Update svn properties.
parent
9023b93e2f
commit
d4957dd9be
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@ -1,221 +1,221 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Net.Sockets;
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using System.Net.Sockets;
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using System.Net;
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using System.Net;
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using System.Net.NetworkInformation;
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using System.Net.NetworkInformation;
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using System.Reflection;
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using System.Reflection;
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using log4net;
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using log4net;
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namespace OpenSim.Framework
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namespace OpenSim.Framework
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{
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{
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/// <summary>
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/// <summary>
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/// Handles NAT translation in a 'manner of speaking'
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/// Handles NAT translation in a 'manner of speaking'
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/// Allows you to return multiple different external
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/// Allows you to return multiple different external
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/// hostnames depending on the requestors network
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/// hostnames depending on the requestors network
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///
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///
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/// This enables standard port forwarding techniques
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/// This enables standard port forwarding techniques
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/// to work correctly with OpenSim.
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/// to work correctly with OpenSim.
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/// </summary>
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/// </summary>
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public static class NetworkUtil
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public static class NetworkUtil
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{
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{
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// Logger
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// Logger
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static bool m_disabled = true;
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private static bool m_disabled = true;
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public static bool Enabled
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public static bool Enabled
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{
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{
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set { m_disabled = value; }
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set { m_disabled = value; }
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get { return m_disabled; }
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get { return m_disabled; }
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}
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}
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// IPv4Address, Subnet
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// IPv4Address, Subnet
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static readonly Dictionary<IPAddress,IPAddress> m_subnets = new Dictionary<IPAddress, IPAddress>();
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static readonly Dictionary<IPAddress,IPAddress> m_subnets = new Dictionary<IPAddress, IPAddress>();
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public static IPAddress GetIPFor(IPAddress user, IPAddress simulator)
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public static IPAddress GetIPFor(IPAddress user, IPAddress simulator)
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{
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{
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if(m_disabled)
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if(m_disabled)
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return simulator;
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return simulator;
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// Check if we're accessing localhost.
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// Check if we're accessing localhost.
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foreach (IPAddress host in Dns.GetHostAddresses(Dns.GetHostName()))
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foreach (IPAddress host in Dns.GetHostAddresses(Dns.GetHostName()))
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{
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{
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if (host.Equals(user) && host.AddressFamily == AddressFamily.InterNetwork)
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if (host.Equals(user) && host.AddressFamily == AddressFamily.InterNetwork)
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{
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{
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m_log.Info("[NetworkUtil] Localhost user detected, sending them '" + host + "' instead of '" + simulator + "'");
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m_log.Info("[NetworkUtil] Localhost user detected, sending them '" + host + "' instead of '" + simulator + "'");
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return host;
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return host;
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}
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}
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}
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}
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// Check for same LAN segment
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// Check for same LAN segment
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foreach (KeyValuePair<IPAddress, IPAddress> subnet in m_subnets)
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foreach (KeyValuePair<IPAddress, IPAddress> subnet in m_subnets)
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{
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{
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byte[] subnetBytes = subnet.Value.GetAddressBytes();
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byte[] subnetBytes = subnet.Value.GetAddressBytes();
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byte[] localBytes = subnet.Key.GetAddressBytes();
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byte[] localBytes = subnet.Key.GetAddressBytes();
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byte[] destBytes = user.GetAddressBytes();
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byte[] destBytes = user.GetAddressBytes();
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if (subnetBytes.Length != destBytes.Length || subnetBytes.Length != localBytes.Length)
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if (subnetBytes.Length != destBytes.Length || subnetBytes.Length != localBytes.Length)
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return null;
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return null;
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bool valid = true;
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bool valid = true;
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for (int i = 0; i < subnetBytes.Length; i++)
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for (int i = 0; i < subnetBytes.Length; i++)
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{
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{
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if ((localBytes[i] & subnetBytes[i]) != (destBytes[i] & subnetBytes[i]))
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if ((localBytes[i] & subnetBytes[i]) != (destBytes[i] & subnetBytes[i]))
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{
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{
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valid = false;
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valid = false;
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break;
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break;
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}
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}
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}
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}
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if (subnet.Key.AddressFamily != AddressFamily.InterNetwork)
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if (subnet.Key.AddressFamily != AddressFamily.InterNetwork)
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valid = false;
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valid = false;
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if (valid)
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if (valid)
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{
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{
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m_log.Info("[NetworkUtil] Local LAN user detected, sending them '" + subnet.Key + "' instead of '" + simulator + "'");
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m_log.Info("[NetworkUtil] Local LAN user detected, sending them '" + subnet.Key + "' instead of '" + simulator + "'");
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return subnet.Key;
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return subnet.Key;
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}
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}
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}
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}
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// Otherwise, return outside address
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// Otherwise, return outside address
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return simulator;
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return simulator;
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}
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}
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private static IPAddress GetExternalIPFor(IPAddress destination, string defaultHostname)
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private static IPAddress GetExternalIPFor(IPAddress destination, string defaultHostname)
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{
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{
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// Adds IPv6 Support (Not that any of the major protocols supports it...)
