Merge branch 'master' into careminster-presence-refactor
						commit
						d3f33acc1a
					
				| 
						 | 
				
			
			@ -164,6 +164,7 @@ This software uses components from the following developers:
 | 
			
		|||
* log4net (http://logging.apache.org/log4net/)
 | 
			
		||||
* GlynnTucker.Cache (http://gtcache.sourceforge.net/)
 | 
			
		||||
* NDesk.Options 0.2.1 (http://www.ndesk.org/Options)
 | 
			
		||||
* Json.NET 3.5 Release 6.  The binary used is actually Newtonsoft.Json.Net20.dll for Mono 2.4 compatability (http://james.newtonking.com/projects/json-net.aspx)
 | 
			
		||||
 | 
			
		||||
Some plugins are based on Cable Beach
 | 
			
		||||
Cable Beach is Copyright (c) 2008 Intel Corporation
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -44,7 +44,7 @@ namespace OpenSim.Data
 | 
			
		|||
    /// </summary>
 | 
			
		||||
    public interface IGridUserData 
 | 
			
		||||
    {
 | 
			
		||||
        GridUserData GetGridUserData(string userID);        
 | 
			
		||||
        GridUserData GetGridUserData(string userID);
 | 
			
		||||
        bool StoreGridUserData(GridUserData data);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -47,7 +47,7 @@ namespace OpenSim.Data.MSSQL
 | 
			
		|||
        
 | 
			
		||||
        public MSSQLAvatarData(string connectionString, string realm) :
 | 
			
		||||
                base(connectionString, realm, "Avatar")
 | 
			
		||||
        {            
 | 
			
		||||
        {
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool Delete(UUID principalID, string name)
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -110,7 +110,7 @@ namespace OpenSim.Data.MSSQL
 | 
			
		|||
        {
 | 
			
		||||
            List<string> constraints = new List<string>();
 | 
			
		||||
            string query = string.Format(@"SELECT 
 | 
			
		||||
                            COL_NAME(ic.object_id,ic.column_id) AS column_name                                
 | 
			
		||||
                            COL_NAME(ic.object_id,ic.column_id) AS column_name
 | 
			
		||||
                            FROM sys.indexes AS i
 | 
			
		||||
                            INNER JOIN sys.index_columns AS ic 
 | 
			
		||||
                              ON i.object_id = ic.object_id AND i.index_id = ic.index_id
 | 
			
		||||
| 
						 | 
				
			
			@ -157,7 +157,7 @@ namespace OpenSim.Data.MSSQL
 | 
			
		|||
                string where = String.Join(" AND ", terms.ToArray());
 | 
			
		||||
 | 
			
		||||
                string query = String.Format("SELECT * FROM {0} WHERE {1}",
 | 
			
		||||
                        m_Realm, where);                
 | 
			
		||||
                        m_Realm, where);
 | 
			
		||||
 | 
			
		||||
                cmd.Connection = conn;
 | 
			
		||||
                cmd.CommandText = query;
 | 
			
		||||
| 
						 | 
				
			
			@ -296,7 +296,7 @@ namespace OpenSim.Data.MSSQL
 | 
			
		|||
                query.AppendFormat("[{0}] = {1} ", names[i], values[i]);
 | 
			
		||||
                if (constraints.Count > 0)
 | 
			
		||||
                {
 | 
			
		||||
                    List<string> terms = new List<string>();       
 | 
			
		||||
                    List<string> terms = new List<string>();
 | 
			
		||||
                    for (int j = 0; j < constraints.Count; j++)
 | 
			
		||||
                    {
 | 
			
		||||
                        terms.Add(" [" + constraints[j].Key + "] = @" + constraints[j].Key);
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -47,7 +47,7 @@ namespace OpenSim.Data.MSSQL
 | 
			
		|||
 | 
			
		||||
        public MSSQLGridUserData(string connectionString, string realm) :
 | 
			
		||||
            base(connectionString, realm, "UserGrid")
 | 
			
		||||
        {            
 | 
			
		||||
        {
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public GridUserData GetGridUserData(string userID)
 | 
			
		||||
| 
						 | 
				
			
			@ -58,7 +58,7 @@ namespace OpenSim.Data.MSSQL
 | 
			
		|||
                return null;
 | 
			
		||||
 | 
			
		||||
            return ret[0];
 | 
			
		||||
        }   
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool StoreGridUserData(GridUserData data)
 | 
			
		||||
        {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -46,7 +46,7 @@ namespace OpenSim.Data.MSSQL
 | 
			
		|||
        /// <summary>
 | 
			
		||||
        /// Connection string for ADO.net
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        private readonly string connectionString;      
 | 
			
		||||
        private readonly string connectionString;
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Initialize the manager and set the connectionstring
 | 
			
		||||
| 
						 | 
				
			
			@ -196,7 +196,7 @@ namespace OpenSim.Data.MSSQL
 | 
			
		|||
 | 
			
		||||
                migration.Update();
 | 
			
		||||
            }
 | 
			
		||||
        }        
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Returns the version of this DB provider
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -43,7 +43,7 @@ namespace OpenSim.Data.MSSQL
 | 
			
		|||
        {
 | 
			
		||||
        }
 | 
			
		||||
        //private string m_Realm;
 | 
			
		||||
        //private List<string> m_ColumnNames = null;        
 | 
			
		||||
        //private List<string> m_ColumnNames = null;
 | 
			
		||||
        //private MSSQLManager m_database;
 | 
			
		||||
 | 
			
		||||
        //public MSSQLUserAccountData(string connectionString, string realm)
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -197,7 +197,7 @@ namespace OpenSim.Data.MySQL
 | 
			
		|||
        public virtual T[] Get(string where)
 | 
			
		||||
        {
 | 
			
		||||
            using (MySqlCommand cmd = new MySqlCommand())
 | 
			
		||||
            {            
 | 
			
		||||
            {
 | 
			
		||||
                string query = String.Format("select * from {0} where {1}",
 | 
			
		||||
                                             m_Realm, where);
 | 
			
		||||
                
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -54,7 +54,7 @@ namespace OpenSim.Data.MySQL
 | 
			
		|||
                return null;
 | 
			
		||||
 | 
			
		||||
            return ret[0];
 | 
			
		||||
        }        
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool StoreGridUserData(GridUserData data)
 | 
			
		||||
        {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -134,7 +134,7 @@ namespace OpenSim.Data.MySQL
 | 
			
		|||
                    List<UUID> deleteSessions = new List<UUID>();
 | 
			
		||||
                    int online = 0;
 | 
			
		||||
 | 
			
		||||
                    while(reader.Read())
 | 
			
		||||
                    while (reader.Read())
 | 
			
		||||
                    {
 | 
			
		||||
                        if (bool.Parse(reader["Online"].ToString()))
 | 
			
		||||
                            online++;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -55,7 +55,7 @@ namespace OpenSim.Data.Null
 | 
			
		|||
        }
 | 
			
		||||
 | 
			
		||||
        public bool Store(PresenceData data)
 | 
			
		||||
        {                      
 | 
			
		||||
        {
 | 
			
		||||
            if (Instance != this)
 | 
			
		||||
                return Instance.Store(data);
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -113,7 +113,7 @@ namespace OpenSim.Data.Null
 | 
			
		|||
        }
 | 
			
		||||
 | 
			
		||||
        public bool SetHomeLocation(string userID, UUID regionID, Vector3 position, Vector3 lookAt)
 | 
			
		||||
        {            
 | 
			
		||||
        {
 | 
			
		||||
            if (Instance != this)
 | 
			
		||||
                return Instance.SetHomeLocation(userID, regionID, position, lookAt);
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -130,28 +130,28 @@ namespace OpenSim.Data.Null
 | 
			
		|||
                    p.Data["HomePosition"] = position.ToString();
 | 
			
		||||
                    p.Data["HomeLookAt"] = lookAt.ToString();
 | 
			
		||||
                    foundone = true;
 | 
			
		||||
                }                
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return foundone;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public PresenceData[] Get(string field, string data)
 | 
			
		||||
        {            
 | 
			
		||||
        {
 | 
			
		||||
            if (Instance != this)
 | 
			
		||||
                return Instance.Get(field, data);
 | 
			
		||||
 | 
			
		||||
//            m_log.DebugFormat(
 | 
			
		||||
//                "[NULL PRESENCE DATA]: Getting presence data for field {0} with parameter {1}", field, data);            
 | 
			
		||||
//                "[NULL PRESENCE DATA]: Getting presence data for field {0} with parameter {1}", field, data);
 | 
			
		||||
 | 
			
		||||
            List<PresenceData> presences = new List<PresenceData>();
 | 
			
		||||
            if (field == "UserID")
 | 
			
		||||
            {
 | 
			
		||||
                foreach (PresenceData p in m_presenceData.Values)
 | 
			
		||||
                {
 | 
			
		||||
                    if (p.UserID == data)                        
 | 
			
		||||
                    if (p.UserID == data)
 | 
			
		||||
                    {
 | 
			
		||||
                        presences.Add(p);                    
 | 
			
		||||
                        presences.Add(p);
 | 
			
		||||
//                        Console.WriteLine("HOME for " + p.UserID + " is " + (p.Data.ContainsKey("HomeRegionID") ? p.Data["HomeRegionID"] : "Not found"));
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
| 
						 | 
				
			
			@ -194,7 +194,7 @@ namespace OpenSim.Data.Null
 | 
			
		|||
        }
 | 
			
		||||
 | 
			
		||||
        public void Prune(string userID)
 | 
			
		||||
        {                       
 | 
			
		||||
        {
 | 
			
		||||
            if (Instance != this)
 | 
			
		||||
            {
 | 
			
		||||
                Instance.Prune(userID);
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -120,7 +120,7 @@ namespace OpenSim.Data.SQLite
 | 
			
		|||
        }
 | 
			
		||||
 | 
			
		||||
        public bool Store(AuthenticationData data)
 | 
			
		||||
        {            
 | 
			
		||||
        {
 | 
			
		||||
            if (data.Data.ContainsKey("UUID"))
 | 
			
		||||
                data.Data.Remove("UUID");
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,4 +1,31 @@
 | 
			
		|||
using System;
 | 
			
		||||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSimulator Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Net;
 | 
			
		||||
using System.IO;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,4 +1,31 @@
 | 
			
		|||
using System;
 | 
			
		||||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSimulator Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
using log4net;
 | 
			
		||||
| 
						 | 
				
			
			@ -219,7 +246,7 @@ namespace OpenSim.Framework
 | 
			
		|||
        /// Parse a notecard in Linden format to a string of ordinary text.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="rawInput"></param>
 | 
			
		||||
        /// <returns></returns>        
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
        public static string ParseNotecardToString(string rawInput)
 | 
			
		||||
        {
 | 
			
		||||
            string[] output = ParseNotecardToList(rawInput).ToArray();
 | 
			
		||||
| 
						 | 
				
			
			@ -237,7 +264,7 @@ namespace OpenSim.Framework
 | 
			
		|||
        /// <returns></returns>
 | 
			
		||||
        public static List<string> ParseNotecardToList(string rawInput)
 | 
			
		||||
        {
 | 
			
		||||
            string[] input = rawInput.Replace("\r", "").Split('\n');            
 | 
			
		||||
            string[] input = rawInput.Replace("\r", "").Split('\n');
 | 
			
		||||
            int idx = 0;
 | 
			
		||||
            int level = 0;
 | 
			
		||||
            List<string> output = new List<string>();
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -202,16 +202,14 @@ namespace OpenSim.Framework.Servers.HttpServer
 | 
			
		|||
                if (!m_pollHandlers.ContainsKey(methodName))
 | 
			
		||||
                {
 | 
			
		||||
                    m_pollHandlers.Add(methodName,args);
 | 
			
		||||
                    pollHandlerResult = true;
 | 
			
		||||
                    
 | 
			
		||||
                    pollHandlerResult = true;                    
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            
 | 
			
		||||
            if (pollHandlerResult)
 | 
			
		||||
                return AddHTTPHandler(methodName, handler);
 | 
			
		||||
 | 
			
		||||
            return false;
 | 
			
		||||
            
 | 
			
		||||
            return false;            
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Note that the agent string is provided simply to differentiate
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -47,7 +47,7 @@ namespace OpenSim.Framework.Servers.HttpServer
 | 
			
		|||
        bool AddAgentHandler(string agent, IHttpAgentHandler handler);
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Add a handler for an HTTP request
 | 
			
		||||
        /// Add a handler for an HTTP request.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// 
 | 
			
		||||
        /// This handler can actually be invoked either as 
 | 
			
		||||
| 
						 | 
				
			
			@ -66,6 +66,10 @@ namespace OpenSim.Framework.Servers.HttpServer
 | 
			
		|||
        /// or
 | 
			
		||||
        /// 
 | 
			
		||||
        /// http://localhost:9000/object/
 | 
			
		||||
        ///
 | 
			
		||||
        /// In addition, the handler invoked by the HTTP server for any request is the one when best matches the request
 | 
			
		||||
        /// URI.  So if a handler for "/myapp/" is registered and a request for "/myapp/page" is received, then
 | 
			
		||||
        /// the "/myapp/" handler is invoked if no "/myapp/page" handler exists.
 | 
			
		||||
        /// 
 | 
			
		||||
        /// <param name="methodName"></param>
 | 
			
		||||
        /// <param name="handler"></param>
 | 
			
		||||
| 
						 | 
				
			
			@ -73,7 +77,6 @@ namespace OpenSim.Framework.Servers.HttpServer
 | 
			
		|||
        /// true if the handler was successfully registered, false if a handler with the same name already existed.
 | 
			
		||||
        /// </returns>
 | 
			
		||||
        bool AddHTTPHandler(string methodName, GenericHTTPMethod handler);
 | 
			
		||||
 | 
			
		||||
         
 | 
			
		||||
        bool AddPollServiceHTTPHandler(string methodName, GenericHTTPMethod handler, PollServiceEventArgs args);
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,4 +1,31 @@
 | 
			
		|||
using System;
 | 
			
		||||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSimulator Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.IO;
 | 
			
		||||
using System.Net;
 | 
			
		||||
| 
						 | 
				
			
			@ -118,7 +145,7 @@ namespace OpenSim.Framework
 | 
			
		|||
        /// <param name="allowLoopback">True to allow loopback addresses to be used</param>
 | 
			
		||||
        /// <param name="uri">The URI to test for whether it should be allowed.</param>
 | 
			
		||||
        /// <returns>
 | 
			
		||||
        /// 	<c>true</c> if [is URI allowable] [the specified URI]; otherwise, <c>false</c>.
 | 
			
		||||
        ///     <c>true</c> if [is URI allowable] [the specified URI]; otherwise, <c>false</c>.
 | 
			
		||||
        /// </returns>
 | 
			
		||||
        private static bool IsUriAllowable(Uri uri, bool allowLoopback)
 | 
			
		||||
        {
 | 
			
		||||
| 
						 | 
				
			
			@ -180,7 +207,7 @@ namespace OpenSim.Framework
 | 
			
		|||
        /// </summary>
 | 
			
		||||
        /// <param name="ip">The ip address to check.</param>
 | 
			
		||||
        /// <returns>
 | 
			
		||||
        /// 	<c>true</c> if this is a loopback IP address; <c>false</c> otherwise.
 | 
			
		||||
        ///     <c>true</c> if this is a loopback IP address; <c>false</c> otherwise.
 | 
			
		||||
        /// </returns>
 | 
			
		||||
        private static bool IsIPv6Loopback(IPAddress ip)
 | 
			
		||||
        {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,4 +1,31 @@
 | 
			
		|||
using System;
 | 
			
		||||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSimulator Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Collections.Specialized;
 | 
			
		||||
using System.IO;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -36,7 +36,7 @@ using OpenSim.Region.Framework.Interfaces;
 | 
			
		|||
using OpenSim.Region.Framework.Scenes;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Region.CoreModules.Avatar.Attachments
 | 
			
		||||
{        
 | 
			
		||||
{
 | 
			
		||||
    public class AttachmentsModule : IAttachmentsModule, IRegionModule
 | 
			
		||||
    {
 | 
			
		||||
        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
 | 
			
		||||
| 
						 | 
				
			
			@ -67,6 +67,36 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
 | 
			
		|||
            get { return false; }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, bool silent)
 | 
			
		||||
        {
 | 
			
		||||
            m_log.Debug("[ATTACHMENTS MODULE]: Invoking AttachObject");
 | 
			
		||||
            
 | 
			
		||||
            // If we can't take it, we can't attach it!
 | 
			
		||||
            SceneObjectPart part = m_scene.GetSceneObjectPart(objectLocalID);
 | 
			
		||||
            if (part == null)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            if (!m_scene.Permissions.CanTakeObject(part.UUID, remoteClient.AgentId))
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            // Calls attach with a Zero position
 | 
			
		||||
            if (AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false))
 | 
			
		||||
            {
 | 
			
		||||
                m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
 | 
			
		||||
    
 | 
			
		||||
                // Save avatar attachment information
 | 
			
		||||
                ScenePresence presence;
 | 
			
		||||
                if (m_scene.AvatarFactory != null && m_scene.TryGetAvatar(remoteClient.AgentId, out presence))
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.Info(
 | 
			
		||||
                        "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId 
 | 
			
		||||
                            + ", AttachmentPoint: " + AttachmentPt);
 | 
			
		||||
                    
 | 
			
		||||
                    m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        public bool AttachObject(
 | 
			
		||||
            IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent)
 | 
			
		||||
        {
 | 
			
		||||
| 
						 | 
				
			
			@ -138,12 +168,87 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
 | 
			
		|||
 | 
			
		||||
            return true;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public UUID RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
 | 
			
		||||
        {
 | 
			
		||||
            m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing single attachment from item {0} for {1}", itemID, remoteClient.Name);
 | 
			
		||||
            
 | 
			
		||||
            return RezSingleAttachmentFromInventory(remoteClient, itemID, AttachmentPt, true);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public UUID RezSingleAttachmentFromInventory(
 | 
			
		||||
            IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus)
 | 
			
		||||
        {                        
 | 
			
		||||
            SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(remoteClient, itemID, AttachmentPt);
 | 
			
		||||
 | 
			
		||||
            if (updateInventoryStatus)
 | 
			
		||||
            {
 | 
			
		||||
                if (att == null)
 | 
			
		||||
                {
 | 
			
		||||
                    ShowDetachInUserInventory(itemID, remoteClient);
 | 
			
		||||
                }
 | 
			
		||||
    
 | 
			
		||||
                SetAttachmentInventoryStatus(att, remoteClient, itemID, AttachmentPt);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if (null == att)
 | 
			
		||||
                return UUID.Zero;
 | 
			
		||||
            else
 | 
			
		||||
                return att.UUID;            
 | 
			
		||||
        }        
 | 
			
		||||
 | 
			
		||||
        protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal(
 | 
			
		||||
            IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
 | 
			
		||||
        {
 | 
			
		||||
            IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>();
 | 
			
		||||
            if (invAccess != null)
 | 
			
		||||
            {
 | 
			
		||||
                SceneObjectGroup objatt = invAccess.RezObject(remoteClient,
 | 
			
		||||
                    itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true,
 | 
			
		||||
                    false, false, remoteClient.AgentId, true);
 | 
			
		||||
 | 
			
		||||
//                m_log.DebugFormat(
 | 
			
		||||
//                    "[ATTACHMENTS MODULE]: Retrieved single object {0} for attachment to {1} on point {2}", 
 | 
			
		||||
//                    objatt.Name, remoteClient.Name, AttachmentPt);
 | 
			
		||||
                
 | 
			
		||||
                if (objatt != null)
 | 
			
		||||
                {
 | 
			
		||||
                    bool tainted = false;
 | 
			
		||||
                    if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint())
 | 
			
		||||
                        tainted = true;
 | 
			
		||||
 | 
			
		||||
                    AttachObject(
 | 
			
		||||
                        remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false);
 | 
			
		||||
                    //objatt.ScheduleGroupForFullUpdate();
 | 
			
		||||
                    
 | 
			
		||||
                    if (tainted)
 | 
			
		||||
                        objatt.HasGroupChanged = true;
 | 
			
		||||
 | 
			
		||||
                    // Fire after attach, so we don't get messy perms dialogs
 | 
			
		||||
                    // 3 == AttachedRez
 | 
			
		||||
                    objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 3);
 | 
			
		||||
 | 
			
		||||
                    // Do this last so that event listeners have access to all the effects of the attachment
 | 
			
		||||
                    m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId);
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.WarnFormat(
 | 
			
		||||
                        "[ATTACHMENTS MODULE]: Could not retrieve item {0} for attaching to avatar {1} at point {2}", 
 | 
			
		||||
                        itemID, remoteClient.Name, AttachmentPt);
 | 
			
		||||
                }
 | 
			
		||||
                
 | 
			
		||||
                return objatt;
 | 
			
		||||
            }
 | 
			
		||||
            
 | 
			
		||||
            return null;
 | 
			
		||||
        }        
 | 
			
		||||
        
 | 
			
		||||
        public UUID SetAttachmentInventoryStatus(
 | 
			
		||||
            SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
 | 
			
		||||
        {
 | 
			
		||||
            m_log.DebugFormat(
 | 
			
		||||
                "[ATTACHMENTS MODULEY]: Updating inventory of {0} to show attachment of {1} (item ID {2})", 
 | 
			
		||||
                "[ATTACHMENTS MODULE]: Updating inventory of {0} to show attachment of {1} (item ID {2})", 
 | 
			
		||||
                remoteClient.Name, att.Name, itemID);
 | 
			
		||||
            
 | 
			
		||||
            if (!att.IsDeleted)
 | 
			
		||||
| 
						 | 
				
			
			@ -204,7 +309,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
 | 
			
		|||
                if (m_scene.AvatarFactory != null)
 | 
			
		||||
                    m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
 | 
			
		||||
            }
 | 
			
		||||
        }        
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient)
 | 
			
		||||
        {
 | 
			
		||||
| 
						 | 
				
			
			@ -222,7 +327,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
 | 
			
		|||
            }
 | 
			
		||||
 | 
			
		||||
            DetachSingleAttachmentToInv(itemID, remoteClient);
 | 
			
		||||
        }        
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // What makes this method odd and unique is it tries to detach using an UUID....     Yay for standards.
 | 
			
		||||
        // To LocalId or UUID, *THAT* is the question. How now Brown UUID??
 | 
			
		||||
| 
						 | 
				
			
			@ -252,6 +357,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
 | 
			
		|||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }        
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -394,11 +394,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
 | 
			
		|||
        public IClientAPI LocateClientObject(UUID agentID)
 | 
			
		||||
        {
 | 
			
		||||
            Scene scene = GetClientScene(agentID);
 | 
			
		||||
            if(scene == null)
 | 
			
		||||
            if (scene == null)
 | 
			
		||||
                return null;
 | 
			
		||||
 | 
			
		||||
            ScenePresence presence = scene.GetScenePresence(agentID);
 | 
			
		||||
            if(presence == null)
 | 
			
		||||
            if (presence == null)
 | 
			
		||||
                return null;
 | 
			
		||||
 | 
			
		||||
            return presence.ControllingClient;
 | 
			
		||||
| 
						 | 
				
			
			@ -481,7 +481,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
 | 
			
		|||
                m_log.DebugFormat("[FRIENDS]: {0} offered friendship to {1}", principalID, friendID);
 | 
			
		||||
 | 
			
		||||
                // This user wants to be friends with the other user.
 | 
			
		||||
                // Let's add both relations to the DB, but one of them is inactive (-1)
 | 
			
		||||
                // Let's add the relation backwards, in case the other is not online
 | 
			
		||||
                FriendsService.StoreFriend(friendID, principalID.ToString(), 0);
 | 
			
		||||
 | 
			
		||||
                // Now let's ask the other user to be friends with this user
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -108,7 +108,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
 | 
			
		|||
            if (!m_Enabled)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            lock(m_Scenes)
 | 
			
		||||
            lock (m_Scenes)
 | 
			
		||||
            {
 | 
			
		||||
                m_Scenes.Remove(scene);
 | 
			
		||||
            }
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -576,7 +576,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
 | 
			
		|||
                    foreach (SceneObjectPart part in partList)
 | 
			
		||||
                    {
 | 
			
		||||
                        if (part.OwnerID != item.Owner)
 | 
			
		||||
                        {                            
 | 
			
		||||
                        {
 | 
			
		||||
                            part.LastOwnerID = part.OwnerID;
 | 
			
		||||
                            part.OwnerID = item.Owner;
 | 
			
		||||
                            part.Inventory.ChangeInventoryOwner(item.Owner);
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -56,6 +56,9 @@
 | 
			
		|||
        <RegionModule id="RemotePresenceServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.RemotePresenceServicesConnector" />
 | 
			
		||||
        <RegionModule id="LocalUserAccountServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts.LocalUserAccountServicesConnector" />
 | 
			
		||||
        <RegionModule id="RemoteUserAccountServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts.RemoteUserAccountServicesConnector" />
 | 
			
		||||
        
 | 
			
		||||
        <RegionModule id="LocalGridUserServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser.LocalGridUserServicesConnector" />
 | 
			
		||||
        
 | 
			
		||||
        <RegionModule id="LocalSimulationConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation.LocalSimulationConnectorModule" />
 | 
			
		||||
        <RegionModule id="RemoteSimulationConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation.RemoteSimulationConnectorModule" />
 | 
			
		||||
      <!-- Service connectors IN modules -->
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -61,7 +61,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.Tests
 | 
			
		|||
            m_LocalConnector = new LocalPresenceServicesConnector(config);
 | 
			
		||||
 | 
			
		||||
            // Let's stick in a test presence
 | 
			
		||||
            m_LocalConnector.m_PresenceService.LoginAgent(UUID.Zero.ToString(), UUID.Zero, UUID.Zero);           
 | 
			
		||||
            m_LocalConnector.m_PresenceService.LoginAgent(UUID.Zero.ToString(), UUID.Zero, UUID.Zero);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
| 
						 | 
				
			
			@ -80,7 +80,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.Tests
 | 
			
		|||
                p.Data = new Dictionary<string, string>();
 | 
			
		||||
                p.Data["Online"] = true.ToString();
 | 
			
		||||
                m_presenceData.Add(UUID.Zero, p);
 | 
			
		||||
                */            
 | 
			
		||||
                */
 | 
			
		||||
 | 
			
		||||
            string user1 = UUID.Zero.ToString();
 | 
			
		||||
            UUID session1 = UUID.Zero;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -73,33 +73,31 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
 | 
			
		|||
                    IConfig userConfig = source.Configs["UserAccountService"];
 | 
			
		||||
                    if (userConfig == null)
 | 
			
		||||
                    {
 | 
			
		||||
                        m_log.Error("[USER CONNECTOR]: UserAccountService missing from OpenSim.ini");
 | 
			
		||||
                        m_log.Error("[LOCAL USER ACCOUNT SERVICE CONNECTOR]: UserAccountService missing from OpenSim.ini");
 | 
			
		||||
                        return;
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    string serviceDll = userConfig.GetString("LocalServiceModule",
 | 
			
		||||
                            String.Empty);
 | 
			
		||||
                    string serviceDll = userConfig.GetString("LocalServiceModule", String.Empty);
 | 
			
		||||
 | 
			
		||||
                    if (serviceDll == String.Empty)
 | 
			
		||||
                    {
 | 
			
		||||
                        m_log.Error("[USER CONNECTOR]: No LocalServiceModule named in section UserService");
 | 
			
		||||
                        m_log.Error("[LOCAL USER ACCOUNT SERVICE CONNECTOR]: No LocalServiceModule named in section UserService");
 | 
			
		||||
                        return;
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    Object[] args = new Object[] { source };
 | 
			
		||||
                    m_UserService =
 | 
			
		||||
                            ServerUtils.LoadPlugin<IUserAccountService>(serviceDll,
 | 
			
		||||
                            args);
 | 
			
		||||
                    m_UserService = ServerUtils.LoadPlugin<IUserAccountService>(serviceDll, args);
 | 
			
		||||
 | 
			
		||||
                    if (m_UserService == null)
 | 
			
		||||
                    {
 | 
			
		||||
                        m_log.Error("[USER CONNECTOR]: Can't load user account service");
 | 
			
		||||
                        m_log.ErrorFormat(
 | 
			
		||||
                            "[LOCAL USER ACCOUNT SERVICE CONNECTOR]: Cannot load user account service specified as {0}", serviceDll);
 | 
			
		||||
                        return;
 | 
			
		||||
                    }
 | 
			
		||||
                    m_Enabled = true;
 | 
			
		||||
                    m_Cache = new UserAccountCache();
 | 
			
		||||
 | 
			
		||||
                    m_log.Info("[USER CONNECTOR]: Local user connector enabled");
 | 
			
		||||
                    m_log.Info("[LOCAL USER ACCOUNT SERVICE CONNECTOR]: Local user connector enabled");
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
| 
						 | 
				
			
			@ -134,6 +132,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
 | 
			
		|||
        {
 | 
			
		||||
            if (!m_Enabled)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            m_log.InfoFormat("[LOCAL USER ACCOUNT SERVICE CONNECTOR]: Enabled local user accounts for region {0}", scene.RegionInfo.RegionName);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #endregion
 | 
			
		||||
| 
						 | 
				
			
			@ -142,26 +142,27 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
 | 
			
		|||
 | 
			
		||||
        public UserAccount GetUserAccount(UUID scopeID, UUID userID)
 | 
			
		||||
        {
 | 
			
		||||
            UserAccount account = m_Cache.Get(userID);
 | 
			
		||||
            if (account != null)
 | 
			
		||||
            bool inCache = false;
 | 
			
		||||
            UserAccount account = m_Cache.Get(userID, out inCache);
 | 
			
		||||
            if (inCache)
 | 
			
		||||
                return account;
 | 
			
		||||
 | 
			
		||||
            account = m_UserService.GetUserAccount(scopeID, userID);
 | 
			
		||||
            if (account != null)
 | 
			
		||||
                m_Cache.Cache(account);
 | 
			
		||||
            m_Cache.Cache(userID, account);
 | 
			
		||||
 | 
			
		||||
            return account;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public UserAccount GetUserAccount(UUID scopeID, string firstName, string lastName)
 | 
			
		||||
        {
 | 
			
		||||
            UserAccount account = m_Cache.Get(firstName + " " + lastName);
 | 
			
		||||
            if (account != null)
 | 
			
		||||
            bool inCache = false;
 | 
			
		||||
            UserAccount account = m_Cache.Get(firstName + " " + lastName, out inCache);
 | 
			
		||||
            if (inCache)
 | 
			
		||||
                return account;
 | 
			
		||||
 | 
			
		||||
            account = m_UserService.GetUserAccount(scopeID, firstName, lastName);
 | 
			
		||||
            if (account != null)
 | 
			
		||||
                m_Cache.Cache(account);
 | 
			
		||||
                m_Cache.Cache(account.PrincipalID, account);
 | 
			
		||||
 | 
			
		||||
            return account;
 | 
			
		||||
        }
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -119,26 +119,27 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
 | 
			
		|||
 | 
			
		||||
        public override UserAccount GetUserAccount(UUID scopeID, UUID userID)
 | 
			
		||||
        {
 | 
			
		||||
            UserAccount account = m_Cache.Get(userID);
 | 
			
		||||
            if (account != null)
 | 
			
		||||
            bool inCache = false;
 | 
			
		||||
            UserAccount account = m_Cache.Get(userID, out inCache);
 | 
			
		||||
            if (inCache)
 | 
			
		||||
                return account;
 | 
			
		||||
 | 
			
		||||
            account = base.GetUserAccount(scopeID, userID);
 | 
			
		||||
            if (account != null)
 | 
			
		||||
                m_Cache.Cache(account);
 | 
			
		||||
            m_Cache.Cache(userID, account);
 | 
			
		||||
 | 
			
		||||
            return account;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public override UserAccount GetUserAccount(UUID scopeID, string firstName, string lastName)
 | 
			
		||||
        {
 | 
			
		||||
            UserAccount account = m_Cache.Get(firstName + " " + lastName);
 | 
			
		||||
            if (account != null)
 | 
			
		||||
            bool inCache = false;
 | 
			
		||||
            UserAccount account = m_Cache.Get(firstName + " " + lastName, out inCache);
 | 
			
		||||
            if (inCache)
 | 
			
		||||
                return account;
 | 
			
		||||
 | 
			
		||||
            account = base.GetUserAccount(scopeID, firstName, lastName);
 | 
			
		||||
            if (account != null)
 | 
			
		||||
                m_Cache.Cache(account);
 | 
			
		||||
                m_Cache.Cache(account.PrincipalID, account);
 | 
			
		||||
 | 
			
		||||
            return account;
 | 
			
		||||
        }
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -36,50 +36,58 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
 | 
			
		|||
{
 | 
			
		||||
    public class UserAccountCache
 | 
			
		||||
    {
 | 
			
		||||
        //private static readonly ILog m_log =
 | 
			
		||||
        //        LogManager.GetLogger(
 | 
			
		||||
        //        MethodBase.GetCurrentMethod().DeclaringType);
 | 
			
		||||
        
 | 
			
		||||
        private ICnmCache<UUID, UserAccount> m_UUIDCache;
 | 
			
		||||
        private Dictionary<string, UUID> m_NameCache;
 | 
			
		||||
        private static readonly ILog m_log =
 | 
			
		||||
                LogManager.GetLogger(
 | 
			
		||||
                MethodBase.GetCurrentMethod().DeclaringType);
 | 
			
		||||
        private ExpiringCache<UUID, UserAccount> m_UUIDCache;
 | 
			
		||||
        private ExpiringCache<string, UUID> m_NameCache;
 | 
			
		||||
 | 
			
		||||
        public UserAccountCache()
 | 
			
		||||
        {
 | 
			
		||||
            // Warning: the size values are a bit fuzzy. What matters
 | 
			
		||||
            // most for this cache is the count value (128 entries).
 | 
			
		||||
            m_UUIDCache = CnmSynchronizedCache<UUID, UserAccount>.Synchronized(new CnmMemoryCache<UUID, UserAccount>(
 | 
			
		||||
                        128, 128*512, TimeSpan.FromMinutes(30.0)));
 | 
			
		||||
            m_NameCache = new Dictionary<string, UUID>(); // this one is unbound
 | 
			
		||||
            m_UUIDCache = new ExpiringCache<UUID, UserAccount>();
 | 
			
		||||
            m_NameCache = new ExpiringCache<string, UUID>(); // this one is unbound
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void Cache(UserAccount account)
 | 
			
