a few changes to estates and estate teleportHome (used kick)

melanie
UbitUmarov 2017-01-05 16:27:17 +00:00
parent f4a51116f6
commit d43a3bec19
5 changed files with 78 additions and 47 deletions

View File

@ -71,6 +71,8 @@ namespace OpenSim.Region.CoreModules.World.Estate
public event ChangeDelegate OnRegionInfoChange; public event ChangeDelegate OnRegionInfoChange;
public event ChangeDelegate OnEstateInfoChange; public event ChangeDelegate OnEstateInfoChange;
public event MessageDelegate OnEstateMessage; public event MessageDelegate OnEstateMessage;
public event EstateTeleportOneUserHomeRequest OnEstateTeleportOneUserHomeRequest;
public event EstateTeleportAllUsersHomeRequest OnEstateTeleportAllUsersHomeRequest;
private int m_delayCount = 0; private int m_delayCount = 0;
@ -1193,13 +1195,20 @@ namespace OpenSim.Region.CoreModules.World.Estate
private void handleEstateTeleportOneUserHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID, UUID prey) private void handleEstateTeleportOneUserHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID, UUID prey)
{ {
EstateTeleportOneUserHomeRequest evOverride = OnEstateTeleportOneUserHomeRequest;
if(evOverride != null)
{
evOverride(remover_client, invoice, senderID, prey);
return;
}
if (!Scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false)) if (!Scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false))
return; return;
if (prey != UUID.Zero) if (prey != UUID.Zero)
{ {
ScenePresence s = Scene.GetScenePresence(prey); ScenePresence s = Scene.GetScenePresence(prey);
if (s != null) if (s != null && !s.IsDeleted && !s.IsInTransit)
{ {
if (!Scene.TeleportClientHome(prey, s.ControllingClient)) if (!Scene.TeleportClientHome(prey, s.ControllingClient))
{ {
@ -1212,6 +1221,13 @@ namespace OpenSim.Region.CoreModules.World.Estate
private void handleEstateTeleportAllUsersHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID) private void handleEstateTeleportAllUsersHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID)
{ {
EstateTeleportAllUsersHomeRequest evOverride = OnEstateTeleportAllUsersHomeRequest;
if(evOverride != null)
{
evOverride(remover_client, invoice, senderID);
return;
}
if (!Scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false)) if (!Scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false))
return; return;

View File

@ -46,16 +46,19 @@ namespace OpenSim.Region.CoreModules.World.Estate
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected XEstateModule m_EstateModule; protected XEstateModule m_EstateModule;
private string token;
public EstateConnector(XEstateModule module) public EstateConnector(XEstateModule module, string _token)
{ {
m_EstateModule = module; m_EstateModule = module;
token = _token;
} }
public void SendTeleportHomeOneUser(uint EstateID, UUID PreyID) public void SendTeleportHomeOneUser(uint EstateID, UUID PreyID)
{ {
Dictionary<string, object> sendData = new Dictionary<string, object>(); Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["METHOD"] = "teleport_home_one_user"; sendData["METHOD"] = "teleport_home_one_user";
sendData["TOKEN"] = token;
sendData["EstateID"] = EstateID.ToString(); sendData["EstateID"] = EstateID.ToString();
sendData["PreyID"] = PreyID.ToString(); sendData["PreyID"] = PreyID.ToString();
@ -67,6 +70,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
{ {
Dictionary<string, object> sendData = new Dictionary<string, object>(); Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["METHOD"] = "teleport_home_all_users"; sendData["METHOD"] = "teleport_home_all_users";
sendData["TOKEN"] = token;
sendData["EstateID"] = EstateID.ToString(); sendData["EstateID"] = EstateID.ToString();
@ -77,6 +81,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
{ {
Dictionary<string, object> sendData = new Dictionary<string, object>(); Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["METHOD"] = "update_covenant"; sendData["METHOD"] = "update_covenant";
sendData["TOKEN"] = token;
sendData["CovenantID"] = CovenantID.ToString(); sendData["CovenantID"] = CovenantID.ToString();
sendData["EstateID"] = EstateID.ToString(); sendData["EstateID"] = EstateID.ToString();
@ -99,6 +104,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
{ {
Dictionary<string, object> sendData = new Dictionary<string, object>(); Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["METHOD"] = "update_estate"; sendData["METHOD"] = "update_estate";
sendData["TOKEN"] = token;
sendData["EstateID"] = EstateID.ToString(); sendData["EstateID"] = EstateID.ToString();
@ -119,6 +125,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
{ {
Dictionary<string, object> sendData = new Dictionary<string, object>(); Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["METHOD"] = "estate_message"; sendData["METHOD"] = "estate_message";
sendData["TOKEN"] = token;
sendData["EstateID"] = EstateID.ToString(); sendData["EstateID"] = EstateID.ToString();
sendData["FromID"] = FromID.ToString(); sendData["FromID"] = FromID.ToString();
@ -132,47 +139,43 @@ namespace OpenSim.Region.CoreModules.World.Estate
{ {
List<UUID> regions = m_EstateModule.Scenes[0].GetEstateRegions((int)EstateID); List<UUID> regions = m_EstateModule.Scenes[0].GetEstateRegions((int)EstateID);
UUID ScopeID = UUID.Zero; // Don't send to the same instance twice
List<string> done = new List<string>();
// Handle local regions locally // Handle local regions locally
//
lock (m_EstateModule.Scenes) lock (m_EstateModule.Scenes)
{ {
foreach (Scene s in m_EstateModule.Scenes) foreach (Scene s in m_EstateModule.Scenes)
{ {
if (regions.Contains(s.RegionInfo.RegionID)) RegionInfo sreg = s.RegionInfo;
if (regions.Contains(sreg.RegionID))
{ {
// All regions in one estate are in the same scope. string url = sreg.ExternalHostName + ":" + sreg.HttpPort;
// Use that scope. regions.Remove(sreg.RegionID);
// if(!done.Contains(url)) // we may have older regs with same url lost in dbs
ScopeID = s.RegionInfo.ScopeID; done.Add(url);
regions.Remove(s.RegionInfo.RegionID);
} }
} }
} }
// Our own region should always be in the above list. if(regions.Count == 0)
// In a standalone this would not be true. But then, return;
// Scope ID is not relevat there. Use first scope.
//
if (ScopeID == UUID.Zero)
ScopeID = m_EstateModule.Scenes[0].RegionInfo.ScopeID;
// Don't send to the same instance twice Scene baseScene = m_EstateModule.Scenes[0];
// UUID ScopeID = baseScene.RegionInfo.ScopeID;
List<string> done = new List<string>(); IGridService gridService = baseScene.GridService;
if(gridService == null)
return;
// Send to remote regions // Send to remote regions
//
foreach (UUID regionID in regions) foreach (UUID regionID in regions)
{ {
GridRegion region = m_EstateModule.Scenes[0].GridService.GetRegionByUUID(ScopeID, regionID); GridRegion region = gridService.GetRegionByUUID(ScopeID, regionID);
if (region != null) if (region != null)
{ {
string url = "http://" + region.ExternalHostName + ":" + region.HttpPort; string url = region.ExternalHostName + ":" + region.HttpPort;
if (done.Contains(url)) if(done.Contains(url))
continue; continue;
Call(region, sendData); Call(region, sendData);
done.Add(url); done.Add(url);
} }
@ -185,7 +188,12 @@ namespace OpenSim.Region.CoreModules.World.Estate
// m_log.DebugFormat("[XESTATE CONNECTOR]: queryString = {0}", reqString); // m_log.DebugFormat("[XESTATE CONNECTOR]: queryString = {0}", reqString);
try try
{ {
string url = "http://" + region.ExternalHostName + ":" + region.HttpPort; string url = "";
if(string.IsNullOrEmpty(region.ServerURI))
url = "http://" + region.ExternalHostName + ":" + region.HttpPort;
else
url = region.ServerURI;
string reply = SynchronousRestFormsRequester.MakeRequest("POST", string reply = SynchronousRestFormsRequester.MakeRequest("POST",
url + "/estate", url + "/estate",
reqString); reqString);

