevel"].AsInteger() >= 200)
|
||||
charterMember = Utils.StringToBytes("Operator");
|
||||
else
|
||||
charterMember = Utils.EmptyBytes;
|
||||
|
||||
// Check if the user is online
|
||||
if (client.Scene is Scene)
|
||||
{
|
||||
OpenSim.Services.Interfaces.PresenceInfo[] presences = ((Scene)client.Scene).PresenceService.GetAgents(new string[] { avatarID.ToString() });
|
||||
if (presences != null && presences.Length > 0)
|
||||
flags |= ProfileFlags.Online;
|
||||
}
|
||||
|
||||
// Check if the user is identified
|
||||
if (user["Identified"].AsBoolean())
|
||||
flags |= ProfileFlags.Identified;
|
||||
|
||||
client.SendAvatarProperties(avatarID, about["About"].AsString(), user["CreationDate"].AsDate().ToString("M/d/yyyy",
|
||||
System.Globalization.CultureInfo.InvariantCulture), charterMember, about["FLAbout"].AsString(), (uint)flags,
|
||||
about["FLImage"].AsUUID(), about["Image"].AsUUID(), about["URL"].AsString(), user["Partner"].AsUUID());
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("[PROFILES]: Failed to fetch profile information for " + client.Name + ", returning default values");
|
||||
client.SendAvatarProperties(avatarID, String.Empty, "1/1/1970", Utils.EmptyBytes,
|
||||
String.Empty, (uint)flags, UUID.Zero, UUID.Zero, String.Empty, UUID.Zero);
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateAvatarPropertiesHandler(IClientAPI client, UserProfileData profileData)
|
||||
{
|
||||
OSDMap map = new OSDMap
|
||||
{
|
||||
{ "About", OSD.FromString(profileData.AboutText) },
|
||||
{ "Image", OSD.FromUUID(profileData.Image) },
|
||||
{ "FLAbout", OSD.FromString(profileData.FirstLifeAboutText) },
|
||||
{ "FLImage", OSD.FromUUID(profileData.FirstLifeImage) },
|
||||
{ "URL", OSD.FromString(profileData.ProfileUrl) }
|
||||
};
|
||||
|
||||
AddUserData(client.AgentId, "LLAbout", map);
|
||||
}
|
||||
|
||||
private void AvatarInterestUpdateHandler(IClientAPI client, uint wantmask, string wanttext, uint skillsmask,
|
||||
string skillstext, string languages)
|
||||
{
|
||||
OSDMap map = new OSDMap
|
||||
{
|
||||
{ "WantMask", OSD.FromInteger(wantmask) },
|
||||
{ "WantText", OSD.FromString(wanttext) },
|
||||
{ "SkillsMask", OSD.FromInteger(skillsmask) },
|
||||
{ "SkillsText", OSD.FromString(skillstext) },
|
||||
{ "Languages", OSD.FromString(languages) }
|
||||
};
|
||||
|
||||
AddUserData(client.AgentId, "LLInterests", map);
|
||||
}
|
||||
|
||||
private void UserInfoRequestHandler(IClientAPI client)
|
||||
{
|
||||
m_log.Error("[PROFILES]: UserInfoRequestHandler");
|
||||
|
||||
// Fetch this user's e-mail address
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "GetUser" },
|
||||
{ "UserID", client.AgentId.ToString() }
|
||||
};
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
string email = response["Email"].AsString();
|
||||
|
||||
if (!response["Success"].AsBoolean())
|
||||
m_log.Warn("[PROFILES]: GetUser failed during a user info request for " + client.Name);
|
||||
|
||||
client.SendUserInfoReply(false, true, email);
|
||||
}
|
||||
|
||||
private void UpdateUserInfoHandler(bool imViaEmail, bool visible, IClientAPI client)
|
||||
{
|
||||
m_log.Info("[PROFILES]: Ignoring user info update from " + client.Name);
|
||||
}
|
||||
|
||||
#endregion Profiles
|
||||
|
||||
/// <summary>
|
||||
/// Sanity checks regions for a valid estate owner at startup
|
||||
/// </summary>
|
||||
private void CheckEstateManager(Scene scene)
|
||||
{
|
||||
EstateSettings estate = scene.RegionInfo.EstateSettings;
|
||||
|
||||
if (estate.EstateOwner == UUID.Zero)
|
||||
{
|
||||
// Attempt to lookup the grid admin
|
||||
UserAccount admin = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, UUID.Zero);
|
||||
if (admin != null)
|
||||
{
|
||||
m_log.InfoFormat("[PROFILES]: Setting estate {0} (ID: {1}) owner to {2}", estate.EstateName,
|
||||
estate.EstateID, admin.Name);
|
||||
|
||||
estate.EstateOwner = admin.PrincipalID;
|
||||
estate.Save();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("[PROFILES]: Estate {0} (ID: {1}) does not have an owner", estate.EstateName, estate.EstateID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool AddUserData(UUID userID, string key, OSDMap value)
|
||||
{
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "AddUserData" },
|
||||
{ "UserID", userID.ToString() },
|
||||
{ key, OSDParser.SerializeJsonString(value) }
|
||||
};
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
bool success = response["Success"].AsBoolean();
|
||||
|
||||
if (!success)
|
||||
m_log.WarnFormat("[PROFILES]: Failed to add user data with key {0} for {1}: {2}", key, userID, response["Message"].AsString());
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
private OSDMap FetchUserData(UUID userID)
|
||||
{
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "GetUser" },
|
||||
{ "UserID", userID.ToString() }
|
||||
};
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
if (response["Success"].AsBoolean() && response["User"] is OSDMap)