		||||
        public void Cache(UUID userID, UserAccount account)
 | 
			
		||||
        {
 | 
			
		||||
            m_UUIDCache.Set(account.PrincipalID, account, 512);
 | 
			
		||||
            m_NameCache[account.Name] = account.PrincipalID;
 | 
			
		||||
            // Cache even null accounts
 | 
			
		||||
            m_UUIDCache.AddOrUpdate(userID, account, DateTime.Now + TimeSpan.FromMinutes(2.0d));
 | 
			
		||||
            if (account != null)
 | 
			
		||||
                m_NameCache.AddOrUpdate(account.Name, account.PrincipalID, DateTime.Now + TimeSpan.FromMinutes(2.0d));
 | 
			
		||||
 | 
			
		||||
            //m_log.DebugFormat("[USER CACHE]: cached user {0} {1}", account.FirstName, account.LastName);
 | 
			
		||||
            m_log.DebugFormat("[USER CACHE]: cached user {0}", userID);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public UserAccount Get(UUID userID)
 | 
			
		||||
        public UserAccount Get(UUID userID, out bool inCache)
 | 
			
		||||
        {
 | 
			
		||||
            UserAccount account = null;
 | 
			
		||||
            inCache = false;
 | 
			
		||||
            if (m_UUIDCache.TryGetValue(userID, out account))
 | 
			
		||||
            {
 | 
			
		||||
                //m_log.DebugFormat("[USER CACHE]: Account {0} {1} found in cache", account.FirstName, account.LastName);
 | 
			
		||||
                inCache = true;
 | 
			
		||||
                return account;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public UserAccount Get(string name)
 | 
			
		||||
        public UserAccount Get(string name, out bool inCache)
 | 
			
		||||
        {
 | 
			
		||||
            if (!m_NameCache.ContainsKey(name))
 | 
			
		||||
            inCache = false;
 | 
			
		||||
            if (!m_NameCache.Contains(name))
 | 
			
		||||
                return null;
 | 
			
		||||
 | 
			
		||||
            UserAccount account = null;
 | 
			
		||||
            if (m_UUIDCache.TryGetValue(m_NameCache[name], out account))
 | 
			
		||||
                return account;
 | 
			
		||||
            UUID uuid = UUID.Zero;
 | 
			
		||||
            if (m_NameCache.TryGetValue(name, out uuid))
 | 
			
		||||
                if (m_UUIDCache.TryGetValue(uuid, out account))
 | 
			
		||||
                {
 | 
			
		||||
                    inCache = true;
 | 
			
		||||
                    return account;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -183,7 +183,7 @@ namespace OpenSim.Region.CoreModules.World.Land
 | 
			
		|||
        void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData)
 | 
			
		||||
        {
 | 
			
		||||
            //If we are forcing a position for them to go
 | 
			
		||||
            if( forcedPosition != null )
 | 
			
		||||
            if (forcedPosition != null)
 | 
			
		||||
            {
 | 
			
		||||
                ScenePresence clientAvatar = m_scene.GetScenePresence(remoteClient.AgentId);
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -199,7 +199,7 @@ namespace OpenSim.Region.CoreModules.World.Land
 | 
			
		|||
                    forcedPosition = null;
 | 
			
		||||
                }
 | 
			
		||||
                //if we are far away, teleport 
 | 
			
		||||
                else if(Vector3.Distance(clientAvatar.AbsolutePosition,forcedPosition.Value) > 3 )
 | 
			
		||||
                else if (Vector3.Distance(clientAvatar.AbsolutePosition,forcedPosition.Value) > 3)
 | 
			
		||||
                {
 | 
			
		||||
                    Debug.WriteLine(string.Format("Teleporting out because {0} is too far from avatar position {1}",forcedPosition.Value,clientAvatar.AbsolutePosition));
 | 
			
		||||
                    clientAvatar.Teleport(forcedPosition.Value);
 | 
			
		||||
| 
						 | 
				
			
			@ -340,7 +340,7 @@ namespace OpenSim.Region.CoreModules.World.Land
 | 
			
		|||
 | 
			
		||||
        public void SendYouAreRestrictedNotice(ScenePresence avatar)
 | 
			
		||||
        {
 | 
			
		||||
            avatar.ControllingClient.SendAlertMessage( 
 | 
			
		||||
            avatar.ControllingClient.SendAlertMessage(
 | 
			
		||||
                "You are not allowed on this parcel because the land owner has restricted access.");
 | 
			
		||||
            
 | 
			
		||||
        }
 | 
			
		||||
| 
						 | 
				
			
			@ -475,7 +475,7 @@ namespace OpenSim.Region.CoreModules.World.Land
 | 
			
		|||
                            ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar));
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                    else if ( parcel.IsRestrictedFromLand(clientAvatar.UUID))
 | 
			
		||||
                    else if (parcel.IsRestrictedFromLand(clientAvatar.UUID))
 | 
			
		||||
                    {
 | 
			
		||||
                        //once we've sent the message once, keep going toward the target until we are done
 | 
			
		||||
                        if (forcedPosition == null)
 | 
			
		||||
| 
						 | 
				
			
			@ -487,7 +487,7 @@ namespace OpenSim.Region.CoreModules.World.Land
 | 
			
		|||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
                        //when we are finally in a safe place, lets release the forced position lock
 | 
			
		||||
                        forcedPosition = null;   
 | 
			
		||||
                        forcedPosition = null;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -287,7 +287,7 @@ namespace OpenSim.Region.CoreModules.World.Land
 | 
			
		|||
                entry.Flags = AccessList.Ban;
 | 
			
		||||
                entry.Time = new DateTime();
 | 
			
		||||
                //See if they are on the list, but make sure the owner isn't banned
 | 
			
		||||
                if (LandData.ParcelAccessList.Contains(entry) && LandData.OwnerID != avatar )
 | 
			
		||||
                if (LandData.ParcelAccessList.Contains(entry) && LandData.OwnerID != avatar)
 | 
			
		||||
                {
 | 
			
		||||
                    //They are banned, so lets send them a notice about this parcel
 | 
			
		||||
                    return true;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -618,7 +618,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
 | 
			
		|||
                return objectOwnerMask;
 | 
			
		||||
 | 
			
		||||
            // Estate users should be able to edit anything in the sim if RegionOwnerIsGod is set
 | 
			
		||||
            if (IsEstateManager(user) && m_RegionOwnerIsGod)
 | 
			
		||||
            if (m_RegionOwnerIsGod && IsEstateManager(user) && !IsAdministrator(objectOwner))
 | 
			
		||||
                return objectOwnerMask;
 | 
			
		||||
 | 
			
		||||
            // Admin should be able to edit anything in the sim (including admin objects)
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -31,9 +31,20 @@ using OpenSim.Framework;
 | 
			
		|||
using OpenSim.Region.Framework.Scenes;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Region.Framework.Interfaces
 | 
			
		||||
{        
 | 
			
		||||
{
 | 
			
		||||
    public interface IAttachmentsModule
 | 
			
		||||
    {
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Attach an object to an avatar from the world.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="controllingClient"></param>
 | 
			
		||||
        /// <param name="localID"></param>
 | 
			
		||||
        /// <param name="attachPoint"></param>
 | 
			
		||||
        /// <param name="rot"></param>
 | 
			
		||||
        /// <param name="silent"></param>
 | 
			
		||||
        void AttachObject(
 | 
			
		||||
            IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, bool silent);
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Attach an object to an avatar.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
| 
						 | 
				
			
			@ -41,11 +52,34 @@ namespace OpenSim.Region.Framework.Interfaces
 | 
			
		|||
        /// <param name="localID"></param>
 | 
			
		||||
        /// <param name="attachPoint"></param>
 | 
			
		||||
        /// <param name="rot"></param>
 | 
			
		||||
        /// <param name="pos"></param>
 | 
			
		||||
        /// <param name="attachPos"></param>
 | 
			
		||||
        /// <param name="silent"></param>
 | 
			
		||||
        /// <returns>true if the object was successfully attached, false otherwise</returns>        
 | 
			
		||||
        bool AttachObject(
 | 
			
		||||
            IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent);
 | 
			
		||||
            IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent);
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Rez an attachment from user inventory and change inventory status to match.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="remoteClient"></param>
 | 
			
		||||
        /// <param name="itemID"></param>
 | 
			
		||||
        /// <param name="AttachmentPt"></param>
 | 
			
		||||
        /// <returns>The scene object that was attached.  Null if the scene object could not be found</returns>
 | 
			
		||||
        UUID RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Rez an attachment from user inventory
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="remoteClient"></param>
 | 
			
		||||
        /// <param name="itemID"></param>
 | 
			
		||||
        /// <param name="AttachmentPt"></param>
 | 
			
		||||
        /// <param name="updateinventoryStatus">
 | 
			
		||||
        /// If true, we also update the user's inventory to show that the attachment is set.  If false, we do not.
 | 
			
		||||
        /// False is required so that we don't attempt to update information when a user enters a scene with the
 | 
			
		||||
        /// attachment already correctly set up in inventory.
 | 
			
		||||
        /// <returns>The uuid of the scene object that was attached.  Null if the scene object could not be found</returns>
 | 
			
		||||
        UUID RezSingleAttachmentFromInventory(
 | 
			
		||||
            IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus);
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Update the user inventory to the attachment of an item
 | 
			
		||||
| 
						 | 
				
			
			@ -54,7 +88,7 @@ namespace OpenSim.Region.Framework.Interfaces
 | 
			
		|||
        /// <param name="remoteClient"></param>
 | 
			
		||||
        /// <param name="itemID"></param>
 | 
			
		||||
        /// <param name="AttachmentPt"></param>
 | 
			
		||||
        /// <returns></returns>        
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
        UUID SetAttachmentInventoryStatus(
 | 
			
		||||
            SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,4 +1,31 @@
 | 
			
		|||
using System;
 | 
			
		||||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSimulator Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
using OpenSim.Framework;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -113,15 +113,15 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
        /// Fired when an object is touched/grabbed.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// The originalID is the local ID of the part that was actually touched.  The localID itself is always that of
 | 
			
		||||
        /// the root part.        
 | 
			
		||||
        /// the root part.
 | 
			
		||||
        public event ObjectGrabDelegate OnObjectGrab;
 | 
			
		||||
        public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);        
 | 
			
		||||
        public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
 | 
			
		||||
        
 | 
			
		||||
        public event ObjectGrabDelegate OnObjectGrabbing;
 | 
			
		||||
        public event ObjectDeGrabDelegate OnObjectDeGrab;
 | 
			
		||||
        public event ScriptResetDelegate OnScriptReset;
 | 
			
		||||
 | 
			
		||||
        public event OnPermissionErrorDelegate OnPermissionError;        
 | 
			
		||||
        public event OnPermissionErrorDelegate OnPermissionError;
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Fired when a new script is created.
 | 
			
		||||
| 
						 | 
				
			
			@ -169,7 +169,7 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
 | 
			
		||||
        public delegate void ClientClosed(UUID clientID, Scene scene);
 | 
			
		||||
 | 
			
		||||
        public event ClientClosed OnClientClosed;        
 | 
			
		||||
        public event ClientClosed OnClientClosed;
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// This is fired when a scene object property that a script might be interested in (such as color, scale or
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1106,18 +1106,18 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
            if (folder == null)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            m_log.DebugFormat("[AGENT INVENTORY]: Send Inventory Folder {0} Update to {1} {2}", folder.Name, client.FirstName, client.LastName);
 | 
			
		||||
            // Fetch the folder contents
 | 
			
		||||
            InventoryCollection contents = InventoryService.GetFolderContent(client.AgentId, folder.ID);
 | 
			
		||||
            InventoryFolderBase containingFolder = new InventoryFolderBase();
 | 
			
		||||
            containingFolder.ID = folder.ID;
 | 
			
		||||
            containingFolder.Owner = client.AgentId;
 | 
			
		||||
            containingFolder = InventoryService.GetFolder(containingFolder);
 | 
			
		||||
            if (containingFolder != null)
 | 
			
		||||
            {
 | 
			
		||||
                int version = containingFolder.Version;
 | 
			
		||||
 | 
			
		||||
                client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, version, fetchFolders, fetchItems);
 | 
			
		||||
            }
 | 
			
		||||
            // Fetch the folder itself to get its current version
 | 
			
		||||
            InventoryFolderBase containingFolder = new InventoryFolderBase(folder.ID, client.AgentId);
 | 
			
		||||
            containingFolder = InventoryService.GetFolder(containingFolder);
 | 
			
		||||
 | 
			
		||||
            //m_log.DebugFormat("[AGENT INVENTORY]: Sending inventory folder contents ({0} nodes) for \"{1}\" to {2} {3}",
 | 
			
		||||
            //    contents.Folders.Count + contents.Items.Count, containingFolder.Name, client.FirstName, client.LastName);
 | 
			
		||||
 | 
			
		||||
            if (containingFolder != null)
 | 
			
		||||
                client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, containingFolder.Version, fetchFolders, fetchItems);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
| 
						 | 
				
			
			@ -1846,35 +1846,12 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
            EventManager.TriggerOnAttach(localID, itemID, avatarID);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Called when the client receives a request to rez a single attachment on to the avatar from inventory
 | 
			
		||||
        /// (RezSingleAttachmentFromInv packet).
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="remoteClient"></param>
 | 
			
		||||
        /// <param name="itemID"></param>
 | 
			
		||||
        /// <param name="AttachmentPt"></param>
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
        public UUID RezSingleAttachment(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
 | 
			
		||||
        {
 | 
			
		||||
            m_log.DebugFormat("[USER INVENTORY]: Rezzing single attachment from item {0} for {1}", itemID, remoteClient.Name);
 | 
			
		||||
            
 | 
			
		||||
            SceneObjectGroup att = m_sceneGraph.RezSingleAttachment(remoteClient, itemID, AttachmentPt);
 | 
			
		||||
 | 
			
		||||
            if (att == null)
 | 
			
		||||
            {
 | 
			
		||||
                AttachmentsModule.ShowDetachInUserInventory(itemID, remoteClient);
 | 
			
		||||
                return UUID.Zero;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return AttachmentsModule.SetAttachmentInventoryStatus(att, remoteClient, itemID, AttachmentPt);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void RezMultipleAttachments(IClientAPI remoteClient, RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header,
 | 
			
		||||
                                       RezMultipleAttachmentsFromInvPacket.ObjectDataBlock[] objects)
 | 
			
		||||
        {
 | 
			
		||||
            foreach (RezMultipleAttachmentsFromInvPacket.ObjectDataBlock obj in objects)
 | 
			
		||||
            {
 | 
			
		||||
                RezSingleAttachment(remoteClient, obj.ItemID, obj.AttachmentPt);
 | 
			
		||||
                AttachmentsModule.RezSingleAttachmentFromInventory(remoteClient, obj.ItemID, obj.AttachmentPt);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -2003,7 +2003,7 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
        public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
 | 
			
		||||
        {
 | 
			
		||||
            return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates);
 | 
			
		||||
        }        
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Delete every object from the scene
 | 
			
		||||
| 
						 | 
				
			
			@ -2365,10 +2365,10 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
            //m_log.DebugFormat(" >>> IncomingCreateObject(userID, itemID) <<< {0} {1}", userID, itemID);
 | 
			
		||||
            
 | 
			
		||||
            ScenePresence sp = GetScenePresence(userID);
 | 
			
		||||
            if (sp != null)
 | 
			
		||||
            if (sp != null && AttachmentsModule != null)
 | 
			
		||||
            {
 | 
			
		||||
                uint attPt = (uint)sp.Appearance.GetAttachpoint(itemID);
 | 
			
		||||
                m_sceneGraph.RezSingleAttachment(sp.ControllingClient, itemID, attPt);
 | 
			
		||||
                uint attPt = (uint)sp.Appearance.GetAttachpoint(itemID);                
 | 
			
		||||
                AttachmentsModule.RezSingleAttachmentFromInventory(sp.ControllingClient, itemID, attPt);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return false;
 | 
			
		||||
| 
						 | 
				
			
			@ -2669,14 +2669,16 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
        }
 | 
			
		||||
 | 
			
		||||
        public virtual void SubscribeToClientAttachmentEvents(IClientAPI client)
 | 
			
		||||
        {
 | 
			
		||||
            client.OnRezSingleAttachmentFromInv += RezSingleAttachment;
 | 
			
		||||
        {            
 | 
			
		||||
            client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;            
 | 
			
		||||
            client.OnObjectAttach += m_sceneGraph.AttachObject;
 | 
			
		||||
            client.OnObjectDetach += m_sceneGraph.DetachObject;
 | 
			
		||||
 | 
			
		||||
            if (AttachmentsModule != null)
 | 
			
		||||
            {
 | 
			
		||||
                client.OnRezSingleAttachmentFromInv += AttachmentsModule.RezSingleAttachmentFromInventory;
 | 
			
		||||
                client.OnObjectAttach += AttachmentsModule.AttachObject;
 | 
			
		||||
                client.OnDetachAttachmentIntoInv += AttachmentsModule.ShowDetachInUserInventory;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public virtual void SubscribeToClientTeleportEvents(IClientAPI client)
 | 
			
		||||
| 
						 | 
				
			
			@ -2723,7 +2725,7 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
        }
 | 
			
		||||
 | 
			
		||||
        protected virtual void UnsubscribeToClientEvents(IClientAPI client)
 | 
			
		||||
        {            
 | 
			
		||||
        {
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
| 
						 | 
				
			
			@ -2801,7 +2803,6 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
            client.OnRezObject -= RezObject;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        public virtual void UnSubscribeToClientInventoryEvents(IClientAPI client)
 | 
			
		||||
        {
 | 
			
		||||
            client.OnCreateNewInventoryItem -= CreateNewInventoryItem;
 | 
			
		||||
| 
						 | 
				
			
			@ -2824,14 +2825,16 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
        }
 | 
			
		||||
 | 
			
		||||
        public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client)
 | 
			
		||||
        {            
 | 
			
		||||
            client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments;
 | 
			
		||||
            client.OnRezSingleAttachmentFromInv -= RezSingleAttachment;            
 | 
			
		||||
            client.OnObjectAttach -= m_sceneGraph.AttachObject;
 | 
			
		||||
        {
 | 
			
		||||
            client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments;            
 | 
			
		||||
            client.OnObjectDetach -= m_sceneGraph.DetachObject;
 | 
			
		||||
 | 
			
		||||
            if (AttachmentsModule != null)               
 | 
			
		||||
            if (AttachmentsModule != null)
 | 
			
		||||
            {
 | 
			
		||||
                client.OnRezSingleAttachmentFromInv -= AttachmentsModule.RezSingleAttachmentFromInventory;            
 | 
			
		||||
                client.OnObjectAttach -= AttachmentsModule.AttachObject;
 | 
			
		||||
                client.OnDetachAttachmentIntoInv -= AttachmentsModule.ShowDetachInUserInventory;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public virtual void UnSubscribeToClientTeleportEvents(IClientAPI client)
 | 
			
		||||
| 
						 | 
				
			
			@ -3559,7 +3562,7 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
        {
 | 
			
		||||
            foreach (var parcel in AllParcels())
 | 
			
		||||
            {
 | 
			
		||||
                if( parcel.ContainsPoint((int)x,(int)y))
 | 
			
		||||
                if (parcel.ContainsPoint((int)x,(int)y))
 | 
			
		||||
                {
 | 
			
		||||
                    return parcel;
 | 
			
		||||
                }
 | 
			
		||||
| 
						 | 
				
			
			@ -4998,7 +5001,7 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
        private Vector3 GetPositionAtAvatarHeightOrGroundHeight(ScenePresence avatar, float x, float y)
 | 
			
		||||
        {
 | 
			
		||||
            Vector3 ground = GetPositionAtGround(x, y);
 | 
			
		||||
            if( avatar.AbsolutePosition.Z > ground.Z)
 | 
			
		||||
            if (avatar.AbsolutePosition.Z > ground.Z)
 | 
			
		||||
            {
 | 
			
		||||
                ground.Z = avatar.AbsolutePosition.Z;
 | 
			
		||||
            }
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -510,94 +510,6 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Event Handling routine for Attach Object
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="remoteClient"></param>
 | 
			
		||||
        /// <param name="objectLocalID"></param>
 | 
			
		||||
        /// <param name="AttachmentPt"></param>
 | 
			
		||||
        /// <param name="rot"></param>
 | 
			
		||||
        protected internal void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, bool silent)
 | 
			
		||||
        {
 | 
			
		||||
            // If we can't take it, we can't attach it!
 | 
			
		||||
            SceneObjectPart part = m_parentScene.GetSceneObjectPart(objectLocalID);
 | 
			
		||||
            if (part == null)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            if (!m_parentScene.Permissions.CanTakeObject(part.UUID, remoteClient.AgentId))
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            // Calls attach with a Zero position
 | 
			
		||||
            if (m_parentScene.AttachmentsModule.AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false))
 | 
			
		||||
            {
 | 
			
		||||
                m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
 | 
			
		||||
    
 | 
			
		||||
                // Save avatar attachment information
 | 
			
		||||
                ScenePresence presence;
 | 
			
		||||
                if (m_parentScene.AvatarFactory != null && m_parentScene.TryGetAvatar(remoteClient.AgentId, out presence))
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.Info(
 | 
			
		||||
                        "[SCENE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId 
 | 
			
		||||
                            + ", AttachmentPoint: " + AttachmentPt);
 | 
			
		||||
                    
 | 
			
		||||
                    m_parentScene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Rez an attachment
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="remoteClient"></param>
 | 
			
		||||
        /// <param name="itemID"></param>
 | 
			
		||||
        /// <param name="AttachmentPt"></param>
 | 
			
		||||
        /// <returns>The scene object that was attached.  Null if the scene object could not be found</returns>
 | 
			
		||||
        public SceneObjectGroup RezSingleAttachment(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
 | 
			
		||||
        {
 | 
			
		||||
            IInventoryAccessModule invAccess = m_parentScene.RequestModuleInterface<IInventoryAccessModule>();
 | 
			
		||||
            if (invAccess != null)
 | 
			
		||||
            {
 | 
			
		||||
                SceneObjectGroup objatt = invAccess.RezObject(remoteClient,
 | 
			
		||||
                    itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true,
 | 
			
		||||
                    false, false, remoteClient.AgentId, true);
 | 
			
		||||
 | 
			
		||||
//                m_log.DebugFormat(
 | 
			
		||||
//                    "[SCENE GRAPH]: Retrieved single object {0} for attachment to {1} on point {2}", 
 | 
			
		||||
//                    objatt.Name, remoteClient.Name, AttachmentPt);
 | 
			
		||||
                
 | 
			
		||||
                if (objatt != null)
 | 
			
		||||
                {
 | 
			
		||||
                    bool tainted = false;
 | 
			
		||||
                    if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint())
 | 
			
		||||
                        tainted = true;
 | 
			
		||||
 | 
			
		||||
                    m_parentScene.AttachmentsModule.AttachObject(
 | 
			
		||||
                        remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false);
 | 
			
		||||
                    //objatt.ScheduleGroupForFullUpdate();
 | 
			
		||||
                    
 | 
			
		||||
                    if (tainted)
 | 
			
		||||
                        objatt.HasGroupChanged = true;
 | 
			
		||||
 | 
			
		||||
                    // Fire after attach, so we don't get messy perms dialogs
 | 
			
		||||
                    // 3 == AttachedRez
 | 
			
		||||
                    objatt.CreateScriptInstances(0, true, m_parentScene.DefaultScriptEngine, 3);
 | 
			
		||||
 | 
			
		||||
                    // Do this last so that event listeners have access to all the effects of the attachment
 | 
			
		||||
                    m_parentScene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId);
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.WarnFormat(
 | 
			
		||||
                        "[SCENE GRAPH]: Could not retrieve item {0} for attaching to avatar {1} at point {2}", 
 | 
			
		||||
                        itemID, remoteClient.Name, AttachmentPt);
 | 
			
		||||
                }
 | 
			
		||||
                
 | 
			
		||||
                return objatt;
 | 
			
		||||
            }
 | 
			
		||||
            
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        protected internal ScenePresence CreateAndAddChildScenePresence(IClientAPI client, AvatarAppearance appearance)
 | 
			
		||||
        {
 | 
			
		||||
            ScenePresence newAvatar = null;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -645,7 +645,7 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
            ApplyPhysics(m_scene.m_physicalPrim);
 | 
			
		||||
 | 
			
		||||
            // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled
 | 
			
		||||
            // for the same object with very different properties.  The caller must schedule the update.            
 | 
			
		||||
            // for the same object with very different properties.  The caller must schedule the update.
 | 
			
		||||
            //ScheduleGroupForFullUpdate();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -2185,11 +2185,11 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
        /// Immediately send a full update for this scene object.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public void SendGroupFullUpdate()
 | 
			
		||||
        {                       
 | 
			
		||||
        {
 | 
			
		||||
            if (IsDeleted)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
//            m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID);            
 | 
			
		||||
//            m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID);
 | 
			
		||||
            
 | 
			
		||||
            RootPart.SendFullUpdateToAllClients();
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -2060,6 +2060,7 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
            {
 | 
			
		||||
                m_lastColliders.Remove(localID);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if (m_parentGroup == null)
 | 
			
		||||
                return;
 | 
			
		||||
            if (m_parentGroup.IsDeleted)
 | 
			
		||||
| 
						 | 
				
			
			@ -2855,7 +2856,7 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
            {
 | 
			
		||||
                SendFullUpdateToClient(remoteClient, clientFlags);
 | 
			
		||||
            }
 | 
			
		||||
        }        
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Send a full update for this part to all clients.
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -686,7 +686,8 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
 | 
			
		||||
            UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, m_uuid);
 | 
			
		||||
 | 
			
		||||
            m_userLevel = account.UserLevel;
 | 
			
		||||
            if (account != null)
 | 
			
		||||
                m_userLevel = account.UserLevel;
 | 
			
		||||
 | 
			
		||||
            IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
 | 
			
		||||
            if (gm != null)
 | 
			
		||||
| 
						 | 
				
			
			@ -3957,7 +3958,7 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
        {
 | 
			
		||||
            if (null == m_appearance)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.WarnFormat("[ATTACHMENT] Appearance has not been initialized for agent {0}", UUID);
 | 
			
		||||
                m_log.WarnFormat("[ATTACHMENT]: Appearance has not been initialized for agent {0}", UUID);
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -3981,12 +3982,12 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
                try
 | 
			
		||||
                {
 | 
			
		||||
                    // Rez from inventory
 | 
			
		||||
                    UUID asset = m_scene.RezSingleAttachment(ControllingClient,
 | 
			
		||||
                            itemID, (uint)p);
 | 
			
		||||
 | 
			
		||||
                    m_log.InfoFormat("[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2} ({3})",
 | 
			
		||||
                            p, itemID, assetID, asset);
 | 
			
		||||
                    UUID asset 
 | 
			
		||||
                        = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p);
 | 
			
		||||
 | 
			
		||||
                    m_log.InfoFormat(
 | 
			
		||||
                        "[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2} ({3})",
 | 
			
		||||
                        p, itemID, assetID, asset);
 | 
			
		||||
                }
 | 
			
		||||
                catch (Exception e)
 | 
			
		||||
                {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -86,6 +86,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
 | 
			
		|||
        public void TestDeleteSceneObjectAsync()
 | 
			
		||||
        {
 | 
			
		||||
            TestHelper.InMethod();
 | 
			
		||||
            //log4net.Config.XmlConfigurator.Configure();
 | 
			
		||||
            
 | 
			
		||||
            UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
 | 
			
		||||
            
 | 
			
		||||
| 
						 | 
				
			
			@ -97,15 +98,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
 | 
			
		|||
 | 
			
		||||
            SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
 | 
			
		||||
 | 
			
		||||
            try
 | 
			
		||||
            {
 | 
			
		||||
                IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
 | 
			
		||||
                scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Delete, UUID.Zero);
 | 
			
		||||
            }
 | 
			
		||||
            catch (Exception e)
 | 
			
		||||
            {
 | 
			
		||||
                Console.WriteLine("Exception: " + e.StackTrace);
 | 
			
		||||
            }
 | 
			
		||||
            IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
 | 
			
		||||
            scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Delete, UUID.Zero);
 | 
			
		||||
 | 
			
		||||
            SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
 | 
			
		||||
 | 
			
		||||
            Assert.That(retrievedPart, Is.Not.Null);
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -108,12 +108,11 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
 | 
			
		|||
        private bool[] m_colliderarr = new bool[11];
 | 
			
		||||
        private bool[] m_colliderGroundarr = new bool[11];
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        private BulletDotNETScene m_parent_scene;
 | 
			
		||||
 | 
			
		||||
        public int m_eventsubscription = 0;
 | 
			
		||||
        // private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate();
 | 
			
		||||
        private CollisionEventUpdate CollisionEventsThisFrame = null;
 | 
			
		||||
        private int m_requestedUpdateFrequency = 0;
 | 
			
		||||
 | 
			
		||||
        public BulletDotNETCharacter(string avName, BulletDotNETScene parent_scene, Vector3 pos, Vector3 size, float pid_d, float pid_p, float capsule_radius, float tensor, float density, float height_fudge_factor, float walk_divisor, float rundivisor)
 | 
			
		||||
        {
 | 
			
		||||
| 
						 | 
				
			
			@ -212,7 +211,8 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
 | 
			
		|||
            m_mass = Mass;
 | 
			
		||||
 | 
			
		||||
            Body = new btRigidBody(m_mass, m_bodyMotionState, Shell);
 | 
			
		||||
            Body.setUserPointer(new IntPtr((int)Body.Handle));
 | 
			
		||||
            // this is used for self identification. User localID instead of body handle
 | 
			
		||||
            Body.setUserPointer(new IntPtr((int)m_localID));
 | 
			
		||||
            
 | 
			
		||||
            if (ClosestCastResult != null)
 | 
			
		||||
                ClosestCastResult.Dispose();
 | 
			
		||||
| 
						 | 
				
			
			@ -716,6 +716,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
 | 
			
		|||
        public override void SubscribeEvents(int ms)
 | 
			
		||||
        {
 | 
			
		||||
            m_eventsubscription = ms;
 | 
			
		||||
            m_requestedUpdateFrequency = ms;
 | 
			
		||||
            m_parent_scene.addCollisionEventReporting(this);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -723,6 +724,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
 | 
			
		|||
        {
 | 
			
		||||
             m_parent_scene.remCollisionEventReporting(this);
 | 
			
		||||
            m_eventsubscription = 0;
 | 
			
		||||
            m_requestedUpdateFrequency = 0;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public override bool SubscribedEvents()
 | 
			
		||||
| 
						 | 
				
			
			@ -732,6 +734,29 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
 | 
			
		|||
            return false;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void AddCollision(uint collideWith, ContactPoint contact)
 | 
			
		||||
        {
 | 
			
		||||
            if (CollisionEventsThisFrame == null)
 | 
			
		||||
            {
 | 
			
		||||
                CollisionEventsThisFrame = new CollisionEventUpdate();
 | 
			
		||||
            }
 | 
			
		||||
            CollisionEventsThisFrame.addCollider(collideWith, contact);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void SendCollisions()
 | 
			
		||||
        {
 | 
			
		||||
            if (m_eventsubscription >= m_requestedUpdateFrequency)
 | 
			
		||||
            {
 | 
			
		||||
                if (CollisionEventsThisFrame != null)
 | 
			
		||||
                {
 | 
			
		||||
                    base.SendCollisionUpdate(CollisionEventsThisFrame);
 | 
			
		||||
                }
 | 
			
		||||
                CollisionEventsThisFrame = new CollisionEventUpdate();
 | 
			
		||||
                m_eventsubscription = 0;
 | 
			
		||||
            }
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        internal void Dispose()
 | 
			
		||||
        {
 | 
			
		||||
            if (Body.isInWorld())
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -154,7 +154,8 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
 | 
			
		|||
        private Vector3 _target_velocity;
 | 
			
		||||
 | 
			
		||||
        public int m_eventsubscription;
 | 
			
		||||
        // private CollisionEventUpdate CollisionEventsThisFrame = null;
 | 
			
		||||
        private int m_requestedUpdateFrequency = 0;
 | 
			
		||||
        private CollisionEventUpdate CollisionEventsThisFrame = null;
 | 
			
		||||
 | 
			
		||||
        public volatile bool childPrim;
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -595,6 +596,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
 | 
			
		|||
        public override void SubscribeEvents(int ms)
 | 
			
		||||
        {
 | 
			
		||||
            m_eventsubscription = ms;
 | 
			
		||||
            m_requestedUpdateFrequency = ms;
 | 
			
		||||
            _parent_scene.addCollisionEventReporting(this);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -602,6 +604,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
 | 
			
		|||
        {
 | 
			
		||||
            _parent_scene.remCollisionEventReporting(this);
 | 
			
		||||
            m_eventsubscription = 0;
 | 
			
		||||
            m_requestedUpdateFrequency = 0;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public override bool SubscribedEvents()
 | 
			
		||||
| 
						 | 
				
			
			@ -611,7 +614,28 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
 | 
			
		|||
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        public void AddCollision(uint collideWith, ContactPoint contact)
 | 
			
		||||
        {
 | 
			
		||||
            if (CollisionEventsThisFrame == null)
 | 
			
		||||
            {
 | 
			
		||||
                CollisionEventsThisFrame = new CollisionEventUpdate();
 | 
			
		||||
            }
 | 
			
		||||
            CollisionEventsThisFrame.addCollider(collideWith, contact);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void SendCollisions()
 | 
			
		||||
        {
 | 
			
		||||
            if (m_eventsubscription >= m_requestedUpdateFrequency)
 | 
			
		||||
            {
 | 
			
		||||
                if (CollisionEventsThisFrame != null)
 | 
			
		||||
                {
 | 
			
		||||
                    base.SendCollisionUpdate(CollisionEventsThisFrame);
 | 
			
		||||
                }
 | 
			
		||||
                CollisionEventsThisFrame = null;
 | 
			
		||||
                // m_eventsubscription = 0;
 | 
			
		||||
            }
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        internal void Dispose()
 | 
			
		||||
        {
 | 
			
		||||
| 
						 | 
				
			
			@ -759,7 +783,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
 | 
			
		|||
        {
 | 
			
		||||
            if (m_taintadd)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Debug("[PHYSICS]: TaintAdd");
 | 
			
		||||
                // m_log.Debug("[PHYSICS]: TaintAdd");
 | 
			
		||||
                changeadd(timestep);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -771,7 +795,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
 | 
			
		|||
                    SetBody(Mass);
 | 
			
		||||
                else
 | 
			
		||||
                    SetBody(0);
 | 
			
		||||
                m_log.Debug("[PHYSICS]: GEOM_DOESNT_EXSIT");
 | 
			
		||||
                // m_log.Debug("[PHYSICS]: GEOM_DOESNT_EXSIT");
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if (prim_geom.Handle == IntPtr.Zero)
 | 
			
