* After seeing it repeat over and over again.. again, We won't inform the scenepresence that there was an issue so it doesn't try to make the capsule again. I have a feeling that this is some kind of object leak. We'll know for sure.. soon.

prioritization
Teravus Ovares (Dan Olivares) 2009-10-16 21:20:55 -04:00
parent f5964347bd
commit d49424c421
1 changed files with 1 additions and 1 deletions

View File

@ -1114,7 +1114,7 @@ namespace OpenSim.Region.Physics.OdePlugin
{
_parent_scene.BadCharacter(this);
vec = new d.Vector3(_position.X, _position.Y, _position.Z);
base.RaiseOutOfBounds(_position); // Tells ScenePresence that there's a problem!
//base.RaiseOutOfBounds(_position); // Tells ScenePresence that there's a problem!
m_log.WarnFormat("[ODEPLUGIN]: Avatar Null reference for Avatar: {0}", m_name);
}