|
||||
{
|
||||
return (OSDMap)response["User"];
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Error("[PROFILES]: Failed to fetch user data for " + userID + ": " + response["Message"].AsString());
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,311 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using log4net;
|
||||
using Mono.Addins;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
|
||||
namespace OpenSim.Services.Connectors.SimianGrid
|
||||
{
|
||||
/// <summary>
|
||||
/// Connects user account data (creating new users, looking up existing
|
||||
/// users) to the SimianGrid backend
|
||||
/// </summary>
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
|
||||
public class SimianUserAccountServiceConnector : IUserAccountService, ISharedRegionModule
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(
|
||||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private string m_serverUrl = String.Empty;
|
||||
private ExpiringCache<UUID, UserAccount> m_accountCache;
|
||||
|
||||
#region ISharedRegionModule
|
||||
|
||||
public Type ReplaceableInterface { get { return null; } }
|
||||
public void RegionLoaded(Scene scene) { }
|
||||
public void PostInitialise() { }
|
||||
public void Close() { }
|
||||
|
||||
public SimianUserAccountServiceConnector() { }
|
||||
public string Name { get { return "SimianUserAccountServiceConnector"; } }
|
||||
public void AddRegion(Scene scene) { if (!String.IsNullOrEmpty(m_serverUrl)) { scene.RegisterModuleInterface<IUserAccountService>(this); } }
|
||||
public void RemoveRegion(Scene scene) { if (!String.IsNullOrEmpty(m_serverUrl)) { scene.UnregisterModuleInterface<IUserAccountService>(this); } }
|
||||
|
||||
#endregion ISharedRegionModule
|
||||
|
||||
public SimianUserAccountServiceConnector(IConfigSource source)
|
||||
{
|
||||
Initialise(source);
|
||||
}
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
if (Simian.IsSimianEnabled(source, "UserAccountServices"))
|
||||
{
|
||||
IConfig assetConfig = source.Configs["UserAccountService"];
|
||||
if (assetConfig == null)
|
||||
{
|
||||
m_log.Error("[ACCOUNT CONNECTOR]: UserAccountService missing from OpenSim.ini");
|
||||
throw new Exception("User account connector init error");
|
||||
}
|
||||
|
||||
string serviceURI = assetConfig.GetString("UserAccountServerURI");
|
||||
if (String.IsNullOrEmpty(serviceURI))
|
||||
{
|
||||
m_log.Error("[ACCOUNT CONNECTOR]: No UserAccountServerURI in section UserAccountService, skipping SimianUserAccountServiceConnector");
|
||||
throw new Exception("User account connector init error");
|
||||
}
|
||||
|
||||
m_accountCache = new ExpiringCache<UUID, UserAccount>();
|
||||
m_serverUrl = serviceURI;
|
||||
}
|
||||
}
|
||||
|
||||
public UserAccount GetUserAccount(UUID scopeID, string firstName, string lastName)
|
||||
{
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "GetUser" },
|
||||
{ "Name", firstName + ' ' + lastName }
|
||||
};
|
||||
|
||||
return GetUser(requestArgs);
|
||||
}
|
||||
|
||||
public UserAccount GetUserAccount(UUID scopeID, string email)
|
||||
{
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "GetUser" },
|
||||
{ "Email", email }
|
||||
};
|
||||
|
||||
return GetUser(requestArgs);
|
||||
}
|
||||
|
||||
public UserAccount GetUserAccount(UUID scopeID, UUID userID)
|
||||
{
|
||||
// Cache check
|
||||
UserAccount account;
|
||||
if (m_accountCache.TryGetValue(userID, out account))
|
||||
return account;
|
||||
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "GetUser" },
|
||||
{ "UserID", userID.ToString() }
|
||||
};
|
||||
|
||||
return GetUser(requestArgs);
|
||||
}
|
||||
|
||||
public List<UserAccount> GetUserAccounts(UUID scopeID, string query)
|
||||
{
|
||||
List<UserAccount> accounts = new List<UserAccount>();
|
||||
|
||||
m_log.DebugFormat("[ACCOUNT CONNECTOR]: Searching for user accounts with name query " + query);
|
||||
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "GetUsers" },
|
||||
{ "NameQuery", query }
|
||||
};
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
if (response["Success"].AsBoolean())
|
||||
{
|
||||
OSDArray array = response["Users"] as OSDArray;
|
||||
if (array != null && array.Count > 0)
|
||||
{
|
||||
for (int i = 0; i < array.Count; i++)
|
||||
{
|
||||
UserAccount account = ResponseToUserAccount(array[i] as OSDMap);
|
||||
if (account != null)
|
||||
accounts.Add(account);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("[ACCOUNT CONNECTOR]: Account search failed, response data was in an invalid format");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("[ACCOUNT CONNECTOR]: Failed to search for account data by name " + query);
|
||||
}
|
||||
|
||||
return accounts;
|
||||
}
|
||||
|
||||
public bool StoreUserAccount(UserAccount data)
|
||||
{
|
||||
m_log.InfoFormat("[ACCOUNT CONNECTOR]: Storing user account for " + data.Name);
|
||||
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "AddUser" },
|
||||
