Update svn properties.
parent
9023b93e2f
commit
d4957dd9be
|
@ -1,221 +1,221 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net.Sockets;
|
||||
using System.Net;
|
||||
using System.Net.NetworkInformation;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
/// <summary>
|
||||
/// Handles NAT translation in a 'manner of speaking'
|
||||
/// Allows you to return multiple different external
|
||||
/// hostnames depending on the requestors network
|
||||
///
|
||||
/// This enables standard port forwarding techniques
|
||||
/// to work correctly with OpenSim.
|
||||
/// </summary>
|
||||
public static class NetworkUtil
|
||||
{
|
||||
// Logger
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private static bool m_disabled = true;
|
||||
|
||||
public static bool Enabled
|
||||
{
|
||||
set { m_disabled = value; }
|
||||
get { return m_disabled; }
|
||||
}
|
||||
|
||||
// IPv4Address, Subnet
|
||||
static readonly Dictionary<IPAddress,IPAddress> m_subnets = new Dictionary<IPAddress, IPAddress>();
|
||||
|
||||
public static IPAddress GetIPFor(IPAddress user, IPAddress simulator)
|
||||
{
|
||||
if(m_disabled)
|
||||
return simulator;
|
||||
|
||||
// Check if we're accessing localhost.
|
||||
foreach (IPAddress host in Dns.GetHostAddresses(Dns.GetHostName()))
|
||||
{
|
||||
if (host.Equals(user) && host.AddressFamily == AddressFamily.InterNetwork)
|
||||
{
|
||||
m_log.Info("[NetworkUtil] Localhost user detected, sending them '" + host + "' instead of '" + simulator + "'");
|
||||
return host;
|
||||
}
|
||||
}
|
||||
|
||||
// Check for same LAN segment
|
||||
foreach (KeyValuePair<IPAddress, IPAddress> subnet in m_subnets)
|
||||
{
|
||||
byte[] subnetBytes = subnet.Value.GetAddressBytes();
|
||||
byte[] localBytes = subnet.Key.GetAddressBytes();
|
||||
byte[] destBytes = user.GetAddressBytes();
|
||||
|
||||
if (subnetBytes.Length != destBytes.Length || subnetBytes.Length != localBytes.Length)
|
||||
return null;
|
||||
|
||||
bool valid = true;
|
||||
|
||||
for (int i = 0; i < subnetBytes.Length; i++)
|
||||
{
|
||||
if ((localBytes[i] & subnetBytes[i]) != (destBytes[i] & subnetBytes[i]))
|
||||
{
|
||||
valid = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (subnet.Key.AddressFamily != AddressFamily.InterNetwork)
|
||||
valid = false;
|
||||
|
||||
if (valid)
|
||||
{
|
||||
m_log.Info("[NetworkUtil] Local LAN user detected, sending them '" + subnet.Key + "' instead of '" + simulator + "'");
|
||||
return subnet.Key;
|
||||
}
|
||||
}
|
||||
|
||||
// Otherwise, return outside address
|
||||
return simulator;
|
||||
}
|
||||
|
||||
private static IPAddress GetExternalIPFor(IPAddress destination, string defaultHostname)
|
||||
{
|
||||
// Adds IPv6 Support (Not that any of the major protocols supports it...)
|
||||
if (destination.AddressFamily == AddressFamily.InterNetworkV6)
|
||||
{
|
||||
foreach (IPAddress host in Dns.GetHostAddresses(defaultHostname))
|
||||
{
|
||||
if (host.AddressFamily == AddressFamily.InterNetworkV6)
|
||||
{
|
||||
m_log.Info("[NetworkUtil] Localhost user detected, sending them '" + host + "' instead of '" + defaultHostname + "'");
|
||||
return host;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(destination.AddressFamily != AddressFamily.InterNetwork)
|
||||
return null;
|
||||
|
||||
// Check if we're accessing localhost.