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// Adds IPv6 Support (Not that any of the major protocols supports it...)
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if (destination.AddressFamily == AddressFamily.InterNetworkV6)
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if (destination.AddressFamily == AddressFamily.InterNetworkV6)
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{
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{
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foreach (IPAddress host in Dns.GetHostAddresses(defaultHostname))
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foreach (IPAddress host in Dns.GetHostAddresses(defaultHostname))
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{
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{
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if (host.AddressFamily == AddressFamily.InterNetworkV6)
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if (host.AddressFamily == AddressFamily.InterNetworkV6)
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{
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{
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m_log.Info("[NetworkUtil] Localhost user detected, sending them '" + host + "' instead of '" + defaultHostname + "'");
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m_log.Info("[NetworkUtil] Localhost user detected, sending them '" + host + "' instead of '" + defaultHostname + "'");
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return host;
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return host;
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}
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}
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}
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}
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}
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}
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if(destination.AddressFamily != AddressFamily.InterNetwork)
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if(destination.AddressFamily != AddressFamily.InterNetwork)
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return null;
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return null;
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// Check if we're accessing localhost.
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// Check if we're accessing localhost.
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foreach (KeyValuePair<IPAddress, IPAddress> pair in m_subnets)
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foreach (KeyValuePair<IPAddress, IPAddress> pair in m_subnets)
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{
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{
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IPAddress host = pair.Value;
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IPAddress host = pair.Value;
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if (host.Equals(destination) && host.AddressFamily == AddressFamily.InterNetwork)
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if (host.Equals(destination) && host.AddressFamily == AddressFamily.InterNetwork)
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{
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{
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m_log.Info("[NATROUTING] Localhost user detected, sending them '" + host + "' instead of '" + defaultHostname + "'");
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m_log.Info("[NATROUTING] Localhost user detected, sending them '" + host + "' instead of '" + defaultHostname + "'");
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return destination;
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return destination;
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}
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}
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}
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}
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// Check for same LAN segment
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// Check for same LAN segment
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foreach (KeyValuePair<IPAddress, IPAddress> subnet in m_subnets)
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foreach (KeyValuePair<IPAddress, IPAddress> subnet in m_subnets)
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{
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{
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byte[] subnetBytes = subnet.Value.GetAddressBytes();
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byte[] subnetBytes = subnet.Value.GetAddressBytes();
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byte[] localBytes = subnet.Key.GetAddressBytes();
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byte[] localBytes = subnet.Key.GetAddressBytes();
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byte[] destBytes = destination.GetAddressBytes();
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byte[] destBytes = destination.GetAddressBytes();
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if(subnetBytes.Length != destBytes.Length || subnetBytes.Length != localBytes.Length)
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if(subnetBytes.Length != destBytes.Length || subnetBytes.Length != localBytes.Length)
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return null;
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return null;
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bool valid = true;
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bool valid = true;
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for(int i=0;i<subnetBytes.Length;i++)
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for(int i=0;i<subnetBytes.Length;i++)
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{
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{
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if ((localBytes[i] & subnetBytes[i]) != (destBytes[i] & subnetBytes[i]))
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if ((localBytes[i] & subnetBytes[i]) != (destBytes[i] & subnetBytes[i]))
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{
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{
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valid = false;
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valid = false;
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break;
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break;
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}
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}
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}
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}
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if (subnet.Key.AddressFamily != AddressFamily.InterNetwork)
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if (subnet.Key.AddressFamily != AddressFamily.InterNetwork)
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valid = false;
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valid = false;
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if (valid)
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if (valid)
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{
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{
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m_log.Info("[NetworkUtil] Local LAN user detected, sending them '" + subnet.Key + "' instead of '" + defaultHostname + "'");
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m_log.Info("[NetworkUtil] Local LAN user detected, sending them '" + subnet.Key + "' instead of '" + defaultHostname + "'");
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return subnet.Key;
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return subnet.Key;
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}
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}
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}
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}
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// Check to see if we can find a IPv4 address.
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// Check to see if we can find a IPv4 address.
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foreach (IPAddress host in Dns.GetHostAddresses(defaultHostname))
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foreach (IPAddress host in Dns.GetHostAddresses(defaultHostname))
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{
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{
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if (host.AddressFamily == AddressFamily.InterNetwork)
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if (host.AddressFamily == AddressFamily.InterNetwork)
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return host;
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return host;
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}
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}
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// Unable to find anything.