{ "UserID", data.PrincipalID.ToString() },
|
||||
{ "Name", data.Name },
|
||||
{ "Email", data.Email },
|
||||
{ "AccessLevel", data.UserLevel.ToString() }
|
||||
};
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
|
||||
if (response["Success"].AsBoolean())
|
||||
{
|
||||
m_log.InfoFormat("[ACCOUNT CONNECTOR]: Storing user account data for " + data.Name);
|
||||
|
||||
requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "AddUserData" },
|
||||
{ "UserID", data.PrincipalID.ToString() },
|
||||
{ "CreationDate", data.Created.ToString() },
|
||||
{ "UserFlags", data.UserFlags.ToString() },
|
||||
{ "UserTitle", data.UserTitle }
|
||||
};
|
||||
|
||||
response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
bool success = response["Success"].AsBoolean();
|
||||
|
||||
if (success)
|
||||
{
|
||||
// Cache the user account info
|
||||
m_accountCache.AddOrUpdate(data.PrincipalID, data, DateTime.Now + TimeSpan.FromMinutes(2.0d));
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("[ACCOUNT CONNECTOR]: Failed to store user account data for " + data.Name + ": " + response["Message"].AsString());
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("[ACCOUNT CONNECTOR]: Failed to store user account for " + data.Name + ": " + response["Message"].AsString());
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Helper method for the various ways of retrieving a user account
|
||||
/// </summary>
|
||||
/// <param name="requestArgs">Service query parameters</param>
|
||||
/// <returns>A UserAccount object on success, null on failure</returns>
|
||||
private UserAccount GetUser(NameValueCollection requestArgs)
|
||||
{
|
||||
string lookupValue = (requestArgs.Count > 1) ? requestArgs[1] : "(Unknown)";
|
||||
m_log.DebugFormat("[ACCOUNT CONNECTOR]: Looking up user account with query: " + lookupValue);
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
if (response["Success"].AsBoolean())
|
||||
{
|
||||
OSDMap user = response["User"] as OSDMap;
|
||||
if (user != null)
|
||||
return ResponseToUserAccount(user);
|
||||
else
|
||||
m_log.Warn("[ACCOUNT CONNECTOR]: Account search failed, response data was in an invalid format");
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("[ACCOUNT CONNECTOR]: Failed to lookup user account with query: " + lookupValue);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Convert a User object in LLSD format to a UserAccount
|
||||
/// </summary>
|
||||
/// <param name="response">LLSD containing user account data</param>
|
||||
/// <returns>A UserAccount object on success, null on failure</returns>
|
||||
private UserAccount ResponseToUserAccount(OSDMap response)
|
||||
{
|
||||
if (response == null)
|
||||
return null;
|
||||
|
||||
UserAccount account = new UserAccount();
|
||||
account.PrincipalID = response["UserID"].AsUUID();
|
||||
account.Created = response["CreationDate"].AsInteger();
|
||||
account.Email = response["Email"].AsString();
|
||||
account.ServiceURLs = new Dictionary<string, object>(0);
|
||||
account.UserFlags = response["UserFlags"].AsInteger();
|
||||
account.UserLevel = response["AccessLevel"].AsInteger();
|
||||
account.UserTitle = response["UserTitle"].AsString();
|
||||
GetFirstLastName(response["Name"].AsString(), out account.FirstName, out account.LastName);
|
||||
|
||||
// Cache the user account info
|
||||
m_accountCache.AddOrUpdate(account.PrincipalID, account, DateTime.Now + TimeSpan.FromMinutes(2.0d));
|
||||
|
||||
return account;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Convert a name with a single space in it to a first and last name
|
||||
/// </summary>
|
||||
/// <param name="name">A full name such as "John Doe"</param>
|
||||
/// <param name="firstName">First name</param>
|
||||
/// <param name="lastName">Last name (surname)</param>
|
||||
private static void GetFirstLastName(string name, out string firstName, out string lastName)
|
||||
{
|
||||
if (String.IsNullOrEmpty(name))
|
||||
{
|
||||
firstName = String.Empty;
|
||||
lastName = String.Empty;
|
||||
}
|
||||
else
|
||||
{
|
||||
string[] names = name.Split(' ');
|
||||
|
||||
if (names.Length == 2)
|
||||
{
|
||||
firstName = names[0];
|
||||
lastName = names[1];
|
||||
}
|
||||
else
|
||||
{
|
||||
firstName = String.Empty;
|
||||
lastName = name;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -113,6 +113,7 @@ namespace OpenSim.Services.Connectors
|
|||
|
||||
public virtual UserAccount GetUserAccount(UUID scopeID, UUID userID)
|
||||
{
|
||||
m_log.DebugFormat("[ACCOUNTS CONNECTOR]: GetUSerAccount {0}", userID);
|
||||
Dictionary<string, object> sendData = new Dictionary<string, object>();
|
||||
//sendData["SCOPEID"] = scopeID.ToString();
|
||||
sendData["VERSIONMIN"] = ProtocolVersions.ClientProtocolVersionMin.ToString();
|
||||
|
|
|
@ -123,8 +123,7 @@ namespace OpenSim.Services.GridService
|
|||
if ((rflags & OpenSim.Data.RegionFlags.Reservation) != 0)
|
||||
{
|
||||
// Regions reserved for the null key cannot be taken.
