* Removed some of the redundant broadcast functions in Scene and SceneGraph so it is clear who/what the broadcast is going to each time

* Removed two redundant parameters from SceneObjectPart
* Changed some code in terse update sending that was meant to work with references to work with value types (since Vector3 and Quaternion are structs)
* Committing a preview of a new method for sending object updates efficiently (all commented out for now)
prioritization
John Hurliman 2009-10-15 15:25:02 -07:00
parent b1c93cd3b1
commit d44b50ee46
9 changed files with 255 additions and 68 deletions

View File

@ -51,6 +51,44 @@ using Nini.Config;
namespace OpenSim.Region.ClientStack.LindenUDP namespace OpenSim.Region.ClientStack.LindenUDP
{ {
#region Enums
/// <summary>
/// Specifies the fields that have been changed when sending a prim or
/// avatar update
/// </summary>
[Flags]
public enum PrimUpdateFlags : uint
{
None = 0,
AttachmentPoint = 1 << 0,
Material = 1 << 1,
ClickAction = 1 << 2,
Scale = 1 << 3,
ParentID = 1 << 4,
PrimFlags = 1 << 5,
PrimData = 1 << 6,
MediaURL = 1 << 7,
ScratchPad = 1 << 8,
Textures = 1 << 9,
TextureAnim = 1 << 10,
NameValue = 1 << 11,
Position = 1 << 12,
Rotation = 1 << 13,
Velocity = 1 << 14,
Acceleration = 1 << 15,
AngularVelocity = 1 << 16,
CollisionPlane = 1 << 17,
Text = 1 << 18,
Particles = 1 << 19,
ExtraData = 1 << 20,
Sound = 1 << 21,
Joint = 1 << 22,
FullUpdate = UInt32.MaxValue
}
#endregion Enums
public delegate bool PacketMethod(IClientAPI simClient, Packet packet); public delegate bool PacketMethod(IClientAPI simClient, Packet packet);
/// <summary> /// <summary>
@ -3159,6 +3197,195 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#endregion #endregion
#region Prim/Avatar Updates
/*void SendObjectUpdate(SceneObjectPart obj, PrimFlags creatorFlags, PrimUpdateFlags updateFlags)
{
bool canUseCompressed, canUseImproved;
UpdateFlagsToPacketType(creatorFlags, updateFlags, out canUseCompressed, out canUseImproved);
if (!canUseImproved && !canUseCompressed)
SendFullObjectUpdate(obj, creatorFlags, updateFlags);
else if (!canUseImproved)
SendObjectUpdateCompressed(obj, creatorFlags, updateFlags);
else
SendImprovedTerseObjectUpdate(obj, creatorFlags, updateFlags);
}
void SendFullObjectUpdate(SceneObjectPart obj, PrimFlags creatorFlags, PrimUpdateFlags updateFlags)
{
IClientAPI owner;
if (m_scene.ClientManager.TryGetValue(obj.OwnerID, out owner) && owner is LLClientView)
{
LLClientView llOwner = (LLClientView)owner;
// Send an update out to the owner
ObjectUpdatePacket updateToOwner = new ObjectUpdatePacket();
updateToOwner.RegionData.RegionHandle = obj.RegionHandle;
//updateToOwner.RegionData.TimeDilation = (ushort)(timeDilation * (float)UInt16.MaxValue);
updateToOwner.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
updateToOwner.ObjectData[0] = BuildUpdateBlock(obj, obj.Flags | creatorFlags | PrimFlags.ObjectYouOwner, 0);