|
||||
foreach (KeyValuePair<IPAddress, IPAddress> pair in m_subnets)
|
||||
{
|
||||
IPAddress host = pair.Value;
|
||||
if (host.Equals(destination) && host.AddressFamily == AddressFamily.InterNetwork)
|
||||
{
|
||||
m_log.Info("[NATROUTING] Localhost user detected, sending them '" + host + "' instead of '" + defaultHostname + "'");
|
||||
return destination;
|
||||
}
|
||||
}
|
||||
|
||||
// Check for same LAN segment
|
||||
foreach (KeyValuePair<IPAddress, IPAddress> subnet in m_subnets)
|
||||
{
|
||||
byte[] subnetBytes = subnet.Value.GetAddressBytes();
|
||||
byte[] localBytes = subnet.Key.GetAddressBytes();
|
||||
byte[] destBytes = destination.GetAddressBytes();
|
||||
|
||||
if(subnetBytes.Length != destBytes.Length || subnetBytes.Length != localBytes.Length)
|
||||
return null;
|
||||
|
||||
bool valid = true;
|
||||
|
||||
for(int i=0;i<subnetBytes.Length;i++)
|
||||
{
|
||||
if ((localBytes[i] & subnetBytes[i]) != (destBytes[i] & subnetBytes[i]))
|
||||
{
|
||||
valid = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (subnet.Key.AddressFamily != AddressFamily.InterNetwork)
|
||||
valid = false;
|
||||
|
||||
if (valid)
|
||||
{
|
||||
m_log.Info("[NetworkUtil] Local LAN user detected, sending them '" + subnet.Key + "' instead of '" + defaultHostname + "'");
|
||||
return subnet.Key;
|
||||
}
|
||||
}
|
||||
|
||||
// Check to see if we can find a IPv4 address.
|
||||
foreach (IPAddress host in Dns.GetHostAddresses(defaultHostname))
|
||||
{
|
||||
if (host.AddressFamily == AddressFamily.InterNetwork)
|
||||
return host;
|
||||
}
|
||||
|
||||
// Unable to find anything.
|
||||
throw new ArgumentException("[NetworkUtil] Unable to resolve defaultHostname to an IPv4 address for an IPv4 client");
|
||||
}
|
||||
|
||||
static NetworkUtil()
|
||||
{
|
||||
try
|
||||
{
|
||||
foreach (NetworkInterface ni in NetworkInterface.GetAllNetworkInterfaces())
|
||||
{
|
||||
foreach (UnicastIPAddressInformation address in ni.GetIPProperties().UnicastAddresses)
|
||||
{
|
||||
if (address.Address.AddressFamily == AddressFamily.InterNetwork)
|
||||
{
|
||||
if (address.IPv4Mask != null)
|
||||
{
|
||||
m_subnets.Add(address.Address, address.IPv4Mask);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (NotImplementedException)
|
||||
{
|
||||
// Mono Sucks.
|
||||
}
|
||||
}
|
||||
|
||||
public static IPAddress GetIPFor(IPEndPoint user, string defaultHostname)
|
||||
{
|
||||
if (!m_disabled)
|
||||
{
|
||||
// Try subnet matching
|
||||
IPAddress rtn = GetExternalIPFor(user.Address, defaultHostname);
|
||||
if (rtn != null)
|
||||
return rtn;
|
||||
}
|
||||
|
||||
// Otherwise use the old algorithm
|
||||
IPAddress ia;
|
||||
|
||||
if (IPAddress.TryParse(defaultHostname, out ia))
|
||||
return ia;
|
||||
|
||||
ia = null;
|
||||
|
||||
foreach (IPAddress Adr in Dns.GetHostAddresses(defaultHostname))
|
||||
{
|
||||
if (Adr.AddressFamily == AddressFamily.InterNetwork)
|
||||
{
|
||||
ia = Adr;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return ia;
|
||||
}
|
||||
|
||||
public static string GetHostFor(IPAddress user, string defaultHostname)
|
||||
{
|
||||
if (!m_disabled)
|
||||
{
|
||||
IPAddress rtn = GetExternalIPFor(user, defaultHostname);
|
||||
if (rtn != null)
|
||||
return rtn.ToString();
|
||||
}
|
||||
return defaultHostname;
|
||||
}
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net.Sockets;
|
||||
using System.Net;
|
||||
using System.Net.NetworkInformation;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
/// <summary>
|
||||
/// Handles NAT translation in a 'manner of speaking'
|
||||
/// Allows you to return multiple different external
|
||||
/// hostnames depending on the requestors network
|
||||
///
|
||||
/// This enables standard port forwarding techniques
|
||||
/// to work correctly with OpenSim.
|
||||
/// </summary>
|
||||
public static class NetworkUtil
|
||||
{
|
||||
// Logger
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private static bool m_disabled = true;
|
||||
|
||||
public static bool Enabled
|
||||
{
|
||||
set { m_disabled = value; }
|
||||
get { return m_disabled; }
|
||||
}
|
||||
|
||||
// IPv4Address, Subnet
|
||||
static readonly Dictionary<IPAddress,IPAddress> m_subnets = new Dictionary<IPAddress, IPAddress>();
|
||||
|
||||
public static IPAddress GetIPFor(IPAddress user, IPAddress simulator)
|
||||
{
|
||||
if(m_disabled)
|
||||
return simulator;
|
||||
|
||||
// Check if we're accessing localhost.