		||||
| 
						 | 
				
			
			@ -782,31 +806,31 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
 | 
			
		|||
                    SetBody(Mass);
 | 
			
		||||
                else
 | 
			
		||||
                    SetBody(0);
 | 
			
		||||
                m_log.Debug("[PHYSICS]: GEOM_DOESNT_EXSIT");
 | 
			
		||||
                // m_log.Debug("[PHYSICS]: GEOM_DOESNT_EXSIT");
 | 
			
		||||
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if (!_position.ApproxEquals(m_taintposition, 0f))
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Debug("[PHYSICS]: TaintMove");
 | 
			
		||||
                // m_log.Debug("[PHYSICS]: TaintMove");
 | 
			
		||||
                changemove(timestep);
 | 
			
		||||
            }
 | 
			
		||||
            if (m_taintrot != _orientation)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Debug("[PHYSICS]: TaintRotate");
 | 
			
		||||
                // m_log.Debug("[PHYSICS]: TaintRotate");
 | 
			
		||||
                rotate(timestep);
 | 
			
		||||
            } //
 | 
			
		||||
 | 
			
		||||
            if (m_taintPhysics != m_isphysical && !(m_taintparent != _parent))
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Debug("[PHYSICS]: TaintPhysics");
 | 
			
		||||
                // m_log.Debug("[PHYSICS]: TaintPhysics");
 | 
			
		||||
                changePhysicsStatus(timestep);
 | 
			
		||||
            }
 | 
			
		||||
            //
 | 
			
		||||
 | 
			
		||||
            if (!_size.ApproxEquals(m_taintsize, 0f))
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Debug("[PHYSICS]: TaintSize");
 | 
			
		||||
                // m_log.Debug("[PHYSICS]: TaintSize");
 | 
			
		||||
                changesize(timestep);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -814,43 +838,43 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
 | 
			
		|||
 | 
			
		||||
            if (m_taintshape)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Debug("[PHYSICS]: TaintShape");
 | 
			
		||||
                // m_log.Debug("[PHYSICS]: TaintShape");
 | 
			
		||||
                changeshape(timestep);
 | 
			
		||||
            } //
 | 
			
		||||
 | 
			
		||||
            if (m_taintforce)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Debug("[PHYSICS]: TaintForce");
 | 
			
		||||
                // m_log.Debug("[PHYSICS]: TaintForce");
 | 
			
		||||
                changeAddForce(timestep);
 | 
			
		||||
            }
 | 
			
		||||
            if (m_taintaddangularforce)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Debug("[PHYSICS]: TaintAngularForce");
 | 
			
		||||
                // m_log.Debug("[PHYSICS]: TaintAngularForce");
 | 
			
		||||
                changeAddAngularForce(timestep);
 | 
			
		||||
            }
 | 
			
		||||
            if (!m_taintTorque.ApproxEquals(Vector3.Zero, 0.001f))
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Debug("[PHYSICS]: TaintTorque");
 | 
			
		||||
                // m_log.Debug("[PHYSICS]: TaintTorque");
 | 
			
		||||
                changeSetTorque(timestep);
 | 
			
		||||
            }
 | 
			
		||||
            if (m_taintdisable)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Debug("[PHYSICS]: TaintDisable");
 | 
			
		||||
                // m_log.Debug("[PHYSICS]: TaintDisable");
 | 
			
		||||
                changedisable(timestep);
 | 
			
		||||
            }
 | 
			
		||||
            if (m_taintselected != m_isSelected)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Debug("[PHYSICS]: TaintSelected");
 | 
			
		||||
                // m_log.Debug("[PHYSICS]: TaintSelected");
 | 
			
		||||
                changeSelectedStatus(timestep);
 | 
			
		||||
            }
 | 
			
		||||
            if (!m_taintVelocity.ApproxEquals(Vector3.Zero, 0.001f))
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Debug("[PHYSICS]: TaintVelocity");
 | 
			
		||||
                // m_log.Debug("[PHYSICS]: TaintVelocity");
 | 
			
		||||
                changevelocity(timestep);
 | 
			
		||||
            }
 | 
			
		||||
            if (m_taintparent != _parent)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Debug("[PHYSICS]: TaintLink");
 | 
			
		||||
                // m_log.Debug("[PHYSICS]: TaintLink");
 | 
			
		||||
                changelink(timestep);
 | 
			
		||||
            }
 | 
			
		||||
            if (m_taintCollidesWater != m_collidesWater)
 | 
			
		||||
| 
						 | 
				
			
			@ -859,7 +883,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
 | 
			
		|||
            }
 | 
			
		||||
            if (!m_angularlock.ApproxEquals(m_taintAngularLock, 0))
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Debug("[PHYSICS]: TaintAngularLock");
 | 
			
		||||
                // m_log.Debug("[PHYSICS]: TaintAngularLock");
 | 
			
		||||
                changeAngularLock(timestep);
 | 
			
		||||
            }
 | 
			
		||||
            if (m_taintremove)
 | 
			
		||||
| 
						 | 
				
			
			@ -917,7 +941,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
 | 
			
		|||
        private void changemove(float timestep)
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
            m_log.Debug("[PHYSICS]: _________ChangeMove");
 | 
			
		||||
            // m_log.Debug("[PHYSICS]: _________ChangeMove");
 | 
			
		||||
            if (!m_isphysical)
 | 
			
		||||
            {
 | 
			
		||||
                tempTransform2 = Body.getWorldTransform();
 | 
			
		||||
| 
						 | 
				
			
			@ -977,7 +1001,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
 | 
			
		|||
 | 
			
		||||
        private void rotate(float timestep)
 | 
			
		||||
        {
 | 
			
		||||
            m_log.Debug("[PHYSICS]: _________ChangeRotate");
 | 
			
		||||
            // m_log.Debug("[PHYSICS]: _________ChangeRotate");
 | 
			
		||||
            tempTransform2 = Body.getWorldTransform();
 | 
			
		||||
            tempOrientation2 = new btQuaternion(_orientation.X, _orientation.Y, _orientation.Z, _orientation.W);
 | 
			
		||||
            tempTransform2.setRotation(tempOrientation2);
 | 
			
		||||
| 
						 | 
				
			
			@ -1000,7 +1024,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
 | 
			
		|||
                //Body = null;
 | 
			
		||||
                // TODO: dispose parts that make up body
 | 
			
		||||
            }
 | 
			
		||||
            m_log.Debug("[PHYSICS]: _________ChangePhysics");
 | 
			
		||||
            // m_log.Debug("[PHYSICS]: _________ChangePhysics");
 | 
			
		||||
 | 
			
		||||
            ProcessGeomCreation();
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -1092,7 +1116,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
 | 
			
		|||
                // TODO: dispose parts that make up body
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            m_log.Debug("[PHYSICS]: _________ChangeSize");
 | 
			
		||||
            // m_log.Debug("[PHYSICS]: _________ChangeSize");
 | 
			
		||||
            SetCollisionShape(null);
 | 
			
		||||
            // Construction of new prim
 | 
			
		||||
            ProcessGeomCreation();
 | 
			
		||||
| 
						 | 
				
			
			@ -1297,13 +1321,13 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
 | 
			
		|||
            // TODO: throw new NotImplementedException();
 | 
			
		||||
            if (m_taintselected)
 | 
			
		||||
            {
 | 
			
		||||
                Body.setCollisionFlags((int)ContactFlags.CF_NO_CONTACT_RESPONSE);
 | 
			
		||||
                // Body.setCollisionFlags((int)ContactFlags.CF_NO_CONTACT_RESPONSE);
 | 
			
		||||
                disableBodySoft();
 | 
			
		||||
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                Body.setCollisionFlags(0 | (int)ContactFlags.CF_CUSTOM_MATERIAL_CALLBACK);
 | 
			
		||||
                // Body.setCollisionFlags(0 | (int)ContactFlags.CF_CUSTOM_MATERIAL_CALLBACK);
 | 
			
		||||
                enableBodySoft();
 | 
			
		||||
            }
 | 
			
		||||
            m_isSelected = m_taintselected;
 | 
			
		||||
| 
						 | 
				
			
			@ -1605,6 +1629,11 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
 | 
			
		|||
                        enableBodySoft();
 | 
			
		||||
                    }
 | 
			
		||||
                    */
 | 
			
		||||
                    if (!Body.isActive())
 | 
			
		||||
                    {
 | 
			
		||||
                        Body.clearForces();
 | 
			
		||||
                        enableBodySoft();
 | 
			
		||||
                    }
 | 
			
		||||
                    // 35x10 = 350n times the mass per second applied maximum.
 | 
			
		||||
 | 
			
		||||
                    float nmax = 35f * m_mass;
 | 
			
		||||
| 
						 | 
				
			
			@ -1632,6 +1661,12 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
 | 
			
		|||
                        Body.applyCentralImpulse(tempAddForce);
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    // if no forces on the prim, make sure everything is zero
 | 
			
		||||
                    Body.clearForces();
 | 
			
		||||
                    enableBodySoft();
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
| 
						 | 
				
			
			@ -1985,7 +2020,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
 | 
			
		|||
 | 
			
		||||
        public void CreateGeom(IntPtr m_targetSpace, IMesh p_mesh)
 | 
			
		||||
        {
 | 
			
		||||
            m_log.Debug("[PHYSICS]: _________CreateGeom");
 | 
			
		||||
            // m_log.Debug("[PHYSICS]: _________CreateGeom");
 | 
			
		||||
            if (p_mesh != null)
 | 
			
		||||
            {
 | 
			
		||||
                //_mesh = _parent_scene.mesher.CreateMesh(m_primName, _pbs, _size, _parent_scene.meshSculptLOD, IsPhysical);
 | 
			
		||||
| 
						 | 
				
			
			@ -2042,7 +2077,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
 | 
			
		|||
            // TODO: Set Collision Body Mesh
 | 
			
		||||
            // This sleeper is there to moderate how long it takes between
 | 
			
		||||
            // setting up the mesh and pre-processing it when we get rapid fire mesh requests on a single object
 | 
			
		||||
            m_log.Debug("_________SetMesh");
 | 
			
		||||
            // m_log.Debug("_________SetMesh");
 | 
			
		||||
            Thread.Sleep(10);
 | 
			
		||||
 | 
			
		||||
            //Kill Body so that mesh can re-make the geom
 | 
			
		||||
| 
						 | 
				
			
			@ -2159,7 +2194,14 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
 | 
			
		|||
 | 
			
		||||
                //     Body = new btRigidBody(mass, tempMotionState1, prim_geom);
 | 
			
		||||
                //else
 | 
			
		||||
                Body = new btRigidBody(mass, tempMotionState1, prim_geom, tempInertia1);
 | 
			
		||||
                // Body = new btRigidBody(mass, tempMotionState1, prim_geom, tempInertia1);
 | 
			
		||||
                if (Body == null)
 | 
			
		||||
                {
 | 
			
		||||
                    Body = new btRigidBody(mass, tempMotionState1, prim_geom, tempInertia1);
 | 
			
		||||
                    // add localID so we can later map bullet object back to OpenSim object
 | 
			
		||||
                    Body.setUserPointer(new IntPtr((int)m_localID));
 | 
			
		||||
                }
 | 
			
		||||
                
 | 
			
		||||
 | 
			
		||||
                if (prim_geom is btGImpactMeshShape)
 | 
			
		||||
                {
 | 
			
		||||
| 
						 | 
				
			
			@ -2250,7 +2292,13 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
 | 
			
		|||
 | 
			
		||||
                //     Body = new btRigidBody(mass, tempMotionState1, prim_geom);
 | 
			
		||||
                //else
 | 
			
		||||
                Body = new btRigidBody(mass, tempMotionState1, prim_geom, tempInertia1);
 | 
			
		||||
                // Body = new btRigidBody(mass, tempMotionState1, prim_geom, tempInertia1);
 | 
			
		||||
                if (Body == null)
 | 
			
		||||
                {
 | 
			
		||||
                    Body = new btRigidBody(mass, tempMotionState1, prim_geom, tempInertia1);
 | 
			
		||||
                    // each body has the localID stored into it so we can identify collision objects
 | 
			
		||||
                    Body.setUserPointer(new IntPtr((int)m_localID));
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                if (prim_geom is btGImpactMeshShape)
 | 
			
		||||
                {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -47,7 +47,9 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
 | 
			
		|||
        // private string m_sceneIdentifier = string.Empty;
 | 
			
		||||
        
 | 
			
		||||
        private List<BulletDotNETCharacter> m_characters = new List<BulletDotNETCharacter>();
 | 
			
		||||
        private Dictionary<uint, BulletDotNETCharacter> m_charactersLocalID = new Dictionary<uint, BulletDotNETCharacter>();
 | 
			
		||||
        private List<BulletDotNETPrim> m_prims = new List<BulletDotNETPrim>();
 | 
			
		||||
        private Dictionary<uint, BulletDotNETPrim> m_primsLocalID = new Dictionary<uint, BulletDotNETPrim>();
 | 
			
		||||
        private List<BulletDotNETPrim> m_activePrims = new List<BulletDotNETPrim>();
 | 
			
		||||
        private List<PhysicsActor> m_taintedActors = new List<PhysicsActor>();
 | 
			
		||||
        private btDiscreteDynamicsWorld m_world;
 | 
			
		||||
| 
						 | 
				
			
			@ -134,7 +136,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
 | 
			
		|||
            m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
 | 
			
		||||
            m_world = new btDiscreteDynamicsWorld(m_dispatcher, m_broadphase, m_solver, m_collisionConfiguration);
 | 
			
		||||
            m_world.setGravity(m_gravity);
 | 
			
		||||
            //EnableCollisionInterface();
 | 
			
		||||
            EnableCollisionInterface();
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
| 
						 | 
				
			
			@ -145,7 +147,16 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
 | 
			
		|||
                                                                  avCapRadius, avStandupTensor, avDensity,
 | 
			
		||||
                                                                  avHeightFudgeFactor, avMovementDivisorWalk,
 | 
			
		||||
                                                                  avMovementDivisorRun);
 | 
			
		||||
            m_characters.Add(chr);
 | 
			
		||||
            try
 | 
			
		||||
            {
 | 
			
		||||
                m_characters.Add(chr);
 | 
			
		||||
                m_charactersLocalID.Add(chr.m_localID, chr);
 | 
			
		||||
            }
 | 
			
		||||
            catch
 | 
			
		||||
            {
 | 
			
		||||
                // noop if it's already there
 | 
			
		||||
                m_log.Debug("[PHYSICS] BulletDotNet: adding duplicate avatar localID");
 | 
			
		||||
            }
 | 
			
		||||
            AddPhysicsActorTaint(chr);
 | 
			
		||||
            return chr;
 | 
			
		||||
        }
 | 
			
		||||
| 
						 | 
				
			
			@ -154,6 +165,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
 | 
			
		|||
        {
 | 
			
		||||
            BulletDotNETCharacter chr = (BulletDotNETCharacter) actor;
 | 
			
		||||
 | 
			
		||||
            m_charactersLocalID.Remove(chr.m_localID);
 | 
			
		||||
            m_characters.Remove(chr);
 | 
			
		||||
            m_world.removeRigidBody(chr.Body);
 | 
			
		||||
            m_world.removeCollisionObject(chr.Body);
 | 
			
		||||
| 
						 | 
				
			
			@ -279,7 +291,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
 | 
			
		|||
                    prim.Move(timeStep);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            float steps = m_world.stepSimulation(timeStep * 1000, 10, WorldTimeComp);
 | 
			
		||||
            float steps = m_world.stepSimulation(timeStep, 10, WorldTimeComp);
 | 
			
		||||
 | 
			
		||||
            foreach (BulletDotNETCharacter chr in m_characters)
 | 
			
		||||
            {
 | 
			
		||||
| 
						 | 
				
			
			@ -296,20 +308,67 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
 | 
			
		|||
            }
 | 
			
		||||
            if (m_CollisionInterface != null)
 | 
			
		||||
            {
 | 
			
		||||
                List<int> collisions = m_CollisionInterface.GetContactList();
 | 
			
		||||
                lock (collisions)
 | 
			
		||||
                List<BulletDotNETPrim> primsWithCollisions = new List<BulletDotNETPrim>();
 | 
			
		||||
                List<BulletDotNETCharacter> charactersWithCollisions = new List<BulletDotNETCharacter>();
 | 
			
		||||
 | 
			
		||||
                // get the collisions that happened this tick
 | 
			
		||||
                List<BulletDotNET.ContactAddedCallbackHandler.ContactInfo> collisions = m_CollisionInterface.GetContactList();
 | 
			
		||||
                // passed back the localID of the prim so we can associate the prim
 | 
			
		||||
                foreach (BulletDotNET.ContactAddedCallbackHandler.ContactInfo ci in collisions)
 | 
			
		||||
                {
 | 
			
		||||
                    foreach (int pvalue in collisions)
 | 
			
		||||
                    {
 | 
			
		||||
                        System.Console.Write(string.Format("{0} ", pvalue));
 | 
			
		||||
                    }
 | 
			
		||||
                    // ContactPoint = { contactPoint, contactNormal, penetrationDepth }
 | 
			
		||||
                    ContactPoint contact = new ContactPoint(new Vector3(ci.pX, ci.pY, ci.pZ),
 | 
			
		||||
                                    new Vector3(ci.nX, ci.nY, ci.nZ), ci.depth);
 | 
			
		||||
                    
 | 
			
		||||
                    ProcessContact(ci.contact, ci.contactWith, contact, ref primsWithCollisions, ref charactersWithCollisions);
 | 
			
		||||
                    ProcessContact(ci.contactWith, ci.contact, contact, ref primsWithCollisions, ref charactersWithCollisions);
 | 
			
		||||
 | 
			
		||||
                }
 | 
			
		||||
                m_CollisionInterface.Clear();
 | 
			
		||||
 | 
			
		||||
                // for those prims and characters that had collisions cause collision events
 | 
			
		||||
                foreach (BulletDotNETPrim bdnp in primsWithCollisions)
 | 
			
		||||
                {
 | 
			
		||||
                    bdnp.SendCollisions();
 | 
			
		||||
                }
 | 
			
		||||
                foreach (BulletDotNETCharacter bdnc in charactersWithCollisions)
 | 
			
		||||
                {
 | 
			
		||||
                    bdnc.SendCollisions();
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            return steps;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void ProcessContact(uint cont, uint contWith, ContactPoint contact, 
 | 
			
		||||
                    ref List<BulletDotNETPrim> primsWithCollisions,
 | 
			
		||||
                    ref List<BulletDotNETCharacter> charactersWithCollisions)
 | 
			
		||||
        {
 | 
			
		||||
            BulletDotNETPrim bdnp;
 | 
			
		||||
            // collisions with a normal prim?
 | 
			
		||||
            if (m_primsLocalID.TryGetValue(cont, out bdnp))
 | 
			
		||||
            {
 | 
			
		||||
                // Added collision event to the prim. This creates a pile of events
 | 
			
		||||
                // that will be sent to any subscribed listeners.
 | 
			
		||||
                bdnp.AddCollision(contWith, contact);
 | 
			
		||||
                if (!primsWithCollisions.Contains(bdnp))
 | 
			
		||||
                {
 | 
			
		||||
                    primsWithCollisions.Add(bdnp);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                BulletDotNETCharacter bdnc;
 | 
			
		||||
                // if not a prim, maybe it's one of the characters
 | 
			
		||||
                if (m_charactersLocalID.TryGetValue(cont, out bdnc))
 | 
			
		||||
                {
 | 
			
		||||
                    bdnc.AddCollision(contWith, contact);
 | 
			
		||||
                    if (!charactersWithCollisions.Contains(bdnc))
 | 
			
		||||
                    {
 | 
			
		||||
                        charactersWithCollisions.Add(bdnc);
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public override void GetResults()
 | 
			
		||||
        {
 | 
			
		||||
            
 | 
			
		||||
| 
						 | 
				
			
			@ -387,6 +446,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
 | 
			
		|||
            m_terrainTransform = new btTransform(QuatIdentity, m_terrainPosition);
 | 
			
		||||
            m_terrainMotionState = new btDefaultMotionState(m_terrainTransform);
 | 
			
		||||
            TerrainBody = new btRigidBody(0, m_terrainMotionState, m_terrainShape);
 | 
			
		||||
            TerrainBody.setUserPointer((IntPtr)0);
 | 
			
		||||
            m_world.addRigidBody(TerrainBody);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -459,6 +519,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
 | 
			
		|||
        {
 | 
			
		||||
            lock (m_prims)
 | 
			
		||||
            {
 | 
			
		||||
                m_primsLocalID.Clear();
 | 
			
		||||
                foreach (BulletDotNETPrim prim in m_prims)
 | 
			
		||||
                {
 | 
			
		||||
                    if (prim.Body != null)
 | 
			
		||||
| 
						 | 
				
			
			@ -513,6 +574,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
 | 
			
		|||
                    m_world.removeRigidBody(body);
 | 
			
		||||
                }
 | 
			
		||||
                remActivePrim(prm);
 | 
			
		||||
                m_primsLocalID.Remove(prm.m_localID);
 | 
			
		||||
                m_prims.Remove(prm);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -686,9 +748,18 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
 | 
			
		|||
            {
 | 
			
		||||
                if (!m_prims.Contains(pPrim))
 | 
			
		||||
                {
 | 
			
		||||
                    m_prims.Add(pPrim);
 | 
			
		||||
                    try
 | 
			
		||||
                    {
 | 
			
		||||
                        m_prims.Add(pPrim);
 | 
			
		||||
                        m_primsLocalID.Add(pPrim.m_localID, pPrim);
 | 
			
		||||
                    }
 | 
			
		||||
                    catch
 | 
			
		||||
                    {
 | 
			
		||||
                        // noop if it's already there
 | 
			
		||||
                        m_log.Debug("[PHYSICS] BulletDotNet: adding duplicate prim localID");
 | 
			
		||||
                    }
 | 
			
		||||
                    m_world.addRigidBody(pPrim.Body);
 | 
			
		||||
                    m_log.Debug("ADDED");
 | 
			
		||||
                    // m_log.Debug("[PHYSICS] added prim to scene");
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
| 
						 | 
				
			
			@ -696,8 +767,8 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
 | 
			
		|||
        {
 | 
			
		||||
            if (m_CollisionInterface == null)
 | 
			
		||||
            {
 | 
			
		||||
                m_CollisionInterface = new ContactAddedCallbackHandler();
 | 
			
		||||
                m_world.SetCollisionAddedCallback(m_CollisionInterface);
 | 
			
		||||
                m_CollisionInterface = new ContactAddedCallbackHandler(m_world);
 | 
			
		||||
                // m_world.SetCollisionAddedCallback(m_CollisionInterface);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							| 
						 | 
				
			
			@ -1575,11 +1575,11 @@ Console.WriteLine(" JointCreateFixed");
 | 
			
		|||
                {
 | 
			
		||||
//Console.WriteLine("Move " +  m_primName);
 | 
			
		||||
                    if (!d.BodyIsEnabled (Body))  d.BodyEnable (Body); // KF add 161009
 | 
			
		||||
                    /*
 | 
			
		||||
                    // NON-'VEHICLES' are dealt with here
 | 
			
		||||
                    if (d.BodyIsEnabled(Body) && !m_angularlock.ApproxEquals(Vector3.Zero, 0.003f))
 | 
			
		||||
                    {
 | 
			
		||||
                        d.Vector3 avel2 = d.BodyGetAngularVel(Body);
 | 
			
		||||
                        /*
 | 
			
		||||
                        if (m_angularlock.X == 1)
 | 
			
		||||
                            avel2.X = 0;
 | 
			
		||||
                        if (m_angularlock.Y == 1)
 | 
			
		||||
| 
						 | 
				
			
			@ -1587,8 +1587,8 @@ Console.WriteLine(" JointCreateFixed");
 | 
			
		|||
                        if (m_angularlock.Z == 1)
 | 
			
		||||
                            avel2.Z = 0;
 | 
			
		||||
                        d.BodySetAngularVel(Body, avel2.X, avel2.Y, avel2.Z);
 | 
			
		||||
                         */
 | 
			
		||||
                    }
 | 
			
		||||
                    */
 | 
			
		||||
                    //float PID_P = 900.0f;
 | 
			
		||||
 | 
			
		||||
                    float m_mass = CalculateMass();
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -4221,7 +4221,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
 | 
			
		|||
                return;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if( message == string.Empty)
 | 
			
		||||
            if (message == string.Empty)
 | 
			
		||||
            {
 | 
			
		||||
                ShoutError("Trying to use llTextBox with empty message.");
 | 
			
		||||
            }
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -57,6 +57,12 @@ namespace OpenSim.Server.Base
 | 
			
		|||
            return ret;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Load a plugin from a dll with the given class or interface
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="dllName"></param>
 | 
			
		||||
        /// <param name="args">The arguments which control which constructor is invoked on the plugin</param>
 | 
			
		||||
        /// <returns></returns>        
 | 
			
		||||
        public static T LoadPlugin<T>(string dllName, Object[] args) where T:class
 | 
			
		||||
        {
 | 
			
		||||
            string[] parts = dllName.Split(new char[] {':'});
 | 
			
		||||
| 
						 | 
				
			
			@ -71,6 +77,13 @@ namespace OpenSim.Server.Base
 | 
			
		|||
            return LoadPlugin<T>(dllName, className, args);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Load a plugin from a dll with the given class or interface
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="dllName"></param>
 | 
			
		||||
        /// <param name="className"></param>
 | 
			
		||||
        /// <param name="args">The arguments which control which constructor is invoked on the plugin</param>
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
        public static T LoadPlugin<T>(string dllName, string className, Object[] args) where T:class
 | 
			
		||||
        {
 | 
			
		||||
            string interfaceName = typeof(T).ToString();
 | 
			
		||||
| 
						 | 
				
			
			@ -83,28 +96,15 @@ namespace OpenSim.Server.Base
 | 
			
		|||
                {
 | 
			
		||||
                    if (pluginType.IsPublic)
 | 
			
		||||
                    {
 | 
			
		||||
                        if (className != String.Empty &&
 | 
			
		||||
                                pluginType.ToString() !=
 | 
			
		||||
                                pluginType.Namespace + "." + className)
 | 
			
		||||
                        if (className != String.Empty 
 | 
			
		||||
                            && pluginType.ToString() != pluginType.Namespace + "." + className)
 | 
			
		||||
                            continue;
 | 
			
		||||
                        Type typeInterface =
 | 
			
		||||
                                pluginType.GetInterface(interfaceName, true);
 | 
			
		||||
                        
 | 
			
		||||
                        Type typeInterface = pluginType.GetInterface(interfaceName, true);
 | 
			
		||||
                        
 | 
			
		||||
                        if (typeInterface != null)
 | 
			
		||||
                        {
 | 
			
		||||
                            T plug = null;
 | 
			
		||||
                            try
 | 
			
		||||
                            {
 | 
			
		||||
                                plug = (T)Activator.CreateInstance(pluginType,
 | 
			
		||||
                                        args);
 | 
			
		||||
                            }
 | 
			
		||||
                            catch (Exception e)
 | 
			
		||||
                            {
 | 
			
		||||
                                if (!(e is System.MissingMethodException))
 | 
			
		||||
                                    m_log.ErrorFormat("Error loading plugin from {0}, exception {1}", dllName, e.InnerException);
 | 
			
		||||
                                return null;
 | 
			
		||||
                            }
 | 
			
		||||
 | 
			
		||||
                            return plug;
 | 
			
		||||
                            return (T)Activator.CreateInstance(pluginType, args);
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
| 
						 | 
				
			
			@ -113,7 +113,7 @@ namespace OpenSim.Server.Base
 | 
			
		|||
            }
 | 
			
		||||
            catch (Exception e)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.ErrorFormat("Error loading plugin from {0}, exception {1}", dllName, e);
 | 
			
		||||
                m_log.Error(string.Format("Error loading plugin from {0}", dllName), e);
 | 
			
		||||
                return null;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,4 +1,31 @@
 | 
			
		|||
using System;
 | 
			
		||||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSimulator Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Net;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -289,7 +289,7 @@ namespace OpenSim.Server.Handlers.Asset
 | 
			
		|||
                foreach (InventoryItemBase i in icoll.Items)
 | 
			
		||||
                    items[i.ID.ToString()] = EncodeItem(i);
 | 
			
		||||
                result["ITEMS"] = items;
 | 
			
		||||
            }            
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            string xmlString = ServerUtils.BuildXmlResponse(result);
 | 
			
		||||
            m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -72,7 +72,7 @@ namespace OpenSim.Services.Base
 | 
			
		|||
//                    m_log.DebugFormat("[SERVICE BASE]: Found type {0}", pluginType);
 | 
			
		||||
 | 
			
		||||
                    if (pluginType.IsPublic)
 | 
			
		||||
                    {                        
 | 
			
		||||
                    {
 | 
			
		||||
                        if (className != String.Empty &&
 | 
			
		||||
                                pluginType.ToString() !=
 | 
			
		||||
                                pluginType.Namespace + "." + className)
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -28,9 +28,9 @@
 | 
			
		|||
using System;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Services.Connectors
 | 
			
		||||
{     
 | 
			
		||||
{
 | 
			
		||||
    public class GridUserServiceConnector
 | 
			
		||||
    {       
 | 
			
		||||
    {
 | 
			
		||||
        public GridUserServiceConnector()
 | 
			
		||||
        {
 | 
			
		||||
        }
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,4 +1,31 @@
 | 
			
		|||
using System;
 | 
			
		||||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSimulator Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Drawing;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,4 +1,31 @@
 | 
			
		|||
using System;
 | 
			
		||||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSimulator Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.IO;
 | 
			
		||||
| 
						 | 
				
			
			@ -334,7 +361,7 @@ namespace OpenSim.Services.Connectors.Hypergrid
 | 
			
		|||
            }
 | 
			
		||||
            catch (Exception e)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Debug("[HGrid]: Exception " + e.Message);
 | 
			
		||||
                m_log.Debug("[USER AGENT CONNECTOR]: Unable to contact remote server ");
 | 
			
		||||
                reason = "Exception: " + e.Message;
 | 
			
		||||
                return false;
 | 
			
		||||
            }
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -126,7 +126,7 @@ namespace OpenSim.Services.Connectors
 | 
			
		|||
                    });
 | 
			
		||||
 | 
			
		||||
            if (ret == null)
 | 
			
		||||
                return null;            
 | 
			
		||||
                return null;
 | 
			
		||||
            if (ret.Count == 0)
 | 
			
		||||
                return null;
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -0,0 +1,410 @@
 | 
			
		|||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSimulator Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.IO;
 | 
			
		||||
using System.Net;
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
using log4net;
 | 
			
		||||
using Mono.Addins;
 | 
			
		||||
using Nini.Config;
 | 
			
		||||
using OpenSim.Framework;
 | 
			
		||||
using OpenSim.Region.Framework.Interfaces;
 | 
			
		||||
using OpenSim.Region.Framework.Scenes;
 | 
			
		||||
using OpenSim.Services.Interfaces;
 | 
			
		||||
using OpenMetaverse;
 | 
			
		||||
using OpenMetaverse.StructuredData;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Services.Connectors.SimianGrid
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Connects to the SimianGrid asset service
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
 | 
			
		||||
    public class SimianAssetServiceConnector : IAssetService, ISharedRegionModule
 | 
			
		||||
    {
 | 
			
		||||
        private static readonly ILog m_log =
 | 
			
		||||
                LogManager.GetLogger(
 | 
			
		||||
                MethodBase.GetCurrentMethod().DeclaringType);
 | 
			
		||||
        private static string ZeroID = UUID.Zero.ToString();
 | 
			
		||||
 | 
			
		||||
        private string m_serverUrl = String.Empty;
 | 
			
		||||
        private IImprovedAssetCache m_cache;
 | 
			
		||||
 | 
			
		||||
        #region ISharedRegionModule
 | 
			
		||||
 | 
			
		||||
        public Type ReplaceableInterface { get { return null; } }
 | 
			
		||||
        public void RegionLoaded(Scene scene)
 | 
			
		||||
        {
 | 
			
		||||
            if (m_cache == null)
 | 
			
		||||
            {
 | 
			
		||||
                IImprovedAssetCache cache = scene.RequestModuleInterface<IImprovedAssetCache>();
 | 
			
		||||
                if (cache is ISharedRegionModule)
 | 
			
		||||
                    m_cache = cache;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        public void PostInitialise() { }
 | 
			
		||||
        public void Close() { }
 | 
			
		||||
 | 
			
		||||
        public SimianAssetServiceConnector() { }
 | 
			
		||||
        public string Name { get { return "SimianAssetServiceConnector"; } }
 | 
			
		||||
        public void AddRegion(Scene scene) { if (!String.IsNullOrEmpty(m_serverUrl)) { scene.RegisterModuleInterface<IAssetService>(this); } }
 | 
			
		||||
        public void RemoveRegion(Scene scene) { if (!String.IsNullOrEmpty(m_serverUrl)) { scene.UnregisterModuleInterface<IAssetService>(this); } }
 | 
			
		||||
        
 | 
			
		||||
        #endregion ISharedRegionModule
 | 
			
		||||
 | 
			
		||||
        public SimianAssetServiceConnector(IConfigSource source)
 | 
			
		||||
        {
 | 
			
		||||
            Initialise(source);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void Initialise(IConfigSource source)
 | 
			
		||||
        {
 | 
			
		||||
            if (Simian.IsSimianEnabled(source, "AssetServices"))
 | 
			
		||||
            {
 | 
			
		||||
                IConfig gridConfig = source.Configs["AssetService"];
 | 
			
		||||
                if (gridConfig == null)
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.Error("[ASSET CONNECTOR]: AssetService missing from OpenSim.ini");
 | 
			
		||||
                    throw new Exception("Asset connector init error");
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                string serviceUrl = gridConfig.GetString("AssetServerURI");
 | 
			
		||||
                if (String.IsNullOrEmpty(serviceUrl))
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.Error("[ASSET CONNECTOR]: No AssetServerURI in section AssetService");
 | 
			
		||||
                    throw new Exception("Asset connector init error");
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                if (!serviceUrl.EndsWith("/") && !serviceUrl.EndsWith("="))
 | 
			
		||||
                    serviceUrl = serviceUrl + '/';
 | 
			
		||||
 | 
			
		||||
                m_serverUrl = serviceUrl;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #region IAssetService
 | 
			
		||||
 | 
			
		||||
        public AssetBase Get(string id)
 | 
			
		||||
        {
 | 
			
		||||
            AssetBase asset = null;
 | 
			
		||||
 | 
			
		||||
            // Cache fetch
 | 
			
		||||
            if (m_cache != null)
 | 
			
		||||
            {
 | 
			
		||||
                asset = m_cache.Get(id);
 | 
			
		||||
                if (asset != null)
 | 
			
		||||
                    return asset;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            Uri url;
 | 
			
		||||
 | 
			
		||||
            // Determine if id is an absolute URL or a grid-relative UUID
 | 
			
		||||
            if (!Uri.TryCreate(id, UriKind.Absolute, out url))
 | 
			
		||||
                url = new Uri(m_serverUrl + id);
 | 
			
		||||
 | 
			
		||||
            try
 | 
			
		||||
            {
 | 
			
		||||
                HttpWebRequest request = UntrustedHttpWebRequest.Create(url);
 | 
			
		||||
 | 
			
		||||
                using (WebResponse response = request.GetResponse())
 | 
			
		||||
                {
 | 
			
		||||
                    using (Stream responseStream = response.GetResponseStream())
 | 
			
		||||
                    {
 | 
			
		||||
                        string creatorID = response.Headers.GetOne("X-Asset-Creator-Id") ?? String.Empty;
 | 
			
		||||
 | 
			
		||||
                        // Create the asset object
 | 
			
		||||
                        asset = new AssetBase(id, String.Empty, SLUtil.ContentTypeToSLAssetType(response.ContentType), creatorID);
 | 
			
		||||
 | 
			
		||||
                        UUID assetID;
 | 
			
		||||
                        if (UUID.TryParse(id, out assetID))
 | 
			
		||||
                            asset.FullID = assetID;
 | 
			
		||||
                        
 | 
			
		||||
                        // Grab the asset data from the response stream
 | 
			
		||||
                        using (MemoryStream stream = new MemoryStream())
 | 
			
		||||
                        {
 | 
			
		||||
                            responseStream.CopyTo(stream, Int32.MaxValue);
 | 
			
		||||
                            asset.Data = stream.ToArray();
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                // Cache store
 | 
			
		||||
                if (m_cache != null && asset != null)
 | 
			
		||||
                    m_cache.Cache(asset);
 | 
			
		||||
 | 
			
		||||
                return asset;
 | 
			
		||||
            }
 | 
			
		||||
            catch (Exception ex)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Warn("[ASSET CONNECTOR]: Asset GET from " + url + " failed: " + ex.Message);
 | 
			
		||||
                return null;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Get an asset's metadata
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="id"></param>
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
        public AssetMetadata GetMetadata(string id)
 | 
			
		||||
        {
 | 
			
		||||
            AssetMetadata metadata = null;
 | 
			
		||||
 | 
			
		||||
            // Cache fetch
 | 
			
		||||
            if (m_cache != null)
 | 
			
		||||
            {
 | 
			
		||||
                AssetBase asset = m_cache.Get(id);
 | 
			
		||||
                if (asset != null)
 | 
			
		||||
                    return asset.Metadata;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            Uri url;
 | 
			
		||||
 | 
			
		||||
            // Determine if id is an absolute URL or a grid-relative UUID
 | 
			
		||||
            if (!Uri.TryCreate(id, UriKind.Absolute, out url))
 | 
			
		||||
                url = new Uri(m_serverUrl + id);
 | 
			
		||||
 | 
			
		||||
            try
 | 
			
		||||
            {
 | 
			
		||||
                HttpWebRequest request = UntrustedHttpWebRequest.Create(url);
 | 
			
		||||
                request.Method = "HEAD";
 | 
			
		||||
 | 
			
		||||
                using (WebResponse response = request.GetResponse())
 | 
			
		||||
                {
 | 
			
		||||
                    using (Stream responseStream = response.GetResponseStream())
 | 
			
		||||
                    {
 | 
			
		||||
                        // Create the metadata object
 | 
			
		||||
                        metadata = new AssetMetadata();
 | 
			
		||||
                        metadata.ContentType = response.ContentType;
 | 
			
		||||
                        metadata.ID = id;
 | 
			
		||||
 | 
			
		||||
                        UUID uuid;
 | 
			
		||||
                        if (UUID.TryParse(id, out uuid))
 | 
			
		||||
                            metadata.FullID = uuid;
 | 
			
		||||
 | 
			
		||||
                        string lastModifiedStr = response.Headers.Get("Last-Modified");
 | 
			
		||||
                        if (!String.IsNullOrEmpty(lastModifiedStr))
 | 
			
		||||
                        {
 | 
			
		||||
                            DateTime lastModified;
 | 
			
		||||
                            if (DateTime.TryParse(lastModifiedStr, out lastModified))
 | 
			
		||||
                                metadata.CreationDate = lastModified;
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            catch (Exception ex)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Warn("[ASSET CONNECTOR]: Asset GET from " + url + " failed: " + ex.Message);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return metadata;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public byte[] GetData(string id)
 | 
			
		||||
        {
 | 
			
		||||
            AssetBase asset = Get(id);
 | 
			
		||||
 | 
			
		||||
            if (asset != null)
 | 
			
		||||
                return asset.Data;
 | 
			
		||||
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Get an asset asynchronously
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="id">The asset id</param>
 | 
			
		||||
        /// <param name="sender">Represents the requester.  Passed back via the handler</param>
 | 
			
		||||
        /// <param name="handler">The handler to call back once the asset has been retrieved</param>
 | 
			
		||||
        /// <returns>True if the id was parseable, false otherwise</returns>
 | 
			
		||||
        public bool Get(string id, Object sender, AssetRetrieved handler)
 | 
			
		||||
        {
 | 
			
		||||
            Util.FireAndForget(
 | 
			
		||||
                delegate(object o)
 | 
			
		||||
                {
 | 
			
		||||
                    AssetBase asset = Get(id);
 | 
			
		||||
                    handler(id, sender, asset);
 | 
			
		||||
                }
 | 
			
		||||
            );
 | 
			
		||||
 | 
			
		||||
            return true;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Creates a new asset
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// Returns a random ID if none is passed into it
 | 
			
		||||
        /// <param name="asset"></param>
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
        public string Store(AssetBase asset)
 | 
			
		||||
        {
 | 
			
		||||
            bool storedInCache = false;
 | 
			
		||||
            string errorMessage = null;
 | 
			
		||||
 | 
			
		||||
            // AssetID handling
 | 
			
		||||
            if (String.IsNullOrEmpty(asset.ID) || asset.ID == ZeroID)
 | 
			
		||||
            {
 | 
			
		||||
                asset.FullID = UUID.Random();
 | 
			
		||||
                asset.ID = asset.FullID.ToString();
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // Cache handling
 | 
			
		||||
            if (m_cache != null)
 | 
			
		||||
            {
 | 
			
		||||
                m_cache.Cache(asset);
 | 
			
		||||
                storedInCache = true;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // Local asset handling
 | 
			
		||||
            if (asset.Local)
 | 
			
		||||
            {
 | 
			
		||||
                if (!storedInCache)
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.Error("Cannot store local " + asset.Metadata.ContentType + " asset without an asset cache");
 | 
			
		||||
                    asset.ID = null;
 | 
			
		||||
                    asset.FullID = UUID.Zero;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                return asset.ID;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // Distinguish public and private assets
 | 
			
		||||
            bool isPublic = true;
 | 
			
		||||
            switch ((AssetType)asset.Type)
 | 
			
		||||
            {
 | 
			
		||||
                case AssetType.CallingCard:
 | 
			
		||||
                case AssetType.Gesture:
 | 
			
		||||
                case AssetType.LSLBytecode:
 | 
			
		||||
                case AssetType.LSLText:
 | 
			
		||||
                    isPublic = false;
 | 
			
		||||
                    break;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // Make sure ContentType is set
 | 
			
		||||
            if (String.IsNullOrEmpty(asset.Metadata.ContentType))
 | 
			
		||||
                asset.Metadata.ContentType = SLUtil.SLAssetTypeToContentType(asset.Type);
 | 
			
		||||
 | 
			
		||||
            // Build the remote storage request
 | 
			
		||||
            List<MultipartForm.Element> postParameters = new List<MultipartForm.Element>()
 | 
			
		||||
            {
 | 
			
		||||
                new MultipartForm.Parameter("AssetID", asset.FullID.ToString()),
 | 
			
		||||
                new MultipartForm.Parameter("CreatorID", asset.Metadata.CreatorID),
 | 
			
		||||
                new MultipartForm.Parameter("Temporary", asset.Temporary ? "1" : "0"),
 | 
			
		||||
                new MultipartForm.Parameter("Public", isPublic ? "1" : "0"),
 | 
			
		||||
                new MultipartForm.File("Asset", asset.Name, asset.Metadata.ContentType, asset.Data)
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            // Make the remote storage request
 | 
			
		||||
            try
 | 
			
		||||
            {
 | 
			
		||||
                HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(m_serverUrl);
 | 
			
		||||
                
 | 
			
		||||
                HttpWebResponse response = MultipartForm.Post(request, postParameters);
 | 
			
		||||
                using (Stream responseStream = response.GetResponseStream())
 | 
			
		||||
                {
 | 
			
		||||
                    try
 | 
			
		||||
                    {
 | 
			
		||||
                        string responseStr = responseStream.GetStreamString();
 | 
			
		||||
                        OSD responseOSD = OSDParser.Deserialize(responseStr);
 | 
			
		||||
                        if (responseOSD.Type == OSDType.Map)
 | 
			
		||||
                        {
 | 
			
		||||
                            OSDMap responseMap = (OSDMap)responseOSD;
 | 
			
		||||
                            if (responseMap["Success"].AsBoolean())
 | 
			
		||||
                                return asset.ID;
 | 
			
		||||
                            else
 | 
			
		||||
                                errorMessage = "Upload failed: " + responseMap["Message"].AsString();
 | 
			
		||||
                        }
 | 
			
		||||
                        else
 | 
			
		||||
                        {
 | 
			
		||||
                            errorMessage = "Response format was invalid.";
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                    catch
 | 
			
		||||
                    {
 | 
			
		||||
                        errorMessage = "Failed to parse the response.";
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            catch (WebException ex)
 | 
			
		||||
            {
 | 
			
		||||
                errorMessage = ex.Message;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            m_log.WarnFormat("[ASSET CONNECTOR]: Failed to store asset \"{0}\" ({1}, {2}): {3}",
 | 
			
		||||
                asset.Name, asset.ID, asset.Metadata.ContentType, errorMessage);
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Update an asset's content
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// Attachments and bare scripts need this!!
 | 
			
		||||
        /// <param name="id"> </param>
 | 
			
		||||
        /// <param name="data"></param>
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
        public bool UpdateContent(string id, byte[] data)
 | 
			
		||||
        {
 | 
			
		||||
            AssetBase asset = Get(id);
 | 
			
		||||
 | 
			
		||||
            if (asset == null)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Warn("[ASSET CONNECTOR]: Failed to fetch asset " + id + " for updating");
 | 
			
		||||
                return false;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            asset.Data = data;
 | 
			
		||||
 | 
			
		||||
            string result = Store(asset);
 | 
			
		||||
            return !String.IsNullOrEmpty(result);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Delete an asset
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="id"></param>
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
        public bool Delete(string id)
 | 
			
		||||
        {
 | 
			
		||||
            if (m_cache != null)
 | 
			
		||||
                m_cache.Expire(id);
 | 
			
		||||
 | 
			
		||||
            string url = m_serverUrl + id;
 | 
			
		||||
 | 
			
		||||
            OSDMap response = WebUtil.ServiceRequest(url, "DELETE");
 | 
			
		||||
            if (response["Success"].AsBoolean())
 | 
			
		||||
                return true;
 | 
			
		||||
            else
 | 
			
		||||
                m_log.Warn("[ASSET CONNECTOR]: Failed to delete asset " + id + " from the asset service");
 | 
			
		||||
 | 
			
		||||
            return false;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #endregion IAssetService
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,201 @@
 | 
			
		|||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSimulator Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Specialized;
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
using log4net;
 | 
			
		||||
using Mono.Addins;
 | 
			
		||||
using Nini.Config;
 | 
			
		||||
using OpenMetaverse;
 | 
			
		||||
using OpenMetaverse.StructuredData;
 | 
			
		||||
using OpenSim.Framework;
 | 
			
		||||
using OpenSim.Region.Framework.Interfaces;
 | 
			
		||||
using OpenSim.Region.Framework.Scenes;
 | 
			
		||||
using OpenSim.Services.Interfaces;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Services.Connectors.SimianGrid
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Connects authentication/authorization to the SimianGrid backend
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
 | 
			
		||||
    public class SimianAuthenticationServiceConnector : IAuthenticationService, ISharedRegionModule
 | 
			
		||||
    {
 | 
			
		||||
        private static readonly ILog m_log =
 | 
			
		||||
                LogManager.GetLogger(
 | 
			
		||||
                MethodBase.GetCurrentMethod().DeclaringType);
 | 
			
		||||
 | 
			
		||||
        private string m_serverUrl = String.Empty;
 | 
			
		||||
 | 
			
		||||
        #region ISharedRegionModule
 | 
			
		||||
 | 
			
		||||
        public Type ReplaceableInterface { get { return null; } }
 | 
			
		||||
        public void RegionLoaded(Scene scene) { }
 | 
			
		||||
        public void PostInitialise() { }
 | 
			
		||||
        public void Close() { }
 | 
			
		||||
 | 
			
		||||
        public SimianAuthenticationServiceConnector() { }
 | 
			
		||||
        public string Name { get { return "SimianAuthenticationServiceConnector"; } }
 | 
			
		||||
        public void AddRegion(Scene scene) { if (!String.IsNullOrEmpty(m_serverUrl)) { scene.RegisterModuleInterface<IAuthenticationService>(this); } }
 | 
			
		||||
        public void RemoveRegion(Scene scene) { if (!String.IsNullOrEmpty(m_serverUrl)) { scene.UnregisterModuleInterface<IAuthenticationService>(this); } }
 | 
			
		||||
 | 
			
		||||
        #endregion ISharedRegionModule
 | 
			
		||||
 | 
			
		||||
        public SimianAuthenticationServiceConnector(IConfigSource source)
 | 
			
		||||
        {
 | 
			
		||||
            Initialise(source);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void Initialise(IConfigSource source)
 | 
			
		||||
        {
 | 
			
		||||
            if (Simian.IsSimianEnabled(source, "AuthenticationServices"))
 | 
			
		||||
            {
 | 
			
		||||
                IConfig assetConfig = source.Configs["AuthenticationService"];
 | 
			
		||||
                if (assetConfig == null)
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.Error("[AUTH CONNECTOR]: AuthenticationService missing from OpenSim.ini");
 | 
			
		||||
                    throw new Exception("Authentication connector init error");
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                string serviceURI = assetConfig.GetString("AuthenticationServerURI");
 | 
			
		||||
                if (String.IsNullOrEmpty(serviceURI))
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.Error("[AUTH CONNECTOR]: No Server URI named in section AuthenticationService");
 | 
			
		||||
                    throw new Exception("Authentication connector init error");
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                m_serverUrl = serviceURI;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public string Authenticate(UUID principalID, string password, int lifetime)
 | 
			
		||||
        {
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "GetIdentities" },
 | 
			
		||||
                { "UserID", principalID.ToString() }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
            if (response["Success"].AsBoolean() && response["Identities"] is OSDArray)
 | 
			
		||||
            {
 | 
			
		||||
                OSDArray identities = (OSDArray)response["Identities"];
 | 
			
		||||
                for (int i = 0; i < identities.Count; i++)
 | 
			
		||||
                {
 | 
			
		||||
                    OSDMap identity = identities[i] as OSDMap;
 | 
			
		||||
                    if (identity != null)
 | 
			
		||||
                    {
 | 
			
		||||
                        if (identity["Type"].AsString() == "md5hash")
 | 
			
		||||
                        {
 | 
			
		||||
                            string credential = identity["Credential"].AsString();
 | 
			
		||||
 | 
			
		||||
                            if (password == credential || Utils.MD5String(password) == credential)
 | 
			
		||||
                                return Authorize(principalID);
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                m_log.Warn("[AUTH CONNECTOR]: Authentication failed for " + principalID);
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Warn("[AUTH CONNECTOR]: Failed to retrieve identities for " + principalID + ": "  +
 | 
			
		||||
                    response["Message"].AsString());
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return String.Empty;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool Verify(UUID principalID, string token, int lifetime)
 | 
			
		||||
        {
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "GetSession" },
 | 
			
		||||
                { "SessionID", token }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
            if (response["Success"].AsBoolean())
 | 
			
		||||
            {
 | 
			
		||||
                return true;
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Warn("[AUTH CONNECTOR]: Could not verify session for " + principalID + ": " +
 | 
			
		||||
                    response["Message"].AsString());
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return false;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool Release(UUID principalID, string token)
 | 
			
		||||
        {
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "RemoveSession" },
 | 
			
		||||
                { "UserID", principalID.ToString() }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
            if (response["Success"].AsBoolean())
 | 
			
		||||
            {
 | 
			
		||||
                return true;
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Warn("[AUTH CONNECTOR]: Failed to remove session for " + principalID + ": " +
 | 
			
		||||
                    response["Message"].AsString());
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return false;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool SetPassword(UUID principalID, string passwd)
 | 
			
		||||
        {
 | 
			
		||||
            // TODO: Use GetIdentities to find the md5hash identity for principalID
 | 
			
		||||
            // and then update it with AddIdentity
 | 
			
		||||
            m_log.Error("[AUTH CONNECTOR]: Changing passwords is not implemented yet");
 | 
			
		||||
            return false;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private string Authorize(UUID userID)
 | 
			
		||||
        {
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "AddSession" },
 | 
			
		||||
                { "UserID", userID.ToString() }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
            if (response["Success"].AsBoolean())
 | 
			
		||||
                return response["SessionID"].AsUUID().ToString();
 | 
			
		||||
            else
 | 
			
		||||
                return String.Empty;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,262 @@
 | 
			
		|||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSimulator Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Collections.Specialized;
 | 
			
		||||
using System.IO;
 | 
			
		||||
using System.Net;
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
using log4net;
 | 
			
		||||
using Mono.Addins;
 | 
			
		||||
using Nini.Config;
 | 
			
		||||
using OpenSim.Framework;
 | 
			
		||||
using OpenSim.Region.Framework.Interfaces;
 | 
			
		||||
using OpenSim.Region.Framework.Scenes;
 | 
			
		||||
using OpenSim.Server.Base;
 | 
			
		||||
using OpenSim.Services.Interfaces;
 | 
			
		||||
using OpenMetaverse;
 | 
			
		||||
using OpenMetaverse.StructuredData;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Services.Connectors.SimianGrid
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Connects avatar appearance data to the SimianGrid backend
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
 | 
			
		||||
    public class SimianAvatarServiceConnector : IAvatarService, ISharedRegionModule
 | 
			
		||||
    {
 | 
			
		||||
        private static readonly ILog m_log =
 | 
			
		||||
                LogManager.GetLogger(
 | 
			
		||||
                MethodBase.GetCurrentMethod().DeclaringType);
 | 
			
		||||
        private static string ZeroID = UUID.Zero.ToString();
 | 
			
		||||
 | 
			
		||||
        private string m_serverUrl = String.Empty;
 | 
			
		||||
 | 
			
		||||
        #region ISharedRegionModule
 | 
			
		||||
 | 
			
		||||
        public Type ReplaceableInterface { get { return null; } }
 | 
			
		||||
        public void RegionLoaded(Scene scene) { }
 | 
			
		||||
        public void PostInitialise() { }
 | 
			
		||||
        public void Close() { }
 | 
			
		||||
 | 
			
		||||
        public SimianAvatarServiceConnector() { }
 | 
			
		||||
        public string Name { get { return "SimianAvatarServiceConnector"; } }
 | 
			
		||||
        public void AddRegion(Scene scene) { if (!String.IsNullOrEmpty(m_serverUrl)) { scene.RegisterModuleInterface<IAvatarService>(this); } }
 | 
			
		||||
        public void RemoveRegion(Scene scene) { if (!String.IsNullOrEmpty(m_serverUrl)) { scene.UnregisterModuleInterface<IAvatarService>(this); } }
 | 
			
		||||
 | 
			
		||||
        #endregion ISharedRegionModule
 | 
			
		||||
 | 
			
		||||
        public SimianAvatarServiceConnector(IConfigSource source)
 | 
			
		||||
        {
 | 
			
		||||
            Initialise(source);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void Initialise(IConfigSource source)
 | 
			
		||||
        {
 | 
			
		||||
            if (Simian.IsSimianEnabled(source, "AvatarServices"))
 | 
			
		||||
            {
 | 
			
		||||
                IConfig gridConfig = source.Configs["AvatarService"];
 | 
			
		||||
                if (gridConfig == null)
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.Error("[AVATAR CONNECTOR]: AvatarService missing from OpenSim.ini");
 | 
			
		||||
                    throw new Exception("Avatar connector init error");
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                string serviceUrl = gridConfig.GetString("AvatarServerURI");
 | 
			
		||||
                if (String.IsNullOrEmpty(serviceUrl))
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.Error("[AVATAR CONNECTOR]: No AvatarServerURI in section AvatarService");
 | 
			
		||||
                    throw new Exception("Avatar connector init error");
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                if (!serviceUrl.EndsWith("/"))
 | 
			
		||||
                    serviceUrl = serviceUrl + '/';
 | 
			
		||||
 | 
			
		||||
                m_serverUrl = serviceUrl;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #region IAvatarService
 | 
			
		||||
 | 
			
		||||
        public AvatarData GetAvatar(UUID userID)
 | 
			
		||||
        {
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "GetUser" },
 | 
			
		||||
                { "UserID", userID.ToString() }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
            if (response["Success"].AsBoolean())
 | 
			
		||||
            {
 | 
			
		||||
                OSDMap map = null;
 | 
			
		||||
                try { map = OSDParser.DeserializeJson(response["LLAppearance"].AsString()) as OSDMap; }
 | 
			
		||||
                catch { }
 | 
			
		||||
 | 
			
		||||
                if (map != null)
 | 
			
		||||
                {
 | 
			
		||||
                    AvatarWearable[] wearables = new AvatarWearable[13];
 | 
			
		||||
                    wearables[0] = new AvatarWearable(map["ShapeItem"].AsUUID(), map["ShapeAsset"].AsUUID());
 | 
			
		||||
                    wearables[1] = new AvatarWearable(map["SkinItem"].AsUUID(), map["SkinAsset"].AsUUID());
 | 
			
		||||
                    wearables[2] = new AvatarWearable(map["HairItem"].AsUUID(), map["HairAsset"].AsUUID());
 | 
			
		||||
                    wearables[3] = new AvatarWearable(map["EyesItem"].AsUUID(), map["EyesAsset"].AsUUID());
 | 
			
		||||
                    wearables[4] = new AvatarWearable(map["ShirtItem"].AsUUID(), map["ShirtAsset"].AsUUID());
 | 
			
		||||
                    wearables[5] = new AvatarWearable(map["PantsItem"].AsUUID(), map["PantsAsset"].AsUUID());
 | 
			
		||||
                    wearables[6] = new AvatarWearable(map["ShoesItem"].AsUUID(), map["ShoesAsset"].AsUUID());
 | 
			
		||||
                    wearables[7] = new AvatarWearable(map["SocksItem"].AsUUID(), map["SocksAsset"].AsUUID());
 | 
			
		||||
                    wearables[8] = new AvatarWearable(map["JacketItem"].AsUUID(), map["JacketAsset"].AsUUID());
 | 
			
		||||
                    wearables[9] = new AvatarWearable(map["GlovesItem"].AsUUID(), map["GlovesAsset"].AsUUID());
 | 
			
		||||
                    wearables[10] = new AvatarWearable(map["UndershirtItem"].AsUUID(), map["UndershirtAsset"].AsUUID());
 | 
			
		||||
                    wearables[11] = new AvatarWearable(map["UnderpantsItem"].AsUUID(), map["UnderpantsAsset"].AsUUID());
 | 
			
		||||
                    wearables[12] = new AvatarWearable(map["SkirtItem"].AsUUID(), map["SkirtAsset"].AsUUID());
 | 
			
		||||
 | 
			
		||||
                    AvatarAppearance appearance = new AvatarAppearance(userID);
 | 
			
		||||
                    appearance.Wearables = wearables;
 | 
			
		||||
                    appearance.AvatarHeight = (float)map["Height"].AsReal();
 | 
			
		||||
 | 
			
		||||
                    AvatarData avatar = new AvatarData(appearance);
 | 
			
		||||
                    
 | 
			
		||||
                    // Get attachments
 | 
			
		||||
                    map = null;
 | 
			
		||||
                    try { map = OSDParser.DeserializeJson(response["LLAttachments"].AsString()) as OSDMap; }
 | 
			
		||||
                    catch { }
 | 
			
		||||
 | 
			
		||||
                    if (map != null)
 | 
			
		||||
                    {
 | 
			
		||||
                        foreach (KeyValuePair<string, OSD> kvp in map)
 | 
			
		||||
                            avatar.Data[kvp.Key] = kvp.Value.AsString();
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    return avatar;
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.Warn("[AVATAR CONNECTOR]: Failed to get user appearance for " + userID +
 | 
			
		||||
                        ", LLAppearance is missing or invalid");
 | 
			
		||||
                    return null;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Warn("[AVATAR CONNECTOR]: Failed to get user appearance for " + userID + ": " +
 | 
			
		||||
                    response["Message"].AsString());
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool SetAvatar(UUID userID, AvatarData avatar)
 | 
			
		||||
        {
 | 
			
		||||
            m_log.Debug("[AVATAR CONNECTOR]: SetAvatar called for " + userID);
 | 
			
		||||
 | 
			
		||||
            if (avatar.AvatarType == 1) // LLAvatar
 | 
			
		||||
            {
 | 
			
		||||
                AvatarAppearance appearance = avatar.ToAvatarAppearance(userID);
 | 
			
		||||
 | 
			
		||||
                OSDMap map = new OSDMap();
 | 
			
		||||
 | 
			
		||||
                map["Height"] = OSD.FromReal(appearance.AvatarHeight);
 | 
			
		||||
 | 
			
		||||
                map["ShapeItem"] = OSD.FromUUID(appearance.BodyItem);
 | 
			
		||||
                map["ShapeAsset"] = OSD.FromUUID(appearance.BodyAsset);
 | 
			
		||||
                map["SkinItem"] = OSD.FromUUID(appearance.SkinItem);
 | 
			
		||||
                map["SkinAsset"] = OSD.FromUUID(appearance.SkinAsset);
 | 
			
		||||
                map["HairItem"] = OSD.FromUUID(appearance.HairItem);
 | 
			
		||||
                map["HairAsset"] = OSD.FromUUID(appearance.HairAsset);
 | 
			
		||||
                map["EyesItem"] = OSD.FromUUID(appearance.EyesItem);
 | 
			
		||||
                map["EyesAsset"] = OSD.FromUUID(appearance.EyesAsset);
 | 
			
		||||
                map["ShirtItem"] = OSD.FromUUID(appearance.ShirtItem);
 | 
			
		||||
                map["ShirtAsset"] = OSD.FromUUID(appearance.ShirtAsset);
 | 
			
		||||
                map["PantsItem"] = OSD.FromUUID(appearance.PantsItem);
 | 
			
		||||
                map["PantsAsset"] = OSD.FromUUID(appearance.PantsAsset);
 | 
			
		||||
                map["ShoesItem"] = OSD.FromUUID(appearance.ShoesItem);
 | 
			
		||||
                map["ShoesAsset"] = OSD.FromUUID(appearance.ShoesAsset);
 | 
			
		||||
                map["SocksItem"] = OSD.FromUUID(appearance.SocksItem);
 | 
			
		||||
                map["SocksAsset"] = OSD.FromUUID(appearance.SocksAsset);
 | 
			
		||||
                map["JacketItem"] = OSD.FromUUID(appearance.JacketItem);
 | 
			
		||||
                map["JacketAsset"] = OSD.FromUUID(appearance.JacketAsset);
 | 
			
		||||
                map["GlovesItem"] = OSD.FromUUID(appearance.GlovesItem);
 | 
			
		||||
                map["GlovesAsset"] = OSD.FromUUID(appearance.GlovesAsset);
 | 
			
		||||
                map["UndershirtItem"] = OSD.FromUUID(appearance.UnderShirtItem);
 | 
			
		||||
                map["UndershirtAsset"] = OSD.FromUUID(appearance.UnderShirtAsset);
 | 
			
		||||
                map["UnderpantsItem"] = OSD.FromUUID(appearance.UnderPantsItem);
 | 
			
		||||
                map["UnderpantsAsset"] = OSD.FromUUID(appearance.UnderPantsAsset);
 | 
			
		||||
                map["SkirtItem"] = OSD.FromUUID(appearance.SkirtItem);
 | 
			
		||||
                map["SkirtAsset"] = OSD.FromUUID(appearance.SkirtAsset);
 | 
			
		||||
 | 
			
		||||
                OSDMap items = new OSDMap();
 | 
			
		||||
                foreach (KeyValuePair<string, string> kvp in avatar.Data)
 | 
			
		||||
                {
 | 
			
		||||
                    if (kvp.Key.StartsWith("_ap_"))
 | 
			
		||||
                        items.Add(kvp.Key, OSD.FromString(kvp.Value));
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
                {
 | 
			
		||||
                    { "RequestMethod", "AddUserData" },
 | 
			
		||||
                    { "UserID", userID.ToString() },
 | 
			
		||||
                    { "LLAppearance", OSDParser.SerializeJsonString(map) },
 | 
			
		||||
                    { "LLAttachments", OSDParser.SerializeJsonString(items) }
 | 
			
		||||
                };
 | 
			
		||||
 | 
			
		||||
                OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
                bool success = response["Success"].AsBoolean();
 | 
			
		||||
 | 
			
		||||
                if (!success)
 | 
			
		||||
                    m_log.Warn("[AVATAR CONNECTOR]: Failed saving appearance for " + userID + ": " + response["Message"].AsString());
 | 
			
		||||
 | 
			
		||||
                return success;
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Error("[AVATAR CONNECTOR]: Can't save appearance for " + userID + ". Unhandled avatar type " + avatar.AvatarType);
 | 
			
		||||
                return false;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool ResetAvatar(UUID userID)
 | 
			
		||||
        {
 | 
			
		||||
            m_log.Error("[AVATAR CONNECTOR]: ResetAvatar called for " + userID + ", implement this");
 | 
			
		||||
            return false;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool SetItems(UUID userID, string[] names, string[] values)
 | 
			
		||||
        {
 | 
			
		||||
            m_log.Error("[AVATAR CONNECTOR]: SetItems called for " + userID + " with " + names.Length + " names and " + values.Length + " values, implement this");
 | 
			
		||||
            return false;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool RemoveItems(UUID userID, string[] names)
 | 
			
		||||
        {
 | 
			
		||||
            m_log.Error("[AVATAR CONNECTOR]: RemoveItems called for " + userID + " with " + names.Length + " names, implement this");
 | 
			
		||||
            return false;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #endregion IAvatarService
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,232 @@
 | 
			
		|||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSimulator Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Collections.Specialized;
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
using log4net;
 | 
			
		||||
using Mono.Addins;
 | 
			
		||||
using Nini.Config;
 | 
			
		||||
using OpenMetaverse;
 | 
			
		||||
using OpenMetaverse.StructuredData;
 | 
			
		||||
using OpenSim.Framework;
 | 
			
		||||
using OpenSim.Region.Framework.Interfaces;
 | 
			
		||||
using OpenSim.Region.Framework.Scenes;
 | 
			
		||||
using OpenSim.Services.Interfaces;
 | 
			
		||||
 | 
			
		||||
using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Services.Connectors.SimianGrid
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Stores and retrieves friend lists from the SimianGrid backend
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
 | 
			
		||||
    public class SimianFriendsServiceConnector : IFriendsService, ISharedRegionModule
 | 
			
		||||
    {
 | 
			
		||||
        private static readonly ILog m_log =
 | 
			
		||||
                LogManager.GetLogger(
 | 
			
		||||
                MethodBase.GetCurrentMethod().DeclaringType);
 | 
			
		||||
 | 
			
		||||
        private string m_serverUrl = String.Empty;
 | 
			
		||||
 | 
			
		||||
        #region ISharedRegionModule
 | 
			
		||||
 | 
			
		||||
        public Type ReplaceableInterface { get { return null; } }
 | 
			
		||||
        public void RegionLoaded(Scene scene) { }
 | 
			
		||||
        public void PostInitialise() { }
 | 
			
		||||
        public void Close() { }
 | 
			
		||||
 | 
			
		||||
        public SimianFriendsServiceConnector() { }
 | 
			
		||||
        public string Name { get { return "SimianFriendsServiceConnector"; } }
 | 
			
		||||
        public void AddRegion(Scene scene) { if (!String.IsNullOrEmpty(m_serverUrl)) { scene.RegisterModuleInterface<IFriendsService>(this); } }
 | 
			
		||||
        public void RemoveRegion(Scene scene) { if (!String.IsNullOrEmpty(m_serverUrl)) { scene.UnregisterModuleInterface<IFriendsService>(this); } }
 | 
			
		||||
 | 
			
		||||
        #endregion ISharedRegionModule
 | 
			
		||||
 | 
			
		||||
        public SimianFriendsServiceConnector(IConfigSource source)
 | 
			
		||||
        {
 | 
			
		||||
            Initialise(source);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void Initialise(IConfigSource source)
 | 
			
		||||
        {
 | 
			
		||||
            if (Simian.IsSimianEnabled(source, "FriendsServices"))
 | 
			
		||||
            {
 | 
			
		||||
                IConfig assetConfig = source.Configs["FriendsService"];
 | 
			
		||||
                if (assetConfig == null)
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.Error("[FRIENDS CONNECTOR]: FriendsService missing from OpenSim.ini");
 | 
			
		||||
                    throw new Exception("Friends connector init error");
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                string serviceURI = assetConfig.GetString("FriendsServerURI");
 | 
			
		||||
                if (String.IsNullOrEmpty(serviceURI))
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.Error("[FRIENDS CONNECTOR]: No Server URI named in section FriendsService");
 | 
			
		||||
                    throw new Exception("Friends connector init error");
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                m_serverUrl = serviceURI;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #region IFriendsService
 | 
			
		||||
 | 
			
		||||
        public FriendInfo[] GetFriends(UUID principalID)
 | 
			
		||||
        {
 | 
			
		||||
            Dictionary<UUID, FriendInfo> friends = new Dictionary<UUID, FriendInfo>();
 | 
			