|
||||
//
|
||||
if (region.Data["PrincipalID"] == UUID.Zero.ToString())
|
||||
if ((string)region.Data["PrincipalID"] == UUID.Zero.ToString())
|
||||
return "Region location us reserved";
|
||||
|
||||
// Treat it as an auth request
|
||||
|
@ -132,7 +131,6 @@ namespace OpenSim.Services.GridService
|
|||
// NOTE: Fudging the flags value here, so these flags
|
||||
// should not be used elsewhere. Don't optimize
|
||||
// this with the later retrieval of the same flags!
|
||||
//
|
||||
rflags |= OpenSim.Data.RegionFlags.Authenticate;
|
||||
}
|
||||
|
||||
|
@ -489,7 +487,7 @@ namespace OpenSim.Services.GridService
|
|||
f |= (OpenSim.Data.RegionFlags)val;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
catch (Exception)
|
||||
{
|
||||
MainConsole.Instance.Output("Error in flag specification: " + p);
|
||||
}
|
||||
|
|
|
@ -168,10 +168,11 @@ namespace OpenSim.Services.GridService
|
|||
}
|
||||
|
||||
// Sanity check.
|
||||
IPAddress ipaddr = null;
|
||||
//IPAddress ipaddr = null;
|
||||
try
|
||||
{
|
||||
ipaddr = Util.GetHostFromDNS(host);
|
||||
//ipaddr = Util.GetHostFromDNS(host);
|
||||
Util.GetHostFromDNS(host);
|
||||
}
|
||||
catch
|
||||
{
|
||||
|
|
|
@ -1,4 +1,31 @@
|
|||
using System;
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Reflection;
|
||||
|
|
|
@ -140,14 +140,20 @@ namespace OpenSim.Services.Interfaces
|
|||
UserAccount GetUserAccount(UUID scopeID, UUID userID);
|
||||
UserAccount GetUserAccount(UUID scopeID, string FirstName, string LastName);
|
||||
UserAccount GetUserAccount(UUID scopeID, string Email);
|
||||
// Returns the list of avatars that matches both the search
|
||||
// criterion and the scope ID passed
|
||||
//
|
||||
|
||||
/// <summary>
|
||||
/// Returns the list of avatars that matches both the search criterion and the scope ID passed
|
||||
/// </summary>
|
||||
/// <param name="scopeID"></param>
|
||||
/// <param name="query"></param>
|
||||
/// <returns></returns>
|
||||
List<UserAccount> GetUserAccounts(UUID scopeID, string query);
|
||||
|
||||
// Store the data given, wich replaces the sotred data, therefore
|
||||
// must be complete.
|
||||
//
|
||||
/// <summary>
|
||||
/// Store the data given, wich replaces the sotred data, therefore must be complete.
|
||||
/// </summary>
|
||||
/// <param name="data"></param>
|
||||
/// <returns></returns>
|
||||
bool StoreUserAccount(UserAccount data);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -47,9 +47,9 @@ namespace OpenSim.Services.LLLoginService
|
|||
{
|
||||
public class LLFailedLoginResponse : OpenSim.Services.Interfaces.FailedLoginResponse
|
||||
{
|
||||
string m_key;
|
||||
string m_value;
|
||||
string m_login;
|
||||
protected string m_key;
|
||||
protected string m_value;
|
||||
protected string m_login;
|
||||
|
||||
public static LLFailedLoginResponse UserProblem;
|
||||
public static LLFailedLoginResponse AuthorizationProblem;
|
||||
|
@ -623,7 +623,7 @@ namespace OpenSim.Services.LLLoginService
|
|||
}
|
||||
|
||||
private InventoryData GetInventorySkeleton(List<InventoryFolderBase> folders)
|
||||
{
|
||||
{
|
||||
UUID rootID = UUID.Zero;
|
||||
ArrayList AgentInventoryArray = new ArrayList();
|
||||
Hashtable TempHash;
|
||||
|
|
|
@ -1,4 +1,31 @@
|
|||
using System;
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Reflection;
|
||||
|
@ -24,24 +51,24 @@ namespace OpenSim.Services.LLLoginService
|
|||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private static bool Initialized = false;
|
||||
|
||||
private IUserAccountService m_UserAccountService;
|
||||
private IAuthenticationService m_AuthenticationService;
|
||||
private IInventoryService m_InventoryService;
|
||||
private IGridService m_GridService;
|
||||
private IPresenceService m_PresenceService;
|
||||
protected IUserAccountService m_UserAccountService;
|
||||
protected IAuthenticationService m_AuthenticationService;
|
||||
protected IInventoryService m_InventoryService;
|
||||
protected IGridService m_GridService;
|
||||
protected IPresenceService m_PresenceService;
|
||||
private ISimulationService m_LocalSimulationService;
|
||||
private ISimulationService m_RemoteSimulationService;
|
||||
private ILibraryService m_LibraryService;
