Update svn properties.

0.6.6-post-fixes
Jeff Ames 2009-05-25 01:59:50 +00:00
parent 9023b93e2f
commit d4957dd9be
9 changed files with 328 additions and 328 deletions

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@ -1,221 +1,221 @@
using System;
using System.Collections.Generic;
using System.Net.Sockets;
using System.Net;
using System.Net.NetworkInformation;
using System.Reflection;
using log4net;
namespace OpenSim.Framework
{
/// <summary>
/// Handles NAT translation in a 'manner of speaking'
/// Allows you to return multiple different external
/// hostnames depending on the requestors network
///
/// This enables standard port forwarding techniques
/// to work correctly with OpenSim.
/// </summary>
public static class NetworkUtil
{
// Logger
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static bool m_disabled = true;
public static bool Enabled
{
set { m_disabled = value; }
get { return m_disabled; }
}
// IPv4Address, Subnet
static readonly Dictionary<IPAddress,IPAddress> m_subnets = new Dictionary<IPAddress, IPAddress>();
public static IPAddress GetIPFor(IPAddress user, IPAddress simulator)
{
if(m_disabled)
return simulator;
// Check if we're accessing localhost.
foreach (IPAddress host in Dns.GetHostAddresses(Dns.GetHostName()))
{
if (host.Equals(user) && host.AddressFamily == AddressFamily.InterNetwork)
{
m_log.Info("[NetworkUtil] Localhost user detected, sending them '" + host + "' instead of '" + simulator + "'");
return host;
}
}
// Check for same LAN segment
foreach (KeyValuePair<IPAddress, IPAddress> subnet in m_subnets)
{
byte[] subnetBytes = subnet.Value.GetAddressBytes();
byte[] localBytes = subnet.Key.GetAddressBytes();
byte[] destBytes = user.GetAddressBytes();
if (subnetBytes.Length != destBytes.Length || subnetBytes.Length != localBytes.Length)
return null;
bool valid = true;
for (int i = 0; i < subnetBytes.Length; i++)
{
if ((localBytes[i] & subnetBytes[i]) != (destBytes[i] & subnetBytes[i]))
{
valid = false;
break;
}
}
if (subnet.Key.AddressFamily != AddressFamily.InterNetwork)
valid = false;
if (valid)
{
m_log.Info("[NetworkUtil] Local LAN user detected, sending them '" + subnet.Key + "' instead of '" + simulator + "'");
return subnet.Key;
}
}
// Otherwise, return outside address
return simulator;
}
private static IPAddress GetExternalIPFor(IPAddress destination, string defaultHostname)
{
// Adds IPv6 Support (Not that any of the major protocols supports it...)
if (destination.AddressFamily == AddressFamily.InterNetworkV6)
{
foreach (IPAddress host in Dns.GetHostAddresses(defaultHostname))
{
if (host.AddressFamily == AddressFamily.InterNetworkV6)
{
m_log.Info("[NetworkUtil] Localhost user detected, sending them '" + host + "' instead of '" + defaultHostname + "'");
return host;
}
}
}
if(destination.AddressFamily != AddressFamily.InterNetwork)
return null;
// Check if we're accessing localhost.
foreach (KeyValuePair<IPAddress, IPAddress> pair in m_subnets)
{
IPAddress host = pair.Value;
if (host.Equals(destination) && host.AddressFamily == AddressFamily.InterNetwork)
{
m_log.Info("[NATROUTING] Localhost user detected, sending them '" + host + "' instead of '" + defaultHostname + "'");
return destination;
}
}
// Check for same LAN segment
foreach (KeyValuePair<IPAddress, IPAddress> subnet in m_subnets)
{
byte[] subnetBytes = subnet.Value.GetAddressBytes();
byte[] localBytes = subnet.Key.GetAddressBytes();
byte[] destBytes = destination.GetAddressBytes();
if(subnetBytes.Length != destBytes.Length || subnetBytes.Length != localBytes.Length)
return null;
bool valid = true;
for(int i=0;i<subnetBytes.Length;i++)
{
if ((localBytes[i] & subnetBytes[i]) != (destBytes[i] & subnetBytes[i]))
{
valid = false;
break;
}
}
if (subnet.Key.AddressFamily != AddressFamily.InterNetwork)
valid = false;
if (valid)
{
m_log.Info("[NetworkUtil] Local LAN user detected, sending them '" + subnet.Key + "' instead of '" + defaultHostname + "'");
return subnet.Key;
}
}
// Check to see if we can find a IPv4 address.
foreach (IPAddress host in Dns.GetHostAddresses(defaultHostname))
{
if (host.AddressFamily == AddressFamily.InterNetwork)
return host;
}
// Unable to find anything.
throw new ArgumentException("[NetworkUtil] Unable to resolve defaultHostname to an IPv4 address for an IPv4 client");
}
static NetworkUtil()
{
try
{
foreach (NetworkInterface ni in NetworkInterface.GetAllNetworkInterfaces())
{
foreach (UnicastIPAddressInformation address in ni.GetIPProperties().UnicastAddresses)
{
if (address.Address.AddressFamily == AddressFamily.InterNetwork)
{
if (address.IPv4Mask != null)
{
m_subnets.Add(address.Address, address.IPv4Mask);
}
}
}
}
}
catch (NotImplementedException)
{
// Mono Sucks.
}
}
public static IPAddress GetIPFor(IPEndPoint user, string defaultHostname)
{
if (!m_disabled)
{
// Try subnet matching
IPAddress rtn = GetExternalIPFor(user.Address, defaultHostname);
if (rtn != null)
return rtn;
}
// Otherwise use the old algorithm
IPAddress ia;
if (IPAddress.TryParse(defaultHostname, out ia))
return ia;
ia = null;
foreach (IPAddress Adr in Dns.GetHostAddresses(defaultHostname))
{
if (Adr.AddressFamily == AddressFamily.InterNetwork)
{
ia = Adr;
break;
}
}
return ia;
}
public static string GetHostFor(IPAddress user, string defaultHostname)
{
if (!m_disabled)
{
IPAddress rtn = GetExternalIPFor(user, defaultHostname);
if (rtn != null)
return rtn.ToString();
}
return defaultHostname;
}
}
}
using System;
using System.Collections.Generic;
using System.Net.Sockets;
using System.Net;
using System.Net.NetworkInformation;
using System.Reflection;
using log4net;
namespace OpenSim.Framework
{
/// <summary>
/// Handles NAT translation in a 'manner of speaking'
/// Allows you to return multiple different external
/// hostnames depending on the requestors network
///
/// This enables standard port forwarding techniques
/// to work correctly with OpenSim.
/// </summary>
public static class NetworkUtil
{
// Logger
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static bool m_disabled = true;
public static bool Enabled
{
set { m_disabled = value; }
get { return m_disabled; }
}
// IPv4Address, Subnet
static readonly Dictionary<IPAddress,IPAddress> m_subnets = new Dictionary<IPAddress, IPAddress>();
public static IPAddress GetIPFor(IPAddress user, IPAddress simulator)
{
if(m_disabled)
return simulator;
// Check if we're accessing localhost.
foreach (IPAddress host in Dns.GetHostAddresses(Dns.GetHostName()))
{
if (host.Equals(user) && host.AddressFamily == AddressFamily.InterNetwork)
{
m_log.Info("[NetworkUtil] Localhost user detected, sending them '" + host + "' instead of '" + simulator + "'");
return host;
}
}
// Check for same LAN segment
foreach (KeyValuePair<IPAddress, IPAddress> subnet in m_subnets)
{
byte[] subnetBytes = subnet.Value.GetAddressBytes();
byte[] localBytes = subnet.Key.GetAddressBytes();
byte[] destBytes = user.GetAddressBytes();
if (subnetBytes.Length != destBytes.Length || subnetBytes.Length != localBytes.Length)
return null;
bool valid = true;
for (int i = 0; i < subnetBytes.Length; i++)
{
if ((localBytes[i] & subnetBytes[i]) != (destBytes[i] & subnetBytes[i]))
{
valid = false;
break;
}
}
if (subnet.Key.AddressFamily != AddressFamily.InterNetwork)
valid = false;
if (valid)
{
m_log.Info("[NetworkUtil] Local LAN user detected, sending them '" + subnet.Key + "' instead of '" + simulator + "'");
return subnet.Key;
}
}
// Otherwise, return outside address
return simulator;
}
private static IPAddress GetExternalIPFor(IPAddress destination, string defaultHostname)
{
// Adds IPv6 Support (Not that any of the major protocols supports it...)
if (destination.AddressFamily == AddressFamily.InterNetworkV6)
{
foreach (IPAddress host in Dns.GetHostAddresses(defaultHostname))
{
if (host.AddressFamily == AddressFamily.InterNetworkV6)
{
m_log.Info("[NetworkUtil] Localhost user detected, sending them '" + host + "' instead of '" + defaultHostname + "'");
return host;
}
}
}
if(destination.AddressFamily != AddressFamily.InterNetwork)
return null;
// Check if we're accessing localhost.
foreach (KeyValuePair<IPAddress, IPAddress> pair in m_subnets)
{
IPAddress host = pair.Value;
if (host.Equals(destination) && host.AddressFamily == AddressFamily.InterNetwork)
{
m_log.Info("[NATROUTING] Localhost user detected, sending them '" + host + "' instead of '" + defaultHostname + "'");
return destination;
}
}
// Check for same LAN segment
foreach (KeyValuePair<IPAddress, IPAddress> subnet in m_subnets)
{
byte[] subnetBytes = subnet.Value.GetAddressBytes();
byte[] localBytes = subnet.Key.GetAddressBytes();
byte[] destBytes = destination.GetAddressBytes();
if(subnetBytes.Length != destBytes.Length || subnetBytes.Length != localBytes.Length)
return null;
bool valid = true;
for(int i=0;i<subnetBytes.Length;i++)
{
if ((localBytes[i] & subnetBytes[i]) != (destBytes[i] & subnetBytes[i]))
{
valid = false;
break;
}
}
if (subnet.Key.AddressFamily != AddressFamily.InterNetwork)
valid = false;
if (valid)
{
m_log.Info("[NetworkUtil] Local LAN user detected, sending them '" + subnet.Key + "' instead of '" + defaultHostname + "'");
return subnet.Key;
}
}
// Check to see if we can find a IPv4 address.
foreach (IPAddress host in Dns.GetHostAddresses(defaultHostname))
{
if (host.AddressFamily == AddressFamily.InterNetwork)
return host;
}
// Unable to find anything.
throw new ArgumentException("[NetworkUtil] Unable to resolve defaultHostname to an IPv4 address for an IPv4 client");
}
static NetworkUtil()
{
try
{
foreach (NetworkInterface ni in NetworkInterface.GetAllNetworkInterfaces())
{
foreach (UnicastIPAddressInformation address in ni.GetIPProperties().UnicastAddresses)
{
if (address.Address.AddressFamily == AddressFamily.InterNetwork)
{
if (address.IPv4Mask != null)
{
m_subnets.Add(address.Address, address.IPv4Mask);
}
}
}
}
}
catch (NotImplementedException)
{
// Mono Sucks.
}
}
public static IPAddress GetIPFor(IPEndPoint user, string defaultHostname)
{
if (!m_disabled)
{
// Try subnet matching
IPAddress rtn = GetExternalIPFor(user.Address, defaultHostname);
if (rtn != null)
return rtn;
}
// Otherwise use the old algorithm
IPAddress ia;
if (IPAddress.TryParse(defaultHostname, out ia))
return ia;
ia = null;
foreach (IPAddress Adr in Dns.GetHostAddresses(defaultHostname))
{
if (Adr.AddressFamily == AddressFamily.InterNetwork)
{
ia = Adr;
break;
}
}
return ia;
}
public static string GetHostFor(IPAddress user, string defaultHostname)
{
if (!m_disabled)
{
IPAddress rtn = GetExternalIPFor(user, defaultHostname);
if (rtn != null)
return rtn.ToString();
}
return defaultHostname;
}
}
}

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@ -1,14 +1,14 @@
using System;
using System.Collections.Generic;
using System.Text;
using OpenMetaverse;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Framework.Interfaces
{
public interface ITeleportModule
{
void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, Vector3 position,
Vector3 lookAt, uint teleportFlags);
}
}
using System;
using System.Collections.Generic;
using System.Text;
using OpenMetaverse;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Framework.Interfaces
{
public interface ITeleportModule
{
void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, Vector3 position,
Vector3 lookAt, uint teleportFlags);
}
}

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@ -1,14 +1,14 @@
<Addin id="OpenSim.SimulatorServices" version="0.2">
<Runtime>
<Import assembly="OpenSim.SimulatorServices.dll"/>
</Runtime>
<Dependencies>
<Addin id="OpenSim" version="0.5" />
</Dependencies>
<Extension path = "/OpenSim/RegionModules">
<RegionModule id="RegionAssetService" type="OpenSim.SimulatorServices.RegionAssetService" />
</Extension>
</Addin>
<Addin id="OpenSim.SimulatorServices" version="0.2">
<Runtime>
<Import assembly="OpenSim.SimulatorServices.dll"/>
</Runtime>
<Dependencies>
<Addin id="OpenSim" version="0.5" />
</Dependencies>
<Extension path = "/OpenSim/RegionModules">
<RegionModule id="RegionAssetService" type="OpenSim.SimulatorServices.RegionAssetService" />
</Extension>
</Addin>

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@ -1,6 +1,6 @@
[Includes]
Include-Common = "config-include/GridCommon.ini"
[Modules]
AssetServices = "RemoteAssetServicesConnector"
[Includes]
Include-Common = "config-include/GridCommon.ini"
[Modules]
AssetServices = "RemoteAssetServicesConnector"

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@ -1,17 +1,17 @@
[Modules]
AssetCaching = "CoreAssetCache"
[AssetCache]
; Number of buckets for assets
CacheBuckets = 32768
[AssetService]
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
AssetLoaderArgs = "assets/AssetSets.xml"
;
; change this to your grid-wide asset server
;
AssetServerURI = "http://myassetserver.com:8003"
[Modules]
AssetCaching = "CoreAssetCache"
[AssetCache]
; Number of buckets for assets
CacheBuckets = 32768
[AssetService]
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
AssetLoaderArgs = "assets/AssetSets.xml"
;
; change this to your grid-wide asset server
;
AssetServerURI = "http://myassetserver.com:8003"

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@ -1,10 +1,10 @@
[Includes]
Include-Common = "config-include/GridCommon.ini"
[Modules]
AssetServices = "HGAssetBroker"
[AssetService]
LocalGridAssetService = "OpenSim.Services.Connectors.dll:AssetServicesConnector"
HypergridAssetService = "OpenSim.Services.AssetService.dll:HGAssetService"
[Includes]
Include-Common = "config-include/GridCommon.ini"
[Modules]
AssetServices = "HGAssetBroker"
[AssetService]
LocalGridAssetService = "OpenSim.Services.Connectors.dll:AssetServicesConnector"
HypergridAssetService = "OpenSim.Services.AssetService.dll:HGAssetService"

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@ -1,10 +1,10 @@
[Includes]
Include-Common = "config-include/StandaloneCommon.ini"
[Modules]
AssetServices = "LocalAssetServicesConnector"
[AssetService]
LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
[Includes]
Include-Common = "config-include/StandaloneCommon.ini"
[Modules]
AssetServices = "LocalAssetServicesConnector"
[AssetService]
LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"

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@ -1,21 +1,21 @@
[Modules]
AssetCaching = "CoreAssetCache"
[AssetCache]
; Number of buckets for assets
CacheBuckets = 16384
[AssetService]
;
;### Choose the DB
;
;--- For SQLite
StorageProvider = "OpenSim.Data.SQLite.dll"
;--- For MySql
;StorageProvider = "OpenSim.Data.MySQL.dll"
;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;"
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
AssetLoaderArgs = "assets/AssetSets.xml"
[Modules]
AssetCaching = "CoreAssetCache"
[AssetCache]
; Number of buckets for assets
CacheBuckets = 16384
[AssetService]
;
;### Choose the DB
;
;--- For SQLite
StorageProvider = "OpenSim.Data.SQLite.dll"
;--- For MySql
;StorageProvider = "OpenSim.Data.MySQL.dll"
;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;"
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
AssetLoaderArgs = "assets/AssetSets.xml"

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@ -1,15 +1,15 @@
[Includes]
Include-Common = "config-include/StandaloneCommon.ini"
[Modules]
AssetServices = "HGAssetBroker"
[AssetService]
; For the RegionAssetService
LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
; For HGAssetBroker
LocalGridAssetService = "OpenSim.Services.AssetService.dll:AssetService"
HypergridAssetService = "OpenSim.Services.AssetService.dll:HGAssetService"
[Includes]
Include-Common = "config-include/StandaloneCommon.ini"
[Modules]
AssetServices = "HGAssetBroker"
[AssetService]
; For the RegionAssetService
LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
; For HGAssetBroker
LocalGridAssetService = "OpenSim.Services.AssetService.dll:AssetService"
HypergridAssetService = "OpenSim.Services.AssetService.dll:HGAssetService"