m_udpServer.SendPacket(llOwner.UDPClient, updateToOwner, ThrottleOutPacketType.State, true);
}
// Send an update out to everyone else
ObjectUpdatePacket updateToOthers = new ObjectUpdatePacket();
updateToOthers.RegionData.RegionHandle = obj.RegionHandle;
//updateToOthers.RegionData.TimeDilation = (ushort)(timeDilation * (float)UInt16.MaxValue);
updateToOthers.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
updateToOthers.ObjectData[0] = BuildUpdateBlock(obj, obj.Flags, 0);
m_scene.ClientManager.ForEach(
delegate(IClientAPI client)
{
if (client.AgentId != obj.OwnerID && client is LLClientView)
{
LLClientView llClient = (LLClientView)client;
m_udpServer.SendPacket(llClient.UDPClient, updateToOthers, ThrottleOutPacketType.State, true);
}
}
);
}
void SendObjectUpdateCompressed(SceneObjectPart obj, PrimFlags creatorFlags, PrimUpdateFlags updateFlags)
{
}
void SendImprovedTerseObjectUpdate(SceneObjectPart obj, PrimFlags creatorFlags, PrimUpdateFlags updateFlags)
{
}
void UpdateFlagsToPacketType(PrimFlags creatorFlags, PrimUpdateFlags updateFlags, out bool canUseCompressed, out bool canUseImproved)
{
canUseCompressed = true;
canUseImproved = true;
if ((updateFlags & PrimUpdateFlags.FullUpdate) == PrimUpdateFlags.FullUpdate || creatorFlags != PrimFlags.None)
{
canUseCompressed = false;
canUseImproved = false;
}
else
{
if ((updateFlags & PrimUpdateFlags.Velocity) != 0 ||
(updateFlags & PrimUpdateFlags.Acceleration) != 0 ||
(updateFlags & PrimUpdateFlags.CollisionPlane) != 0 ||
(updateFlags & PrimUpdateFlags.Joint) != 0)
{
canUseCompressed = false;
}
if ((updateFlags & PrimUpdateFlags.PrimFlags) != 0 ||
(updateFlags & PrimUpdateFlags.ParentID) != 0 ||
(updateFlags & PrimUpdateFlags.Scale) != 0 ||
(updateFlags & PrimUpdateFlags.PrimData) != 0 ||
(updateFlags & PrimUpdateFlags.Text) != 0 ||
(updateFlags & PrimUpdateFlags.NameValue) != 0 ||
(updateFlags & PrimUpdateFlags.ExtraData) != 0 ||
(updateFlags & PrimUpdateFlags.TextureAnim) != 0 ||
(updateFlags & PrimUpdateFlags.Sound) != 0 ||
(updateFlags & PrimUpdateFlags.Particles) != 0 ||
(updateFlags & PrimUpdateFlags.Material) != 0 ||
(updateFlags & PrimUpdateFlags.ClickAction) != 0 ||
(updateFlags & PrimUpdateFlags.MediaURL) != 0 ||
(updateFlags & PrimUpdateFlags.Joint) != 0)
{
canUseImproved = false;
}
}
}
static ObjectUpdatePacket.ObjectDataBlock BuildUpdateBlockFromPrim(SceneObjectPart prim, UUID assetID, PrimFlags flags, uint crc)
{
byte[] objectData = new byte[60];
prim.OffsetPosition.ToBytes(objectData, 0);
prim.Velocity.ToBytes(objectData, 12);
prim.Acceleration.ToBytes(objectData, 24);
prim.RotationOffset.ToBytes(objectData, 36);
prim.AngularVelocity.ToBytes(objectData, 48);
ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock();
update.ClickAction = (byte)prim.ClickAction;
update.CRC = crc;
update.ExtraParams = prim.Shape.ExtraParams ?? Utils.EmptyBytes;
update.Flags = (byte)flags;
update.FullID = prim.UUID;
update.ID = prim.LocalId;