|
||||
private IFriendsService m_FriendsService;
|
||||
private IAvatarService m_AvatarService;
|
||||
protected ILibraryService m_LibraryService;
|
||||
protected IFriendsService m_FriendsService;
|
||||
protected IAvatarService m_AvatarService;
|
||||
private IUserAgentService m_UserAgentService;
|
||||
|
||||
private GatekeeperServiceConnector m_GatekeeperConnector;
|
||||
|
||||
private string m_DefaultRegionName;
|
||||
private string m_WelcomeMessage;
|
||||
protected string m_WelcomeMessage;
|
||||
private bool m_RequireInventory;
|
||||
private int m_MinLoginLevel;
|
||||
protected int m_MinLoginLevel;
|
||||
private string m_GatekeeperURL;
|
||||
|
||||
IConfig m_LoginServerConfig;
|
||||
|
@ -259,7 +286,7 @@ namespace OpenSim.Services.LLLoginService
|
|||
}
|
||||
}
|
||||
|
||||
private GridRegion FindDestination(UserAccount account, PresenceInfo pinfo, UUID sessionID, string startLocation, out GridRegion gatekeeper, out string where, out Vector3 position, out Vector3 lookAt)
|
||||
protected GridRegion FindDestination(UserAccount account, PresenceInfo pinfo, UUID sessionID, string startLocation, out GridRegion gatekeeper, out string where, out Vector3 position, out Vector3 lookAt)
|
||||
{
|
||||
m_log.DebugFormat("[LLOGIN SERVICE]: FindDestination for start location {0}", startLocation);
|
||||
|
||||
|
@ -470,7 +497,7 @@ namespace OpenSim.Services.LLLoginService
|
|||
}
|
||||
}
|
||||
|
||||
private AgentCircuitData LaunchAgentAtGrid(GridRegion gatekeeper, GridRegion destination, UserAccount account, AvatarData avatar,
|
||||
protected AgentCircuitData LaunchAgentAtGrid(GridRegion gatekeeper, GridRegion destination, UserAccount account, AvatarData avatar,
|
||||
UUID session, UUID secureSession, Vector3 position, string currentWhere, out string where, out string reason)
|
||||
{
|
||||
where = currentWhere;
|
||||
|
|
|
@ -72,6 +72,10 @@ namespace OpenSim.Services.PresenceService
|
|||
data.Data["HomeRegionID"] = d[0].Data["HomeRegionID"];
|
||||
data.Data["HomePosition"] = d[0].Data["HomePosition"];
|
||||
data.Data["HomeLookAt"] = d[0].Data["HomeLookAt"];
|
||||
data.Data["Position"] = d[0].Data["Position"];
|
||||
data.Data["LookAt"] = d[0].Data["LookAt"];
|
||||
|
||||
data.RegionID = d[0].RegionID;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -58,7 +58,7 @@ namespace OpenSim.Services.UserAccountService
|
|||
info.HomePosition = Vector3.Parse(d.Data["HomePosition"]);
|
||||
info.HomeLookAt = Vector3.Parse(d.Data["HomeLookAt"]);
|
||||
|
||||
return info;
|
||||
return info;
|
||||
}
|
||||
|
||||
public bool StoreGridUserInfo(GridUserInfo info)
|
||||
|
|
|
@ -200,7 +200,9 @@ namespace OpenSim.Services.UserAccountService
|
|||
}
|
||||
|
||||
if (d.Length < 1)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return MakeUserAccount(d[0]);
|
||||
}
|
||||
|
|
|
@ -0,0 +1,46 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
namespace OpenSim.Tests.Common.Mock
|
||||
{
|
||||
public class MockUserAccountService : IUserAccountService
|
||||
{
|
||||
|
||||
public MockUserAccountService(IConfigSource config) {}
|
||||
|
||||
public UserAccount GetUserAccount(UUID scopeID, UUID userID) { return new UserAccount(); }
|
||||
public UserAccount GetUserAccount(UUID scopeID, string FirstName, string LastName) { return new UserAccount(); }
|
||||
public UserAccount GetUserAccount(UUID scopeID, string Email) { return new UserAccount(); }
|
||||
public List<UserAccount> GetUserAccounts(UUID scopeID, string query) { return new List<UserAccount>(); }
|
||||
public bool StoreUserAccount(UserAccount data) { return true; }
|
||||
}
|
||||
}
|
|
@ -65,6 +65,6 @@ namespace OpenSim.Tests.Common.Mock
|
|||
public AsyncSceneObjectGroupDeleter SceneObjectGroupDeleter
|
||||
{
|
||||
get { return m_asyncSceneObjectDeleter; }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -128,7 +128,7 @@ namespace OpenSim.Tests.Common.Setup
|
|||
/// <param name="realServices">Starts real inventory and asset services, as opposed to mock ones, if true</param>
|
||||
/// <returns></returns>
|
||||
public static TestScene SetupScene(
|
||||
string name, UUID id, uint x, uint y, String realServices)
|
||||
