Merge branch 'master' into careminster-presence-refactor

avinationmerge
Melanie 2010-12-15 22:59:52 +00:00
commit d457b4c4b1
4 changed files with 257 additions and 240 deletions

View File

@ -328,7 +328,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an
/// ownerless phantom.
///
/// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock
/// All manipulation of this set has to occur under a lock
///
/// </value>
protected HashSet<uint> m_killRecord;
@ -1536,11 +1536,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(kill, ThrottleOutPacketType.State);
return;
}
lock (m_killRecord)
{
m_killRecord.Add(localIDs[0]);
}
}
else
{
lock (m_entityUpdates.SyncRoot)
lock (m_killRecord)
{
foreach (uint localID in localIDs)
m_killRecord.Add(localID);
@ -3595,6 +3598,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
int updatesThisCall = 0;
EntityUpdate update;
lock (m_killRecord)
{
while (updatesThisCall < maxUpdates)
{
lock (m_entityUpdates.SyncRoot)
@ -3651,6 +3656,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
continue;
}
if (part.ParentGroup.IsAttachment && m_disableFacelights)
{
if (part.ParentGroup.IsAttachment && m_disableFacelights)
{
if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand &&
@ -3725,36 +3732,36 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
else
{
// if (update.Entity is SceneObjectPart && ((SceneObjectPart)update.Entity).IsAttachment)
// {
// SceneObjectPart sop = (SceneObjectPart)update.Entity;
// string text = sop.Text;
// if (text.IndexOf("\n") >= 0)
// text = text.Remove(text.IndexOf("\n"));
//
// if (m_attachmentsSent.Contains(sop.ParentID))
// {
//// m_log.DebugFormat(
//// "[CLIENT]: Sending full info about attached prim {0} text {1}",
//// sop.LocalId, text);
//
// objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock(sop, this.m_agentId));
//
// m_attachmentsSent.Add(sop.LocalId);
// }
// else
// {
// m_log.DebugFormat(
// "[CLIENT]: Requeueing full update of prim {0} text {1} since we haven't sent its parent {2} yet",
// sop.LocalId, text, sop.ParentID);
//
// m_entityUpdates.Enqueue(double.MaxValue, update, sop.LocalId);
// }
// }
// else
// {
// if (update.Entity is SceneObjectPart && ((SceneObjectPart)update.Entity).IsAttachment)
// {
// SceneObjectPart sop = (SceneObjectPart)update.Entity;
// string text = sop.Text;
// if (text.IndexOf("\n") >= 0)
// text = text.Remove(text.IndexOf("\n"));
//
// if (m_attachmentsSent.Contains(sop.ParentID))
// {
//// m_log.DebugFormat(
//// "[CLIENT]: Sending full info about attached prim {0} text {1}",
//// sop.LocalId, text);
//
// objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock(sop, this.m_agentId));
//
// m_attachmentsSent.Add(sop.LocalId);
// }
// else
// {
// m_log.DebugFormat(
// "[CLIENT]: Requeueing full update of prim {0} text {1} since we haven't sent its parent {2} yet",
// sop.LocalId, text, sop.ParentID);
//
// m_entityUpdates.Enqueue(double.MaxValue, update, sop.LocalId);
// }
// }
// else
// {
objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId));
// }
// }
}
}
else if (!canUseImproved)
@ -3838,6 +3845,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(packet, ThrottleOutPacketType.Task, true);
}
}
}
#endregion Packet Sending
}

View File

@ -152,7 +152,7 @@ namespace OpenSim.Region.Framework.Scenes
private int m_update_backup = 200;
private int m_update_terrain = 50;
private int m_update_land = 1;
private int m_update_coarse_locations = 50;
private int m_update_coarse_locations = 80;
private int frameMS;
private int physicsMS2;
@ -181,6 +181,8 @@ namespace OpenSim.Region.Framework.Scenes
private object m_deleting_scene_object = new object();
private object m_cleaningAttachments = new object();
private bool m_cleaningTemps = false;
private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time;
private bool m_reprioritizationEnabled = true;
private double m_reprioritizationInterval = 5000.0;
@ -1296,10 +1298,11 @@ namespace OpenSim.Region.Framework.Scenes
physicsMS = Util.EnvironmentTickCountSubtract(tmpPhysicsMS);
// Delete temp-on-rez stuff
if (m_frame % m_update_backup == 0)
if (m_frame % 1000 == 0 && !m_cleaningTemps)
{
int tmpTempOnRezMS = Util.EnvironmentTickCount();
CleanTempObjects();
m_cleaningTemps = true;
Util.FireAndForget(delegate { CleanTempObjects(); m_cleaningTemps = false; });
tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpTempOnRezMS);
}
@ -1326,12 +1329,12 @@ namespace OpenSim.Region.Framework.Scenes
terrainMS = Util.EnvironmentTickCountSubtract(terMS);
}
if (m_frame % m_update_land == 0)
{
int ldMS = Util.EnvironmentTickCount();
UpdateLand();
landMS = Util.EnvironmentTickCountSubtract(ldMS);
}
//if (m_frame % m_update_land == 0)
//{
// int ldMS = Util.EnvironmentTickCount();
// UpdateLand();
// landMS = Util.EnvironmentTickCountSubtract(ldMS);
//}
frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS);
otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS;
@ -1424,14 +1427,13 @@ namespace OpenSim.Region.Framework.Scenes
private void CheckAtTargets()
{
Dictionary<UUID, SceneObjectGroup>.ValueCollection objs;
lock (m_groupsWithTargets)
{
foreach (SceneObjectGroup entry in m_groupsWithTargets.Values)
{
objs = m_groupsWithTargets.Values;
foreach (SceneObjectGroup entry in objs)
entry.checkAtTargets();
}
}
}
/// <summary>
@ -4539,6 +4541,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
}
}
public void DeleteFromStorage(UUID uuid)

View File

@ -2635,6 +2635,8 @@ namespace OpenSim.Region.Framework.Scenes
#region Overridden Methods
private bool sendingPrims = false;
public override void Update()
{
const float ROTATION_TOLERANCE = 0.01f;
@ -2642,7 +2644,8 @@ namespace OpenSim.Region.Framework.Scenes
const float POSITION_TOLERANCE = 0.05f;
//const int TIME_MS_TOLERANCE = 3000;
if (!sendingPrims)
Util.FireAndForget(delegate { sendingPrims = true; SendPrimUpdates(); sendingPrims = false; });
if (m_isChildAgent == false)
{
@ -2670,6 +2673,7 @@ namespace OpenSim.Region.Framework.Scenes
// followed suggestion from mic bowman. reversed the two lines below.
if (m_parentID == 0 && m_physicsActor != null || m_parentID != 0) // Check that we have a physics actor or we're sitting on something
CheckForBorderCrossing();
CheckForSignificantMovement(); // sends update to the modules.
}

View File

@ -3037,6 +3037,7 @@
<Reference name="OpenSim.Framework.Statistics"/>
<Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Region.CoreModules"/>
<Reference name="OpenSim.Region.OptionalModules"/>
<Reference name="OpenSim.Region.Physics.Manager"/>
<Reference name="OpenSim.Services.Interfaces"/>