Copyright notices and formatting cleanup.
parent
34cac351cb
commit
d470d30c09
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@ -476,7 +476,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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}
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else
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{
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lock(cntable) cntable.Add(cnonce, nck);
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lock (cntable) cntable.Add(cnonce, nck);
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}
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}
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@ -108,7 +108,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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/// </summary>
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private void LoadHandlers()
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{
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lock(handlers)
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lock (handlers)
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{
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if (!handlersLoaded)
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{
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@ -238,7 +238,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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Rest.Log.DebugFormat("{0} Inventory catalog requested for {1} {2}",
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MsgId, rdata.userProfile.FirstName, rdata.userProfile.SurName);
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lock(rdata)
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lock (rdata)
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{
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if (!rdata.HaveInventory)
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{
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@ -1869,7 +1869,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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this.folders = folders;
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this.items = items;
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this.HaveInventory = true;
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lock(this)
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lock (this)
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{
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Monitor.Pulse(this);
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}
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@ -729,13 +729,13 @@ namespace OpenSim.Data.MySQL
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public RegionSettings LoadRegionSettings(LLUUID regionUUID)
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{
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lock(m_dataSet)
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lock (m_dataSet)
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{
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CheckConnection();
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DataTable regionsettings = m_regionSettingsTable;
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string searchExp = "regionUUID = '" + regionUUID.ToString() + "'";
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DataRow[] rawsettings = regionsettings.Select(searchExp);
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if(rawsettings.Length == 0)
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if (rawsettings.Length == 0)
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{
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RegionSettings rs = new RegionSettings();
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rs.RegionUUID = regionUUID;
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@ -1,4 +1,31 @@
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using System;
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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@ -285,7 +285,7 @@ namespace OpenSim.Framework
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{
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get
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{
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if(m_regionSettings == null)
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if (m_regionSettings == null)
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{
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m_regionSettings = new RegionSettings();
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}
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@ -135,7 +135,7 @@ namespace OpenSim.Framework
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public bool HandleIncomingConfiguration(string key, object value)
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{
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switch(key)
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switch (key)
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{
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case "region_flags":
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Simulator.RegionFlags flags = (Simulator.RegionFlags)(uint)value;
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@ -171,7 +171,7 @@ namespace OpenSim.Framework
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break;
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case "sim_access":
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int access = (int)value;
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if(access <= 13)
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if (access <= 13)
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m_Maturity = 0;
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else
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m_Maturity = 1;
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@ -236,266 +236,266 @@ namespace OpenSim.Framework
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private LLUUID m_RegionUUID = LLUUID.Zero;
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public LLUUID RegionUUID
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{
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get { return m_RegionUUID; }
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set { m_RegionUUID = value; }
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}
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public LLUUID RegionUUID
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{
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get { return m_RegionUUID; }
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set { m_RegionUUID = value; }
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}
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private bool m_BlockTerraform = false;
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public bool BlockTerraform
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{
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get { return m_BlockTerraform; }
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set { m_BlockTerraform = value; }
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}
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public bool BlockTerraform
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{
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get { return m_BlockTerraform; }
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set { m_BlockTerraform = value; }
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}
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private bool m_BlockFly = false;
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public bool BlockFly
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{
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get { return m_BlockFly; }
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set { m_BlockFly = value; }
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}
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public bool BlockFly
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{
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get { return m_BlockFly; }
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set { m_BlockFly = value; }
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}
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private bool m_AllowDamage = false;
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public bool AllowDamage
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{
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get { return m_AllowDamage; }
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set { m_AllowDamage = value; }
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}
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public bool AllowDamage
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{
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get { return m_AllowDamage; }
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set { m_AllowDamage = value; }
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}
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private bool m_RestrictPushing = false;
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public bool RestrictPushing
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{
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get { return m_RestrictPushing; }
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set { m_RestrictPushing = value; }
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}
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public bool RestrictPushing
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{
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get { return m_RestrictPushing; }
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set { m_RestrictPushing = value; }
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}
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private bool m_AllowLandResell = true;
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public bool AllowLandResell
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{
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get { return m_AllowLandResell; }
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set { m_AllowLandResell = value; }
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}
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public bool AllowLandResell
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{
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get { return m_AllowLandResell; }
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set { m_AllowLandResell = value; }
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}
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private bool m_AllowLandJoinDivide = true;
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public bool AllowLandJoinDivide
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{
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get { return m_AllowLandJoinDivide; }
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set { m_AllowLandJoinDivide = value; }
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}
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public bool AllowLandJoinDivide
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{
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get { return m_AllowLandJoinDivide; }
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set { m_AllowLandJoinDivide = value; }
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}
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private bool m_BlockShowInSearch = false;
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public bool BlockShowInSearch
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{
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get { return m_BlockShowInSearch; }
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set { m_BlockShowInSearch = value; }
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}
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public bool BlockShowInSearch
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{
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get { return m_BlockShowInSearch; }
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set { m_BlockShowInSearch = value; }
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}
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private int m_AgentLimit = 40;
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public int AgentLimit
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{
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get { return m_AgentLimit; }
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set { m_AgentLimit = value; }
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}
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public int AgentLimit
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{
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get { return m_AgentLimit; }
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set { m_AgentLimit = value; }
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}
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private double m_ObjectBonus = 1.0;
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public double ObjectBonus
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{
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get { return m_ObjectBonus; }
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set { m_ObjectBonus = value; }
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}
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public double ObjectBonus
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{
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get { return m_ObjectBonus; }
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set { m_ObjectBonus = value; }
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}
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private int m_Maturity = 1;
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public int Maturity
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{
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get { return m_Maturity; }
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set { m_Maturity = value; }
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}
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public int Maturity
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{
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get { return m_Maturity; }
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set { m_Maturity = value; }
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}
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private bool m_DisableScripts = false;
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public bool DisableScripts
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{
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get { return m_DisableScripts; }
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set { m_DisableScripts = value; }
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}
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public bool DisableScripts
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{
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get { return m_DisableScripts; }
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set { m_DisableScripts = value; }
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}
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private bool m_DisableCollisions = false;
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public bool DisableCollisions
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{
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get { return m_DisableCollisions; }
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set { m_DisableCollisions = value; }
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}
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public bool DisableCollisions
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{
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get { return m_DisableCollisions; }
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set { m_DisableCollisions = value; }
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}
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private bool m_DisablePhysics = false;
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public bool DisablePhysics
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{
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get { return m_DisablePhysics; }
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set { m_DisablePhysics = value; }
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}
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public bool DisablePhysics
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{
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get { return m_DisablePhysics; }
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set { m_DisablePhysics = value; }
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}
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private LLUUID m_TerrainTexture1 = LLUUID.Zero;
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public LLUUID TerrainTexture1
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{
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get { return m_TerrainTexture1; }
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set { m_TerrainTexture1 = value; }
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}
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public LLUUID TerrainTexture1
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{
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get { return m_TerrainTexture1; }
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set { m_TerrainTexture1 = value; }
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}
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private LLUUID m_TerrainTexture2 = LLUUID.Zero;
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public LLUUID TerrainTexture2
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{
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get { return m_TerrainTexture2; }
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set { m_TerrainTexture2 = value; }
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}
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public LLUUID TerrainTexture2
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{
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get { return m_TerrainTexture2; }
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set { m_TerrainTexture2 = value; }
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}
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private LLUUID m_TerrainTexture3 = LLUUID.Zero;
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public LLUUID TerrainTexture3
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{
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get { return m_TerrainTexture3; }
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set { m_TerrainTexture3 = value; }
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}
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public LLUUID TerrainTexture3
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{
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get { return m_TerrainTexture3; }
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set { m_TerrainTexture3 = value; }
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}
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private LLUUID m_TerrainTexture4 = LLUUID.Zero;
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public LLUUID TerrainTexture4
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{
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get { return m_TerrainTexture4; }
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set { m_TerrainTexture4 = value; }
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}
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public LLUUID TerrainTexture4
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{
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get { return m_TerrainTexture4; }
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set { m_TerrainTexture4 = value; }
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}
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private double m_Elevation1NW = 10;
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public double Elevation1NW
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{
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get { return m_Elevation1NW; }
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set { m_Elevation1NW = value; }
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}
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public double Elevation1NW
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{
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get { return m_Elevation1NW; }
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set { m_Elevation1NW = value; }
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}
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private double m_Elevation2NW = 60;
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public double Elevation2NW
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{
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get { return m_Elevation2NW; }
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set { m_Elevation2NW = value; }
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}
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public double Elevation2NW
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{
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get { return m_Elevation2NW; }
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set { m_Elevation2NW = value; }
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}
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private double m_Elevation1NE = 10;
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public double Elevation1NE
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{
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get { return m_Elevation1NE; }
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set { m_Elevation1NE = value; }
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}
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public double Elevation1NE
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{
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get { return m_Elevation1NE; }
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set { m_Elevation1NE = value; }
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}
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private double m_Elevation2NE = 60;
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public double Elevation2NE
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{
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get { return m_Elevation2NE; }
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set { m_Elevation2NE = value; }
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}
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public double Elevation2NE
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{
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get { return m_Elevation2NE; }
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set { m_Elevation2NE = value; }
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}
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private double m_Elevation1SE = 10;
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public double Elevation1SE
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{
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get { return m_Elevation1SE; }
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set { m_Elevation1SE = value; }
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}
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public double Elevation1SE
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{
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get { return m_Elevation1SE; }
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set { m_Elevation1SE = value; }
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}
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private double m_Elevation2SE = 60;
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public double Elevation2SE
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{
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get { return m_Elevation2SE; }
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set { m_Elevation2SE = value; }
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}
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public double Elevation2SE
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{
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get { return m_Elevation2SE; }
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set { m_Elevation2SE = value; }
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}
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private double m_Elevation1SW = 10;
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public double Elevation1SW
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{
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get { return m_Elevation1SW; }
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set { m_Elevation1SW = value; }
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}
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public double Elevation1SW
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{
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get { return m_Elevation1SW; }
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set { m_Elevation1SW = value; }
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}
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private double m_Elevation2SW = 60;
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public double Elevation2SW
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{
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get { return m_Elevation2SW; }
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set { m_Elevation2SW = value; }
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}
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public double Elevation2SW
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{
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get { return m_Elevation2SW; }
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set { m_Elevation2SW = value; }
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}
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private double m_WaterHeight = 20;
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public double WaterHeight
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{
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get { return m_WaterHeight; }
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set { m_WaterHeight = value; }
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}
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public double WaterHeight
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{
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get { return m_WaterHeight; }
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set { m_WaterHeight = value; }
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}
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private double m_TerrainRaiseLimit = 100;
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public double TerrainRaiseLimit
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{
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get { return m_TerrainRaiseLimit; }
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set { m_TerrainRaiseLimit = value; }
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}
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public double TerrainRaiseLimit
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{
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get { return m_TerrainRaiseLimit; }
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set { m_TerrainRaiseLimit = value; }
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}
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private double m_TerrainLowerLimit = 100;
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public double TerrainLowerLimit
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{
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get { return m_TerrainLowerLimit; }
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set { m_TerrainLowerLimit = value; }
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}
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public double TerrainLowerLimit
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{
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get { return m_TerrainLowerLimit; }
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set { m_TerrainLowerLimit = value; }
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}
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private bool m_UseEstateSun = true;
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public bool UseEstateSun
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{
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get { return m_UseEstateSun; }
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set { m_UseEstateSun = value; }
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}
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public bool UseEstateSun
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{
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get { return m_UseEstateSun; }
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set { m_UseEstateSun = value; }
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}
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private bool m_FixedSun = false;
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public bool FixedSun
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{
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get { return m_FixedSun; }
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set { m_FixedSun = value; }
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}
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public bool FixedSun
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{
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get { return m_FixedSun; }
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set { m_FixedSun = value; }
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}
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private double m_SunPosition = 0.0;
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public double SunPosition
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{
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get { return m_SunPosition; }
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set { m_SunPosition = value; }
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}
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public double SunPosition
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{
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get { return m_SunPosition; }
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set { m_SunPosition = value; }
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}
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private LLUUID m_Covenant = LLUUID.Zero;
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public LLUUID Covenant
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{
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get { return m_Covenant; }
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set { m_Covenant = value; }
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}
|
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}
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public LLUUID Covenant
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{
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get { return m_Covenant; }
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set { m_Covenant = value; }
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}
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}
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}
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|
|
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@ -116,7 +116,7 @@ namespace OpenSim.Framework.Servers
|
|||
// we are either out of handlers or get back a
|
||||
// Handled or Detached
|
||||
OSHttpHandlerResult rc = OSHttpHandlerResult.Unprocessed;
|
||||
foreach(OSHttpHandler h in handlers)
|
||||
foreach (OSHttpHandler h in handlers)
|
||||
{
|
||||
rc = h.Process(req);
|
||||
|
||||
|
|
|
@ -31,18 +31,18 @@ using libsecondlife;
|
|||
|
||||
namespace OpenSim.Region.Environment.Interfaces
|
||||
{
|
||||
public class Email
|
||||
{
|
||||
public string time;
|
||||
public string sender;
|
||||
public string subject;
|
||||
public string message;
|
||||
public int numLeft;
|
||||
}
|
||||
public class Email
|
||||
{
|
||||
public string time;
|
||||
public string sender;
|
||||
public string subject;
|
||||
public string message;
|
||||
public int numLeft;
|
||||
}
|
||||
|
||||
public interface IEmailModule : IRegionModule
|
||||
{
|
||||
void SendEmail(LLUUID objectID, string address, string subject, string body);
|
||||
Email GetNextEmail(LLUUID objectID, string sender, string subject);
|
||||
void SendEmail(LLUUID objectID, string address, string subject, string body);
|
||||
Email GetNextEmail(LLUUID objectID, string sender, string subject);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -33,6 +33,6 @@ namespace OpenSim.Region.Environment.Interfaces
|
|||
{
|
||||
public interface IScriptModule : IRegionModule
|
||||
{
|
||||
bool GetScriptRunning(LLUUID objectID, LLUUID itemID);
|
||||
bool GetScriptRunning(LLUUID objectID, LLUUID itemID);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,3 +1,30 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using System.Collections.Generic;
|
||||
|
@ -24,9 +51,9 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
|
|||
|
||||
// Scenes by Region Handle
|
||||
private Dictionary<ulong, Scene> m_Scenes =
|
||||
new Dictionary<ulong, Scene>();
|
||||
new Dictionary<ulong, Scene>();
|
||||
|
||||
private bool m_Enabled = false;
|
||||
private bool m_Enabled = false;
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource config)
|
||||
{
|
||||
|
@ -34,8 +61,8 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
|
|||
|
||||
IConfig startupConfig = m_Config.Configs["Startup"];
|
||||
|
||||
m_Enabled = (startupConfig.GetString("emailmodule",
|
||||
"DefaultEmailModule") == "DefaultEmailModule");
|
||||
m_Enabled = (startupConfig.GetString("emailmodule",
|
||||
"DefaultEmailModule") == "DefaultEmailModule");
|
||||
|
||||
// It's a go!
|
||||
if (m_Enabled)
|
||||
|
@ -79,12 +106,12 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
|
|||
}
|
||||
|
||||
public void SendEmail(LLUUID objectID, string address, string subject, string body)
|
||||
{
|
||||
}
|
||||
{
|
||||
}
|
||||
|
||||
public Email GetNextEmail(LLUUID objectID, string sender, string subject)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
public Email GetNextEmail(LLUUID objectID, string sender, string subject)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -995,7 +995,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
else
|
||||
{
|
||||
CachedUserInfo profile = CommsManager.UserProfileCacheService.GetUserDetails(avatarId);
|
||||
if(profile == null || profile.RootFolder == null)
|
||||
if (profile == null || profile.RootFolder == null)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[PRIM INVENTORY]: " +
|
||||
|
@ -1040,7 +1040,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
return;
|
||||
}
|
||||
|
||||
if(part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.AllowInventoryDrop) == 0)
|
||||
if (part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.AllowInventoryDrop) == 0)
|
||||
{
|
||||
// object cannot copy items to an object owned by a different owner
|
||||
// unless llAllowInventoryDrop has been called
|
||||
|
@ -1049,7 +1049,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
// must have both move and modify permission to put an item in an object
|
||||
if((part.OwnerMask & ((uint)PermissionMask.Move | (uint)PermissionMask.Modify)) == 0 )
|
||||
if ((part.OwnerMask & ((uint)PermissionMask.Move | (uint)PermissionMask.Modify)) == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
@ -1099,7 +1099,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
ScenePresence avatar;
|
||||
|
||||
if(TryGetAvatar(srcTaskItem.OwnerID, out avatar))
|
||||
if (TryGetAvatar(srcTaskItem.OwnerID, out avatar))
|
||||
{
|
||||
destPart.GetProperties(avatar.ControllingClient);
|
||||
}
|
||||
|
@ -1108,7 +1108,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public void MoveTaskInventoryItems(LLUUID destID, string category, SceneObjectPart host, List<LLUUID> items)
|
||||
{
|
||||
CachedUserInfo profile = CommsManager.UserProfileCacheService.GetUserDetails(destID);
|
||||
if(profile == null || profile.RootFolder == null)
|
||||
if (profile == null || profile.RootFolder == null)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[PRIM INVENTORY]: " +
|
||||
|
@ -1325,8 +1325,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="itemID"> </param>
|
||||
/// <param name="localID"></param>
|
||||
public void RezScript(LLUUID srcId, SceneObjectPart srcPart, LLUUID destId, int pin, int running, int start_param)
|
||||
{
|
||||
TaskInventoryItem srcTaskItem = srcPart.GetInventoryItem(srcId);
|
||||
{
|
||||
TaskInventoryItem srcTaskItem = srcPart.GetInventoryItem(srcId);
|
||||
|
||||
if (srcTaskItem == null)
|
||||
{
|
||||
|
@ -1350,27 +1350,27 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
// Must own the object, and have modify rights
|
||||
if(srcPart.OwnerID != destPart.OwnerID)
|
||||
if (srcPart.OwnerID != destPart.OwnerID)
|
||||
return;
|
||||
|
||||
if((destPart.OwnerMask & (uint)PermissionMask.Modify) == 0)
|
||||
if ((destPart.OwnerMask & (uint)PermissionMask.Modify) == 0)
|
||||
return;
|
||||
|
||||
if (destPart.ScriptAccessPin != pin)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[PRIM INVENTORY]: " +
|
||||
"Script in object {0} : {1}, attempted to load script {2} : {3} into object {4} : {5} with invalid pin {6}",
|
||||
srcPart.Name, srcId, srcTaskItem.Name, srcTaskItem.ItemID, destPart.Name, destId, pin);
|
||||
// the LSL Wiki says we are supposed to shout on the DEBUG_CHANNEL -
|
||||
// "Object: Task Object trying to illegally load script onto task Other_Object!"
|
||||
// How do we shout from in here?
|
||||
return;
|
||||
}
|
||||
if (destPart.ScriptAccessPin != pin)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[PRIM INVENTORY]: " +
|
||||
"Script in object {0} : {1}, attempted to load script {2} : {3} into object {4} : {5} with invalid pin {6}",
|
||||
srcPart.Name, srcId, srcTaskItem.Name, srcTaskItem.ItemID, destPart.Name, destId, pin);
|
||||
// the LSL Wiki says we are supposed to shout on the DEBUG_CHANNEL -
|
||||
// "Object: Task Object trying to illegally load script onto task Other_Object!"
|
||||
// How do we shout from in here?
|
||||
return;
|
||||
}
|
||||
|
||||
TaskInventoryItem destTaskItem = new TaskInventoryItem();
|
||||
TaskInventoryItem destTaskItem = new TaskInventoryItem();
|
||||
|
||||
destTaskItem.ItemID = LLUUID.Random();
|
||||
destTaskItem.ItemID = LLUUID.Random();
|
||||
destTaskItem.CreatorID = srcTaskItem.CreatorID;
|
||||
destTaskItem.AssetID = srcTaskItem.AssetID;
|
||||
destTaskItem.GroupID = destPart.GroupID;
|
||||
|
@ -1408,21 +1408,21 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
destPart.AddInventoryItemExclusive(destTaskItem);
|
||||
|
||||
if (running > 0)
|
||||
{
|
||||
if (ExternalChecks.ExternalChecksCanRunScript(destTaskItem.AssetID, destPart.UUID, destPart.OwnerID))
|
||||
{
|
||||
if (running > 0)
|
||||
{
|
||||
if (ExternalChecks.ExternalChecksCanRunScript(destTaskItem.AssetID, destPart.UUID, destPart.OwnerID))
|
||||
{
|
||||
destPart.CreateScriptInstance(destTaskItem, 0, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ScenePresence avatar;
|
||||
ScenePresence avatar;
|
||||
|
||||
if(TryGetAvatar(srcTaskItem.OwnerID, out avatar))
|
||||
if (TryGetAvatar(srcTaskItem.OwnerID, out avatar))
|
||||
{
|
||||
destPart.GetProperties(avatar.ControllingClient);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when an object is removed from the environment into inventory.
|
||||
|
@ -1497,7 +1497,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_inventoryTicker.Elapsed += InventoryRunDeleteTimer;
|
||||
}
|
||||
|
||||
lock(m_inventoryDeletes)
|
||||
lock (m_inventoryDeletes)
|
||||
{
|
||||
DeleteToInventoryHolder dtis = new DeleteToInventoryHolder();
|
||||
dtis.DeRezPacket = DeRezPacket;
|
||||
|
@ -2246,7 +2246,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public void GetScriptRunning(IClientAPI controllingClient, LLUUID objectID, LLUUID itemID)
|
||||
{
|
||||
IScriptModule scriptModule = RequestModuleInterface<IScriptModule>();
|
||||
if(scriptModule == null)
|
||||
if (scriptModule == null)
|
||||
return;
|
||||
|
||||
controllingClient.SendScriptRunningReply(objectID, itemID,
|
||||
|
@ -2256,10 +2256,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public void SetScriptRunning(IClientAPI controllingClient, LLUUID objectID, LLUUID itemID, bool running)
|
||||
{
|
||||
SceneObjectPart part = GetSceneObjectPart(objectID);
|
||||
if(part == null)
|
||||
if (part == null)
|
||||
return;
|
||||
|
||||
if(running)
|
||||
if (running)
|
||||
EventManager.TriggerStartScript(part.LocalId, itemID);
|
||||
else
|
||||
EventManager.TriggerStopScript(part.LocalId, itemID);
|
||||
|
|
|
@ -292,7 +292,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public void AddInventoryItemExclusive(TaskInventoryItem item)
|
||||
{
|
||||
List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_taskInventory.Values);
|
||||
foreach(TaskInventoryItem i in il)
|
||||
foreach (TaskInventoryItem i in il)
|
||||
{
|
||||
if (i.Name == item.Name)
|
||||
{
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
#region Header
|
||||
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
|
@ -27,8 +25,6 @@
|
|||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#endregion Header
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
|
|
|
@ -1093,8 +1093,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
);
|
||||
|
||||
//look for prims with explicit sit targets that are available
|
||||
foreach(SceneObjectPart part in partArray) {
|
||||
|
||||
foreach (SceneObjectPart part in partArray)
|
||||
{
|
||||
// Is a sit target available?
|
||||
Vector3 avSitOffSet = part.GetSitTargetPosition();
|
||||
Quaternion avSitOrientation = part.GetSitTargetOrientation();
|
||||
|
|
|
@ -3211,7 +3211,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
if(add != 0)
|
||||
if (add != 0)
|
||||
m_host.ParentGroup.RootPart.AllowedDrop = true;
|
||||
else
|
||||
m_host.ParentGroup.RootPart.AllowedDrop = false;
|
||||
|
@ -4408,7 +4408,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
{
|
||||
foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
||||
{
|
||||
if(inv.Value.Name == name)
|
||||
if (inv.Value.Name == name)
|
||||
return inv.Key;
|
||||
}
|
||||
return LLUUID.Zero;
|
||||
|
@ -4419,7 +4419,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
m_host.AddScriptLPS(1);
|
||||
|
||||
LLUUID destID;
|
||||
if(!LLUUID.TryParse(destination, out destID))
|
||||
if (!LLUUID.TryParse(destination, out destID))
|
||||
return;
|
||||
|
||||
List<LLUUID> itemList = new List<LLUUID>();
|
||||
|
@ -4427,19 +4427,19 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
foreach (Object item in inventory.Data)
|
||||
{
|
||||
LLUUID itemID;
|
||||
if(LLUUID.TryParse(item.ToString(), out itemID))
|
||||
if (LLUUID.TryParse(item.ToString(), out itemID))
|
||||
{
|
||||
itemList.Add(itemID);
|
||||
}
|
||||
else
|
||||
{
|
||||
itemID = GetTaskInventoryItem(item.ToString());
|
||||
if(itemID != LLUUID.Zero)
|
||||
if (itemID != LLUUID.Zero)
|
||||
itemList.Add(itemID);
|
||||
}
|
||||
}
|
||||
|
||||
if(itemList.Count == 0)
|
||||
if (itemList.Count == 0)
|
||||
return;
|
||||
|
||||
m_ScriptEngine.World.MoveTaskInventoryItems(destID, category, m_host, itemList);
|
||||
|
@ -4686,7 +4686,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
m_host.ScriptAccessPin = pin;
|
||||
m_host.ScriptAccessPin = pin;
|
||||
}
|
||||
|
||||
public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param)
|
||||
|
@ -4702,37 +4702,37 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
return;
|
||||
}
|
||||
|
||||
// target must be a different prim than the one containing the script
|
||||
if (m_host.UUID == destId)
|
||||
{
|
||||
return;
|
||||
}
|
||||
// target must be a different prim than the one containing the script
|
||||
if (m_host.UUID == destId)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// copy the first script found with this inventory name
|
||||
foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
||||
{
|
||||
if (inv.Value.Name == name)
|
||||
{
|
||||
// make sure the object is a script
|
||||
if(10 == inv.Value.Type)
|
||||
{
|
||||
found = true;
|
||||
srcId = inv.Key;
|
||||
break;
|
||||
}
|
||||
// make sure the object is a script
|
||||
if (10 == inv.Value.Type)
|
||||
{
|
||||
found = true;
|
||||
srcId = inv.Key;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!found)
|
||||
{
|
||||
llSay(0, "Could not find script " + name);
|
||||
return;
|
||||
}
|
||||
if (!found)
|
||||
{
|
||||
llSay(0, "Could not find script " + name);
|
||||
return;
|
||||
}
|
||||
|
||||
// the rest of the permission checks are done in RezScript, so check the pin there as well
|
||||
// the rest of the permission checks are done in RezScript, so check the pin there as well
|
||||
World.RezScript(srcId, m_host, destId, pin, running, start_param);
|
||||
// this will cause the delay even if the script pin or permissions were wrong - seems ok
|
||||
System.Threading.Thread.Sleep(3000);
|
||||
// this will cause the delay even if the script pin or permissions were wrong - seems ok
|
||||
System.Threading.Thread.Sleep(3000);
|
||||
}
|
||||
|
||||
// remote_data(integer type, key channel, key message_id, string sender, integer ival, string sval)
|
||||
|
@ -5073,14 +5073,14 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
shapeBlock.PathScaleX = 100;
|
||||
shapeBlock.PathScaleY = 150;
|
||||
|
||||
if (type != (int)BuiltIn_Commands_BaseClass.PRIM_SCULPT_TYPE_CYLINDER &&
|
||||
type != (int)BuiltIn_Commands_BaseClass.PRIM_SCULPT_TYPE_PLANE &&
|
||||
type != (int)BuiltIn_Commands_BaseClass.PRIM_SCULPT_TYPE_SPHERE &&
|
||||
type != (int)BuiltIn_Commands_BaseClass.PRIM_SCULPT_TYPE_TORUS)
|
||||
{
|
||||
// default
|
||||
type = (int)BuiltIn_Commands_BaseClass.PRIM_SCULPT_TYPE_SPHERE;
|
||||
}
|
||||
if (type != (int)BuiltIn_Commands_BaseClass.PRIM_SCULPT_TYPE_CYLINDER &&
|
||||
type != (int)BuiltIn_Commands_BaseClass.PRIM_SCULPT_TYPE_PLANE &&
|
||||
type != (int)BuiltIn_Commands_BaseClass.PRIM_SCULPT_TYPE_SPHERE &&
|
||||
type != (int)BuiltIn_Commands_BaseClass.PRIM_SCULPT_TYPE_TORUS)
|
||||
{
|
||||
// default
|
||||
type = (int)BuiltIn_Commands_BaseClass.PRIM_SCULPT_TYPE_SPHERE;
|
||||
}
|
||||
|
||||
// retain pathcurve
|
||||
shapeBlock.PathCurve = m_host.Shape.PathCurve;
|
||||
|
@ -5175,7 +5175,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
LSL_Types.Vector3 holesize;
|
||||
LSL_Types.Vector3 profilecut;
|
||||
|
||||
switch(code)
|
||||
switch (code)
|
||||
{
|
||||
case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_BOX:
|
||||
if (remain < 6)
|
||||
|
|
|
@ -1295,7 +1295,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
|
||||
public override bool Equals(Object o)
|
||||
{
|
||||
if(!(o is LSLInteger))
|
||||
if (!(o is LSLInteger))
|
||||
return false;
|
||||
return value == ((LSLInteger)o).value;
|
||||
}
|
||||
|
@ -1452,7 +1452,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
|
||||
public override bool Equals(Object o)
|
||||
{
|
||||
if(!(o is LSLFloat))
|
||||
if (!(o is LSLFloat))
|
||||
return false;
|
||||
return value == ((LSLFloat)o).value;
|
||||
}
|
||||
|
|
|
@ -1,3 +1,30 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;using Tools;
|
||||
//%+STRING_CONSTANT+3
|
||||
public class STRING_CONSTANT : TOKEN{
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -132,7 +132,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
|||
int eventFlags = m_scriptEngine.m_ScriptManager.GetStateEventFlags(localID, itemID);
|
||||
m_host.SetScriptEvents(itemID, eventFlags);
|
||||
m_scriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_entry", EventQueueManager.llDetectNull, new object[] { });
|
||||
if(postOnRez)
|
||||
if (postOnRez)
|
||||
{
|
||||
m_scriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "on_rez", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLInteger(startParam) });
|
||||
}
|
||||
|
|
|
@ -2044,7 +2044,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
IEmailModule emailModule = m_ScriptEngine.World.RequestModuleInterface<IEmailModule>();
|
||||
if(emailModule == null)
|
||||
if (emailModule == null)
|
||||
return;
|
||||
|
||||
emailModule.SendEmail(m_host.UUID, address, subject, message);
|
||||
|
@ -2054,13 +2054,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
IEmailModule emailModule = m_ScriptEngine.World.RequestModuleInterface<IEmailModule>();
|
||||
if(emailModule == null)
|
||||
if (emailModule == null)
|
||||
return;
|
||||
Email email;
|
||||
|
||||
email = emailModule.GetNextEmail(m_host.UUID, address, subject);
|
||||
|
||||
if(email == null)
|
||||
if (email == null)
|
||||
return;
|
||||
|
||||
m_ScriptEngine.PostObjectEvent(m_host.LocalId,
|
||||
|
@ -3163,7 +3163,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
if(add != 0)
|
||||
if (add != 0)
|
||||
m_host.ParentGroup.RootPart.AllowedDrop = true;
|
||||
else
|
||||
m_host.ParentGroup.RootPart.AllowedDrop = false;
|
||||
|
@ -4283,7 +4283,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
||||
{
|
||||
if(inv.Value.Name == name)
|
||||
if (inv.Value.Name == name)
|
||||
return inv.Key;
|
||||
}
|
||||
return LLUUID.Zero;
|
||||
|
@ -4294,7 +4294,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
m_host.AddScriptLPS(1);
|
||||
|
||||
LLUUID destID;
|
||||
if(!LLUUID.TryParse(destination, out destID))
|
||||
if (!LLUUID.TryParse(destination, out destID))
|
||||
return;
|
||||
|
||||
List<LLUUID> itemList = new List<LLUUID>();
|
||||
|
@ -4302,19 +4302,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
foreach (Object item in inventory.Data)
|
||||
{
|
||||
LLUUID itemID;
|
||||
if(LLUUID.TryParse(item.ToString(), out itemID))
|
||||
if (LLUUID.TryParse(item.ToString(), out itemID))
|
||||
{
|
||||
itemList.Add(itemID);
|
||||
}
|
||||
else
|
||||
{
|
||||
itemID = GetTaskInventoryItem(item.ToString());
|
||||
if(itemID != LLUUID.Zero)
|
||||
if (itemID != LLUUID.Zero)
|
||||
itemList.Add(itemID);
|
||||
}
|
||||
}
|
||||
|
||||
if(itemList.Count == 0)
|
||||
if (itemList.Count == 0)
|
||||
return;
|
||||
|
||||
m_ScriptEngine.World.MoveTaskInventoryItems(destID, category, m_host, itemList);
|
||||
|
@ -4985,7 +4985,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
LSL_Types.Vector3 holesize;
|
||||
LSL_Types.Vector3 profilecut;
|
||||
|
||||
switch(code)
|
||||
switch (code)
|
||||
{
|
||||
case (int)ScriptBaseClass.PRIM_TYPE_BOX:
|
||||
if (remain < 6)
|
||||
|
|
|
@ -331,12 +331,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
Object[] parms = new Object[]
|
||||
{ localID, itemID, script, startParam, postOnRez};
|
||||
|
||||
lock(m_CompileQueue)
|
||||
lock (m_CompileQueue)
|
||||
{
|
||||
m_CompileQueue.Enqueue(parms);
|
||||
if(m_CurrentCompile == null)
|
||||
if (m_CurrentCompile == null)
|
||||
{
|
||||
if(m_firstStart)
|
||||
if (m_firstStart)
|
||||
{
|
||||
m_firstStart = false;
|
||||
m_CurrentCompile = m_ThreadPool.QueueWorkItem(
|
||||
|
@ -355,9 +355,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
{
|
||||
Thread.Sleep(30000);
|
||||
|
||||
lock(m_CompileQueue)
|
||||
lock (m_CompileQueue)
|
||||
{
|
||||
if(m_CompileQueue.Count > 0)
|
||||
if (m_CompileQueue.Count > 0)
|
||||
{
|
||||
m_CurrentCompile = m_ThreadPool.QueueWorkItem(
|
||||
new WorkItemCallback(
|
||||
|
@ -374,10 +374,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
public Object DoOnRezScriptQueue(Object dummy)
|
||||
{
|
||||
Object o;
|
||||
lock(m_CompileQueue)
|
||||
lock (m_CompileQueue)
|
||||
{
|
||||
o = m_CompileQueue.Dequeue();
|
||||
if(o == null)
|
||||
if (o == null)
|
||||
{
|
||||
m_CurrentCompile = null;
|
||||
return null;
|
||||
|
@ -386,9 +386,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
|
||||
DoOnRezScript(o);
|
||||
|
||||
lock(m_CompileQueue)
|
||||
lock (m_CompileQueue)
|
||||
{
|
||||
if(m_CompileQueue.Count > 0)
|
||||
if (m_CompileQueue.Count > 0)
|
||||
{
|
||||
m_CurrentCompile = m_ThreadPool.QueueWorkItem(
|
||||
new WorkItemCallback(
|
||||
|
@ -1056,7 +1056,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
{
|
||||
m_RunEvents = false;
|
||||
Start();
|
||||
if(postOnRez)
|
||||
if (postOnRez)
|
||||
PostEvent(new EventParams("on_rez",
|
||||
new Object[] {new LSL_Types.LSLInteger(startParam)}, new DetectParams[0]));
|
||||
}
|
||||
|
@ -1078,7 +1078,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
Start();
|
||||
PostEvent(new EventParams("state_entry",
|
||||
new Object[0], new DetectParams[0]));
|
||||
if(postOnRez)
|
||||
if (postOnRez)
|
||||
PostEvent(new EventParams("on_rez",
|
||||
new Object[] {new LSL_Types.LSLInteger(startParam)}, new DetectParams[0]));
|
||||
|
||||
|
@ -1090,7 +1090,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
Start();
|
||||
PostEvent(new EventParams("state_entry",
|
||||
new Object[0], new DetectParams[0]));
|
||||
if(postOnRez)
|
||||
if (postOnRez)
|
||||
PostEvent(new EventParams("on_rez",
|
||||
new Object[] {new LSL_Types.LSLInteger(startParam)}, new DetectParams[0]));
|
||||
}
|
||||
|
@ -1102,7 +1102,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
PostEvent(new EventParams("state_entry",
|
||||
new Object[0], new DetectParams[0]));
|
||||
|
||||
if(postOnRez)
|
||||
if (postOnRez)
|
||||
PostEvent(new EventParams("on_rez",
|
||||
new Object[] {new LSL_Types.LSLInteger(startParam)}, new DetectParams[0]));
|
||||
}
|
||||
|
@ -1215,7 +1215,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
// m_Engine.Log.DebugFormat("[XEngine] Posted event {2} in state {3} to {0}.{1}",
|
||||
// m_PrimName, m_ScriptName, data.EventName, m_State);
|
||||
|
||||
if(!Running)
|
||||
if (!Running)
|
||||
return;
|
||||
|
||||
lock (m_EventQueue)
|
||||
|
@ -1393,7 +1393,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
|
||||
m_Script.ResetVars();
|
||||
m_Engine.m_AsyncCommands.RemoveScript(m_LocalID, m_ItemID);
|
||||
if(m_CurrentEvent != "state_entry")
|
||||
if (m_CurrentEvent != "state_entry")
|
||||
{
|
||||
PostEvent(new EventParams("state_entry",
|
||||
new Object[0], new DetectParams[0]));
|
||||
|
|
Loading…
Reference in New Issue