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// Unable to find anything.
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throw new ArgumentException("[NetworkUtil] Unable to resolve defaultHostname to an IPv4 address for an IPv4 client");
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throw new ArgumentException("[NetworkUtil] Unable to resolve defaultHostname to an IPv4 address for an IPv4 client");
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}
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}
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static NetworkUtil()
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static NetworkUtil()
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{
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{
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try
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try
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{
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{
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foreach (NetworkInterface ni in NetworkInterface.GetAllNetworkInterfaces())
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foreach (NetworkInterface ni in NetworkInterface.GetAllNetworkInterfaces())
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{
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{
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foreach (UnicastIPAddressInformation address in ni.GetIPProperties().UnicastAddresses)
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foreach (UnicastIPAddressInformation address in ni.GetIPProperties().UnicastAddresses)
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{
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{
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if (address.Address.AddressFamily == AddressFamily.InterNetwork)
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if (address.Address.AddressFamily == AddressFamily.InterNetwork)
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{
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{
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if (address.IPv4Mask != null)
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if (address.IPv4Mask != null)
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{
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{
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m_subnets.Add(address.Address, address.IPv4Mask);
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m_subnets.Add(address.Address, address.IPv4Mask);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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catch (NotImplementedException)
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catch (NotImplementedException)
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{
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{
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// Mono Sucks.
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// Mono Sucks.
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}
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}
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}
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}
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public static IPAddress GetIPFor(IPEndPoint user, string defaultHostname)
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public static IPAddress GetIPFor(IPEndPoint user, string defaultHostname)
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{
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{
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if (!m_disabled)
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if (!m_disabled)
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{
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{
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// Try subnet matching
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// Try subnet matching
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IPAddress rtn = GetExternalIPFor(user.Address, defaultHostname);
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IPAddress rtn = GetExternalIPFor(user.Address, defaultHostname);
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if (rtn != null)
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if (rtn != null)
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return rtn;
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return rtn;
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}
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}
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// Otherwise use the old algorithm
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// Otherwise use the old algorithm
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IPAddress ia;
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IPAddress ia;
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if (IPAddress.TryParse(defaultHostname, out ia))
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if (IPAddress.TryParse(defaultHostname, out ia))
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return ia;
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return ia;
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ia = null;
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ia = null;
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foreach (IPAddress Adr in Dns.GetHostAddresses(defaultHostname))
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foreach (IPAddress Adr in Dns.GetHostAddresses(defaultHostname))
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{
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{
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if (Adr.AddressFamily == AddressFamily.InterNetwork)
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if (Adr.AddressFamily == AddressFamily.InterNetwork)
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{
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{
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ia = Adr;
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ia = Adr;
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break;
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break;
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}
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}
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}
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}
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return ia;
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return ia;
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}
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}
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public static string GetHostFor(IPAddress user, string defaultHostname)
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public static string GetHostFor(IPAddress user, string defaultHostname)
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{
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{
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if (!m_disabled)
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if (!m_disabled)
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{
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{
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IPAddress rtn = GetExternalIPFor(user, defaultHostname);
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IPAddress rtn = GetExternalIPFor(user, defaultHostname);
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if (rtn != null)
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if (rtn != null)
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return rtn.ToString();
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return rtn.ToString();
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}
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}
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return defaultHostname;
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return defaultHostname;
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}
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}
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}
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}
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}
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}
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@ -1,14 +1,14 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Text;
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using System.Text;
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using OpenMetaverse;
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using OpenMetaverse;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.Framework.Interfaces
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namespace OpenSim.Region.Framework.Interfaces
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{
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{
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public interface ITeleportModule
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public interface ITeleportModule
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{
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{
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void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, Vector3 position,
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void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, Vector3 position,