View File

@ -51,6 +51,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
protected List<Scene> m_Scenes = new List<Scene>(); protected List<Scene> m_Scenes = new List<Scene>();
protected bool m_InInfoUpdate = false; protected bool m_InInfoUpdate = false;
private string token = "7db8eh2gvgg45jj";
public bool InInfoUpdate public bool InInfoUpdate
{ {
@ -69,17 +70,19 @@ namespace OpenSim.Region.CoreModules.World.Estate
{ {
int port = 0; int port = 0;
IConfig estateConfig = config.Configs["Estate"]; IConfig estateConfig = config.Configs["Estates"];
if (estateConfig != null) if (estateConfig != null)
{ {
port = estateConfig.GetInt("Port", 0); port = estateConfig.GetInt("Port", 0);
// this will need to came from somewhere else
token = estateConfig.GetString("Token", token);
} }
m_EstateConnector = new EstateConnector(this); m_EstateConnector = new EstateConnector(this, token);
// Instantiate the request handler // Instantiate the request handler
IHttpServer server = MainServer.GetHttpServer((uint)port); IHttpServer server = MainServer.GetHttpServer((uint)port);
server.AddStreamHandler(new EstateRequestHandler(this)); server.AddStreamHandler(new EstateRequestHandler(this, token));
} }
public void PostInitialise() public void PostInitialise()
@ -94,8 +97,6 @@ namespace OpenSim.Region.CoreModules.World.Estate
{ {
lock (m_Scenes) lock (m_Scenes)
m_Scenes.Add(scene); m_Scenes.Add(scene);
scene.EventManager.OnNewClient += OnNewClient;
} }
public void RegionLoaded(Scene scene) public void RegionLoaded(Scene scene)
@ -105,12 +106,12 @@ namespace OpenSim.Region.CoreModules.World.Estate
em.OnRegionInfoChange += OnRegionInfoChange; em.OnRegionInfoChange += OnRegionInfoChange;
em.OnEstateInfoChange += OnEstateInfoChange; em.OnEstateInfoChange += OnEstateInfoChange;
em.OnEstateMessage += OnEstateMessage; em.OnEstateMessage += OnEstateMessage;
em.OnEstateTeleportOneUserHomeRequest += OnEstateTeleportOneUserHomeRequest;
em.OnEstateTeleportAllUsersHomeRequest += OnEstateTeleportAllUsersHomeRequest;
} }
public void RemoveRegion(Scene scene) public void RemoveRegion(Scene scene)
{ {
scene.EventManager.OnNewClient -= OnNewClient;
lock (m_Scenes) lock (m_Scenes)
m_Scenes.Remove(scene); m_Scenes.Remove(scene);
} }
@ -181,13 +182,6 @@ namespace OpenSim.Region.CoreModules.World.Estate
m_EstateConnector.SendEstateMessage(estateID, FromID, FromName, Message); m_EstateConnector.SendEstateMessage(estateID, FromID, FromName, Message);
} }
private void OnNewClient(IClientAPI client)
{
client.OnEstateTeleportOneUserHomeRequest += OnEstateTeleportOneUserHomeRequest;
client.OnEstateTeleportAllUsersHomeRequest += OnEstateTeleportAllUsersHomeRequest;
}
private void OnEstateTeleportOneUserHomeRequest(IClientAPI client, UUID invoice, UUID senderID, UUID prey) private void OnEstateTeleportOneUserHomeRequest(IClientAPI client, UUID invoice, UUID senderID, UUID prey)
{ {
if (prey == UUID.Zero) if (prey == UUID.Zero)
@ -205,16 +199,18 @@ namespace OpenSim.Region.CoreModules.World.Estate
foreach (Scene s in Scenes) foreach (Scene s in Scenes)
{ {
if (s == scene)
continue; // Already handles by estate module
if (s.RegionInfo.EstateSettings.EstateID != estateID) if (s.RegionInfo.EstateSettings.EstateID != estateID)
continue; continue;
ScenePresence p = scene.GetScenePresence(prey); ScenePresence p = scene.GetScenePresence(prey);
if (p != null && !p.IsChildAgent) if (p != null && !p.IsChildAgent )
{ {
p.ControllingClient.SendTeleportStart(16); if(!p.IsDeleted && !p.IsInTransit)
scene.TeleportClientHome(prey, p.ControllingClient); {
p.ControllingClient.SendTeleportStart(16);
scene.TeleportClientHome(prey, p.ControllingClient);
}
return;
} }
} }
@ -235,8 +231,6 @@ namespace OpenSim.Region.CoreModules.World.Estate
foreach (Scene s in Scenes) foreach (Scene s in Scenes)
{ {
if (s == scene)
continue; // Already handles by estate module
if (s.RegionInfo.EstateSettings.EstateID != estateID) if (s.RegionInfo.EstateSettings.EstateID != estateID)
continue; continue;

View File

@ -48,11 +48,13 @@ namespace OpenSim.Region.CoreModules.World.Estate
protected XEstateModule m_EstateModule; protected XEstateModule m_EstateModule;
protected Object m_RequestLock = new Object(); protected Object m_RequestLock = new Object();
private string token;
public EstateRequestHandler(XEstateModule fmodule) public EstateRequestHandler(XEstateModule fmodule, string _token)
: base("POST", "/estate") : base("POST", "/estate")
{ {
m_EstateModule = fmodule; m_EstateModule = fmodule;
token = _token;
} }
protected override byte[] ProcessRequest(string path, Stream requestData, protected override byte[] ProcessRequest(string path, Stream requestData,
@ -75,6 +77,15 @@ namespace OpenSim.Region.CoreModules.World.Estate
if (!request.ContainsKey("METHOD")) if (!request.ContainsKey("METHOD"))
return FailureResult(); return FailureResult();
if (!request.ContainsKey("TOKEN"))
return FailureResult();
string reqToken = request["TOKEN"].ToString();
request.Remove("TOKEN");
if(token != reqToken)
return FailureResult();
string method = request["METHOD"].ToString(); string method = request["METHOD"].ToString();
request.Remove("METHOD"); request.Remove("METHOD");

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@ -39,6 +39,8 @@ namespace OpenSim.Region.Framework.Interfaces
event ChangeDelegate OnRegionInfoChange; event ChangeDelegate OnRegionInfoChange;
event ChangeDelegate OnEstateInfoChange; event ChangeDelegate OnEstateInfoChange;
event MessageDelegate OnEstateMessage; event MessageDelegate OnEstateMessage;
event EstateTeleportOneUserHomeRequest OnEstateTeleportOneUserHomeRequest;
event EstateTeleportAllUsersHomeRequest OnEstateTeleportAllUsersHomeRequest;
uint GetRegionFlags(); uint GetRegionFlags();
bool IsManager(UUID avatarID); bool IsManager(UUID avatarID);