Merge branch 'master' into careminster-presence-refactor

avinationmerge
Melanie 2010-12-15 22:59:52 +00:00
commit d457b4c4b1
4 changed files with 257 additions and 240 deletions

View File

@ -328,7 +328,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an
/// ownerless phantom. /// ownerless phantom.
/// ///
/// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock /// All manipulation of this set has to occur under a lock
/// ///
/// </value> /// </value>
protected HashSet<uint> m_killRecord; protected HashSet<uint> m_killRecord;
@ -1536,11 +1536,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(kill, ThrottleOutPacketType.State); OutPacket(kill, ThrottleOutPacketType.State);
return; return;
} }
lock (m_killRecord)
{
m_killRecord.Add(localIDs[0]); m_killRecord.Add(localIDs[0]);
} }
}
else else
{ {
lock (m_entityUpdates.SyncRoot) lock (m_killRecord)
{ {
foreach (uint localID in localIDs) foreach (uint localID in localIDs)
m_killRecord.Add(localID); m_killRecord.Add(localID);
@ -3595,6 +3598,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
int updatesThisCall = 0; int updatesThisCall = 0;
EntityUpdate update; EntityUpdate update;
lock (m_killRecord)
{
while (updatesThisCall < maxUpdates) while (updatesThisCall < maxUpdates)
{ {
lock (m_entityUpdates.SyncRoot) lock (m_entityUpdates.SyncRoot)
@ -3651,6 +3656,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
continue; continue;
} }
if (part.ParentGroup.IsAttachment && m_disableFacelights)
{
if (part.ParentGroup.IsAttachment && m_disableFacelights) if (part.ParentGroup.IsAttachment && m_disableFacelights)
{ {
if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand &&
@ -3838,6 +3845,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(packet, ThrottleOutPacketType.Task, true); OutPacket(packet, ThrottleOutPacketType.Task, true);
} }
}
}
#endregion Packet Sending #endregion Packet Sending
} }

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@ -152,7 +152,7 @@ namespace OpenSim.Region.Framework.Scenes
private int m_update_backup = 200; private int m_update_backup = 200;
private int m_update_terrain = 50; private int m_update_terrain = 50;
private int m_update_land = 1; private int m_update_land = 1;
private int m_update_coarse_locations = 50; private int m_update_coarse_locations = 80;
private int frameMS; private int frameMS;
private int physicsMS2; private int physicsMS2;
@ -181,6 +181,8 @@ namespace OpenSim.Region.Framework.Scenes
private object m_deleting_scene_object = new object(); private object m_deleting_scene_object = new object();
private object m_cleaningAttachments = new object(); private object m_cleaningAttachments = new object();
private bool m_cleaningTemps = false;
private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time;
private bool m_reprioritizationEnabled = true; private bool m_reprioritizationEnabled = true;
private double m_reprioritizationInterval = 5000.0; private double m_reprioritizationInterval = 5000.0;
@ -1296,10 +1298,11 @@ namespace OpenSim.Region.Framework.Scenes
physicsMS = Util.EnvironmentTickCountSubtract(tmpPhysicsMS); physicsMS = Util.EnvironmentTickCountSubtract(tmpPhysicsMS);
// Delete temp-on-rez stuff // Delete temp-on-rez stuff
if (m_frame % m_update_backup == 0) if (m_frame % 1000 == 0 && !m_cleaningTemps)
{ {
int tmpTempOnRezMS = Util.EnvironmentTickCount(); int tmpTempOnRezMS = Util.EnvironmentTickCount();
CleanTempObjects(); m_cleaningTemps = true;
Util.FireAndForget(delegate { CleanTempObjects(); m_cleaningTemps = false; });
tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpTempOnRezMS); tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpTempOnRezMS);
} }
@ -1326,12 +1329,12 @@ namespace OpenSim.Region.Framework.Scenes
terrainMS = Util.EnvironmentTickCountSubtract(terMS); terrainMS = Util.EnvironmentTickCountSubtract(terMS);
} }
if (m_frame % m_update_land == 0) //if (m_frame % m_update_land == 0)
{ //{
int ldMS = Util.EnvironmentTickCount(); // int ldMS = Util.EnvironmentTickCount();
UpdateLand(); // UpdateLand();
landMS = Util.EnvironmentTickCountSubtract(ldMS); // landMS = Util.EnvironmentTickCountSubtract(ldMS);
} //}
frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS); frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS);
otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS;
@ -1424,14 +1427,13 @@ namespace OpenSim.Region.Framework.Scenes
private void CheckAtTargets() private void CheckAtTargets()
{ {
Dictionary<UUID, SceneObjectGroup>.ValueCollection objs;
lock (m_groupsWithTargets) lock (m_groupsWithTargets)
{ objs = m_groupsWithTargets.Values;
foreach (SceneObjectGroup entry in m_groupsWithTargets.Values)
{ foreach (SceneObjectGroup entry in objs)
entry.checkAtTargets(); entry.checkAtTargets();
} }
}
}
/// <summary> /// <summary>
@ -4539,6 +4541,7 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
} }
} }
public void DeleteFromStorage(UUID uuid) public void DeleteFromStorage(UUID uuid)

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@ -2635,6 +2635,8 @@ namespace OpenSim.Region.Framework.Scenes
#region Overridden Methods #region Overridden Methods
private bool sendingPrims = false;
public override void Update() public override void Update()
{ {
const float ROTATION_TOLERANCE = 0.01f; const float ROTATION_TOLERANCE = 0.01f;
@ -2642,7 +2644,8 @@ namespace OpenSim.Region.Framework.Scenes
const float POSITION_TOLERANCE = 0.05f; const float POSITION_TOLERANCE = 0.05f;
//const int TIME_MS_TOLERANCE = 3000; //const int TIME_MS_TOLERANCE = 3000;
if (!sendingPrims)
Util.FireAndForget(delegate { sendingPrims = true; SendPrimUpdates(); sendingPrims = false; });
if (m_isChildAgent == false) if (m_isChildAgent == false)
{ {
@ -2670,6 +2673,7 @@ namespace OpenSim.Region.Framework.Scenes
// followed suggestion from mic bowman. reversed the two lines below. // followed suggestion from mic bowman. reversed the two lines below.
if (m_parentID == 0 && m_physicsActor != null || m_parentID != 0) // Check that we have a physics actor or we're sitting on something if (m_parentID == 0 && m_physicsActor != null || m_parentID != 0) // Check that we have a physics actor or we're sitting on something
CheckForBorderCrossing(); CheckForBorderCrossing();
CheckForSignificantMovement(); // sends update to the modules. CheckForSignificantMovement(); // sends update to the modules.
} }

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@ -3037,6 +3037,7 @@
<Reference name="OpenSim.Framework.Statistics"/> <Reference name="OpenSim.Framework.Statistics"/>
<Reference name="OpenSim.Region.Framework"/> <Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Region.CoreModules"/> <Reference name="OpenSim.Region.CoreModules"/>
<Reference name="OpenSim.Region.OptionalModules"/>
<Reference name="OpenSim.Region.Physics.Manager"/> <Reference name="OpenSim.Region.Physics.Manager"/>
<Reference name="OpenSim.Services.Interfaces"/> <Reference name="OpenSim.Services.Interfaces"/>