		||||
 | 
			
		||||
            OSDArray friendsArray = GetFriended(principalID);
 | 
			
		||||
            OSDArray friendedMeArray = GetFriendedBy(principalID);
 | 
			
		||||
 | 
			
		||||
            // Load the list of friends and their granted permissions
 | 
			
		||||
            for (int i = 0; i < friendsArray.Count; i++)
 | 
			
		||||
            {
 | 
			
		||||
                OSDMap friendEntry = friendsArray[i] as OSDMap;
 | 
			
		||||
                if (friendEntry != null)
 | 
			
		||||
                {
 | 
			
		||||
                    UUID friendID = friendEntry["Key"].AsUUID();
 | 
			
		||||
 | 
			
		||||
                    FriendInfo friend = new FriendInfo();
 | 
			
		||||
                    friend.PrincipalID = principalID;
 | 
			
		||||
                    friend.Friend = friendID.ToString();
 | 
			
		||||
                    friend.MyFlags = friendEntry["Value"].AsInteger();
 | 
			
		||||
                    friend.TheirFlags = -1;
 | 
			
		||||
 | 
			
		||||
                    friends[friendID] = friend;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // Load the permissions those friends have granted to this user
 | 
			
		||||
            for (int i = 0; i < friendedMeArray.Count; i++)
 | 
			
		||||
            {
 | 
			
		||||
                OSDMap friendedMeEntry = friendedMeArray[i] as OSDMap;
 | 
			
		||||
                if (friendedMeEntry != null)
 | 
			
		||||
                {
 | 
			
		||||
                    UUID friendID = friendedMeEntry["OwnerID"].AsUUID();
 | 
			
		||||
 | 
			
		||||
                    FriendInfo friend;
 | 
			
		||||
                    if (friends.TryGetValue(friendID, out friend))
 | 
			
		||||
                        friend.TheirFlags = friendedMeEntry["Value"].AsInteger();
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // Convert the dictionary of friends to an array and return it
 | 
			
		||||
            FriendInfo[] array = new FriendInfo[friends.Count];
 | 
			
		||||
            int j = 0;
 | 
			
		||||
            foreach (FriendInfo friend in friends.Values)
 | 
			
		||||
                array[j++] = friend;
 | 
			
		||||
 | 
			
		||||
            return array;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool StoreFriend(UUID principalID, string friend, int flags)
 | 
			
		||||
        {
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "AddGeneric" },
 | 
			
		||||
                { "OwnerID", principalID.ToString() },
 | 
			
		||||
                { "Type", "Friend" },
 | 
			
		||||
                { "Key", friend },
 | 
			
		||||
                { "Value", flags.ToString() }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
            bool success = response["Success"].AsBoolean();
 | 
			
		||||
 | 
			
		||||
            if (!success)
 | 
			
		||||
                m_log.Error("[FRIENDS CONNECTOR]: Failed to store friend " + friend + " for user " + principalID + ": " + response["Message"].AsString());
 | 
			
		||||
 | 
			
		||||
            return success;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool Delete(UUID principalID, string friend)
 | 
			
		||||
        {
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "RemoveGeneric" },
 | 
			
		||||
                { "OwnerID", principalID.ToString() },
 | 
			
		||||
                { "Type", "Friend" },
 | 
			
		||||
                { "Key", friend }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
            bool success = response["Success"].AsBoolean();
 | 
			
		||||
 | 
			
		||||
            if (!success)
 | 
			
		||||
                m_log.Error("[FRIENDS CONNECTOR]: Failed to remove friend " + friend + " for user " + principalID + ": " + response["Message"].AsString());
 | 
			
		||||
 | 
			
		||||
            return success;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #endregion IFriendsService
 | 
			
		||||
 | 
			
		||||
        private OSDArray GetFriended(UUID ownerID)
 | 
			
		||||
        {
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "GetGenerics" },
 | 
			
		||||
                { "OwnerID", ownerID.ToString() },
 | 
			
		||||
                { "Type", "Friend" }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
            if (response["Success"].AsBoolean() && response["Entries"] is OSDArray)
 | 
			
		||||
            {
 | 
			
		||||
                return (OSDArray)response["Entries"];
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Warn("[FRIENDS CONNECTOR]: Failed to retrieve friends for user " + ownerID + ": " + response["Message"].AsString());
 | 
			
		||||
                return new OSDArray(0);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private OSDArray GetFriendedBy(UUID ownerID)
 | 
			
		||||
        {
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "GetGenerics" },
 | 
			
		||||
                { "Key", ownerID.ToString() },
 | 
			
		||||
                { "Type", "Friend" }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
            if (response["Success"].AsBoolean() && response["Entries"] is OSDArray)
 | 
			
		||||
            {
 | 
			
		||||
                return (OSDArray)response["Entries"];
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Warn("[FRIENDS CONNECTOR]: Failed to retrieve reverse friends for user " + ownerID + ": " + response["Message"].AsString());
 | 
			
		||||
                return new OSDArray(0);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,47 @@
 | 
			
		|||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSimulator Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using System;
 | 
			
		||||
using Mono.Addins;
 | 
			
		||||
using Nini.Config;
 | 
			
		||||
 | 
			
		||||
[assembly: Addin("SimianGrid", "1.0")]
 | 
			
		||||
[assembly: AddinDependency("OpenSim", "0.5")]
 | 
			
		||||
 | 
			
		||||
public static class Simian
 | 
			
		||||
{
 | 
			
		||||
    public static bool IsSimianEnabled(IConfigSource config, string moduleName)
 | 
			
		||||
    {
 | 
			
		||||
        if (config.Configs["Modules"] != null)
 | 
			
		||||
        {
 | 
			
		||||
            string module = config.Configs["Modules"].GetString("AuthenticationServices");
 | 
			
		||||
            return !String.IsNullOrEmpty(module) && module.Contains("Simian");
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,421 @@
 | 
			
		|||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSimulator Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Collections.Specialized;
 | 
			
		||||
using System.Net;
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
using log4net;
 | 
			
		||||
using Mono.Addins;
 | 
			
		||||
using Nini.Config;
 | 
			
		||||
using OpenSim.Framework;
 | 
			
		||||
using OpenSim.Framework.Servers.HttpServer;
 | 
			
		||||
using OpenSim.Region.Framework.Interfaces;
 | 
			
		||||
using OpenSim.Region.Framework.Scenes;
 | 
			
		||||
using OpenSim.Services.Interfaces;
 | 
			
		||||
using OpenSim.Server.Base;
 | 
			
		||||
using OpenMetaverse;
 | 
			
		||||
using OpenMetaverse.StructuredData;
 | 
			
		||||
 | 
			
		||||
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Services.Connectors.SimianGrid
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Connects region registration and neighbor lookups to the SimianGrid
 | 
			
		||||
    /// backend
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
 | 
			
		||||
    public class SimianGridServiceConnector : IGridService, ISharedRegionModule
 | 
			
		||||
    {
 | 
			
		||||
        private static readonly ILog m_log =
 | 
			
		||||
                LogManager.GetLogger(
 | 
			
		||||
                MethodBase.GetCurrentMethod().DeclaringType);
 | 
			
		||||
 | 
			
		||||
        private string m_serverUrl = String.Empty;
 | 
			
		||||
 | 
			
		||||
        #region ISharedRegionModule
 | 
			
		||||
 | 
			
		||||
        public Type ReplaceableInterface { get { return null; } }
 | 
			
		||||
        public void RegionLoaded(Scene scene) { }
 | 
			
		||||
        public void PostInitialise() { }
 | 
			
		||||
        public void Close() { }
 | 
			
		||||
 | 
			
		||||
        public SimianGridServiceConnector() { }
 | 
			
		||||
        public string Name { get { return "SimianGridServiceConnector"; } }
 | 
			
		||||
        public void AddRegion(Scene scene) { if (!String.IsNullOrEmpty(m_serverUrl)) { scene.RegisterModuleInterface<IGridService>(this); } }
 | 
			
		||||
        public void RemoveRegion(Scene scene) { if (!String.IsNullOrEmpty(m_serverUrl)) { scene.UnregisterModuleInterface<IGridService>(this); } }
 | 
			
		||||
 | 
			
		||||
        #endregion ISharedRegionModule
 | 
			
		||||
 | 
			
		||||
        public SimianGridServiceConnector(IConfigSource source)
 | 
			
		||||
        {
 | 
			
		||||
            Initialise(source);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void Initialise(IConfigSource source)
 | 
			
		||||
        {
 | 
			
		||||
            if (Simian.IsSimianEnabled(source, "GridServices"))
 | 
			
		||||
            {
 | 
			
		||||
                IConfig gridConfig = source.Configs["GridService"];
 | 
			
		||||
                if (gridConfig == null)
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.Error("[GRID CONNECTOR]: GridService missing from OpenSim.ini");
 | 
			
		||||
                    throw new Exception("Grid connector init error");
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                string serviceUrl = gridConfig.GetString("GridServerURI");
 | 
			
		||||
                if (String.IsNullOrEmpty(serviceUrl))
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.Error("[GRID CONNECTOR]: No Server URI named in section GridService");
 | 
			
		||||
                    throw new Exception("Grid connector init error");
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                m_serverUrl = serviceUrl;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #region IGridService
 | 
			
		||||
 | 
			
		||||
        public string RegisterRegion(UUID scopeID, GridRegion regionInfo)
 | 
			
		||||
        {
 | 
			
		||||
            Vector3d minPosition = new Vector3d(regionInfo.RegionLocX, regionInfo.RegionLocY, 0.0);
 | 
			
		||||
            Vector3d maxPosition = minPosition + new Vector3d(Constants.RegionSize, Constants.RegionSize, 4096.0);
 | 
			
		||||
 | 
			
		||||
            string httpAddress = "http://" + regionInfo.ExternalHostName + ":" + regionInfo.HttpPort + "/";
 | 
			
		||||
 | 
			
		||||
            OSDMap extraData = new OSDMap
 | 
			
		||||
            {
 | 
			
		||||
                { "ServerURI", OSD.FromString(regionInfo.ServerURI) },
 | 
			
		||||
                { "InternalAddress", OSD.FromString(regionInfo.InternalEndPoint.Address.ToString()) },
 | 
			
		||||
                { "InternalPort", OSD.FromInteger(regionInfo.InternalEndPoint.Port) },
 | 
			
		||||
                { "ExternalAddress", OSD.FromString(regionInfo.ExternalEndPoint.Address.ToString()) },
 | 
			
		||||
                { "ExternalPort", OSD.FromInteger(regionInfo.ExternalEndPoint.Port) },
 | 
			
		||||
                { "MapTexture", OSD.FromUUID(regionInfo.TerrainImage) },
 | 
			
		||||
                { "Access", OSD.FromInteger(regionInfo.Access) },
 | 
			
		||||
                { "RegionSecret", OSD.FromString(regionInfo.RegionSecret) },
 | 
			
		||||
                { "EstateOwner", OSD.FromUUID(regionInfo.EstateOwner) },
 | 
			
		||||
                { "Token", OSD.FromString(regionInfo.Token) }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "AddScene" },
 | 
			
		||||
                { "SceneID", regionInfo.RegionID.ToString() },
 | 
			
		||||
                { "Name", regionInfo.RegionName },
 | 
			
		||||
                { "MinPosition", minPosition.ToString() },
 | 
			
		||||
                { "MaxPosition", maxPosition.ToString() },
 | 
			
		||||
                { "Address", httpAddress },
 | 
			
		||||
                { "Enabled", "1" },
 | 
			
		||||
                { "ExtraData", OSDParser.SerializeJsonString(extraData) }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
            if (response["Success"].AsBoolean())
 | 
			
		||||
                return String.Empty;
 | 
			
		||||
            else
 | 
			
		||||
                return "Region registration for " + regionInfo.RegionName + " failed: " + response["Message"].AsString();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool DeregisterRegion(UUID regionID)
 | 
			
		||||
        {
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "AddScene" },
 | 
			
		||||
                { "SceneID", regionID.ToString() },
 | 
			
		||||
                { "Enabled", "0" }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
            bool success = response["Success"].AsBoolean();
 | 
			
		||||
 | 
			
		||||
            if (!success)
 | 
			
		||||
                m_log.Warn("[GRID CONNECTOR]: Region deregistration for " + regionID + " failed: " + response["Message"].AsString());
 | 
			
		||||
 | 
			
		||||
            return success;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public List<GridRegion> GetNeighbours(UUID scopeID, UUID regionID)
 | 
			
		||||
        {
 | 
			
		||||
            const int NEIGHBOR_RADIUS = 128;
 | 
			
		||||
 | 
			
		||||
            GridRegion region = GetRegionByUUID(scopeID, regionID);
 | 
			
		||||
 | 
			
		||||
            if (region != null)
 | 
			
		||||
            {
 | 
			
		||||
                List<GridRegion> regions = GetRegionRange(scopeID,
 | 
			
		||||
                    region.RegionLocX - NEIGHBOR_RADIUS, region.RegionLocX + (int)Constants.RegionSize + NEIGHBOR_RADIUS,
 | 
			
		||||
                    region.RegionLocY - NEIGHBOR_RADIUS, region.RegionLocY + (int)Constants.RegionSize + NEIGHBOR_RADIUS);
 | 
			
		||||
 | 
			
		||||
                for (int i = 0; i < regions.Count; i++)
 | 
			
		||||
                {
 | 
			
		||||
                    if (regions[i].RegionID == regionID)
 | 
			
		||||
                    {
 | 
			
		||||
                        regions.RemoveAt(i);
 | 
			
		||||
                        break;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                m_log.Debug("[GRID CONNECTOR]: Found " + regions.Count + " neighbors for region " + regionID);
 | 
			
		||||
                return regions;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return new List<GridRegion>(0);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public GridRegion GetRegionByUUID(UUID scopeID, UUID regionID)
 | 
			
		||||
        {
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "GetScene" },
 | 
			
		||||
                { "SceneID", regionID.ToString() }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
            if (response["Success"].AsBoolean())
 | 
			
		||||
            {
 | 
			
		||||
                return ResponseToGridRegion(response);
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Warn("[GRID CONNECTOR]: Grid service did not find a match for region " + regionID);
 | 
			
		||||
                return null;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public GridRegion GetRegionByPosition(UUID scopeID, int x, int y)
 | 
			
		||||
        {
 | 
			
		||||
            // Go one meter in from the requested x/y coords to avoid requesting a position
 | 
			
		||||
            // that falls on the border of two sims
 | 
			
		||||
            Vector3d position = new Vector3d(x + 1, y + 1, 0.0);
 | 
			
		||||
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "GetScene" },
 | 
			
		||||
                { "Position", position.ToString() },
 | 
			
		||||
                { "Enabled", "1" }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
            if (response["Success"].AsBoolean())
 | 
			
		||||
            {
 | 
			
		||||
                return ResponseToGridRegion(response);
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                //m_log.InfoFormat("[GRID CONNECTOR]: Grid service did not find a match for region at {0},{1}",
 | 
			
		||||
                //    x / Constants.RegionSize, y / Constants.RegionSize);
 | 
			
		||||
                return null;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public GridRegion GetRegionByName(UUID scopeID, string regionName)
 | 
			
		||||
        {
 | 
			
		||||
            List<GridRegion> regions = GetRegionsByName(scopeID, regionName, 1);
 | 
			
		||||
 | 
			
		||||
            m_log.Debug("[GRID CONNECTOR]: Got " + regions.Count + " matches for region name " + regionName);
 | 
			
		||||
 | 
			
		||||
            if (regions.Count > 0)
 | 
			
		||||
                return regions[0];
 | 
			
		||||
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public List<GridRegion> GetRegionsByName(UUID scopeID, string name, int maxNumber)
 | 
			
		||||
        {
 | 
			
		||||
            List<GridRegion> foundRegions = new List<GridRegion>();
 | 
			
		||||
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "GetScenes" },
 | 
			
		||||
                { "NameQuery", name },
 | 
			
		||||
                { "Enabled", "1" }
 | 
			
		||||
            };
 | 
			
		||||
            if (maxNumber > 0)
 | 
			
		||||
                requestArgs["MaxNumber"] = maxNumber.ToString();
 | 
			
		||||
 | 
			
		||||
            OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
            if (response["Success"].AsBoolean())
 | 
			
		||||
            {
 | 
			
		||||
                OSDArray array = response["Scenes"] as OSDArray;
 | 
			
		||||
                if (array != null)
 | 
			
		||||
                {
 | 
			
		||||
                    for (int i = 0; i < array.Count; i++)
 | 
			
		||||
                    {
 | 
			
		||||
                        GridRegion region = ResponseToGridRegion(array[i] as OSDMap);
 | 
			
		||||
                        if (region != null)
 | 
			
		||||
                            foundRegions.Add(region);
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return foundRegions;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public List<GridRegion> GetRegionRange(UUID scopeID, int xmin, int xmax, int ymin, int ymax)
 | 
			
		||||
        {
 | 
			
		||||
            List<GridRegion> foundRegions = new List<GridRegion>();
 | 
			
		||||
 | 
			
		||||
            Vector3d minPosition = new Vector3d(xmin, ymin, 0.0);
 | 
			
		||||
            Vector3d maxPosition = new Vector3d(xmax, ymax, 4096.0);
 | 
			
		||||
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "GetScenes" },
 | 
			
		||||
                { "MinPosition", minPosition.ToString() },
 | 
			
		||||
                { "MaxPosition", maxPosition.ToString() },
 | 
			
		||||
                { "Enabled", "1" }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
            if (response["Success"].AsBoolean())
 | 
			
		||||
            {
 | 
			
		||||
                OSDArray array = response["Scenes"] as OSDArray;
 | 
			
		||||
                if (array != null)
 | 
			
		||||
                {
 | 
			
		||||
                    for (int i = 0; i < array.Count; i++)
 | 
			
		||||
                    {
 | 
			
		||||
                        GridRegion region = ResponseToGridRegion(array[i] as OSDMap);
 | 
			
		||||
                        if (region != null)
 | 
			
		||||
                            foundRegions.Add(region);
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return foundRegions;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public List<GridRegion> GetDefaultRegions(UUID scopeID)
 | 
			
		||||
        {
 | 
			
		||||
            // TODO: Allow specifying the default grid location
 | 
			
		||||
            const int DEFAULT_X = 1000 * 256;
 | 
			
		||||
            const int DEFAULT_Y = 1000 * 256;
 | 
			
		||||
 | 
			
		||||
            GridRegion defRegion = GetNearestRegion(new Vector3d(DEFAULT_X, DEFAULT_Y, 0.0), true);
 | 
			
		||||
            if (defRegion != null)
 | 
			
		||||
                return new List<GridRegion>(1) { defRegion };
 | 
			
		||||
            else
 | 
			
		||||
                return new List<GridRegion>(0);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public List<GridRegion> GetFallbackRegions(UUID scopeID, int x, int y)
 | 
			
		||||
        {
 | 
			
		||||
            GridRegion defRegion = GetNearestRegion(new Vector3d(x, y, 0.0), true);
 | 
			
		||||
            if (defRegion != null)
 | 
			
		||||
                return new List<GridRegion>(1) { defRegion };
 | 
			
		||||
            else
 | 
			
		||||
                return new List<GridRegion>(0);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public int GetRegionFlags(UUID scopeID, UUID regionID)
 | 
			
		||||
        {
 | 
			
		||||
            const int REGION_ONLINE = 4;
 | 
			
		||||
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "GetScene" },
 | 
			
		||||
                { "SceneID", regionID.ToString() }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
            if (response["Success"].AsBoolean())
 | 
			
		||||
            {
 | 
			
		||||
                return response["Enabled"].AsBoolean() ? REGION_ONLINE : 0;
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Warn("[GRID CONNECTOR]: Grid service did not find a match for region " + regionID + " during region flags check");
 | 
			
		||||
                return -1;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #endregion IGridService
 | 
			
		||||
 | 
			
		||||
        private GridRegion GetNearestRegion(Vector3d position, bool onlyEnabled)
 | 
			
		||||
        {
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "GetScene" },
 | 
			
		||||
                { "Position", position.ToString() },
 | 
			
		||||
                { "FindClosest", "1" }
 | 
			
		||||
            };
 | 
			
		||||
            if (onlyEnabled)
 | 
			
		||||
                requestArgs["Enabled"] = "1";
 | 
			
		||||
 | 
			
		||||
            OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
            if (response["Success"].AsBoolean())
 | 
			
		||||
            {
 | 
			
		||||
                return ResponseToGridRegion(response);
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Warn("[GRID CONNECTOR]: Grid service did not find a match for region at " + position);
 | 
			
		||||
                return null;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private GridRegion ResponseToGridRegion(OSDMap response)
 | 
			
		||||
        {
 | 
			
		||||
            if (response == null)
 | 
			
		||||
                return null;
 | 
			
		||||
 | 
			
		||||
            OSDMap extraData = response["ExtraData"] as OSDMap;
 | 
			
		||||
            if (extraData == null)
 | 
			
		||||
                return null;
 | 
			
		||||
 | 
			
		||||
            GridRegion region = new GridRegion();
 | 
			
		||||
 | 
			
		||||
            region.RegionID = response["SceneID"].AsUUID();
 | 
			
		||||
            region.RegionName = response["Name"].AsString();
 | 
			
		||||
 | 
			
		||||
            Vector3d minPosition = response["MinPosition"].AsVector3d();
 | 
			
		||||
            region.RegionLocX = (int)minPosition.X;
 | 
			
		||||
            region.RegionLocY = (int)minPosition.Y;
 | 
			
		||||
 | 
			
		||||
            Uri httpAddress = response["Address"].AsUri();
 | 
			
		||||
            region.ExternalHostName = httpAddress.Host;
 | 
			
		||||
            region.HttpPort = (uint)httpAddress.Port;
 | 
			
		||||
 | 
			
		||||
            region.ServerURI = extraData["ServerURI"].AsString();
 | 
			
		||||
 | 
			
		||||
            IPAddress internalAddress;
 | 
			
		||||
            IPAddress.TryParse(extraData["InternalAddress"].AsString(), out internalAddress);
 | 
			
		||||
            if (internalAddress == null)
 | 
			
		||||
                internalAddress = IPAddress.Any;
 | 
			
		||||
 | 
			
		||||
            region.InternalEndPoint = new IPEndPoint(internalAddress, extraData["InternalPort"].AsInteger());
 | 
			
		||||
            region.TerrainImage = extraData["MapTexture"].AsUUID();
 | 
			
		||||
            region.Access = (byte)extraData["Access"].AsInteger();
 | 
			
		||||
            region.RegionSecret = extraData["RegionSecret"].AsString();
 | 
			
		||||
            region.EstateOwner = extraData["EstateOwner"].AsUUID();
 | 
			
		||||
            region.Token = extraData["Token"].AsString();
 | 
			
		||||
 | 
			
		||||
            return region;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,895 @@
 | 
			
		|||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSimulator Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Collections.Specialized;
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
using log4net;
 | 
			
		||||
using Mono.Addins;
 | 
			
		||||
using Nini.Config;
 | 
			
		||||
using OpenMetaverse;
 | 
			
		||||
using OpenMetaverse.StructuredData;
 | 
			
		||||
using OpenSim.Framework;
 | 
			
		||||
using OpenSim.Region.Framework.Interfaces;
 | 
			
		||||
using OpenSim.Region.Framework.Scenes;
 | 
			
		||||
using OpenSim.Server.Base;
 | 
			
		||||
using OpenSim.Services.Interfaces;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Services.Connectors.SimianGrid
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Permissions bitflags
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    [Flags]
 | 
			
		||||
    public enum PermissionMask : uint
 | 
			
		||||
    {
 | 
			
		||||
        None = 0,
 | 
			
		||||
        Transfer = 1 << 13,
 | 
			
		||||
        Modify = 1 << 14,
 | 
			
		||||
        Copy = 1 << 15,
 | 
			
		||||
        Move = 1 << 19,
 | 
			
		||||
        Damage = 1 << 20,
 | 
			
		||||
        All = 0x7FFFFFFF
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Connects avatar inventories to the SimianGrid backend
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
 | 
			
		||||
    public class SimianInventoryServiceConnector : IInventoryService, ISharedRegionModule
 | 
			
		||||
    {
 | 
			
		||||
        private static readonly ILog m_log =
 | 
			
		||||
                LogManager.GetLogger(
 | 
			
		||||
                MethodBase.GetCurrentMethod().DeclaringType);
 | 
			
		||||
 | 
			
		||||
        private string m_serverUrl = String.Empty;
 | 
			
		||||
        private string m_userServerUrl = String.Empty;
 | 
			
		||||
        private object m_gestureSyncRoot = new object();
 | 
			
		||||
 | 
			
		||||
        #region ISharedRegionModule
 | 
			
		||||
 | 
			
		||||
        public Type ReplaceableInterface { get { return null; } }
 | 
			
		||||
        public void RegionLoaded(Scene scene) { }
 | 
			
		||||
        public void PostInitialise() { }
 | 
			
		||||
        public void Close() { }
 | 
			
		||||
 | 
			
		||||
        public SimianInventoryServiceConnector() { }
 | 
			
		||||
        public string Name { get { return "SimianInventoryServiceConnector"; } }
 | 
			
		||||
        public void AddRegion(Scene scene) { if (!String.IsNullOrEmpty(m_serverUrl)) { scene.RegisterModuleInterface<IInventoryService>(this); } }
 | 
			
		||||
        public void RemoveRegion(Scene scene) { if (!String.IsNullOrEmpty(m_serverUrl)) { scene.UnregisterModuleInterface<IInventoryService>(this); } }
 | 
			
		||||
 | 
			
		||||
        #endregion ISharedRegionModule
 | 
			
		||||
 | 
			
		||||
        public SimianInventoryServiceConnector(IConfigSource source)
 | 
			
		||||
        {
 | 
			
		||||
            Initialise(source);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void Initialise(IConfigSource source)
 | 
			
		||||
        {
 | 
			
		||||
            if (Simian.IsSimianEnabled(source, "InventoryServices"))
 | 
			
		||||
            {
 | 
			
		||||
                IConfig gridConfig = source.Configs["InventoryService"];
 | 
			
		||||
                if (gridConfig == null)
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.Error("[INVENTORY CONNECTOR]: InventoryService missing from OpenSim.ini");
 | 
			
		||||
                    throw new Exception("Inventory connector init error");
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                string serviceUrl = gridConfig.GetString("InventoryServerURI");
 | 
			
		||||
                if (String.IsNullOrEmpty(serviceUrl))
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.Error("[INVENTORY CONNECTOR]: No Server URI named in section InventoryService");
 | 
			
		||||
                    throw new Exception("Inventory connector init error");
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                m_serverUrl = serviceUrl;
 | 
			
		||||
 | 
			
		||||
                gridConfig = source.Configs["UserAccountService"];
 | 
			
		||||
                if (gridConfig != null)
 | 
			
		||||
                {
 | 
			
		||||
                    serviceUrl = gridConfig.GetString("UserAccountServerURI");
 | 
			
		||||
                    if (!String.IsNullOrEmpty(serviceUrl))
 | 
			
		||||
                        m_userServerUrl = serviceUrl;
 | 
			
		||||
                    else
 | 
			
		||||
                        m_log.Info("[INVENTORY CONNECTOR]: No Server URI named in section UserAccountService");
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.Warn("[INVENTORY CONNECTOR]: UserAccountService missing from OpenSim.ini");
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Create the entire inventory for a given user
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="user"></param>
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
        public bool CreateUserInventory(UUID userID)
 | 
			
		||||
        {
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "AddInventory" },
 | 
			
		||||
                { "OwnerID", userID.ToString() }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
            bool success = response["Success"].AsBoolean();
 | 
			
		||||
 | 
			
		||||
            if (!success)
 | 
			
		||||
                m_log.Warn("[INVENTORY CONNECTOR]: Inventory creation for " + userID + " failed: " + response["Message"].AsString());
 | 
			
		||||
 | 
			
		||||
            return success;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Gets the skeleton of the inventory -- folders only
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="userID"></param>
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
        public List<InventoryFolderBase> GetInventorySkeleton(UUID userID)
 | 
			
		||||
        {
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "GetInventoryNode" },
 | 
			
		||||
                { "ItemID", userID.ToString() },
 | 
			
		||||
                { "OwnerID", userID.ToString() },
 | 
			
		||||
                { "IncludeFolders", "1" },
 | 
			
		||||
                { "IncludeItems", "0" },
 | 
			
		||||
                { "ChildrenOnly", "0" }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
            if (response["Success"].AsBoolean() && response["Items"] is OSDArray)
 | 
			
		||||
            {
 | 
			
		||||
                OSDArray items = (OSDArray)response["Items"];
 | 
			
		||||
                return GetFoldersFromResponse(items, userID, true);
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Warn("[INVENTORY CONNECTOR]: Failed to retrieve inventory skeleton for " + userID + ": " +
 | 
			
		||||
                    response["Message"].AsString());
 | 
			
		||||
                return new List<InventoryFolderBase>(0);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Synchronous inventory fetch.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="userID"></param>
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
        [Obsolete]
 | 
			
		||||
        public InventoryCollection GetUserInventory(UUID userID)
 | 
			
		||||
        {
 | 
			
		||||
            m_log.Error("[INVENTORY CONNECTOR]: Obsolete GetUserInventory called for " + userID);
 | 
			
		||||
 | 
			
		||||
            InventoryCollection inventory = new InventoryCollection();
 | 
			
		||||
            inventory.UserID = userID;
 | 
			
		||||
            inventory.Folders = new List<InventoryFolderBase>();
 | 
			
		||||
            inventory.Items = new List<InventoryItemBase>();
 | 
			
		||||
 | 
			
		||||
            return inventory;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Request the inventory for a user.  This is an asynchronous operation that will call the callback when the
 | 
			
		||||
        /// inventory has been received
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="userID"></param>
 | 
			
		||||
        /// <param name="callback"></param>
 | 
			
		||||
        [Obsolete]
 | 
			
		||||
        public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
 | 
			
		||||
        {
 | 
			
		||||
            m_log.Error("[INVENTORY CONNECTOR]: Obsolete GetUserInventory called for " + userID);
 | 
			
		||||
            callback(new List<InventoryFolderImpl>(0), new List<InventoryItemBase>(0));
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Retrieve the root inventory folder for the given user.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="userID"></param>
 | 
			
		||||
        /// <returns>null if no root folder was found</returns>
 | 
			
		||||
        public InventoryFolderBase GetRootFolder(UUID userID)
 | 
			
		||||
        {
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "GetInventoryNode" },
 | 
			
		||||
                { "ItemID", userID.ToString() },
 | 
			
		||||
                { "OwnerID", userID.ToString() },
 | 
			
		||||
                { "IncludeFolders", "1" },
 | 
			
		||||
                { "IncludeItems", "0" },
 | 
			
		||||
                { "ChildrenOnly", "1" }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
            if (response["Success"].AsBoolean() && response["Items"] is OSDArray)
 | 
			
		||||
            {
 | 
			
		||||
                OSDArray items = (OSDArray)response["Items"];
 | 
			
		||||
                List<InventoryFolderBase> folders = GetFoldersFromResponse(items, userID, true);
 | 
			
		||||
 | 
			
		||||
                if (folders.Count > 0)
 | 
			
		||||
                    return folders[0];
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Gets the user folder for the given folder-type
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="userID"></param>
 | 
			
		||||
        /// <param name="type"></param>
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
        public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
 | 
			
		||||
        {
 | 
			
		||||
            string contentType = SLUtil.SLAssetTypeToContentType((int)type);
 | 
			
		||||
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "GetFolderForType" },
 | 
			
		||||
                { "ContentType", contentType },
 | 
			
		||||
                { "OwnerID", userID.ToString() }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
            if (response["Success"].AsBoolean() && response["Folder"] is OSDMap)
 | 
			
		||||
            {
 | 
			
		||||
                OSDMap folder = (OSDMap)response["Folder"];
 | 
			
		||||
 | 
			
		||||
                return new InventoryFolderBase(
 | 
			
		||||
                    folder["ID"].AsUUID(),
 | 
			
		||||
                    folder["Name"].AsString(),
 | 
			
		||||
                    folder["OwnerID"].AsUUID(),
 | 
			
		||||
                    (short)SLUtil.ContentTypeToSLAssetType(folder["ContentType"].AsString()),
 | 
			
		||||
                    folder["ParentID"].AsUUID(),
 | 
			
		||||
                    (ushort)folder["Version"].AsInteger()
 | 
			
		||||
                );
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Warn("[INVENTORY CONNECTOR]: Default folder not found for content type " + contentType);
 | 
			
		||||
                return GetRootFolder(userID);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Get an item, given by its UUID
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="item"></param>
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
        public InventoryItemBase GetItem(InventoryItemBase item)
 | 
			
		||||
        {
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "GetInventoryNode" },
 | 
			
		||||
                { "ItemID", item.ID.ToString() },
 | 
			
		||||
                { "OwnerID", item.Owner.ToString() },
 | 
			
		||||
                { "IncludeFolders", "1" },
 | 
			
		||||
                { "IncludeItems", "1" },
 | 
			
		||||
                { "ChildrenOnly", "1" }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
            if (response["Success"].AsBoolean() && response["Items"] is OSDArray)
 | 
			
		||||
            {
 | 
			
		||||
                List<InventoryItemBase> items = GetItemsFromResponse((OSDArray)response["Items"]);
 | 
			
		||||
                if (items.Count > 0)
 | 
			
		||||
                {
 | 
			
		||||
                    // The requested item should be the first in this list, but loop through
 | 
			
		||||
                    // and sanity check just in case
 | 
			
		||||
                    for (int i = 0; i < items.Count; i++)
 | 
			
		||||
                    {
 | 
			
		||||
                        if (items[i].ID == item.ID)
 | 
			
		||||
                            return items[i];
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            m_log.Warn("[INVENTORY CONNECTOR]: Item " + item.ID + " owned by " + item.Owner + " not found");
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Get a folder, given by its UUID
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="folder"></param>
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
        public InventoryFolderBase GetFolder(InventoryFolderBase folder)
 | 
			
		||||
        {
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "GetInventoryNode" },
 | 
			
		||||
                { "ItemID", folder.ID.ToString() },
 | 
			
		||||
                { "OwnerID", folder.Owner.ToString() },
 | 
			
		||||
                { "IncludeFolders", "1" },
 | 
			
		||||
                { "IncludeItems", "0" },
 | 
			
		||||
                { "ChildrenOnly", "1" }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
            if (response["Success"].AsBoolean() && response["Items"] is OSDArray)
 | 
			
		||||
            {
 | 
			
		||||
                OSDArray items = (OSDArray)response["Items"];
 | 
			
		||||
                List<InventoryFolderBase> folders = GetFoldersFromResponse(items, folder.ID, true);
 | 
			
		||||
 | 
			
		||||
                if (folders.Count > 0)
 | 
			
		||||
                    return folders[0];
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Gets everything (folders and items) inside a folder
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="userID"></param>
 | 
			
		||||
        /// <param name="folderID"></param>
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
        public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
 | 
			
		||||
        {
 | 
			
		||||
            InventoryCollection inventory = new InventoryCollection();
 | 
			
		||||
            inventory.UserID = userID;
 | 
			
		||||
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "GetInventoryNode" },
 | 
			
		||||
                { "ItemID", folderID.ToString() },
 | 
			
		||||
                { "OwnerID", userID.ToString() },
 | 
			
		||||
                { "IncludeFolders", "1" },
 | 
			
		||||
                { "IncludeItems", "1" },
 | 
			
		||||
                { "ChildrenOnly", "1" }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
            if (response["Success"].AsBoolean() && response["Items"] is OSDArray)
 | 
			
		||||
            {
 | 
			
		||||
                OSDArray items = (OSDArray)response["Items"];
 | 
			
		||||
 | 
			
		||||
                inventory.Folders = GetFoldersFromResponse(items, folderID, false);
 | 
			
		||||
                inventory.Items = GetItemsFromResponse(items);
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Warn("[INVENTORY CONNECTOR]: Error fetching folder " + folderID + " content for " + userID + ": " +
 | 
			
		||||
                    response["Message"].AsString());
 | 
			
		||||
                inventory.Folders = new List<InventoryFolderBase>(0);
 | 
			
		||||
                inventory.Items = new List<InventoryItemBase>(0);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return inventory;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Gets the items inside a folder
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="userID"></param>
 | 
			
		||||
        /// <param name="folderID"></param>
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
        public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
 | 
			
		||||
        {
 | 
			
		||||
            InventoryCollection inventory = new InventoryCollection();
 | 
			
		||||
            inventory.UserID = userID;
 | 
			
		||||
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "GetInventoryNode" },
 | 
			
		||||
                { "ItemID", folderID.ToString() },
 | 
			
		||||
                { "OwnerID", userID.ToString() },
 | 
			
		||||
                { "IncludeFolders", "0" },
 | 
			
		||||
                { "IncludeItems", "1" },
 | 
			
		||||
                { "ChildrenOnly", "1" }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
            if (response["Success"].AsBoolean() && response["Items"] is OSDArray)
 | 
			
		||||
            {
 | 
			
		||||
                OSDArray items = (OSDArray)response["Items"];
 | 
			
		||||
                return GetItemsFromResponse(items);
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Warn("[INVENTORY CONNECTOR]: Error fetching folder " + folderID + " for " + userID + ": " +
 | 
			
		||||
                    response["Message"].AsString());
 | 
			
		||||
                return new List<InventoryItemBase>(0);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Add a new folder to the user's inventory
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="folder"></param>
 | 
			
		||||
        /// <returns>true if the folder was successfully added</returns>
 | 
			
		||||
        public bool AddFolder(InventoryFolderBase folder)
 | 
			
		||||
        {
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "AddInventoryFolder" },
 | 
			
		||||
                { "FolderID", folder.ID.ToString() },
 | 
			
		||||
                { "ParentID", folder.ParentID.ToString() },
 | 
			
		||||
                { "OwnerID", folder.Owner.ToString() },
 | 
			
		||||
                { "Name", folder.Name },
 | 
			
		||||
                { "ContentType", SLUtil.SLAssetTypeToContentType(folder.Type) }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
            bool success = response["Success"].AsBoolean();
 | 
			
		||||
 | 
			
		||||
            if (!success)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Warn("[INVENTORY CONNECTOR]: Error creating folder " + folder.Name + " for " + folder.Owner + ": " +
 | 
			
		||||
                    response["Message"].AsString());
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return success;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Update a folder in the user's inventory
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="folder"></param>
 | 
			
		||||
        /// <returns>true if the folder was successfully updated</returns>
 | 
			
		||||
        public bool UpdateFolder(InventoryFolderBase folder)
 | 
			
		||||
        {
 | 
			
		||||
            return AddFolder(folder);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Move an inventory folder to a new location
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="folder">A folder containing the details of the new location</param>
 | 
			
		||||
        /// <returns>true if the folder was successfully moved</returns>
 | 
			
		||||
        public bool MoveFolder(InventoryFolderBase folder)
 | 
			
		||||
        {
 | 
			
		||||
            return AddFolder(folder);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Delete an item from the user's inventory
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="item"></param>
 | 
			
		||||
        /// <returns>true if the item was successfully deleted</returns>
 | 
			
		||||
        //bool DeleteItem(InventoryItemBase item);
 | 
			
		||||
        public bool DeleteFolders(UUID userID, List<UUID> folderIDs)
 | 
			
		||||
        {
 | 
			
		||||
            return DeleteItems(userID, folderIDs);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Delete an item from the user's inventory
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="item"></param>
 | 
			
		||||
        /// <returns>true if the item was successfully deleted</returns>
 | 
			
		||||
        public bool DeleteItems(UUID userID, List<UUID> itemIDs)
 | 
			
		||||
        {
 | 
			
		||||
            // TODO: RemoveInventoryNode should be replaced with RemoveInventoryNodes
 | 
			
		||||
            bool allSuccess = true;
 | 
			
		||||
 | 
			
		||||
            for (int i = 0; i < itemIDs.Count; i++)
 | 
			
		||||
            {
 | 
			
		||||
                UUID itemID = itemIDs[i];
 | 
			
		||||
 | 
			
		||||
                NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
                {
 | 
			
		||||
                    { "RequestMethod", "RemoveInventoryNode" },
 | 
			
		||||
                    { "OwnerID", userID.ToString() },
 | 
			
		||||
                    { "ItemID", itemID.ToString() }
 | 
			
		||||
                };
 | 
			
		||||
 | 
			
		||||
                OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
                bool success = response["Success"].AsBoolean();
 | 
			
		||||
 | 
			
		||||
                if (!success)
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.Warn("[INVENTORY CONNECTOR]: Error removing item " + itemID + " for " + userID + ": " +
 | 
			
		||||
                        response["Message"].AsString());
 | 
			
		||||
                    allSuccess = false;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            
 | 
			
		||||
            return allSuccess;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Purge an inventory folder of all its items and subfolders.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="folder"></param>
 | 
			
		||||
        /// <returns>true if the folder was successfully purged</returns>
 | 
			
		||||
        public bool PurgeFolder(InventoryFolderBase folder)
 | 
			
		||||
        {
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "PurgeInventoryFolder" },
 | 
			
		||||
                { "OwnerID", folder.Owner.ToString() },
 | 
			
		||||
                { "FolderID", folder.ID.ToString() }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
            bool success = response["Success"].AsBoolean();
 | 
			
		||||
 | 
			
		||||
            if (!success)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Warn("[INVENTORY CONNECTOR]: Error purging folder " + folder.ID + " for " + folder.Owner + ": " +
 | 
			
		||||
                    response["Message"].AsString());
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return success;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Add a new item to the user's inventory
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="item"></param>
 | 
			
		||||
        /// <returns>true if the item was successfully added</returns>
 | 
			
		||||
        public bool AddItem(InventoryItemBase item)
 | 
			
		||||
        {
 | 
			
		||||
            // A folder of UUID.Zero means we need to find the most appropriate home for this item
 | 
			
		||||
            if (item.Folder == UUID.Zero)
 | 
			
		||||
            {
 | 
			
		||||
                InventoryFolderBase folder = GetFolderForType(item.Owner, (AssetType)item.AssetType);
 | 
			
		||||
                if (folder != null && folder.ID != UUID.Zero)
 | 
			
		||||
                    item.Folder = folder.ID;
 | 
			
		||||
                else
 | 
			
		||||
                    item.Folder = item.Owner; // Root folder
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if ((AssetType)item.AssetType == AssetType.Gesture)
 | 
			
		||||
                UpdateGesture(item.Owner, item.ID, item.Flags == 1);
 | 
			
		||||
 | 
			
		||||
            if (item.BasePermissions == 0)
 | 
			
		||||
                m_log.WarnFormat("[INVENTORY CONNECTOR]: Adding inventory item {0} ({1}) with no base permissions", item.Name, item.ID);
 | 
			
		||||
 | 
			
		||||
            OSDMap permissions = new OSDMap
 | 
			
		||||
            {
 | 
			
		||||
                { "BaseMask", OSD.FromInteger(item.BasePermissions) },
 | 
			
		||||
                { "EveryoneMask", OSD.FromInteger(item.EveryOnePermissions) },
 | 
			
		||||
                { "GroupMask", OSD.FromInteger(item.GroupPermissions) },
 | 
			
		||||
                { "NextOwnerMask", OSD.FromInteger(item.NextPermissions) },
 | 
			
		||||
                { "OwnerMask", OSD.FromInteger(item.CurrentPermissions) }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            OSDMap extraData = new OSDMap()
 | 
			
		||||
            {
 | 
			
		||||
                { "Flags", OSD.FromInteger(item.Flags) },
 | 
			
		||||
                { "GroupID", OSD.FromUUID(item.GroupID) },
 | 
			
		||||
                { "GroupOwned", OSD.FromBoolean(item.GroupOwned) },
 | 
			
		||||
                { "SalePrice", OSD.FromInteger(item.SalePrice) },
 | 
			
		||||
                { "SaleType", OSD.FromInteger(item.SaleType) },
 | 
			
		||||
                { "Permissions", permissions }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "AddInventoryItem" },
 | 
			
		||||
                { "ItemID", item.ID.ToString() },
 | 
			
		||||
                { "AssetID", item.AssetID.ToString() },
 | 
			
		||||
                { "ParentID", item.Folder.ToString() },
 | 
			
		||||
                { "OwnerID", item.Owner.ToString() },
 | 
			
		||||
                { "Name", item.Name },
 | 
			
		||||
                { "Description", item.Description },
 | 
			
		||||
                { "CreatorID", item.CreatorId },
 | 
			
		||||
                { "ExtraData", OSDParser.SerializeJsonString(extraData) }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
            bool success = response["Success"].AsBoolean();
 | 
			
		||||
 | 
			
		||||
            if (!success)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Warn("[INVENTORY CONNECTOR]: Error creating item " + item.Name + " for " + item.Owner + ": " +
 | 
			
		||||
                    response["Message"].AsString());
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return success;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Update an item in the user's inventory
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="item"></param>
 | 
			
		||||
        /// <returns>true if the item was successfully updated</returns>
 | 
			
		||||
        public bool UpdateItem(InventoryItemBase item)
 | 
			
		||||
        {
 | 
			
		||||
            if (item.AssetID != UUID.Zero)
 | 
			
		||||
            {
 | 
			
		||||
                return AddItem(item);
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                // This is actually a folder update
 | 
			
		||||
                InventoryFolderBase folder = new InventoryFolderBase(item.ID, item.Name, item.Owner, (short)item.AssetType, item.Folder, 0);
 | 
			
		||||
                return UpdateFolder(folder);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
 | 
			
		||||
        {
 | 
			
		||||
            bool success = true;
 | 
			
		||||
 | 
			
		||||
            while (items.Count > 0)
 | 
			
		||||
            {
 | 
			
		||||
                List<InventoryItemBase> currentItems = new List<InventoryItemBase>();
 | 
			
		||||
                UUID destFolderID = items[0].Folder;
 | 
			
		||||
 | 
			
		||||
                // Find all of the items being moved to the current destination folder
 | 
			
		||||
                for (int i = 0; i < items.Count; i++)
 | 
			
		||||
                {
 | 
			
		||||
                    InventoryItemBase item = items[i];
 | 
			
		||||
                    if (item.Folder == destFolderID)
 | 
			
		||||
                        currentItems.Add(item);
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                // Do the inventory move for the current items
 | 
			
		||||
                success &= MoveItems(ownerID, items, destFolderID);
 | 
			
		||||
 | 
			
		||||
                // Remove the processed items from the list
 | 
			
		||||
                for (int i = 0; i < currentItems.Count; i++)
 | 
			
		||||
                    items.Remove(currentItems[i]);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return success;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Does the given user have an inventory structure?
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="userID"></param>
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
        public bool HasInventoryForUser(UUID userID)
 | 
			
		||||
        {
 | 
			
		||||
            return GetRootFolder(userID) != null;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Get the active gestures of the agent.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="userID"></param>
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
        public List<InventoryItemBase> GetActiveGestures(UUID userID)
 | 
			
		||||
        {
 | 
			
		||||
            OSDArray items = FetchGestures(userID);
 | 
			
		||||
 | 
			
		||||
            string[] itemIDs = new string[items.Count];
 | 
			
		||||
            for (int i = 0; i < items.Count; i++)
 | 
			
		||||
                itemIDs[i] = items[i].AsUUID().ToString();
 | 
			
		||||
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "GetInventoryNodes" },
 | 
			
		||||
                { "OwnerID", userID.ToString() },
 | 
			
		||||
                { "Items", String.Join(",", itemIDs) }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            // FIXME: Implement this in SimianGrid
 | 
			
		||||
            return new List<InventoryItemBase>(0);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Get the union of permissions of all inventory items
 | 
			
		||||
        /// that hold the given assetID. 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="userID"></param>
 | 
			
		||||
        /// <param name="assetID"></param>
 | 
			
		||||
        /// <returns>The permissions or 0 if no such asset is found in 
 | 
			
		||||
        /// the user's inventory</returns>
 | 
			
		||||
        public int GetAssetPermissions(UUID userID, UUID assetID)
 | 
			
		||||
        {
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "GetInventoryNodes" },
 | 
			
		||||
                { "OwnerID", userID.ToString() },
 | 
			
		||||
                { "AssetID", assetID.ToString() }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            // FIXME: Implement this in SimianGrid
 | 
			
		||||
            return (int)PermissionMask.All;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private List<InventoryFolderBase> GetFoldersFromResponse(OSDArray items, UUID baseFolder, bool includeBaseFolder)
 | 
			
		||||
        {
 | 
			
		||||
            List<InventoryFolderBase> invFolders = new List<InventoryFolderBase>(items.Count);
 | 
			
		||||
 | 
			
		||||
            for (int i = 0; i < items.Count; i++)
 | 
			
		||||
            {
 | 
			
		||||
                OSDMap item = items[i] as OSDMap;
 | 
			
		||||
 | 
			
		||||
                if (item != null && item["Type"].AsString() == "Folder")
 | 
			
		||||
                {
 | 
			
		||||
                    UUID folderID = item["ID"].AsUUID();
 | 
			
		||||
 | 
			
		||||
                    if (folderID == baseFolder && !includeBaseFolder)
 | 
			
		||||
                        continue;
 | 
			
		||||
 | 
			
		||||
                    invFolders.Add(new InventoryFolderBase(
 | 
			
		||||
                        folderID,
 | 
			
		||||
                        item["Name"].AsString(),
 | 
			
		||||
                        item["OwnerID"].AsUUID(),
 | 
			
		||||
                        (short)SLUtil.ContentTypeToSLAssetType(item["ContentType"].AsString()),
 | 
			
		||||
                        item["ParentID"].AsUUID(),
 | 
			
		||||
                        (ushort)item["Version"].AsInteger()
 | 
			
		||||
                    ));
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return invFolders;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private List<InventoryItemBase> GetItemsFromResponse(OSDArray items)
 | 
			
		||||
        {
 | 
			
		||||
            List<InventoryItemBase> invItems = new List<InventoryItemBase>(items.Count);
 | 
			
		||||
 | 
			
		||||
            for (int i = 0; i < items.Count; i++)
 | 
			
		||||
            {
 | 
			
		||||
                OSDMap item = items[i] as OSDMap;
 | 
			
		||||
 | 
			
		||||
                if (item != null && item["Type"].AsString() == "Item")
 | 
			
		||||
                {
 | 
			
		||||
                    InventoryItemBase invItem = new InventoryItemBase();
 | 
			
		||||
                    
 | 
			
		||||
                    invItem.AssetID = item["AssetID"].AsUUID();
 | 
			
		||||
                    invItem.AssetType = SLUtil.ContentTypeToSLAssetType(item["ContentType"].AsString());
 | 
			
		||||
                    invItem.CreationDate = item["CreationDate"].AsInteger();
 | 
			
		||||
                    invItem.CreatorId = item["CreatorID"].AsString();
 | 
			
		||||
                    invItem.CreatorIdAsUuid = item["CreatorID"].AsUUID();
 | 
			
		||||
                    invItem.Description = item["Description"].AsString();
 | 
			
		||||
                    invItem.Folder = item["ParentID"].AsUUID();
 | 
			
		||||
                    invItem.ID = item["ID"].AsUUID();
 | 
			
		||||
                    invItem.InvType = SLUtil.ContentTypeToSLInvType(item["ContentType"].AsString());
 | 
			
		||||
                    invItem.Name = item["Name"].AsString();
 | 
			
		||||
                    invItem.Owner = item["OwnerID"].AsUUID();
 | 
			
		||||
 | 
			
		||||
                    OSDMap extraData = item["ExtraData"] as OSDMap;
 | 
			
		||||
                    if (extraData != null && extraData.Count > 0)
 | 
			
		||||
                    {
 | 
			
		||||
                        invItem.Flags = extraData["Flags"].AsUInteger();
 | 
			
		||||
                        invItem.GroupID = extraData["GroupID"].AsUUID();
 | 
			
		||||
                        invItem.GroupOwned = extraData["GroupOwned"].AsBoolean();
 | 
			
		||||
                        invItem.SalePrice = extraData["SalePrice"].AsInteger();
 | 
			
		||||
                        invItem.SaleType = (byte)extraData["SaleType"].AsInteger();
 | 
			
		||||
 | 
			
		||||
                        OSDMap perms = extraData["Permissions"] as OSDMap;
 | 
			
		||||
                        if (perms != null)
 | 
			
		||||
                        {
 | 
			
		||||
                            invItem.BasePermissions = perms["BaseMask"].AsUInteger();
 | 
			
		||||
                            invItem.CurrentPermissions = perms["OwnerMask"].AsUInteger();
 | 
			
		||||
                            invItem.EveryOnePermissions = perms["EveryoneMask"].AsUInteger();
 | 
			
		||||
                            invItem.GroupPermissions = perms["GroupMask"].AsUInteger();
 | 
			
		||||
                            invItem.NextPermissions = perms["NextOwnerMask"].AsUInteger();
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    if (invItem.BasePermissions == 0)
 | 
			
		||||
                    {
 | 
			
		||||
                        m_log.InfoFormat("[INVENTORY CONNECTOR]: Forcing item permissions to full for item {0} ({1})",
 | 
			
		||||
                            invItem.Name, invItem.ID);
 | 
			
		||||
                        invItem.BasePermissions = (uint)PermissionMask.All;
 | 
			
		||||
                        invItem.CurrentPermissions = (uint)PermissionMask.All;
 | 
			
		||||
                        invItem.EveryOnePermissions = (uint)PermissionMask.All;
 | 
			
		||||
                        invItem.GroupPermissions = (uint)PermissionMask.All;
 | 
			
		||||
                        invItem.NextPermissions = (uint)PermissionMask.All;
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    invItems.Add(invItem);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return invItems;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private bool MoveItems(UUID ownerID, List<InventoryItemBase> items, UUID destFolderID)
 | 
			
		||||
        {
 | 
			
		||||
            string[] itemIDs = new string[items.Count];
 | 
			
		||||
            for (int i = 0; i < items.Count; i++)
 | 
			
		||||
                itemIDs[i] = items[i].ID.ToString();
 | 
			
		||||
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "MoveInventoryNodes" },
 | 
			
		||||
                { "OwnerID", ownerID.ToString() },
 | 
			
		||||
                { "FolderID", destFolderID.ToString() },
 | 
			
		||||
                { "Items", String.Join(",", itemIDs) }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
            bool success = response["Success"].AsBoolean();
 | 
			
		||||
 | 
			
		||||
            if (!success)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Warn("[INVENTORY CONNECTOR]: Failed to move " + items.Count + " items to " +
 | 
			
		||||
                    destFolderID + ": " + response["Message"].AsString());
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return success;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void UpdateGesture(UUID userID, UUID itemID, bool enabled)
 | 
			
		||||
        {
 | 
			
		||||
            OSDArray gestures = FetchGestures(userID);
 | 
			
		||||
            OSDArray newGestures = new OSDArray();
 | 
			
		||||
 | 
			
		||||
            for (int i = 0; i < gestures.Count; i++)
 | 
			
		||||
            {
 | 
			
		||||
                UUID gesture = gestures[i].AsUUID();
 | 
			
		||||
                if (gesture != itemID)
 | 
			
		||||
                    newGestures.Add(OSD.FromUUID(gesture));
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if (enabled)
 | 
			
		||||
                newGestures.Add(OSD.FromUUID(itemID));
 | 
			
		||||
 | 
			
		||||
            SaveGestures(userID, newGestures);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private OSDArray FetchGestures(UUID userID)
 | 
			
		||||
        {
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "GetUser" },
 | 
			
		||||
                { "UserID", userID.ToString() }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            OSDMap response = WebUtil.PostToService(m_userServerUrl, requestArgs);
 | 
			
		||||
            if (response["Success"].AsBoolean())
 | 
			
		||||
            {
 | 
			
		||||
                OSDMap user = response["User"] as OSDMap;
 | 
			
		||||
                if (user != null && response.ContainsKey("Gestures"))
 | 
			
		||||
                {
 | 
			
		||||
                    OSD gestures = OSDParser.DeserializeJson(response["Gestures"].AsString());
 | 
			
		||||
                    if (gestures != null && gestures is OSDArray)
 | 
			
		||||
                        return (OSDArray)gestures;
 | 
			
		||||
                    else
 | 
			
		||||
                        m_log.Error("[INVENTORY CONNECTOR]: Unrecognized active gestures data for " + userID);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Warn("[INVENTORY CONNECTOR]: Failed to fetch active gestures for " + userID + ": " +
 | 
			
		||||
                    response["Message"].AsString());
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return new OSDArray();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void SaveGestures(UUID userID, OSDArray gestures)
 | 
			
		||||
        {
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "AddUserData" },
 | 
			
		||||
                { "UserID", userID.ToString() },
 | 
			
		||||
                { "Gestures", OSDParser.SerializeJsonString(gestures) }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            OSDMap response = WebUtil.PostToService(m_userServerUrl, requestArgs);
 | 
			
		||||
            if (!response["Success"].AsBoolean())
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Warn("[INVENTORY CONNECTOR]: Failed to save active gestures for " + userID + ": " +
 | 
			
		||||
                    response["Message"].AsString());
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,511 @@
 | 
			
		|||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSimulator Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Collections.Specialized;
 | 
			
		||||
using System.Net;
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
using log4net;
 | 
			
		||||
using Mono.Addins;
 | 
			
		||||
using Nini.Config;
 | 
			
		||||
using OpenSim.Framework;
 | 
			
		||||
using OpenSim.Framework.Servers.HttpServer;
 | 
			
		||||
using OpenSim.Region.Framework.Interfaces;
 | 
			
		||||
using OpenSim.Region.Framework.Scenes;
 | 
			
		||||
using OpenSim.Services.Interfaces;
 | 
			
		||||
using OpenSim.Server.Base;
 | 
			
		||||
using OpenMetaverse;
 | 
			
		||||
using OpenMetaverse.StructuredData;
 | 
			
		||||
 | 
			
		||||
using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Services.Connectors.SimianGrid
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Connects avatar presence information (for tracking current location and
 | 
			
		||||
    /// message routing) to the SimianGrid backend
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
 | 
			
		||||
    public class SimianPresenceServiceConnector : IPresenceService, ISharedRegionModule
 | 
			
		||||
    {
 | 
			
		||||
        private static readonly ILog m_log =
 | 
			
		||||
                LogManager.GetLogger(
 | 
			
		||||
                MethodBase.GetCurrentMethod().DeclaringType);
 | 
			
		||||
 | 
			
		||||
        private string m_serverUrl = String.Empty;
 | 
			
		||||
 | 
			
		||||
        #region ISharedRegionModule
 | 
			
		||||
 | 
			
		||||
        public Type ReplaceableInterface { get { return null; } }
 | 
			
		||||
        public void RegionLoaded(Scene scene) { }
 | 
			
		||||
        public void PostInitialise() { }
 | 
			
		||||
        public void Close() { }
 | 
			
		||||
 | 
			
		||||
        public SimianPresenceServiceConnector() { }
 | 
			
		||||
        public string Name { get { return "SimianPresenceServiceConnector"; } }
 | 
			
		||||
        public void AddRegion(Scene scene)
 | 
			
		||||
        {
 | 
			
		||||
            if (!String.IsNullOrEmpty(m_serverUrl))
 | 
			
		||||
            {
 | 
			
		||||
                scene.RegisterModuleInterface<IPresenceService>(this);
 | 
			
		||||
 | 
			
		||||
                scene.EventManager.OnMakeRootAgent += MakeRootAgentHandler;
 | 
			
		||||
                scene.EventManager.OnNewClient += NewClientHandler;
 | 
			
		||||
                scene.EventManager.OnSignificantClientMovement += SignificantClientMovementHandler;
 | 
			
		||||
 | 
			
		||||
                LogoutRegionAgents(scene.RegionInfo.RegionID);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        public void RemoveRegion(Scene scene)
 | 
			
		||||
        {
 | 
			
		||||
            if (!String.IsNullOrEmpty(m_serverUrl))
 | 
			
		||||
            {
 | 
			
		||||
                scene.UnregisterModuleInterface<IPresenceService>(this);
 | 
			
		||||
 | 
			
		||||
                scene.EventManager.OnMakeRootAgent -= MakeRootAgentHandler;
 | 
			
		||||
                scene.EventManager.OnNewClient -= NewClientHandler;
 | 
			
		||||
                scene.EventManager.OnSignificantClientMovement -= SignificantClientMovementHandler;
 | 
			
		||||
 | 
			
		||||
                LogoutRegionAgents(scene.RegionInfo.RegionID);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #endregion ISharedRegionModule
 | 
			
		||||
 | 
			
		||||
        public SimianPresenceServiceConnector(IConfigSource source)
 | 
			
		||||
        {
 | 
			
		||||
            Initialise(source);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void Initialise(IConfigSource source)
 | 
			
		||||
        {
 | 
			
		||||
            if (Simian.IsSimianEnabled(source, "PresenceServices"))
 | 
			
		||||
            {
 | 
			
		||||
                IConfig gridConfig = source.Configs["PresenceService"];
 | 
			
		||||
                if (gridConfig == null)
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.Error("[PRESENCE CONNECTOR]: PresenceService missing from OpenSim.ini");
 | 
			
		||||
                    throw new Exception("Presence connector init error");
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                string serviceUrl = gridConfig.GetString("PresenceServerURI");
 | 
			
		||||
                if (String.IsNullOrEmpty(serviceUrl))
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.Error("[PRESENCE CONNECTOR]: No PresenceServerURI in section PresenceService");
 | 
			
		||||
                    throw new Exception("Presence connector init error");
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                m_serverUrl = serviceUrl;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #region IPresenceService
 | 
			
		||||
 | 
			
		||||
        public bool LoginAgent(string userID, UUID sessionID, UUID secureSessionID)
 | 
			
		||||
        {
 | 
			
		||||
            m_log.ErrorFormat("[PRESENCE CONNECTOR]: Login requested, UserID={0}, SessionID={1}, SecureSessionID={2}",
 | 
			
		||||
                userID, sessionID, secureSessionID);
 | 
			
		||||
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "AddSession" },
 | 
			
		||||
                { "UserID", userID.ToString() }
 | 
			
		||||
            };
 | 
			
		||||
            if (sessionID != UUID.Zero)
 | 
			
		||||
            {
 | 
			
		||||
                requestArgs["SessionID"] = sessionID.ToString();
 | 
			
		||||
                requestArgs["SecureSessionID"] = secureSessionID.ToString();
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
            bool success = response["Success"].AsBoolean();
 | 
			
		||||
 | 
			
		||||
            if (!success)
 | 
			
		||||
                m_log.Warn("[PRESENCE CONNECTOR]: Failed to login agent " + userID + ": " + response["Message"].AsString());
 | 
			
		||||
 | 
			
		||||
            return success;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool LogoutAgent(UUID sessionID, Vector3 position, Vector3 lookAt)
 | 
			
		||||
        {
 | 
			
		||||
            m_log.InfoFormat("[PRESENCE CONNECTOR]: Logout requested for agent with sessionID " + sessionID);
 | 
			
		||||
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "RemoveSession" },
 | 
			
		||||
                { "SessionID", sessionID.ToString() }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
            bool success = response["Success"].AsBoolean();
 | 
			
		||||
 | 
			
		||||
            if (!success)
 | 
			
		||||
                m_log.Warn("[PRESENCE CONNECTOR]: Failed to logout agent with sessionID " + sessionID + ": " + response["Message"].AsString());
 | 
			
		||||
 | 
			
		||||
            return success;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool LogoutRegionAgents(UUID regionID)
 | 
			
		||||
        {
 | 
			
		||||
            m_log.InfoFormat("[PRESENCE CONNECTOR]: Logout requested for all agents in region " + regionID);
 | 
			
		||||
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "RemoveSessions" },
 | 
			
		||||
                { "SceneID", regionID.ToString() }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
            bool success = response["Success"].AsBoolean();
 | 
			
		||||
 | 
			
		||||
            if (!success)
 | 
			
		||||
                m_log.Warn("[PRESENCE CONNECTOR]: Failed to logout agents from region " + regionID + ": " + response["Message"].AsString());
 | 
			
		||||
 | 
			
		||||
            return success;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool ReportAgent(UUID sessionID, UUID regionID, Vector3 position, Vector3 lookAt)
 | 
			
		||||
        {
 | 
			
		||||
            //m_log.DebugFormat("[PRESENCE CONNECTOR]: Updating session data for agent with sessionID " + sessionID);
 | 
			
		||||
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "UpdateSession" },
 | 
			
		||||
                { "SessionID", sessionID.ToString() },
 | 
			
		||||
                { "SceneID", regionID.ToString() },
 | 
			
		||||
                { "ScenePosition", position.ToString() },
 | 
			
		||||
                { "SceneLookAt", lookAt.ToString() }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
            bool success = response["Success"].AsBoolean();
 | 
			
		||||
 | 
			
		||||
            if (!success)
 | 
			
		||||
                m_log.Warn("[PRESENCE CONNECTOR]: Failed to update agent session " + sessionID + ": " + response["Message"].AsString());
 | 
			
		||||
 | 
			
		||||
            return success;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public PresenceInfo GetAgent(UUID sessionID)
 | 
			
		||||
        {
 | 
			
		||||
            m_log.DebugFormat("[PRESENCE CONNECTOR]: Requesting session data for agent with sessionID " + sessionID);
 | 
			
		||||
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "GetSession" },
 | 
			
		||||
                { "SessionID", sessionID.ToString() }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            OSDMap sessionResponse = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
            if (sessionResponse["Success"].AsBoolean())
 | 
			
		||||
            {
 | 
			
		||||
                UUID userID = sessionResponse["UserID"].AsUUID();
 | 
			
		||||
                m_log.DebugFormat("[PRESENCE CONNECTOR]: Requesting user data for " + userID);
 | 
			
		||||
 | 
			
		||||
                requestArgs = new NameValueCollection
 | 
			
		||||
                {
 | 
			
		||||
                    { "RequestMethod", "GetUser" },
 | 
			
		||||
                    { "UserID", userID.ToString() }
 | 
			
		||||
                };
 | 
			
		||||
 | 
			
		||||
                OSDMap userResponse = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
                if (userResponse["Success"].AsBoolean())
 | 
			
		||||
                    return ResponseToPresenceInfo(sessionResponse, userResponse);
 | 
			
		||||
                else
 | 
			
		||||
                    m_log.Warn("[PRESENCE CONNECTOR]: Failed to retrieve user data for " + userID + ": " + userResponse["Message"].AsString());
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Warn("[PRESENCE CONNECTOR]: Failed to retrieve session " + sessionID + ": " + sessionResponse["Message"].AsString());
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public PresenceInfo[] GetAgents(string[] userIDs)
 | 
			
		||||
        {
 | 
			
		||||
            List<PresenceInfo> presences = new List<PresenceInfo>(userIDs.Length);
 | 
			
		||||
 | 
			
		||||
            for (int i = 0; i < userIDs.Length; i++)
 | 
			
		||||
            {
 | 
			
		||||
                UUID userID;
 | 
			
		||||
                if (UUID.TryParse(userIDs[i], out userID) && userID != UUID.Zero)
 | 
			
		||||
                    presences.AddRange(GetSessions(userID));
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return presences.ToArray();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool SetHomeLocation(string userID, UUID regionID, Vector3 position, Vector3 lookAt)
 | 
			
		||||
        {
 | 
			
		||||
            m_log.DebugFormat("[PRESENCE CONNECTOR]: Setting home location for user  " + userID);
 | 
			
		||||
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "AddUserData" },
 | 
			
		||||
                { "UserID", userID.ToString() },
 | 
			
		||||
                { "HomeLocation", SerializeLocation(regionID, position, lookAt) }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
            bool success = response["Success"].AsBoolean();
 | 
			
		||||
 | 
			
		||||
            if (!success)
 | 
			
		||||
                m_log.Warn("[PRESENCE CONNECTOR]: Failed to set home location for " + userID + ": " + response["Message"].AsString());
 | 
			
		||||
 | 
			
		||||
            return success;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #endregion IPresenceService
 | 
			
		||||
 | 
			
		||||
        #region Presence Detection
 | 
			
		||||
 | 
			
		||||
        private void MakeRootAgentHandler(ScenePresence sp)
 | 
			
		||||
        {
 | 
			
		||||
            m_log.DebugFormat("[PRESENCE DETECTOR]: Detected root presence {0} in {1}", sp.UUID, sp.Scene.RegionInfo.RegionName);
 | 
			
		||||
 | 
			
		||||
            ReportAgent(sp.ControllingClient.SessionId, sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat);
 | 
			
		||||
            SetLastLocation(sp.UUID, sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void NewClientHandler(IClientAPI client)
 | 
			
		||||
        {
 | 
			
		||||
            client.OnConnectionClosed += LogoutHandler;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void SignificantClientMovementHandler(IClientAPI client)
 | 
			
		||||
        {
 | 
			
		||||
            ScenePresence sp;
 | 
			
		||||
            if (client.Scene is Scene && ((Scene)client.Scene).TryGetAvatar(client.AgentId, out sp))
 | 
			
		||||
                ReportAgent(sp.ControllingClient.SessionId, sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void LogoutHandler(IClientAPI client)
 | 
			
		||||
        {
 | 
			
		||||
            if (client.IsLoggingOut)
 | 
			
		||||
            {
 | 
			
		||||
                client.OnConnectionClosed -= LogoutHandler;
 | 
			
		||||
 | 
			
		||||
                object obj;
 | 
			
		||||
                if (client.Scene.TryGetAvatar(client.AgentId, out obj) && obj is ScenePresence)
 | 
			
		||||
                {
 | 
			
		||||
                    // The avatar is still in the scene, we can get the exact logout position
 | 
			
		||||
                    ScenePresence sp = (ScenePresence)obj;
 | 
			
		||||
                    SetLastLocation(client.AgentId, client.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat);
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    // The avatar was already removed from the scene, store LastLocation using the most recent session data
 | 
			
		||||
                    m_log.Warn("[PRESENCE]: " + client.Name + " has already been removed from the scene, storing approximate LastLocation");
 | 
			
		||||
                    SetLastLocation(client.SessionId);
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                LogoutAgent(client.SessionId, Vector3.Zero, Vector3.UnitX);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #endregion Presence Detection
 | 
			
		||||
 | 
			
		||||
        #region Helpers
 | 
			
		||||
 | 
			
		||||
        private OSDMap GetUserData(UUID userID)
 | 
			
		||||
        {
 | 
			
		||||
            m_log.DebugFormat("[PRESENCE CONNECTOR]: Requesting user data for " + userID);
 | 
			
		||||
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "GetUser" },
 | 
			
		||||
                { "UserID", userID.ToString() }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
            if (response["Success"].AsBoolean() && response["User"] is OSDMap)
 | 
			
		||||
                return response;
 | 
			
		||||
            else
 | 
			
		||||
                m_log.Warn("[PRESENCE CONNECTOR]: Failed to retrieve user data for " + userID + ": " + response["Message"].AsString());
 | 
			
		||||
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private OSDMap GetSessionData(UUID sessionID)
 | 
			
		||||
        {
 | 
			
		||||
            m_log.DebugFormat("[PRESENCE CONNECTOR]: Requesting session data for session " + sessionID);
 | 
			
		||||
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "GetSession" },
 | 
			
		||||
                { "SessionID", sessionID.ToString() }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
            if (response["Success"].AsBoolean())
 | 
			
		||||
                return response;
 | 
			
		||||
            else
 | 
			
		||||
                m_log.Warn("[PRESENCE CONNECTOR]: Failed to retrieve session data for session " + sessionID);
 | 
			
		||||
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private List<PresenceInfo> GetSessions(UUID userID)
 | 
			
		||||
        {
 | 
			
		||||
            List<PresenceInfo> presences = new List<PresenceInfo>(1);
 | 
			
		||||
 | 
			
		||||
            OSDMap userResponse = GetUserData(userID);
 | 
			
		||||
            if (userResponse != null)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.DebugFormat("[PRESENCE CONNECTOR]: Requesting sessions for " + userID);
 | 
			
		||||
 | 
			
		||||
                NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
                {
 | 
			
		||||
                    { "RequestMethod", "GetSession" },
 | 
			
		||||
                    { "UserID", userID.ToString() }
 | 
			
		||||
                };
 | 
			
		||||
 | 
			
		||||
                OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
                if (response["Success"].AsBoolean())
 | 
			
		||||
                {
 | 
			
		||||
                    PresenceInfo presence = ResponseToPresenceInfo(response, userResponse);
 | 
			
		||||
                    if (presence != null)
 | 
			
		||||
                        presences.Add(presence);
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.Warn("[PRESENCE CONNECTOR]: Failed to retrieve sessions for " + userID + ": " + response["Message"].AsString());
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return presences;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Fetch the last known avatar location with GetSession and persist it
 | 
			
		||||
        /// as user data with AddUserData
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        private bool SetLastLocation(UUID sessionID)
 | 
			
		||||
        {
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "GetSession" },
 | 
			
		||||
                { "SessionID", sessionID.ToString() }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
            bool success = response["Success"].AsBoolean();
 | 
			
		||||
 | 
			
		||||
            if (success)
 | 
			
		||||
            {
 | 
			
		||||
                UUID userID = response["UserID"].AsUUID();
 | 
			
		||||
                UUID sceneID = response["SceneID"].AsUUID();
 | 
			
		||||
                Vector3 position = response["ScenePosition"].AsVector3();
 | 
			
		||||
                Vector3 lookAt = response["SceneLookAt"].AsVector3();
 | 
			
		||||
 | 
			
		||||
                return SetLastLocation(userID, sceneID, position, lookAt);
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Warn("[PRESENCE CONNECTOR]: Failed to retrieve presence information for session " + sessionID +
 | 
			
		||||
                    " while saving last location: " + response["Message"].AsString());
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return success;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private bool SetLastLocation(UUID userID, UUID sceneID, Vector3 position, Vector3 lookAt)
 | 
			
		||||
        {
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
                {
 | 
			
		||||
                    { "RequestMethod", "AddUserData" },
 | 
			
		||||
                    { "UserID", userID.ToString() },
 | 
			
		||||
                    { "LastLocation", SerializeLocation(sceneID, position, lookAt) }
 | 
			
		||||
                };
 | 
			
		||||
 | 
			
		||||
            OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
            bool success = response["Success"].AsBoolean();
 | 
			
		||||
 | 
			
		||||
            if (!success)
 | 
			
		||||
                m_log.Warn("[PRESENCE CONNECTOR]: Failed to set last location for " + userID + ": " + response["Message"].AsString());
 | 
			
		||||
 | 
			
		||||
            return success;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private PresenceInfo ResponseToPresenceInfo(OSDMap sessionResponse, OSDMap userResponse)
 | 
			
		||||
        {
 | 
			
		||||
            if (sessionResponse == null)
 | 
			
		||||
                return null;
 | 
			
		||||
 | 
			
		||||
            PresenceInfo info = new PresenceInfo();
 | 
			
		||||
 | 
			
		||||
            info.Online = true;
 | 
			
		||||
            info.UserID = sessionResponse["UserID"].AsUUID().ToString();
 | 
			
		||||
            info.RegionID = sessionResponse["SceneID"].AsUUID();
 | 
			
		||||
            info.Position = sessionResponse["ScenePosition"].AsVector3();
 | 
			
		||||
            info.LookAt = sessionResponse["SceneLookAt"].AsVector3();
 | 
			
		||||
 | 
			
		||||
            if (userResponse != null && userResponse["User"] is OSDMap)
 | 
			
		||||
            {
 | 
			
		||||
                OSDMap user = (OSDMap)userResponse["User"];
 | 
			
		||||
 | 
			
		||||
                info.Login = user["LastLoginDate"].AsDate();
 | 
			
		||||
                info.Logout = user["LastLogoutDate"].AsDate();
 | 
			
		||||
                DeserializeLocation(user["HomeLocation"].AsString(), out info.HomeRegionID, out info.HomePosition, out info.HomeLookAt);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return info;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private string SerializeLocation(UUID regionID, Vector3 position, Vector3 lookAt)
 | 
			
		||||
        {
 | 
			
		||||
            return "{" + String.Format("\"SceneID\":\"{0}\",\"Position\":\"{1}\",\"LookAt\":\"{2}\"", regionID, position, lookAt) + "}";
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private bool DeserializeLocation(string location, out UUID regionID, out Vector3 position, out Vector3 lookAt)
 | 
			
		||||
        {
 | 
			
		||||
            OSDMap map = null;
 | 
			
		||||
 | 
			
		||||
            try { map = OSDParser.DeserializeJson(location) as OSDMap; }
 | 
			
		||||
            catch { }
 | 
			
		||||
 | 
			
		||||
            if (map != null)
 | 
			
		||||
            {
 | 
			
		||||
                regionID = map["SceneID"].AsUUID();
 | 
			
		||||
                if (Vector3.TryParse(map["Position"].AsString(), out position) &&
 | 
			
		||||
                    Vector3.TryParse(map["LookAt"].AsString(), out lookAt))
 | 
			
		||||
                {
 | 
			
		||||
                    return true;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            regionID = UUID.Zero;
 | 
			
		||||
            position = Vector3.Zero;
 | 
			
		||||
            lookAt = Vector3.Zero;
 | 
			
		||||
            return false;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #endregion Helpers
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,435 @@
 | 
			
		|||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSimulator Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Collections.Specialized;
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
using log4net;
 | 
			
		||||
using Mono.Addins;
 | 
			
		||||
using Nini.Config;
 | 
			
		||||
using OpenMetaverse;
 | 
			
		||||
using OpenMetaverse.StructuredData;
 | 
			
		||||
using OpenSim.Framework;
 | 
			
		||||
using OpenSim.Framework.Client;
 | 
			
		||||
using OpenSim.Region.Framework.Interfaces;
 | 
			
		||||
using OpenSim.Region.Framework.Scenes;
 | 
			
		||||
using OpenSim.Services.Interfaces;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Services.Connectors.SimianGrid
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Avatar profile flags
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    [Flags]
 | 
			
		||||
    public enum ProfileFlags : uint
 | 
			
		||||
    {
 | 
			
		||||
        AllowPublish = 1,
 | 
			
		||||
        MaturePublish = 2,
 | 
			
		||||
        Identified = 4,
 | 
			
		||||
        Transacted = 8,
 | 
			
		||||
        Online = 16
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Connects avatar profile and classified queries to the SimianGrid
 | 
			
		||||
    /// backend
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
 | 
			
		||||
    public class SimianProfiles : INonSharedRegionModule
 | 
			
		||||
    {
 | 
			
		||||
        private static readonly ILog m_log =
 | 
			
		||||
                LogManager.GetLogger(
 | 
			
		||||
                MethodBase.GetCurrentMethod().DeclaringType);
 | 
			
		||||
 | 
			
		||||
        private string m_serverUrl = String.Empty;
 | 
			
		||||
 | 
			
		||||
        #region INonSharedRegionModule
 | 
			
		||||
        
 | 
			
		||||
        public Type ReplaceableInterface { get { return null; } }
 | 
			
		||||
        public void RegionLoaded(Scene scene) { }
 | 
			
		||||
        public void Close() { }
 | 
			
		||||
 | 
			
		||||
        public SimianProfiles() { }
 | 
			
		||||
        public string Name { get { return "SimianProfiles"; } }
 | 
			
		||||
        public void AddRegion(Scene scene) { if (!String.IsNullOrEmpty(m_serverUrl)) { CheckEstateManager(scene); scene.EventManager.OnClientConnect += ClientConnectHandler; } }
 | 
			
		||||
        public void RemoveRegion(Scene scene) { if (!String.IsNullOrEmpty(m_serverUrl)) { scene.EventManager.OnClientConnect -= ClientConnectHandler; } }
 | 
			
		||||
 | 
			
		||||
        #endregion INonSharedRegionModule
 | 
			
		||||
 | 
			
		||||
        public SimianProfiles(IConfigSource source)
 | 
			
		||||
        {
 | 
			
		||||
            Initialise(source);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void Initialise(IConfigSource source)
 | 
			
		||||
        {
 | 
			
		||||
            if (Simian.IsSimianEnabled(source, "UserAccountServices"))
 | 
			
		||||
            {
 | 
			
		||||
                IConfig gridConfig = source.Configs["UserAccountService"];
 | 
			
		||||
                if (gridConfig == null)
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.Error("[PROFILES]: UserAccountService missing from OpenSim.ini");
 | 
			
		||||
                    throw new Exception("Profiles init error");
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                string serviceUrl = gridConfig.GetString("UserAccountServerURI");
 | 
			
		||||
                if (String.IsNullOrEmpty(serviceUrl))
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.Error("[PROFILES]: No UserAccountServerURI in section UserAccountService");
 | 
			
		||||
                    throw new Exception("Profiles init error");
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                if (!serviceUrl.EndsWith("/"))
 | 
			
		||||
                    serviceUrl = serviceUrl + '/';
 | 
			
		||||
 | 
			
		||||
                m_serverUrl = serviceUrl;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void ClientConnectHandler(IClientCore clientCore)
 | 
			
		||||
        {
 | 
			
		||||
            if (clientCore is IClientAPI)
 | 
			
		||||
            {
 | 
			
		||||
                IClientAPI client = (IClientAPI)clientCore;
 | 
			
		||||
 | 
			
		||||
                // Classifieds
 | 
			
		||||
                client.AddGenericPacketHandler("avatarclassifiedsrequest", AvatarClassifiedsRequestHandler);
 | 
			
		||||
                client.OnClassifiedInfoRequest += ClassifiedInfoRequestHandler;
 | 
			
		||||
                client.OnClassifiedInfoUpdate += ClassifiedInfoUpdateHandler;
 | 
			
		||||
                client.OnClassifiedDelete += ClassifiedDeleteHandler;
 | 
			
		||||
 | 
			
		||||
                // Picks
 | 
			
		||||
                client.AddGenericPacketHandler("avatarpicksrequest", HandleAvatarPicksRequest);
 | 
			
		||||
                client.AddGenericPacketHandler("pickinforequest", HandlePickInfoRequest);
 | 
			
		||||
                client.OnPickInfoUpdate += PickInfoUpdateHandler;
 | 
			
		||||
                client.OnPickDelete += PickDeleteHandler;
 | 
			
		||||
 | 
			
		||||
                // Notes
 | 
			
		||||
                client.AddGenericPacketHandler("avatarnotesrequest", HandleAvatarNotesRequest);
 | 
			
		||||
                client.OnAvatarNotesUpdate += AvatarNotesUpdateHandler;
 | 
			
		||||
 | 
			
		||||
                // Profiles
 | 
			
		||||
                client.OnRequestAvatarProperties += RequestAvatarPropertiesHandler;
 | 
			
		||||
                client.OnUpdateAvatarProperties += UpdateAvatarPropertiesHandler;
 | 
			
		||||
                client.OnAvatarInterestUpdate += AvatarInterestUpdateHandler;
 | 
			
		||||
                client.OnUserInfoRequest += UserInfoRequestHandler;
 | 
			
		||||
                client.OnUpdateUserInfo += UpdateUserInfoHandler;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #region Classifieds
 | 
			
		||||
 | 
			
		||||
        private void AvatarClassifiedsRequestHandler(Object sender, string method, List<String> args)
 | 
			
		||||
        {
 | 
			
		||||
            if (!(sender is IClientAPI))
 | 
			
		||||
                return;
 | 
			
		||||
            IClientAPI client = (IClientAPI)sender;
 | 
			
		||||
 | 
			
		||||
            UUID targetAvatarID;
 | 
			
		||||
            if (args.Count < 1 || !UUID.TryParse(args[0], out targetAvatarID))
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Error("[PROFILES]: Unrecognized arguments for " + method);
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // FIXME: Query the generic key/value store for classifieds
 | 
			
		||||
            client.SendAvatarClassifiedReply(targetAvatarID, new Dictionary<UUID, string>(0));
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void ClassifiedInfoRequestHandler(UUID classifiedID, IClientAPI client)
 | 
			
		||||
        {
 | 
			
		||||
            // FIXME: Fetch this info
 | 
			
		||||
            client.SendClassifiedInfoReply(classifiedID, UUID.Zero, 0, Utils.DateTimeToUnixTime(DateTime.UtcNow + TimeSpan.FromDays(1)),
 | 
			
		||||
                0, String.Empty, String.Empty, UUID.Zero, 0, UUID.Zero, String.Empty, Vector3.Zero, String.Empty, 0, 0);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void ClassifiedInfoUpdateHandler(UUID classifiedID, uint category, string name, string description,
 | 
			
		||||
            UUID parcelID, uint parentEstate, UUID snapshotID, Vector3 globalPos, byte classifiedFlags, int price,
 | 
			
		||||
            IClientAPI client)
 | 
			
		||||
        {
 | 
			
		||||
            // FIXME: Save this info
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void ClassifiedDeleteHandler(UUID classifiedID, IClientAPI client)
 | 
			
		||||
        {
 | 
			
		||||
            // FIXME: Delete the specified classified ad
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #endregion Classifieds
 | 
			
		||||
 | 
			
		||||
        #region Picks
 | 
			
		||||
 | 
			
		||||
        private void HandleAvatarPicksRequest(Object sender, string method, List<String> args)
 | 
			
		||||
        {
 | 
			
		||||
            if (!(sender is IClientAPI))
 | 
			
		||||
                return;
 | 
			
		||||
            IClientAPI client = (IClientAPI)sender;
 | 
			
		||||
 | 
			
		||||
            UUID targetAvatarID;
 | 
			
		||||
            if (args.Count < 1 || !UUID.TryParse(args[0], out targetAvatarID))
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Error("[PROFILES]: Unrecognized arguments for " + method);
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // FIXME: Fetch these
 | 
			
		||||
            client.SendAvatarPicksReply(targetAvatarID, new Dictionary<UUID, string>(0));
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void HandlePickInfoRequest(Object sender, string method, List<String> args)
 | 
			
		||||
        {
 | 
			
		||||
            if (!(sender is IClientAPI))
 | 
			
		||||
                return;
 | 
			
		||||
            IClientAPI client = (IClientAPI)sender;
 | 
			
		||||
 | 
			
		||||
            UUID avatarID;
 | 
			
		||||
            UUID pickID;
 | 
			
		||||
            if (args.Count < 2 || !UUID.TryParse(args[0], out avatarID) || !UUID.TryParse(args[1], out pickID))
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Error("[PROFILES]: Unrecognized arguments for " + method);
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // FIXME: Fetch this
 | 
			
		||||
            client.SendPickInfoReply(pickID, avatarID, false, UUID.Zero, String.Empty, String.Empty, UUID.Zero, String.Empty,
 | 
			
		||||
                String.Empty, String.Empty, Vector3.Zero, 0, false);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void PickInfoUpdateHandler(IClientAPI client, UUID pickID, UUID creatorID, bool topPick, string name,
 | 
			
		||||
            string desc, UUID snapshotID, int sortOrder, bool enabled)
 | 
			
		||||
        {
 | 
			
		||||
            // FIXME: Save this
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void PickDeleteHandler(IClientAPI client, UUID pickID)
 | 
			
		||||
        {
 | 
			
		||||
            // FIXME: Delete
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #endregion Picks
 | 
			
		||||
 | 
			
		||||
        #region Notes
 | 
			
		||||
 | 
			
		||||
        private void HandleAvatarNotesRequest(Object sender, string method, List<String> args)
 | 
			
		||||
        {
 | 
			
		||||
            if (!(sender is IClientAPI))
 | 
			
		||||
                return;
 | 
			
		||||
            IClientAPI client = (IClientAPI)sender;
 | 
			
		||||
 | 
			
		||||
            UUID targetAvatarID;
 | 
			
		||||
            if (args.Count < 1 || !UUID.TryParse(args[0], out targetAvatarID))
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Error("[PROFILES]: Unrecognized arguments for " + method);
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // FIXME: Fetch this
 | 
			
		||||
            client.SendAvatarNotesReply(targetAvatarID, String.Empty);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void AvatarNotesUpdateHandler(IClientAPI client, UUID targetID, string notes)
 | 
			
		||||
        {
 | 
			
		||||
            // FIXME: Save this
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #endregion Notes
 | 
			
		||||
 | 
			
		||||
        #region Profiles
 | 
			
		||||
 | 
			
		||||
        private void RequestAvatarPropertiesHandler(IClientAPI client, UUID avatarID)
 | 
			
		||||
        {
 | 
			
		||||
            OSDMap user = FetchUserData(avatarID);
 | 
			
		||||
 | 
			
		||||
            ProfileFlags flags = ProfileFlags.AllowPublish | ProfileFlags.MaturePublish;
 | 
			
		||||
 | 
			
		||||
            if (user != null)
 | 
			
		||||
            {
 | 
			
		||||
                OSDMap about = null;
 | 
			
		||||
                if (user.ContainsKey("LLAbout"))
 | 
			
		||||
                {
 | 
			
		||||
                    try { about = OSDParser.DeserializeJson(user["LLAbout"].AsString()) as OSDMap; }
 | 
			
		||||
                    catch { }
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                if (about == null)
 | 
			
		||||
                    about = new OSDMap(0);
 | 
			
		||||
 | 
			
		||||
                // Check if this user is a grid operator
 | 
			
		||||
                byte[] charterMember;
 | 
			
		||||
                if (user["AccessLevel"].AsInteger() >= 200)
 | 
			
		||||
                    charterMember = Utils.StringToBytes("Operator");
 | 
			
		||||
                else
 | 
			
		||||
                    charterMember = Utils.EmptyBytes;
 | 
			
		||||
 | 
			
		||||
                // Check if the user is online
 | 
			
		||||
                if (client.Scene is Scene)
 | 
			
		||||
                {
 | 
			
		||||
                    OpenSim.Services.Interfaces.PresenceInfo[] presences = ((Scene)client.Scene).PresenceService.GetAgents(new string[] { avatarID.ToString() });
 | 
			
		||||
                    if (presences != null && presences.Length > 0)
 | 
			
		||||
                        flags |= ProfileFlags.Online;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                // Check if the user is identified
 | 
			
		||||
                if (user["Identified"].AsBoolean())
 | 
			
		||||
                    flags |= ProfileFlags.Identified;
 | 
			
		||||
 | 
			
		||||
                client.SendAvatarProperties(avatarID, about["About"].AsString(), user["CreationDate"].AsDate().ToString("M/d/yyyy",
 | 
			
		||||
                    System.Globalization.CultureInfo.InvariantCulture), charterMember, about["FLAbout"].AsString(), (uint)flags,
 | 
			
		||||
                    about["FLImage"].AsUUID(), about["Image"].AsUUID(), about["URL"].AsString(), user["Partner"].AsUUID());
 | 
			
		||||
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Warn("[PROFILES]: Failed to fetch profile information for " + client.Name + ", returning default values");
 | 
			
		||||
                client.SendAvatarProperties(avatarID, String.Empty, "1/1/1970", Utils.EmptyBytes,
 | 
			
		||||
                    String.Empty, (uint)flags, UUID.Zero, UUID.Zero, String.Empty, UUID.Zero);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void UpdateAvatarPropertiesHandler(IClientAPI client, UserProfileData profileData)
 | 
			
		||||
        {
 | 
			
		||||
            OSDMap map = new OSDMap
 | 
			
		||||
            {
 | 
			
		||||
                { "About", OSD.FromString(profileData.AboutText) },
 | 
			
		||||
                { "Image", OSD.FromUUID(profileData.Image) },
 | 
			
		||||
                { "FLAbout", OSD.FromString(profileData.FirstLifeAboutText) },
 | 
			
		||||
                { "FLImage", OSD.FromUUID(profileData.FirstLifeImage) },
 | 
			
		||||
                { "URL", OSD.FromString(profileData.ProfileUrl) }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            AddUserData(client.AgentId, "LLAbout", map);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void AvatarInterestUpdateHandler(IClientAPI client, uint wantmask, string wanttext, uint skillsmask,
 | 
			
		||||
            string skillstext, string languages)
 | 
			
		||||
        {
 | 
			
		||||
            OSDMap map = new OSDMap
 | 
			
		||||
            {
 | 
			
		||||
                { "WantMask", OSD.FromInteger(wantmask) },
 | 
			
		||||
                { "WantText", OSD.FromString(wanttext) },
 | 
			
		||||
                { "SkillsMask", OSD.FromInteger(skillsmask) },
 | 
			
		||||
                { "SkillsText", OSD.FromString(skillstext) },
 | 
			
		||||
                { "Languages", OSD.FromString(languages) }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            AddUserData(client.AgentId, "LLInterests", map);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void UserInfoRequestHandler(IClientAPI client)
 | 
			
		||||
        {
 | 
			
		||||
            m_log.Error("[PROFILES]: UserInfoRequestHandler");
 | 
			
		||||
 | 
			
		||||
            // Fetch this user's e-mail address
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "GetUser" },
 | 
			
		||||
                { "UserID", client.AgentId.ToString() }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
            string email = response["Email"].AsString();
 | 
			
		||||
 | 
			
		||||
            if (!response["Success"].AsBoolean())
 | 
			
		||||
                m_log.Warn("[PROFILES]: GetUser failed during a user info request for " + client.Name);
 | 
			
		||||
 | 
			
		||||
            client.SendUserInfoReply(false, true, email);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void UpdateUserInfoHandler(bool imViaEmail, bool visible, IClientAPI client)
 | 
			
		||||
        {
 | 
			
		||||
            m_log.Info("[PROFILES]: Ignoring user info update from " + client.Name);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #endregion Profiles
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Sanity checks regions for a valid estate owner at startup
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        private void CheckEstateManager(Scene scene)
 | 
			
		||||
        {
 | 
			
		||||
            EstateSettings estate = scene.RegionInfo.EstateSettings;
 | 
			
		||||
 | 
			
		||||
            if (estate.EstateOwner == UUID.Zero)
 | 
			
		||||
            {
 | 
			
		||||
                // Attempt to lookup the grid admin
 | 
			
		||||
                UserAccount admin = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, UUID.Zero);
 | 
			
		||||
                if (admin != null)
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.InfoFormat("[PROFILES]: Setting estate {0} (ID: {1}) owner to {2}", estate.EstateName,
 | 
			
		||||
                        estate.EstateID, admin.Name);
 | 
			
		||||
 | 
			
		||||
                    estate.EstateOwner = admin.PrincipalID;
 | 
			
		||||
                    estate.Save();
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.WarnFormat("[PROFILES]: Estate {0} (ID: {1}) does not have an owner", estate.EstateName, estate.EstateID);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private bool AddUserData(UUID userID, string key, OSDMap value)
 | 
			
		||||
        {
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "AddUserData" },
 | 
			
		||||
                { "UserID", userID.ToString() },
 | 
			
		||||
                { key, OSDParser.SerializeJsonString(value) }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
            bool success = response["Success"].AsBoolean();
 | 
			
		||||
 | 
			
		||||
            if (!success)
 | 
			
		||||
                m_log.WarnFormat("[PROFILES]: Failed to add user data with key {0} for {1}: {2}", key, userID, response["Message"].AsString());
 | 
			
		||||
 | 
			
		||||
            return success;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private OSDMap FetchUserData(UUID userID)
 | 
			
		||||
        {
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "GetUser" },
 | 
			
		||||
                { "UserID", userID.ToString() }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
            if (response["Success"].AsBoolean() && response["User"] is OSDMap)
 | 
			
		||||
            {
 | 
			
		||||
                return (OSDMap)response["User"];
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Error("[PROFILES]: Failed to fetch user data for " + userID + ": " + response["Message"].AsString());
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,311 @@
 | 
			
		|||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSimulator Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Collections.Specialized;
 | 
			
		||||
using System.IO;
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
using OpenSim.Framework;
 | 
			
		||||
using OpenSim.Region.Framework.Interfaces;
 | 
			
		||||
using OpenSim.Region.Framework.Scenes;
 | 
			
		||||
using OpenSim.Services.Interfaces;
 | 
			
		||||
using log4net;
 | 
			
		||||
using Mono.Addins;
 | 
			
		||||
using Nini.Config;
 | 
			
		||||
using OpenMetaverse;
 | 
			
		||||
using OpenMetaverse.StructuredData;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Services.Connectors.SimianGrid
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Connects user account data (creating new users, looking up existing 
 | 
			
		||||
    /// users) to the SimianGrid backend
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
 | 
			
		||||
    public class SimianUserAccountServiceConnector : IUserAccountService, ISharedRegionModule
 | 
			
		||||
    {
 | 
			
		||||
        private static readonly ILog m_log =
 | 
			
		||||
                LogManager.GetLogger(
 | 
			
		||||
                MethodBase.GetCurrentMethod().DeclaringType);
 | 
			
		||||
 | 
			
		||||
        private string m_serverUrl = String.Empty;
 | 
			
		||||
        private ExpiringCache<UUID, UserAccount> m_accountCache;
 | 
			
		||||
 | 
			
		||||
        #region ISharedRegionModule
 | 
			
		||||
 | 
			
		||||
        public Type ReplaceableInterface { get { return null; } }
 | 
			
		||||
        public void RegionLoaded(Scene scene) { }
 | 
			
		||||
        public void PostInitialise() { }
 | 
			
		||||
        public void Close() { }
 | 
			
		||||
 | 
			
		||||
        public SimianUserAccountServiceConnector() { }
 | 
			
		||||
        public string Name { get { return "SimianUserAccountServiceConnector"; } }
 | 
			
		||||
        public void AddRegion(Scene scene) { if (!String.IsNullOrEmpty(m_serverUrl)) { scene.RegisterModuleInterface<IUserAccountService>(this); } }
 | 
			
		||||
        public void RemoveRegion(Scene scene) { if (!String.IsNullOrEmpty(m_serverUrl)) { scene.UnregisterModuleInterface<IUserAccountService>(this); } }
 | 
			
		||||
 | 
			
		||||
        #endregion ISharedRegionModule
 | 
			
		||||
 | 
			
		||||
        public SimianUserAccountServiceConnector(IConfigSource source)
 | 
			
		||||
        {
 | 
			
		||||
            Initialise(source);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void Initialise(IConfigSource source)
 | 
			
		||||
        {
 | 
			
		||||
            if (Simian.IsSimianEnabled(source, "UserAccountServices"))
 | 
			
		||||
            {
 | 
			
		||||
                IConfig assetConfig = source.Configs["UserAccountService"];
 | 
			
		||||
                if (assetConfig == null)
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.Error("[ACCOUNT CONNECTOR]: UserAccountService missing from OpenSim.ini");
 | 
			
		||||
                    throw new Exception("User account connector init error");
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                string serviceURI = assetConfig.GetString("UserAccountServerURI");
 | 
			
		||||
                if (String.IsNullOrEmpty(serviceURI))
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.Error("[ACCOUNT CONNECTOR]: No UserAccountServerURI in section UserAccountService, skipping SimianUserAccountServiceConnector");
 | 
			
		||||
                    throw new Exception("User account connector init error");
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                m_accountCache = new ExpiringCache<UUID, UserAccount>();
 | 
			
		||||
                m_serverUrl = serviceURI;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public UserAccount GetUserAccount(UUID scopeID, string firstName, string lastName)
 | 
			
		||||
        {
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "GetUser" },
 | 
			
		||||
                { "Name", firstName + ' ' + lastName }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            return GetUser(requestArgs);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public UserAccount GetUserAccount(UUID scopeID, string email)
 | 
			
		||||
        {
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "GetUser" },
 | 
			
		||||
                { "Email", email }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            return GetUser(requestArgs);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public UserAccount GetUserAccount(UUID scopeID, UUID userID)
 | 
			
		||||
        {
 | 
			
		||||
            // Cache check
 | 
			
		||||
            UserAccount account;
 | 
			
		||||
            if (m_accountCache.TryGetValue(userID, out account))
 | 
			
		||||
                return account;
 | 
			
		||||
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "GetUser" },
 | 
			
		||||
                { "UserID", userID.ToString() }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            return GetUser(requestArgs);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public List<UserAccount> GetUserAccounts(UUID scopeID, string query)
 | 
			
		||||
        {
 | 
			
		||||
            List<UserAccount> accounts = new List<UserAccount>();
 | 
			
		||||
 | 
			
		||||
            m_log.DebugFormat("[ACCOUNT CONNECTOR]: Searching for user accounts with name query " + query);
 | 
			
		||||
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "GetUsers" },
 | 
			
		||||
                { "NameQuery", query }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
            if (response["Success"].AsBoolean())
 | 
			
		||||
            {
 | 
			
		||||
                OSDArray array = response["Users"] as OSDArray;
 | 
			
		||||
                if (array != null && array.Count > 0)
 | 
			
		||||
                {
 | 
			
		||||
                    for (int i = 0; i < array.Count; i++)
 | 
			
		||||
                    {
 | 
			
		||||
                        UserAccount account = ResponseToUserAccount(array[i] as OSDMap);
 | 
			
		||||
                        if (account != null)
 | 
			
		||||
                            accounts.Add(account);
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.Warn("[ACCOUNT CONNECTOR]: Account search failed, response data was in an invalid format");
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Warn("[ACCOUNT CONNECTOR]: Failed to search for account data by name " + query);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return accounts;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool StoreUserAccount(UserAccount data)
 | 
			
		||||
        {
 | 
			
		||||
            m_log.InfoFormat("[ACCOUNT CONNECTOR]: Storing user account for " + data.Name);
 | 
			
		||||
 | 
			
		||||
            NameValueCollection requestArgs = new NameValueCollection
 | 
			
		||||
            {
 | 
			
		||||
                { "RequestMethod", "AddUser" },
 | 
			
		||||
                { "UserID", data.PrincipalID.ToString() },
 | 
			
		||||
                { "Name", data.Name },
 | 
			
		||||
                { "Email", data.Email },
 | 
			
		||||
                { "AccessLevel", data.UserLevel.ToString() }
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
            
 | 
			
		||||
            if (response["Success"].AsBoolean())
 | 
			
		||||
            {
 | 
			
		||||
                m_log.InfoFormat("[ACCOUNT CONNECTOR]: Storing user account data for " + data.Name);
 | 
			
		||||
 | 
			
		||||
                requestArgs = new NameValueCollection
 | 
			
		||||
                {
 | 
			
		||||
                    { "RequestMethod", "AddUserData" },
 | 
			
		||||
                    { "UserID", data.PrincipalID.ToString() },
 | 
			
		||||
                    { "CreationDate", data.Created.ToString() },
 | 
			
		||||
                    { "UserFlags", data.UserFlags.ToString() },
 | 
			
		||||
                    { "UserTitle", data.UserTitle }
 | 
			
		||||
                };
 | 
			
		||||
 | 
			
		||||
                response = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
                bool success = response["Success"].AsBoolean();
 | 
			
		||||
 | 
			
		||||
                if (success)
 | 
			
		||||
                {
 | 
			
		||||
                    // Cache the user account info
 | 
			
		||||
                    m_accountCache.AddOrUpdate(data.PrincipalID, data, DateTime.Now + TimeSpan.FromMinutes(2.0d));
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.Warn("[ACCOUNT CONNECTOR]: Failed to store user account data for " + data.Name + ": " + response["Message"].AsString());
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                return success;
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Warn("[ACCOUNT CONNECTOR]: Failed to store user account for " + data.Name + ": " + response["Message"].AsString());
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return false;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Helper method for the various ways of retrieving a user account
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="requestArgs">Service query parameters</param>
 | 
			
		||||
        /// <returns>A UserAccount object on success, null on failure</returns>
 | 
			
		||||
        private UserAccount GetUser(NameValueCollection requestArgs)
 | 
			
		||||
        {
 | 
			
		||||
            string lookupValue = (requestArgs.Count > 1) ? requestArgs[1] : "(Unknown)";
 | 
			
		||||
            m_log.DebugFormat("[ACCOUNT CONNECTOR]: Looking up user account with query: " + lookupValue);
 | 
			
		||||
 | 
			
		||||
            OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
 | 
			
		||||
            if (response["Success"].AsBoolean())
 | 
			
		||||
            {
 | 
			
		||||
                OSDMap user = response["User"] as OSDMap;
 | 
			
		||||
                if (user != null)
 | 
			
		||||
                    return ResponseToUserAccount(user);
 | 
			
		||||
                else
 | 
			
		||||
                    m_log.Warn("[ACCOUNT CONNECTOR]: Account search failed, response data was in an invalid format");
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Warn("[ACCOUNT CONNECTOR]: Failed to lookup user account with query: " + lookupValue);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Convert a User object in LLSD format to a UserAccount
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="response">LLSD containing user account data</param>
 | 
			
		||||
        /// <returns>A UserAccount object on success, null on failure</returns>
 | 
			
		||||
        private UserAccount ResponseToUserAccount(OSDMap response)
 | 
			
		||||
        {
 | 
			
		||||
            if (response == null)
 | 
			
		||||
                return null;
 | 
			
		||||
 | 
			
		||||
            UserAccount account = new UserAccount();
 | 
			
		||||
            account.PrincipalID = response["UserID"].AsUUID();
 | 
			
		||||
            account.Created = response["CreationDate"].AsInteger();
 | 
			
		||||
            account.Email = response["Email"].AsString();
 | 
			
		||||
            account.ServiceURLs = new Dictionary<string, object>(0);
 | 
			
		||||
            account.UserFlags = response["UserFlags"].AsInteger();
 | 
			
		||||
            account.UserLevel = response["AccessLevel"].AsInteger();
 | 
			
		||||
            account.UserTitle = response["UserTitle"].AsString();
 | 
			
		||||
            GetFirstLastName(response["Name"].AsString(), out account.FirstName, out account.LastName);
 | 
			
		||||
 | 
			
		||||
            // Cache the user account info
 | 
			
		||||
            m_accountCache.AddOrUpdate(account.PrincipalID, account, DateTime.Now + TimeSpan.FromMinutes(2.0d));
 | 
			
		||||
 | 
			
		||||
            return account;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Convert a name with a single space in it to a first and last name
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="name">A full name such as "John Doe"</param>
 | 
			
		||||
        /// <param name="firstName">First name</param>
 | 
			
		||||
        /// <param name="lastName">Last name (surname)</param>
 | 
			
		||||
        private static void GetFirstLastName(string name, out string firstName, out string lastName)
 | 
			
		||||
        {
 | 
			
		||||
            if (String.IsNullOrEmpty(name))
 | 
			
		||||
            {
 | 
			
		||||
                firstName = String.Empty;
 | 
			
		||||
                lastName = String.Empty;
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                string[] names = name.Split(' ');
 | 
			
		||||
 | 
			
		||||
                if (names.Length == 2)
 | 
			
		||||
                {
 | 
			
		||||
                    firstName = names[0];
 | 
			
		||||
                    lastName = names[1];
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    firstName = String.Empty;
 | 
			
		||||
                    lastName = name;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -113,6 +113,7 @@ namespace OpenSim.Services.Connectors
 | 
			
		|||
 | 
			
		||||
        public virtual UserAccount GetUserAccount(UUID scopeID, UUID userID)
 | 
			
		||||
        {
 | 
			
		||||
            m_log.DebugFormat("[ACCOUNTS CONNECTOR]: GetUSerAccount {0}", userID);
 | 
			
		||||
            Dictionary<string, object> sendData = new Dictionary<string, object>();
 | 
			
		||||
            //sendData["SCOPEID"] = scopeID.ToString();
 | 
			
		||||
            sendData["VERSIONMIN"] = ProtocolVersions.ClientProtocolVersionMin.ToString();
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -123,8 +123,7 @@ namespace OpenSim.Services.GridService
 | 
			
		|||
                if ((rflags & OpenSim.Data.RegionFlags.Reservation) != 0)
 | 
			
		||||
                {
 | 
			
		||||
                    // Regions reserved for the null key cannot be taken.
 | 
			
		||||
                    //
 | 
			
		||||
                    if (region.Data["PrincipalID"] == UUID.Zero.ToString())
 | 
			
		||||
                    if ((string)region.Data["PrincipalID"] == UUID.Zero.ToString())
 | 
			
		||||
                        return "Region location us reserved";
 | 
			
		||||
 | 
			
		||||
                    // Treat it as an auth request
 | 
			
		||||
| 
						 | 
				
			
			@ -132,7 +131,6 @@ namespace OpenSim.Services.GridService
 | 
			
		|||
                    // NOTE: Fudging the flags value here, so these flags
 | 
			
		||||
                    //       should not be used elsewhere. Don't optimize
 | 
			
		||||
                    //       this with the later retrieval of the same flags!
 | 
			
		||||
                    //
 | 
			
		||||
                    rflags |= OpenSim.Data.RegionFlags.Authenticate;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -489,7 +487,7 @@ namespace OpenSim.Services.GridService
 | 
			
		|||
                        f |= (OpenSim.Data.RegionFlags)val;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                catch (Exception e)
 | 
			
		||||
                catch (Exception)
 | 
			
		||||
                {
 | 
			
		||||
                    MainConsole.Instance.Output("Error in flag specification: " + p);
 | 
			
		||||
                }
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -168,10 +168,11 @@ namespace OpenSim.Services.GridService
 | 
			
		|||
            }
 | 
			
		||||
 | 
			
		||||
            // Sanity check. 
 | 
			
		||||
            IPAddress ipaddr = null;
 | 
			
		||||
            //IPAddress ipaddr = null;
 | 
			
		||||
            try
 | 
			
		||||
            {
 | 
			
		||||
                ipaddr = Util.GetHostFromDNS(host);
 | 
			
		||||
                //ipaddr = Util.GetHostFromDNS(host);
 | 
			
		||||
                Util.GetHostFromDNS(host);
 | 
			
		||||
            }
 | 
			
		||||
            catch 
 | 
			
		||||
            {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,4 +1,31 @@
 | 
			
		|||
using System;
 | 
			
		||||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSimulator Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Net;
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -140,14 +140,20 @@ namespace OpenSim.Services.Interfaces
 | 
			
		|||
        UserAccount GetUserAccount(UUID scopeID, UUID userID);
 | 
			
		||||
        UserAccount GetUserAccount(UUID scopeID, string FirstName, string LastName);
 | 
			
		||||
        UserAccount GetUserAccount(UUID scopeID, string Email);
 | 
			
		||||
        // Returns the list of avatars that matches both the search
 | 
			
		||||
        // criterion and the scope ID passed
 | 
			
		||||
        //
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Returns the list of avatars that matches both the search criterion and the scope ID passed
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="scopeID"></param>
 | 
			
		||||
        /// <param name="query"></param>
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
        List<UserAccount> GetUserAccounts(UUID scopeID, string query);
 | 
			
		||||
 | 
			
		||||
        // Store the data given, wich replaces the sotred data, therefore
 | 
			
		||||
        // must be complete.
 | 
			
		||||
        //
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Store the data given, wich replaces the sotred data, therefore must be complete.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="data"></param>
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
        bool StoreUserAccount(UserAccount data);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -47,9 +47,9 @@ namespace OpenSim.Services.LLLoginService
 | 
			
		|||
{
 | 
			
		||||
    public class LLFailedLoginResponse : OpenSim.Services.Interfaces.FailedLoginResponse
 | 
			
		||||
    {
 | 
			
		||||
        string m_key;
 | 
			
		||||
        string m_value;
 | 
			
		||||
        string m_login;
 | 
			
		||||
        protected string m_key;
 | 
			
		||||
        protected string m_value;
 | 
			
		||||
        protected string m_login;
 | 
			
		||||
 | 
			
		||||
        public static LLFailedLoginResponse UserProblem;
 | 
			
		||||
        public static LLFailedLoginResponse AuthorizationProblem;
 | 
			
		||||
| 
						 | 
				
			
			@ -623,7 +623,7 @@ namespace OpenSim.Services.LLLoginService
 | 
			
		|||
        }
 | 
			
		||||
 | 
			
		||||
        private InventoryData GetInventorySkeleton(List<InventoryFolderBase> folders)
 | 
			
		||||
        {            
 | 
			
		||||
        {
 | 
			
		||||
            UUID rootID = UUID.Zero;
 | 
			
		||||
            ArrayList AgentInventoryArray = new ArrayList();
 | 
			
		||||
            Hashtable TempHash;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,4 +1,31 @@
 | 
			
		|||
using System;
 | 
			
		||||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSimulator Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Net;
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
| 
						 | 
				
			
			@ -24,24 +51,24 @@ namespace OpenSim.Services.LLLoginService
 | 
			
		|||
        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
 | 
			
		||||
        private static bool Initialized = false;
 | 
			
		||||
 | 
			
		||||
        private IUserAccountService m_UserAccountService;
 | 
			
		||||
        private IAuthenticationService m_AuthenticationService;
 | 
			
		||||
        private IInventoryService m_InventoryService;
 | 
			
		||||
        private IGridService m_GridService;
 | 
			
		||||
        private IPresenceService m_PresenceService;
 | 
			
		||||
        protected IUserAccountService m_UserAccountService;
 | 
			
		||||
        protected IAuthenticationService m_AuthenticationService;
 | 
			
		||||
        protected IInventoryService m_InventoryService;
 | 
			
		||||
        protected IGridService m_GridService;
 | 
			
		||||
        protected IPresenceService m_PresenceService;
 | 
			
		||||
        private ISimulationService m_LocalSimulationService;
 | 
			
		||||
        private ISimulationService m_RemoteSimulationService;
 | 
			
		||||
        private ILibraryService m_LibraryService;
 | 
			
		||||
        private IFriendsService m_FriendsService;
 | 
			
		||||
        private IAvatarService m_AvatarService;
 | 
			
		||||
        protected ILibraryService m_LibraryService;
 | 
			
		||||
        protected IFriendsService m_FriendsService;
 | 
			
		||||
        protected IAvatarService m_AvatarService;
 | 
			
		||||
        private IUserAgentService m_UserAgentService;
 | 
			
		||||
 | 
			
		||||
        private GatekeeperServiceConnector m_GatekeeperConnector;
 | 
			
		||||
 | 
			
		||||
        private string m_DefaultRegionName;
 | 
			
		||||
        private string m_WelcomeMessage;
 | 
			
		||||
        protected string m_WelcomeMessage;
 | 
			
		||||
        private bool m_RequireInventory;
 | 
			
		||||
        private int m_MinLoginLevel;
 | 
			
		||||
        protected int m_MinLoginLevel;
 | 
			
		||||
        private string m_GatekeeperURL;
 | 
			
		||||
 | 
			
		||||
        IConfig m_LoginServerConfig;
 | 
			
		||||
| 
						 | 
				
			
			@ -259,7 +286,7 @@ namespace OpenSim.Services.LLLoginService
 | 
			
		|||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private GridRegion FindDestination(UserAccount account, PresenceInfo pinfo, UUID sessionID, string startLocation, out GridRegion gatekeeper, out string where, out Vector3 position, out Vector3 lookAt)
 | 
			
		||||
        protected GridRegion FindDestination(UserAccount account, PresenceInfo pinfo, UUID sessionID, string startLocation, out GridRegion gatekeeper, out string where, out Vector3 position, out Vector3 lookAt)
 | 
			
		||||
        {
 | 
			
		||||
            m_log.DebugFormat("[LLOGIN SERVICE]: FindDestination for start location {0}", startLocation);
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -470,7 +497,7 @@ namespace OpenSim.Services.LLLoginService
 | 
			
		|||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private AgentCircuitData LaunchAgentAtGrid(GridRegion gatekeeper, GridRegion destination, UserAccount account, AvatarData avatar,
 | 
			
		||||
        protected AgentCircuitData LaunchAgentAtGrid(GridRegion gatekeeper, GridRegion destination, UserAccount account, AvatarData avatar,
 | 
			
		||||
            UUID session, UUID secureSession, Vector3 position, string currentWhere, out string where, out string reason)
 | 
			
		||||
        {
 | 
			
		||||
            where = currentWhere;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -72,6 +72,10 @@ namespace OpenSim.Services.PresenceService
 | 
			
		|||
                data.Data["HomeRegionID"] = d[0].Data["HomeRegionID"];
 | 
			
		||||
                data.Data["HomePosition"] = d[0].Data["HomePosition"];
 | 
			
		||||
                data.Data["HomeLookAt"] = d[0].Data["HomeLookAt"];
 | 
			
		||||
                data.Data["Position"] = d[0].Data["Position"];
 | 
			
		||||
                data.Data["LookAt"] = d[0].Data["LookAt"];
 | 
			
		||||
 | 
			
		||||
                data.RegionID = d[0].RegionID;
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -58,7 +58,7 @@ namespace OpenSim.Services.UserAccountService
 | 
			
		|||
            info.HomePosition = Vector3.Parse(d.Data["HomePosition"]);
 | 
			
		||||
            info.HomeLookAt = Vector3.Parse(d.Data["HomeLookAt"]);
 | 
			
		||||
 | 
			
		||||
            return info;            
 | 
			
		||||
            return info;
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        public bool StoreGridUserInfo(GridUserInfo info)
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -200,7 +200,9 @@ namespace OpenSim.Services.UserAccountService
 | 
			
		|||
            }
 | 
			
		||||
 | 
			
		||||
            if (d.Length < 1)
 | 
			
		||||
            {
 | 
			
		||||
                return null;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return MakeUserAccount(d[0]);
 | 
			
		||||
        }
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -0,0 +1,46 @@
 | 
			
		|||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSimulator Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using Nini.Config;
 | 
			
		||||
using OpenMetaverse;
 | 
			
		||||
using OpenSim.Services.Interfaces;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Tests.Common.Mock
 | 
			
		||||
{        
 | 
			
		||||
    public class MockUserAccountService : IUserAccountService
 | 
			
		||||
    {        
 | 
			
		||||
 | 
			
		||||
        public MockUserAccountService(IConfigSource config) {}
 | 
			
		||||
        
 | 
			
		||||
        public UserAccount GetUserAccount(UUID scopeID, UUID userID) { return new UserAccount(); }
 | 
			
		||||
        public UserAccount GetUserAccount(UUID scopeID, string FirstName, string LastName) { return new UserAccount(); }           
 | 
			
		||||
        public UserAccount GetUserAccount(UUID scopeID, string Email) { return new UserAccount(); }
 | 
			
		||||
        public List<UserAccount> GetUserAccounts(UUID scopeID, string query) { return new List<UserAccount>(); }
 | 
			
		||||
        public bool StoreUserAccount(UserAccount data) { return true; }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -65,6 +65,6 @@ namespace OpenSim.Tests.Common.Mock
 | 
			
		|||
        public AsyncSceneObjectGroupDeleter SceneObjectGroupDeleter
 | 
			
		||||
        {
 | 
			
		||||
            get { return m_asyncSceneObjectDeleter; }
 | 
			
		||||
        }
 | 
			
		||||
        }      
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -128,7 +128,7 @@ namespace OpenSim.Tests.Common.Setup
 | 
			
		|||
        /// <param name="realServices">Starts real inventory and asset services, as opposed to mock ones, if true</param>
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
        public static TestScene SetupScene(
 | 
			
		||||
            string name, UUID id, uint x, uint y,  String realServices)
 | 
			
		||||
            string name, UUID id, uint x, uint y, String realServices)
 | 
			
		||||
        {
 | 
			
		||||
            bool newScene = false;
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -179,15 +179,16 @@ namespace OpenSim.Tests.Common.Setup
 | 
			
		|||
                    StartAssetService(testScene, true);
 | 
			
		||||
                else
 | 
			
		||||
                    StartAssetService(testScene, false);
 | 
			
		||||
                
 | 
			
		||||
                if (realServices.Contains("inventory"))
 | 
			
		||||
                    StartInventoryService(testScene, true);
 | 
			
		||||
                else
 | 
			
		||||
                    StartInventoryService(testScene, false);
 | 
			
		||||
                
 | 
			
		||||
                if (realServices.Contains("grid"))
 | 
			
		||||
                    StartGridService(testScene, true);
 | 
			
		||||
                if (realServices.Contains("useraccounts"))
 | 
			
		||||
                    StartUserAccountService(testScene, true);
 | 
			
		||||
 | 
			
		||||
                
 | 
			
		||||
                StartUserAccountService(testScene, realServices.Contains("useraccounts"));
 | 
			
		||||
            }
 | 
			
		||||
            // If not, make sure the shared module gets references to this new scene
 | 
			
		||||
            else
 | 
			
		||||
| 
						 | 
				
			
			@ -196,9 +197,13 @@ namespace OpenSim.Tests.Common.Setup
 | 
			
		|||
                m_assetService.RegionLoaded(testScene);
 | 
			
		||||
                m_inventoryService.AddRegion(testScene);
 | 
			
		||||
                m_inventoryService.RegionLoaded(testScene);
 | 
			
		||||
                m_userAccountService.AddRegion(testScene);
 | 
			
		||||
                m_userAccountService.RegionLoaded(testScene);
 | 
			
		||||
            }
 | 
			
		||||
            
 | 
			
		||||
            m_inventoryService.PostInitialise();
 | 
			
		||||
            m_assetService.PostInitialise();
 | 
			
		||||
            m_userAccountService.PostInitialise();
 | 
			
		||||
 | 
			
		||||
            testScene.SetModuleInterfaces();
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -209,6 +214,14 @@ namespace OpenSim.Tests.Common.Setup
 | 
			
		|||
            physicsPluginManager.LoadPluginsFromAssembly("Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll");
 | 
			
		||||
            testScene.PhysicsScene
 | 
			
		||||
                = physicsPluginManager.GetPhysicsScene("basicphysics", "ZeroMesher",   new IniConfigSource(), "test");
 | 
			
		||||
 | 
			
		||||
            // It's really not a good idea to use static variables as they carry over between tests, leading to
 | 
			
		||||
            // problems that are extremely hard to debug.  Really, these static fields need to be eliminated -
 | 
			
		||||
            // tests using multiple regions that need to share modules need to find another solution.
 | 
			
		||||
            m_assetService = null;
 | 
			
		||||
            m_inventoryService = null;
 | 
			
		||||
            m_gridService = null;
 | 
			
		||||
            m_userAccountService = null;
 | 
			
		||||
            
 | 
			
		||||
            return testScene;
 | 
			
		||||
        }
 | 
			
		||||
| 
						 | 
				
			
			@ -273,6 +286,11 @@ namespace OpenSim.Tests.Common.Setup
 | 
			
		|||
            //testScene.AddRegionModule(m_gridService.Name, m_gridService);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Start a user account service, whether real or mock
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="testScene"></param>
 | 
			
		||||
        /// <param name="real">Starts a real service if true, a mock service if not</param>
 | 
			
		||||
        private static void StartUserAccountService(Scene testScene, bool real)
 | 
			
		||||
        {
 | 
			
		||||
            IConfigSource config = new IniConfigSource();
 | 
			
		||||
| 
						 | 
				
			
			@ -280,8 +298,14 @@ namespace OpenSim.Tests.Common.Setup
 | 
			
		|||
            config.AddConfig("UserAccountService");
 | 
			
		||||
            config.Configs["Modules"].Set("UserAccountServices", "LocalUserAccountServicesConnector");
 | 
			
		||||
            config.Configs["UserAccountService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
 | 
			
		||||
            
 | 
			
		||||
            if (real)
 | 
			
		||||
                config.Configs["UserAccountService"].Set("LocalServiceModule", "OpenSim.Services.UserAccountService.dll:UserAccountService");
 | 
			
		||||
                config.Configs["UserAccountService"].Set(
 | 
			
		||||
                    "LocalServiceModule", "OpenSim.Services.UserAccountService.dll:UserAccountService");
 | 
			
		||||
            else
 | 
			
		||||
                config.Configs["UserAccountService"].Set(
 | 
			
		||||
                    "LocalServiceModule", "OpenSim.Tests.Common.dll:MockUserAccountService");
 | 
			
		||||
            
 | 
			
		||||
            if (m_userAccountService == null)
 | 
			
		||||
            {
 | 
			
		||||
                ISharedRegionModule userAccountService = new LocalUserAccountServicesConnector();
 | 
			
		||||
| 
						 | 
				
			
			@ -292,10 +316,9 @@ namespace OpenSim.Tests.Common.Setup
 | 
			
		|||
            //    config.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:TestGridService");
 | 
			
		||||
            m_userAccountService.AddRegion(testScene);
 | 
			
		||||
            m_userAccountService.RegionLoaded(testScene);
 | 
			
		||||
            //testScene.AddRegionModule(m_gridService.Name, m_gridService);
 | 
			
		||||
            testScene.AddRegionModule(m_userAccountService.Name, m_userAccountService);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Setup modules for a scene using their default settings.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
										
											Binary file not shown.
										
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
										
											Binary file not shown.
										
									
								
							
										
											Binary file not shown.
										
									
								
							| 
						 | 
				
			
			@ -1263,6 +1263,7 @@
 | 
			
		|||
    ;Include-HGStandalone = "config-include/StandaloneHypergrid.ini"
 | 
			
		||||
    ;Include-Grid         = "config-include/Grid.ini"
 | 
			
		||||
    ;Include-HGGrid       = "config-include/GridHypergrid.ini"
 | 
			
		||||
    ;Include-SimianGrid   = "config-include/SimianGrid.ini"
 | 
			
		||||
 | 
			
		||||
    ; Then choose
 | 
			
		||||
    ; config-include/StandaloneCommon.ini.example (if you're in standlone) OR
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -0,0 +1,57 @@
 | 
			
		|||
;;
 | 
			
		||||
;; Please don't change this file.
 | 
			
		||||
;; All optional settings are in GridCommon.ini.example,
 | 
			
		||||
;; which you can copy and change.
 | 
			
		||||
;;
 | 
			
		||||
 | 
			
		||||
;;
 | 
			
		||||
;; In GridCommon.ini, these are the URLs you would use if SimianGrid is 
 | 
			
		||||
;; installed at http://www.mygrid.com/Grid/
 | 
			
		||||
;;
 | 
			
		||||
; AssetServerURI = "http://www.mygrid.com/Grid/?id="
 | 
			
		||||
; InventoryServerURI = "http://www.mygrid.com/Grid/"
 | 
			
		||||
; AvatarServerURI = "http://www.mygrid.com/Grid/"
 | 
			
		||||
; PresenceServerURI = "http://www.mygrid.com/Grid/"
 | 
			
		||||
; UserAccountServerURI = "http://www.mygrid.com/Grid/"
 | 
			
		||||
; AuthenticationServerURI = "http://www.mygrid.com/Grid/"
 | 
			
		||||
; FriendsServerURI = "http://www.mygrid.com/Grid/"
 | 
			
		||||
 | 
			
		||||
[Includes]
 | 
			
		||||
    Include-Common = "config-include/GridCommon.ini"
 | 
			
		||||
 | 
			
		||||
[Modules]
 | 
			
		||||
    GridServices = "OpenSim.Services.Connectors.dll:SimianGridServiceConnector"
 | 
			
		||||
    PresenceServices = "OpenSim.Services.Connectors.dll:SimianPresenceServiceConnector"
 | 
			
		||||
    UserAccountServices = "OpenSim.Services.Connectors.dll:SimianGridUserAccountServiceConnector"
 | 
			
		||||
    AuthenticationServices = "OpenSim.Services.Connectors.dll:SimianAuthenticationServiceConnector"
 | 
			
		||||
    AssetServices = "OpenSim.Services.Connectors.dll:SimianAssetServiceConnector"
 | 
			
		||||
    InventoryServices = "OpenSim.Services.Connectors.dll:SimianInventoryServiceConnector"
 | 
			
		||||
    AvatarServices = "OpenSim.Services.Connectors.dll:SimianAvatarServiceConnector"
 | 
			
		||||
    
 | 
			
		||||
    NeighbourServices = "RemoteNeighbourServicesConnector"
 | 
			
		||||
    SimulationServices = "RemoteSimulationConnectorModule"
 | 
			
		||||
    EntityTransferModule = "BasicEntityTransferModule"
 | 
			
		||||
    InventoryAccessModule = "BasicInventoryAccessModule"
 | 
			
		||||
    
 | 
			
		||||
    LandServiceInConnector = true
 | 
			
		||||
    NeighbourServiceInConnector = true
 | 
			
		||||
    SimulationServiceInConnector = true
 | 
			
		||||
    LibraryModule = false
 | 
			
		||||
    
 | 
			
		||||
    AssetCaching = "FlotsamAssetCache"
 | 
			
		||||
 | 
			
		||||
[Friends]
 | 
			
		||||
    Connector = "OpenSim.Services.Connectors.dll:SimianFriendsServiceConnector"
 | 
			
		||||
 | 
			
		||||
[GridService]
 | 
			
		||||
    LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
 | 
			
		||||
    StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
 | 
			
		||||
 | 
			
		||||
[LibraryService]
 | 
			
		||||
    LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
 | 
			
		||||
    LibraryName = "OpenSim Library"
 | 
			
		||||
    DefaultLibrary = "./inventory/Libraries.xml"
 | 
			
		||||
 | 
			
		||||
[AssetService]
 | 
			
		||||
    DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
 | 
			
		||||
    AssetLoaderArgs = "assets/AssetSets.xml"
 | 
			
		||||
| 
						 | 
				
			
			@ -5,17 +5,18 @@
 | 
			
		|||
;;
 | 
			
		||||
 | 
			
		||||
[Modules]
 | 
			
		||||
    AssetServices = "LocalAssetServicesConnector"
 | 
			
		||||
    InventoryServices = "LocalInventoryServicesConnector"
 | 
			
		||||
    NeighbourServices = "LocalNeighbourServicesConnector"
 | 
			
		||||
    AuthenticationServices = "LocalAuthenticationServicesConnector"
 | 
			
		||||
    GridServices = "LocalGridServicesConnector"
 | 
			
		||||
    PresenceServices = "LocalPresenceServicesConnector"
 | 
			
		||||
    UserAccountServices = "LocalUserAccountServicesConnector"
 | 
			
		||||
    SimulationServices = "LocalSimulationConnectorModule"
 | 
			
		||||
    AvatarServices = "LocalAvatarServicesConnector"
 | 
			
		||||
    EntityTransferModule = "BasicEntityTransferModule"
 | 
			
		||||
    InventoryAccessModule = "BasicInventoryAccessModule"
 | 
			
		||||
    AssetServices           = "LocalAssetServicesConnector"
 | 
			
		||||
    InventoryServices       = "LocalInventoryServicesConnector"
 | 
			
		||||
    NeighbourServices       = "LocalNeighbourServicesConnector"
 | 
			
		||||
    AuthenticationServices  = "LocalAuthenticationServicesConnector"
 | 
			
		||||
    GridServices            = "LocalGridServicesConnector"
 | 
			
		||||
    PresenceServices        = "LocalPresenceServicesConnector"
 | 
			
		||||
    UserAccountServices     = "LocalUserAccountServicesConnector"
 | 
			
		||||
    GridUserServices        = "LocalGridUserServicesConnector"
 | 
			
		||||
    SimulationServices      = "LocalSimulationConnectorModule"
 | 
			
		||||
    AvatarServices          = "LocalAvatarServicesConnector"
 | 
			
		||||
    EntityTransferModule    = "BasicEntityTransferModule"
 | 
			
		||||
    InventoryAccessModule   = "BasicInventoryAccessModule"
 | 
			
		||||
    LibraryModule = true
 | 
			
		||||
    LLLoginServiceInConnector = true
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -32,14 +33,12 @@
 | 
			
		|||
 | 
			
		||||
[AvatarService]
 | 
			
		||||
    LocalServiceModule    = "OpenSim.Services.AvatarService.dll:AvatarService"
 | 
			
		||||
    ConnectionString = "URI=file:avatars.db,version=3"
 | 
			
		||||
 | 
			
		||||
[AuthorizationService]
 | 
			
		||||
    LocalServiceModule = "OpenSim.Services.AuthorizationService.dll:AuthorizationService"
 | 
			
		||||
 | 
			
		||||
[AuthenticationService]
 | 
			
		||||
    LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
 | 
			
		||||
    ConnectionString = "URI=file:auth.db,version=3"
 | 
			
		||||
 | 
			
		||||
[GridService]
 | 
			
		||||
    LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
 | 
			
		||||
| 
						 | 
				
			
			@ -52,7 +51,6 @@
 | 
			
		|||
 | 
			
		||||
[UserAccountService]
 | 
			
		||||
    LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
 | 
			
		||||
    ConnectionString = "URI=file:userprofiles.db,version=3"
 | 
			
		||||
 | 
			
		||||
    ;; These are for creating new accounts
 | 
			
		||||
    AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
 | 
			
		||||
| 
						 | 
				
			
			@ -60,22 +58,24 @@
 | 
			
		|||
    GridService = "OpenSim.Services.GridService.dll:GridService"
 | 
			
		||||
    InventoryService = "OpenSim.Services.InventoryService.dll:InventoryService"
 | 
			
		||||
 | 
			
		||||
[GridUserService]
 | 
			
		||||
    LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService"
 | 
			
		||||
 | 
			
		||||
[FriendsService]
 | 
			
		||||
    LocalServiceModule = "OpenSim.Services.FriendsService.dll"
 | 
			
		||||
    ConnectionString = "URI=file:friends.db,version=3"
 | 
			
		||||
 | 
			
		||||
[Friends]
 | 
			
		||||
    Connector = "OpenSim.Services.FriendsService.dll"
 | 
			
		||||
 | 
			
		||||
[LoginService]
 | 
			
		||||
    LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService"
 | 
			
		||||
    UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
 | 
			
		||||
    LocalServiceModule    = "OpenSim.Services.LLLoginService.dll:LLLoginService"
 | 
			
		||||
    UserAccountService    = "OpenSim.Services.UserAccountService.dll:UserAccountService"
 | 
			
		||||
    AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
 | 
			
		||||
    InventoryService = "OpenSim.Services.InventoryService.dll:InventoryService"
 | 
			
		||||
    PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
 | 
			
		||||
    GridService = "OpenSim.Services.GridService.dll:GridService"
 | 
			
		||||
    AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
 | 
			
		||||
    FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
 | 
			
		||||
    InventoryService      = "OpenSim.Services.InventoryService.dll:InventoryService"
 | 
			
		||||
    PresenceService       = "OpenSim.Services.PresenceService.dll:PresenceService"
 | 
			
		||||
    GridService           = "OpenSim.Services.GridService.dll:GridService"
 | 
			
		||||
    AvatarService         = "OpenSim.Services.AvatarService.dll:AvatarService"
 | 
			
		||||
    FriendsService        = "OpenSim.Services.FriendsService.dll:FriendsService"
 | 
			
		||||
 | 
			
		||||
    WelcomeMessage = "Welcome, Avatar!"
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,19 +1,24 @@
 | 
			
		|||
; This is the main configuration file for standalone OpenSim instances
 | 
			
		||||
 | 
			
		||||
[DatabaseService]
 | 
			
		||||
    ;
 | 
			
		||||
    ;### Choose the DB
 | 
			
		||||
    ; ### Choose the DB
 | 
			
		||||
    ;
 | 
			
		||||
    ;--- For SQLite
 | 
			
		||||
    StorageProvider = "OpenSim.Data.SQLite.dll"
 | 
			
		||||
    ;--- For MySql
 | 
			
		||||
 | 
			
		||||
    ; SQLite
 | 
			
		||||
    ; Uncomment this line if you want to use sqlite storage
 | 
			
		||||
    Include-Storage = "config-include/storage/SQLiteStandalone.ini";
 | 
			
		||||
 | 
			
		||||
    ; For MySql.  
 | 
			
		||||
    ; Uncomment these lines if you want to use mysql storage 
 | 
			
		||||
    ; Change the connection string to your db details
 | 
			
		||||
    ;StorageProvider = "OpenSim.Data.MySQL.dll"
 | 
			
		||||
    ;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;"
 | 
			
		||||
 | 
			
		||||
[AssetService]
 | 
			
		||||
 | 
			
		||||
    DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
 | 
			
		||||
    AssetLoaderArgs = "assets/AssetSets.xml"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
[Modules]
 | 
			
		||||
    ;; Choose 0 or 1 cache modules, and the corresponding config file, if it exists.
 | 
			
		||||
    ;; Copy the config .example file into your own .ini file and change configs there
 | 
			
		||||
| 
						 | 
				
			
			@ -35,10 +40,10 @@
 | 
			
		|||
 | 
			
		||||
[GridService]
 | 
			
		||||
    ;; For in-memory region storage (default)
 | 
			
		||||
	StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
 | 
			
		||||
	  StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
 | 
			
		||||
    ;;--- For MySql region storage (alternative)
 | 
			
		||||
 	;StorageProvider = "OpenSim.Data.MySQL.dll:MySqlRegionData"
 | 
			
		||||
	;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;"
 | 
			
		||||
 	  ;StorageProvider = "OpenSim.Data.MySQL.dll:MySqlRegionData"
 | 
			
		||||
 | 
			
		||||
    ;; Next, we can specify properties of regions, including default and fallback regions
 | 
			
		||||
    ;; The syntax is: Region_<RegioName> = "<flags>"
 | 
			
		||||
    ;; where <flags> can be DefaultRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -0,0 +1,16 @@
 | 
			
		|||
; These are the initialization settings for running OpenSim Standalone with an SQLite database
 | 
			
		||||
 | 
			
		||||
[DatabaseService]
 | 
			
		||||
    StorageProvider = "OpenSim.Data.SQLite.dll"
 | 
			
		||||
 | 
			
		||||
[AvatarService]
 | 
			
		||||
    ConnectionString = "URI=file:avatars.db,version=3"
 | 
			
		||||
 | 
			
		||||
[AuthenticationService]
 | 
			
		||||
    ConnectionString = "URI=file:auth.db,version=3"
 | 
			
		||||
 | 
			
		||||
[UserAccountService]
 | 
			
		||||
    ConnectionString = "URI=file:userprofiles.db,version=3"
 | 
			
		||||
 | 
			
		||||
[FriendsService]
 | 
			
		||||
    ConnectionString = "URI=file:friends.db,version=3"
 | 
			
		||||
										
											Binary file not shown.
										
									
								
							| 
						 | 
				
			
			@ -959,7 +959,9 @@
 | 
			
		|||
      <Reference name="OpenSim.Framework.Communications"/>
 | 
			
		||||
      <Reference name="OpenSim.Framework.Console"/>
 | 
			
		||||
      <Reference name="OpenSim.Framework.Servers.HttpServer"/>
 | 
			
		||||
      <Reference name="OpenSim.Region.Framework"/>
 | 
			
		||||
      <Reference name="OpenSim.Server.Base"/>
 | 
			
		||||
      <Reference name="Mono.Addins" />
 | 
			
		||||
      <Reference name="Nini.dll" />
 | 
			
		||||
      <Reference name="log4net.dll"/>
 | 
			
		||||
      <Reference name="XMLRPC.dll" />
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in New Issue