* After seeing it repeat over and over again.. again, We won't inform the scenepresence that there was an issue so it doesn't try to make the capsule again. I have a feeling that this is some kind of object leak. We'll know for sure.. soon.
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@ -1114,7 +1114,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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{
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_parent_scene.BadCharacter(this);
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_parent_scene.BadCharacter(this);
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vec = new d.Vector3(_position.X, _position.Y, _position.Z);
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vec = new d.Vector3(_position.X, _position.Y, _position.Z);
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base.RaiseOutOfBounds(_position); // Tells ScenePresence that there's a problem!
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//base.RaiseOutOfBounds(_position); // Tells ScenePresence that there's a problem!
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m_log.WarnFormat("[ODEPLUGIN]: Avatar Null reference for Avatar: {0}", m_name);
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m_log.WarnFormat("[ODEPLUGIN]: Avatar Null reference for Avatar: {0}", m_name);
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}
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}
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