string name, UUID id, uint x, uint y, String realServices)
|
||||
{
|
||||
bool newScene = false;
|
||||
|
||||
|
@ -179,15 +179,16 @@ namespace OpenSim.Tests.Common.Setup
|
|||
StartAssetService(testScene, true);
|
||||
else
|
||||
StartAssetService(testScene, false);
|
||||
|
||||
if (realServices.Contains("inventory"))
|
||||
StartInventoryService(testScene, true);
|
||||
else
|
||||
StartInventoryService(testScene, false);
|
||||
|
||||
if (realServices.Contains("grid"))
|
||||
StartGridService(testScene, true);
|
||||
if (realServices.Contains("useraccounts"))
|
||||
StartUserAccountService(testScene, true);
|
||||
|
||||
|
||||
StartUserAccountService(testScene, realServices.Contains("useraccounts"));
|
||||
}
|
||||
// If not, make sure the shared module gets references to this new scene
|
||||
else
|
||||
|
@ -196,9 +197,13 @@ namespace OpenSim.Tests.Common.Setup
|
|||
m_assetService.RegionLoaded(testScene);
|
||||
m_inventoryService.AddRegion(testScene);
|
||||
m_inventoryService.RegionLoaded(testScene);
|
||||
m_userAccountService.AddRegion(testScene);
|
||||
m_userAccountService.RegionLoaded(testScene);
|
||||
}
|
||||
|
||||
m_inventoryService.PostInitialise();
|
||||
m_assetService.PostInitialise();
|
||||
m_userAccountService.PostInitialise();
|
||||
|
||||
testScene.SetModuleInterfaces();
|
||||
|
||||
|
@ -209,6 +214,14 @@ namespace OpenSim.Tests.Common.Setup
|
|||
physicsPluginManager.LoadPluginsFromAssembly("Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll");
|
||||
testScene.PhysicsScene
|
||||
= physicsPluginManager.GetPhysicsScene("basicphysics", "ZeroMesher", new IniConfigSource(), "test");
|
||||
|
||||
// It's really not a good idea to use static variables as they carry over between tests, leading to
|
||||
// problems that are extremely hard to debug. Really, these static fields need to be eliminated -
|
||||
// tests using multiple regions that need to share modules need to find another solution.
|
||||
m_assetService = null;
|
||||
m_inventoryService = null;
|
||||
m_gridService = null;
|
||||
m_userAccountService = null;
|
||||
|
||||
return testScene;
|
||||
}
|
||||
|
@ -273,6 +286,11 @@ namespace OpenSim.Tests.Common.Setup
|
|||
//testScene.AddRegionModule(m_gridService.Name, m_gridService);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Start a user account service, whether real or mock
|
||||
/// </summary>
|
||||
/// <param name="testScene"></param>
|
||||
/// <param name="real">Starts a real service if true, a mock service if not</param>
|
||||
private static void StartUserAccountService(Scene testScene, bool real)
|
||||
{
|
||||
IConfigSource config = new IniConfigSource();
|
||||
|
@ -280,8 +298,14 @@ namespace OpenSim.Tests.Common.Setup
|
|||
config.AddConfig("UserAccountService");
|
||||
config.Configs["Modules"].Set("UserAccountServices", "LocalUserAccountServicesConnector");
|
||||
config.Configs["UserAccountService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
|
||||
|
||||
if (real)
|
||||
config.Configs["UserAccountService"].Set("LocalServiceModule", "OpenSim.Services.UserAccountService.dll:UserAccountService");
|
||||
config.Configs["UserAccountService"].Set(
|
||||
"LocalServiceModule", "OpenSim.Services.UserAccountService.dll:UserAccountService");
|
||||
else
|
||||
config.Configs["UserAccountService"].Set(
|
||||
"LocalServiceModule", "OpenSim.Tests.Common.dll:MockUserAccountService");
|
||||
|
||||
if (m_userAccountService == null)
|
||||
{
|
||||
ISharedRegionModule userAccountService = new LocalUserAccountServicesConnector();
|
||||
|
@ -292,10 +316,9 @@ namespace OpenSim.Tests.Common.Setup
|
|||
// config.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:TestGridService");
|
||||
m_userAccountService.AddRegion(testScene);
|
||||
m_userAccountService.RegionLoaded(testScene);
|
||||
//testScene.AddRegionModule(m_gridService.Name, m_gridService);
|
||||
testScene.AddRegionModule(m_userAccountService.Name, m_userAccountService);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Setup modules for a scene using their default settings.
|
||||
/// </summary>
|
||||
|
|
Binary file not shown.
File diff suppressed because it is too large
Load Diff
Binary file not shown.
Binary file not shown.
|
@ -1263,6 +1263,7 @@
|
|||
;Include-HGStandalone = "config-include/StandaloneHypergrid.ini"
|
||||
;Include-Grid = "config-include/Grid.ini"
|
||||
;Include-HGGrid = "config-include/GridHypergrid.ini"
|
||||
;Include-SimianGrid = "config-include/SimianGrid.ini"
|
||||
|
||||
; Then choose
|
||||
; config-include/StandaloneCommon.ini.example (if you're in standlone) OR
|
||||
|
|
|
@ -0,0 +1,57 @@
|
|||
;;
|
||||
;; Please don't change this file.
|
||||
;; All optional settings are in GridCommon.ini.example,
|
||||
;; which you can copy and change.
|
||||
;;
|
||||
|
||||
;;
|
||||
;; In GridCommon.ini, these are the URLs you would use if SimianGrid is
|
||||
;; installed at http://www.mygrid.com/Grid/
|
||||
;;
|
||||
; AssetServerURI = "http://www.mygrid.com/Grid/?id="
|
||||
; InventoryServerURI = "http://www.mygrid.com/Grid/"
|
||||
; AvatarServerURI = "http://www.mygrid.com/Grid/"
|
||||
; PresenceServerURI = "http://www.mygrid.com/Grid/"
|
||||
; UserAccountServerURI = "http://www.mygrid.com/Grid/"
|
||||
; AuthenticationServerURI = "http://www.mygrid.com/Grid/"
|
||||
; FriendsServerURI = "http://www.mygrid.com/Grid/"
|
||||
|
||||
[Includes]
|
||||
Include-Common = "config-include/GridCommon.ini"
|
||||
|
||||
[Modules]
|
||||
GridServices = "OpenSim.Services.Connectors.dll:SimianGridServiceConnector"
|
||||
PresenceServices = "OpenSim.Services.Connectors.dll:SimianPresenceServiceConnector"
|
||||
UserAccountServices = "OpenSim.Services.Connectors.dll:SimianGridUserAccountServiceConnector"
|
||||
AuthenticationServices = "OpenSim.Services.Connectors.dll:SimianAuthenticationServiceConnector"
|
||||
AssetServices = "OpenSim.Services.Connectors.dll:SimianAssetServiceConnector"
|
||||
InventoryServices = "OpenSim.Services.Connectors.dll:SimianInventoryServiceConnector"
|
||||
AvatarServices = "OpenSim.Services.Connectors.dll:SimianAvatarServiceConnector"
|
||||
|
||||
NeighbourServices = "RemoteNeighbourServicesConnector"
|
||||
SimulationServices = "RemoteSimulationConnectorModule"
|
||||
EntityTransferModule = "BasicEntityTransferModule"
|
||||
InventoryAccessModule = "BasicInventoryAccessModule"
|
||||
|
||||
LandServiceInConnector = true
|
||||
NeighbourServiceInConnector = true
|
||||
SimulationServiceInConnector = true
|
||||
LibraryModule = false
|
||||
|
||||
AssetCaching = "FlotsamAssetCache"
|
||||
|
||||
[Friends]
|
||||
Connector = "OpenSim.Services.Connectors.dll:SimianFriendsServiceConnector"
|
||||
|
||||
[GridService]
|
||||
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
|
||||
StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
|
||||
|
||||
[LibraryService]
|
||||
LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
|
||||
LibraryName = "OpenSim Library"
|
||||
DefaultLibrary = "./inventory/Libraries.xml"
|
||||
|
||||
[AssetService]
|
||||
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
|
||||
AssetLoaderArgs = "assets/AssetSets.xml"
|
|
@ -5,17 +5,18 @@
|
|||
;;
|
||||
|
||||
[Modules]
|
||||
AssetServices = "LocalAssetServicesConnector"
|
||||
InventoryServices = "LocalInventoryServicesConnector"
|
||||
NeighbourServices = "LocalNeighbourServicesConnector"
|
||||
AuthenticationServices = "LocalAuthenticationServicesConnector"
|
||||
GridServices = "LocalGridServicesConnector"
|
||||
PresenceServices = "LocalPresenceServicesConnector"
|
||||
UserAccountServices = "LocalUserAccountServicesConnector"
|
||||
SimulationServices = "LocalSimulationConnectorModule"
|
||||
AvatarServices = "LocalAvatarServicesConnector"
|
||||
EntityTransferModule = "BasicEntityTransferModule"
|
||||
InventoryAccessModule = "BasicInventoryAccessModule"
|
||||
AssetServices = "LocalAssetServicesConnector"
|
||||
InventoryServices = "LocalInventoryServicesConnector"
|
||||
NeighbourServices = "LocalNeighbourServicesConnector"
|
||||
AuthenticationServices = "LocalAuthenticationServicesConnector"
|
||||
GridServices = "LocalGridServicesConnector"
|
||||
PresenceServices = "LocalPresenceServicesConnector"
|
||||
UserAccountServices = "LocalUserAccountServicesConnector"
|
||||
GridUserServices = "LocalGridUserServicesConnector"
|
||||
SimulationServices = "LocalSimulationConnectorModule"
|
||||
AvatarServices = "LocalAvatarServicesConnector"
|
||||
EntityTransferModule = "BasicEntityTransferModule"
|
||||
InventoryAccessModule = "BasicInventoryAccessModule"
|
||||
LibraryModule = true
|
||||
LLLoginServiceInConnector = true
|
||||
|
||||
|
@ -32,14 +33,12 @@
|
|||
|
||||
[AvatarService]
|
||||
LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"
|
||||
ConnectionString = "URI=file:avatars.db,version=3"
|
||||
|
||||
[AuthorizationService]
|
||||
LocalServiceModule = "OpenSim.Services.AuthorizationService.dll:AuthorizationService"
|
||||
|
||||
[AuthenticationService]
|
||||
LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
|
||||
ConnectionString = "URI=file:auth.db,version=3"
|
||||
|
||||
[GridService]
|
||||
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
|
||||
|
@ -52,7 +51,6 @@
|
|||
|
||||
[UserAccountService]
|
||||
LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
|
||||
ConnectionString = "URI=file:userprofiles.db,version=3"
|
||||
|
||||
;; These are for creating new accounts
|
||||
AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
|
||||
|
@ -60,22 +58,24 @@
|
|||
GridService = "OpenSim.Services.GridService.dll:GridService"
|
||||
InventoryService = "OpenSim.Services.InventoryService.dll:InventoryService"
|
||||
|
||||
[GridUserService]
|
||||
LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService"
|
||||
|
||||
[FriendsService]
|
||||
LocalServiceModule = "OpenSim.Services.FriendsService.dll"
|
||||
ConnectionString = "URI=file:friends.db,version=3"
|
||||
|
||||
[Friends]
|
||||
Connector = "OpenSim.Services.FriendsService.dll"
|
||||
|
||||
[LoginService]
|
||||
LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService"
|
||||
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
|
||||
LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService"
|
||||
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
|
||||
AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
|
||||
InventoryService = "OpenSim.Services.InventoryService.dll:InventoryService"
|
||||
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
|
||||
GridService = "OpenSim.Services.GridService.dll:GridService"
|
||||
AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
|
||||
FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
|
||||
InventoryService = "OpenSim.Services.InventoryService.dll:InventoryService"
|
||||
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
|
||||
GridService = "OpenSim.Services.GridService.dll:GridService"
|
||||
AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
|
||||
FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
|
||||
|
||||
WelcomeMessage = "Welcome, Avatar!"
|
||||
|
||||
|
|
|
@ -1,19 +1,24 @@
|
|||
; This is the main configuration file for standalone OpenSim instances
|
||||
|
||||
[DatabaseService]
|
||||
;
|
||||
;### Choose the DB
|
||||
; ### Choose the DB
|
||||
;
|
||||
;--- For SQLite
|
||||
StorageProvider = "OpenSim.Data.SQLite.dll"
|
||||
;--- For MySql
|
||||
|
||||
; SQLite
|
||||
; Uncomment this line if you want to use sqlite storage
|
||||
Include-Storage = "config-include/storage/SQLiteStandalone.ini";
|
||||
|
||||
; For MySql.
|
||||
; Uncomment these lines if you want to use mysql storage
|
||||
; Change the connection string to your db details
|
||||
;StorageProvider = "OpenSim.Data.MySQL.dll"
|
||||
;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;"
|
||||
|
||||
[AssetService]
|
||||
|
||||
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
|
||||
AssetLoaderArgs = "assets/AssetSets.xml"
|
||||
|
||||
|
||||
[Modules]
|
||||
;; Choose 0 or 1 cache modules, and the corresponding config file, if it exists.
|
||||
;; Copy the config .example file into your own .ini file and change configs there
|
||||
|
@ -35,10 +40,10 @@
|
|||
|
||||
[GridService]
|
||||
;; For in-memory region storage (default)
|
||||
StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
|
||||
StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
|
||||
;;--- For MySql region storage (alternative)
|
||||
;StorageProvider = "OpenSim.Data.MySQL.dll:MySqlRegionData"
|
||||
;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;"
|
||||
;StorageProvider = "OpenSim.Data.MySQL.dll:MySqlRegionData"
|
||||
|
||||
;; Next, we can specify properties of regions, including default and fallback regions
|
||||
;; The syntax is: Region_<RegioName> = "<flags>"
|
||||
;; where <flags> can be DefaultRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut
|
||||
|
|
|
@ -0,0 +1,16 @@
|
|||
; These are the initialization settings for running OpenSim Standalone with an SQLite database
|
||||
|
||||
[DatabaseService]
|
||||
StorageProvider = "OpenSim.Data.SQLite.dll"
|
||||
|
||||
[AvatarService]
|
||||
ConnectionString = "URI=file:avatars.db,version=3"
|
||||
|
||||
[AuthenticationService]
|
||||
ConnectionString = "URI=file:auth.db,version=3"
|
||||
|
||||
[UserAccountService]
|
||||
ConnectionString = "URI=file:userprofiles.db,version=3"
|
||||
|
||||
[FriendsService]
|
||||
ConnectionString = "URI=file:friends.db,version=3"
|
Binary file not shown.
|
@ -959,7 +959,9 @@
|
|||
<Reference name="OpenSim.Framework.Communications"/>
|
||||
<Reference name="OpenSim.Framework.Console"/>
|
||||
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
|
||||
<Reference name="OpenSim.Region.Framework"/>
|
||||
<Reference name="OpenSim.Server.Base"/>
|
||||
<Reference name="Mono.Addins" />
|
||||
<Reference name="Nini.dll" />
|
||||
<Reference name="log4net.dll"/>
|
||||
<Reference name="XMLRPC.dll" />
|
||||
|
|
Loading…
Reference in New Issue