//update.JointAxisOrAnchor = Vector3.Zero; // These are deprecated
//update.JointPivot = Vector3.Zero;
//update.JointType = 0;
update.Material = prim.Material;
update.MediaURL = Utils.EmptyBytes; // FIXME: Support this in OpenSim
if (prim.IsAttachment)
update.NameValue = Util.StringToBytes256("AttachItemID STRING RW SV " + assetID);
else
update.NameValue = Utils.EmptyBytes;
update.ObjectData = objectData;
update.ParentID = prim.ParentID;
update.PathBegin = prim.Shape.PathBegin;
update.PathCurve = prim.Shape.PathCurve;
update.PathEnd = prim.Shape.PathEnd;
update.PathRadiusOffset = prim.Shape.PathRadiusOffset;
update.PathRevolutions = prim.Shape.PathRevolutions;
update.PathScaleX = prim.Shape.PathScaleX;
update.PathScaleY = prim.Shape.PathScaleY;
update.PathShearX = prim.Shape.PathShearX;
update.PathShearY = prim.Shape.PathShearY;
update.PathSkew = prim.Shape.PathSkew;
update.PathTaperX = prim.Shape.PathTaperX;
update.PathTaperY = prim.Shape.PathTaperY;
update.PathTwist = prim.Shape.PathTwist;
update.PathTwistBegin = prim.Shape.PathTwistBegin;
update.PCode = prim.Shape.PCode;
update.ProfileBegin = prim.Shape.ProfileBegin;
update.ProfileCurve = prim.Shape.ProfileCurve;
update.ProfileEnd = prim.Shape.ProfileEnd;
update.ProfileHollow = prim.Shape.ProfileHollow;
update.PSBlock = prim.ParticleSystem ?? Utils.EmptyBytes;
update.TextColor = new Color4(prim.Color).GetBytes(true);
update.TextureAnim = prim.TextureAnimation ?? Utils.EmptyBytes;
update.TextureEntry = prim.Shape.TextureEntry ?? Utils.EmptyBytes;
update.Scale = prim.Scale;
update.State = prim.Shape.State;
update.Text = Util.StringToBytes256(prim.Text);
update.UpdateFlags = (uint)flags;
if (prim.Sound != UUID.Zero)
{
update.Sound = prim.Sound;
update.OwnerID = prim.OwnerID;
update.Gain = (float)prim.SoundGain;
update.Radius = (float)prim.SoundRadius;
}
switch ((PCode)prim.Shape.PCode)
{
case PCode.Grass:
case PCode.Tree:
case PCode.NewTree:
update.Data = new byte[] { prim.Shape.State };
break;
default:
// TODO: Support ScratchPad
//if (prim.ScratchPad != null)
//{
// update.Data = new byte[prim.ScratchPad.Length];
// Buffer.BlockCopy(prim.ScratchPad, 0, update.Data, 0, update.Data.Length);
//}
//else
//{
// update.Data = Utils.EmptyBytes;
//}
update.Data = Utils.EmptyBytes;
break;
}
return update;
}*/
#endregion Prim/Avatar Updates
#region Avatar Packet/data sending Methods #region Avatar Packet/data sending Methods
/// <summary> /// <summary>
@ -3365,7 +3592,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return; return;
if (primShape.PCode == 9 && primShape.State != 0 && parentID == 0) if (primShape.PCode == 9 && primShape.State != 0 && parentID == 0)
return; return;
if (rotation.X == rotation.Y && rotation.Y == rotation.Z && rotation.Z == rotation.W && rotation.W == 0) if (rotation.X == rotation.Y && rotation.Y == rotation.Z && rotation.Z == rotation.W && rotation.W == 0)
rotation = Quaternion.Identity; rotation = Quaternion.Identity;

View File

@ -224,11 +224,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
foreach (Scene s in m_scenes) foreach (Scene s in m_scenes)
{ {
s.ForEachScenePresence(delegate(ScenePresence presence) s.ForEachScenePresence(
{ delegate(ScenePresence presence)
TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, {
c.Type, message, sourceType); TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType);
}); }
);
} }
} }

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@ -756,7 +756,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
public void sendRegionHandshakeToAll() public void sendRegionHandshakeToAll()
{ {
m_scene.Broadcast(sendRegionHandshake); m_scene.ForEachClient(sendRegionHandshake);
} }
public void handleEstateChangeInfo(IClientAPI remoteClient, UUID invoice, UUID senderID, UInt32 parms1, UInt32 parms2) public void handleEstateChangeInfo(IClientAPI remoteClient, UUID invoice, UUID senderID, UInt32 parms1, UInt32 parms2)

View File

@ -1061,7 +1061,7 @@ namespace OpenSim.Region.CoreModules.World.Land
{ {
land.LandData.OwnerID = ownerID; land.LandData.OwnerID = ownerID;
m_scene.Broadcast(SendParcelOverlay); m_scene.ForEachClient(SendParcelOverlay);
land.SendLandUpdateToClient(remote_client); land.SendLandUpdateToClient(remote_client);
} }
} }
@ -1083,7 +1083,7 @@ namespace OpenSim.Region.CoreModules.World.Land
land.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; land.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
else else
land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
m_scene.Broadcast(SendParcelOverlay); m_scene.ForEachClient(SendParcelOverlay);
land.SendLandUpdateToClient(remote_client); land.SendLandUpdateToClient(remote_client);
} }
} }
@ -1107,7 +1107,7 @@ namespace OpenSim.Region.CoreModules.World.Land
land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
land.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); land.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
land.LandData.IsGroupOwned = false; land.LandData.IsGroupOwned = false;
m_scene.Broadcast(SendParcelOverlay); m_scene.ForEachClient(SendParcelOverlay);
land.SendLandUpdateToClient(remote_client); land.SendLandUpdateToClient(remote_client);
} }
} }

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@ -1193,15 +1193,6 @@ namespace OpenSim.Region.Framework.Scenes
m_eventManager.TriggerOnFrame(); m_eventManager.TriggerOnFrame();
} }
/// <summary>
/// Perform delegate action on all clients subscribing to updates from this region.
/// </summary>
/// <returns></returns>
public void Broadcast(Action<IClientAPI> whatToDo)
{
ForEachScenePresence(delegate(ScenePresence presence) { whatToDo(presence.ControllingClient); });
}
/// <summary> /// <summary>
/// Backup the scene. This acts as the main method of the backup thread. /// Backup the scene. This acts as the main method of the backup thread.
/// </summary> /// </summary>
@ -3048,17 +3039,13 @@ namespace OpenSim.Region.Framework.Scenes
} }
m_eventManager.TriggerOnRemovePresence(agentID); m_eventManager.TriggerOnRemovePresence(agentID);
Broadcast(delegate(IClientAPI client) ForEachClient(
{ delegate(IClientAPI client)
try {
{ //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway
client.SendKillObject(avatar.RegionHandle, avatar.LocalId); try { client.SendKillObject(avatar.RegionHandle, avatar.LocalId); }
} catch (NullReferenceException) { }
catch (NullReferenceException) });
{
//We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway.
}
});
ForEachScenePresence( ForEachScenePresence(
delegate(ScenePresence presence) { presence.CoarseLocationChange(); }); delegate(ScenePresence presence) { presence.CoarseLocationChange(); });
@ -3143,7 +3130,7 @@ namespace OpenSim.Region.Framework.Scenes
return; return;
} }
} }
Broadcast(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, localID); }); ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, localID); });
} }
#endregion #endregion
@ -4211,7 +4198,7 @@ namespace OpenSim.Region.Framework.Scenes
public void ForEachClient(Action<IClientAPI> action) public void ForEachClient(Action<IClientAPI> action)
{ {
m_sceneGraph.ForEachClient(action); ClientManager.ForEach(action);
} }
public void ForEachSOG(Action<SceneObjectGroup> action) public void ForEachSOG(Action<SceneObjectGroup> action)

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@ -1107,23 +1107,6 @@ namespace OpenSim.Region.Framework.Scenes
return UUID.Zero; return UUID.Zero;
} }
protected internal void ForEachClient(Action<IClientAPI> action)
{
List<ScenePresence> splist = GetScenePresences();
foreach (ScenePresence presence in splist)
{
try
{
action(presence.ControllingClient);
}
catch (Exception e)
{
// Catch it and move on. This includes situations where splist has inconsistent info
m_log.WarnFormat("[SCENE]: Problem processing action in ForEachClient: ", e.Message);
}
}
}
protected internal void ForEachSOG(Action<SceneObjectGroup> action) protected internal void ForEachSOG(Action<SceneObjectGroup> action)
{ {
List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values); List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values);

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@ -853,16 +853,6 @@ if (m_shape != null) {
return m_offsetPosition + m_groupPosition; } return m_offsetPosition + m_groupPosition; }
} }
public UUID ObjectCreator
{
get { return _creatorID; }
}
public UUID ObjectOwner
{
get { return _ownerID; }
}
public SceneObjectGroup ParentGroup public SceneObjectGroup ParentGroup
{ {
get { return m_parentGroup; } get { return m_parentGroup; }
@ -1440,7 +1430,7 @@ if (m_shape != null) {
// Move afterwards ResetIDs as it clears the localID // Move afterwards ResetIDs as it clears the localID
dupe.LocalId = localID; dupe.LocalId = localID;
// This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated.
dupe._lastOwnerID = ObjectOwner; dupe._lastOwnerID = OwnerID;
byte[] extraP = new byte[Shape.ExtraParams.Length]; byte[] extraP = new byte[Shape.ExtraParams.Length];
Array.Copy(Shape.ExtraParams, extraP, extraP.Length); Array.Copy(Shape.ExtraParams, extraP, extraP.Length);

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@ -2455,11 +2455,10 @@ namespace OpenSim.Region.Framework.Scenes
m_perfMonMS = Environment.TickCount; m_perfMonMS = Environment.TickCount;
Vector3 pos = m_pos; Vector3 pos = m_pos;
Vector3 vel = Velocity;
Quaternion rot = m_bodyRot;
pos.Z -= m_appearance.HipOffset; pos.Z -= m_appearance.HipOffset;
remoteClient.SendAvatarTerseUpdate(m_regionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, new Vector3(pos.X, pos.Y, pos.Z),
new Vector3(vel.X, vel.Y, vel.Z), rot, m_uuid); remoteClient.SendAvatarTerseUpdate(m_regionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue),
LocalId, pos, Velocity, m_bodyRot, m_uuid);
m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
m_scene.StatsReporter.AddAgentUpdates(1); m_scene.StatsReporter.AddAgentUpdates(1);
@ -2473,7 +2472,7 @@ namespace OpenSim.Region.Framework.Scenes
{ {
m_perfMonMS = Environment.TickCount; m_perfMonMS = Environment.TickCount;
m_scene.Broadcast(SendTerseUpdateToClient); m_scene.ForEachClient(SendTerseUpdateToClient);
m_lastVelocity = m_velocity; m_lastVelocity = m_velocity;
lastPhysPos = AbsolutePosition; lastPhysPos = AbsolutePosition;
@ -2774,7 +2773,7 @@ namespace OpenSim.Region.Framework.Scenes
if (m_isChildAgent) if (m_isChildAgent)
return; return;
m_scene.Broadcast( m_scene.ForEachClient(
delegate(IClientAPI client) { client.SendAnimations(animations, seqs, m_controllingClient.AgentId, objectIDs); }); delegate(IClientAPI client) { client.SendAnimations(animations, seqs, m_controllingClient.AgentId, objectIDs); });
} }

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@ -259,7 +259,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
if (e.InnerException != null) if (e.InnerException != null)
m_log.Error("[MRM] " + e.InnerException); m_log.Error("[MRM] " + e.InnerException);
m_scene.Broadcast(delegate(IClientAPI user) m_scene.ForEachClient(delegate(IClientAPI user)
{ {
user.SendAlertMessage( user.SendAlertMessage(
"MRM UnAuthorizedAccess: " + e); "MRM UnAuthorizedAccess: " + e);
@ -268,7 +268,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
catch (Exception e) catch (Exception e)
{ {
m_log.Info("[MRM] Error: " + e); m_log.Info("[MRM] Error: " + e);
m_scene.Broadcast(delegate(IClientAPI user) m_scene.ForEachClient(delegate(IClientAPI user)
{ {
user.SendAlertMessage( user.SendAlertMessage(
"Compile error while building MRM script, check OpenSim console for more information."); "Compile error while building MRM script, check OpenSim console for more information.");