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Vector3 lookAt, uint teleportFlags);
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Vector3 lookAt, uint teleportFlags);
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}
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}
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}
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}
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@ -1,14 +1,14 @@
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<Addin id="OpenSim.SimulatorServices" version="0.2">
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<Addin id="OpenSim.SimulatorServices" version="0.2">
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<Runtime>
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<Runtime>
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<Import assembly="OpenSim.SimulatorServices.dll"/>
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<Import assembly="OpenSim.SimulatorServices.dll"/>
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</Runtime>
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</Runtime>
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<Dependencies>
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<Dependencies>
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<Addin id="OpenSim" version="0.5" />
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<Addin id="OpenSim" version="0.5" />
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</Dependencies>
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</Dependencies>
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<Extension path = "/OpenSim/RegionModules">
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<Extension path = "/OpenSim/RegionModules">
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<RegionModule id="RegionAssetService" type="OpenSim.SimulatorServices.RegionAssetService" />
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<RegionModule id="RegionAssetService" type="OpenSim.SimulatorServices.RegionAssetService" />
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</Extension>
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</Extension>
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</Addin>
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</Addin>
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[Includes]
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[Includes]
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Include-Common = "config-include/GridCommon.ini"
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Include-Common = "config-include/GridCommon.ini"
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[Modules]
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[Modules]
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AssetServices = "RemoteAssetServicesConnector"
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AssetServices = "RemoteAssetServicesConnector"
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[Modules]
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[Modules]
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AssetCaching = "CoreAssetCache"
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AssetCaching = "CoreAssetCache"
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[AssetCache]
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[AssetCache]
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; Number of buckets for assets
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; Number of buckets for assets
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CacheBuckets = 32768
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CacheBuckets = 32768
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[AssetService]
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[AssetService]
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DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
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DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
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AssetLoaderArgs = "assets/AssetSets.xml"
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AssetLoaderArgs = "assets/AssetSets.xml"
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;
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;
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; change this to your grid-wide asset server
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; change this to your grid-wide asset server
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;
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;
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AssetServerURI = "http://myassetserver.com:8003"
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AssetServerURI = "http://myassetserver.com:8003"
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[Includes]
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[Includes]
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Include-Common = "config-include/GridCommon.ini"
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Include-Common = "config-include/GridCommon.ini"
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[Modules]
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[Modules]
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AssetServices = "HGAssetBroker"
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AssetServices = "HGAssetBroker"
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[AssetService]
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[AssetService]
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LocalGridAssetService = "OpenSim.Services.Connectors.dll:AssetServicesConnector"
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LocalGridAssetService = "OpenSim.Services.Connectors.dll:AssetServicesConnector"
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HypergridAssetService = "OpenSim.Services.AssetService.dll:HGAssetService"
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HypergridAssetService = "OpenSim.Services.AssetService.dll:HGAssetService"
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@ -1,10 +1,10 @@
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[Includes]
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[Includes]
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Include-Common = "config-include/StandaloneCommon.ini"
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Include-Common = "config-include/StandaloneCommon.ini"
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[Modules]
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[Modules]
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AssetServices = "LocalAssetServicesConnector"
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AssetServices = "LocalAssetServicesConnector"
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[AssetService]
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[AssetService]
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LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
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LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
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@ -1,21 +1,21 @@
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[Modules]
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[Modules]
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AssetCaching = "CoreAssetCache"
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AssetCaching = "CoreAssetCache"
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[AssetCache]
|
[AssetCache]
|
||||||
; Number of buckets for assets
|
; Number of buckets for assets
|
||||||
CacheBuckets = 16384
|
CacheBuckets = 16384
|
||||||
|
|
||||||
[AssetService]
|
[AssetService]
|
||||||
;
|
;
|
||||||
;### Choose the DB
|
;### Choose the DB
|
||||||
;
|
;
|
||||||
;--- For SQLite
|
;--- For SQLite
|
||||||
StorageProvider = "OpenSim.Data.SQLite.dll"
|
StorageProvider = "OpenSim.Data.SQLite.dll"
|
||||||
;--- For MySql
|
;--- For MySql
|
||||||
;StorageProvider = "OpenSim.Data.MySQL.dll"
|
;StorageProvider = "OpenSim.Data.MySQL.dll"
|
||||||
;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;"
|
;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;"
|
||||||
|
|
||||||
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
|
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
|
||||||
AssetLoaderArgs = "assets/AssetSets.xml"
|
AssetLoaderArgs = "assets/AssetSets.xml"
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -1,15 +1,15 @@
|
||||||
[Includes]
|
[Includes]
|
||||||
Include-Common = "config-include/StandaloneCommon.ini"
|
Include-Common = "config-include/StandaloneCommon.ini"
|
||||||
|
|
||||||
[Modules]
|
[Modules]
|
||||||
AssetServices = "HGAssetBroker"
|
AssetServices = "HGAssetBroker"
|
||||||
|
|
||||||
|
|
||||||
[AssetService]
|
[AssetService]
|
||||||
; For the RegionAssetService
|
; For the RegionAssetService
|
||||||
LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
|
LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
|
||||||
|
|
||||||
; For HGAssetBroker
|
; For HGAssetBroker
|
||||||
LocalGridAssetService = "OpenSim.Services.AssetService.dll:AssetService"
|
LocalGridAssetService = "OpenSim.Services.AssetService.dll:AssetService"
|
||||||
HypergridAssetService = "OpenSim.Services.AssetService.dll:HGAssetService"
|
HypergridAssetService = "OpenSim.Services.AssetService.dll:HGAssetService"
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue