diff --git a/OpenSim/Data/SQLite/Resources/RegionStore.migrations b/OpenSim/Data/SQLite/Resources/RegionStore.migrations index c6f4b48e18..bff039d75d 100644 --- a/OpenSim/Data/SQLite/Resources/RegionStore.migrations +++ b/OpenSim/Data/SQLite/Resources/RegionStore.migrations @@ -592,3 +592,11 @@ ALTER TABLE prims ADD COLUMN `Friction` double NOT NULL default '0.6'; ALTER TABLE prims ADD COLUMN `Restitution` double NOT NULL default '0.5'; COMMIT; + +:VERSION 29 #---------------- Keyframes + +BEGIN; + +ALTER TABLE prims ADD COLUMN `KeyframeMotion` blob; + +COMMIT; diff --git a/OpenSim/Data/SQLite/SQLiteSimulationData.cs b/OpenSim/Data/SQLite/SQLiteSimulationData.cs index d4734a66e5..70b76c9186 100644 --- a/OpenSim/Data/SQLite/SQLiteSimulationData.cs +++ b/OpenSim/Data/SQLite/SQLiteSimulationData.cs @@ -732,6 +732,8 @@ namespace OpenSim.Data.SQLite } SceneObjectGroup group = new SceneObjectGroup(prim); + if (prim.KeyframeMotion != null) + prim.KeyframeMotion.UpdateSceneObject(group); createdObjects.Add(group.UUID, group); retvals.Add(group); LoadItems(prim); @@ -1241,6 +1243,7 @@ namespace OpenSim.Data.SQLite createCol(prims, "Friction", typeof(Double)); createCol(prims, "Restitution", typeof(Double)); + createCol(prims, "KeyframeMotion", typeof(Byte[])); // Add in contraints prims.PrimaryKey = new DataColumn[] { prims.Columns["UUID"] }; @@ -1736,6 +1739,20 @@ namespace OpenSim.Data.SQLite prim.Friction = Convert.ToSingle(row["Friction"]); prim.Restitution = Convert.ToSingle(row["Restitution"]); + + if (!(row["KeyframeMotion"] is DBNull)) + { + Byte[] data = (byte[])row["KeyframeMotion"]; + if (data.Length > 0) + prim.KeyframeMotion = KeyframeMotion.FromData(null, data); + else + prim.KeyframeMotion = null; + } + else + { + prim.KeyframeMotion = null; + } + return prim; } @@ -2168,6 +2185,13 @@ namespace OpenSim.Data.SQLite row["GravityModifier"] = (double)prim.GravityModifier; row["Friction"] = (double)prim.Friction; row["Restitution"] = (double)prim.Restitution; + + if (prim.KeyframeMotion != null) + row["KeyframeMotion"] = prim.KeyframeMotion.Serialize(); + else + row["KeyframeMotion"] = new Byte[0]; + + } /// diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index ff3f738bf8..482d958302 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -779,7 +779,8 @@ namespace OpenSim.Region.Framework.Scenes } // Tell the physics engines that this prim changed. - ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); + if (ParentGroup != null && ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene != null) + ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); } catch (Exception e) { @@ -892,7 +893,7 @@ namespace OpenSim.Region.Framework.Scenes //m_log.Info("[PART]: RO2:" + actor.Orientation.ToString()); } - if (ParentGroup != null) + if (ParentGroup != null && ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene != null) ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); //} }