And another merge issue
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			@ -3485,6 +3485,7 @@ if (m_shape != null) {
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            else
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            {   // Remove VolumeDetect in any case. Note, it's safe to call SetVolumeDetect as often as you like
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                // (mumbles, well, at least if you have infinte CPU powers :-))
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                PhysicsActor pa = this.PhysActor;
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                if (pa != null)
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                {
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                    PhysActor.SetVolumeDetect(0);
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