|
||||
foreach (IPAddress host in Dns.GetHostAddresses(Dns.GetHostName()))
|
||||
{
|
||||
if (host.Equals(user) && host.AddressFamily == AddressFamily.InterNetwork)
|
||||
{
|
||||
m_log.Info("[NetworkUtil] Localhost user detected, sending them '" + host + "' instead of '" + simulator + "'");
|
||||
return host;
|
||||
}
|
||||
}
|
||||
|
||||
// Check for same LAN segment
|
||||
foreach (KeyValuePair<IPAddress, IPAddress> subnet in m_subnets)
|
||||
{
|
||||
byte[] subnetBytes = subnet.Value.GetAddressBytes();
|
||||
byte[] localBytes = subnet.Key.GetAddressBytes();
|
||||
byte[] destBytes = user.GetAddressBytes();
|
||||
|
||||
if (subnetBytes.Length != destBytes.Length || subnetBytes.Length != localBytes.Length)
|
||||
return null;
|
||||
|
||||
bool valid = true;
|
||||
|
||||
for (int i = 0; i < subnetBytes.Length; i++)
|
||||
{
|
||||
if ((localBytes[i] & subnetBytes[i]) != (destBytes[i] & subnetBytes[i]))
|
||||
{
|
||||
valid = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (subnet.Key.AddressFamily != AddressFamily.InterNetwork)
|
||||
valid = false;
|
||||
|
||||
if (valid)
|
||||
{
|
||||
m_log.Info("[NetworkUtil] Local LAN user detected, sending them '" + subnet.Key + "' instead of '" + simulator + "'");
|
||||
return subnet.Key;
|
||||
}
|
||||
}
|
||||
|
||||
// Otherwise, return outside address
|
||||
return simulator;
|
||||
}
|
||||
|
||||
private static IPAddress GetExternalIPFor(IPAddress destination, string defaultHostname)
|
||||
{
|
||||
// Adds IPv6 Support (Not that any of the major protocols supports it...)
|
||||
if (destination.AddressFamily == AddressFamily.InterNetworkV6)
|
||||
{
|
||||
foreach (IPAddress host in Dns.GetHostAddresses(defaultHostname))
|
||||
{
|
||||
if (host.AddressFamily == AddressFamily.InterNetworkV6)
|
||||
{
|
||||
m_log.Info("[NetworkUtil] Localhost user detected, sending them '" + host + "' instead of '" + defaultHostname + "'");
|
||||
return host;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(destination.AddressFamily != AddressFamily.InterNetwork)
|
||||
return null;
|
||||
|
||||
// Check if we're accessing localhost.
|
||||
foreach (KeyValuePair<IPAddress, IPAddress> pair in m_subnets)
|
||||
{
|
||||
IPAddress host = pair.Value;
|
||||
if (host.Equals(destination) && host.AddressFamily == AddressFamily.InterNetwork)
|
||||
{
|
||||
m_log.Info("[NATROUTING] Localhost user detected, sending them '" + host + "' instead of '" + defaultHostname + "'");
|
||||
return destination;
|
||||
}
|
||||
}
|
||||
|
||||
// Check for same LAN segment
|
||||
foreach (KeyValuePair<IPAddress, IPAddress> subnet in m_subnets)
|
||||
{
|
||||
byte[] subnetBytes = subnet.Value.GetAddressBytes();
|
||||
byte[] localBytes = subnet.Key.GetAddressBytes();
|
||||
byte[] destBytes = destination.GetAddressBytes();
|
||||
|
||||
if(subnetBytes.Length != destBytes.Length || subnetBytes.Length != localBytes.Length)
|
||||
return null;
|
||||
|
||||
bool valid = true;
|
||||
|
||||
for(int i=0;i<subnetBytes.Length;i++)
|
||||
{
|
||||
if ((localBytes[i] & subnetBytes[i]) != (destBytes[i] & subnetBytes[i]))
|
||||
{
|
||||
valid = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (subnet.Key.AddressFamily != AddressFamily.InterNetwork)
|
||||
valid = false;
|
||||
|
||||
if (valid)
|
||||
{
|
||||
m_log.Info("[NetworkUtil] Local LAN user detected, sending them '" + subnet.Key + "' instead of '" + defaultHostname + "'");
|
||||
return subnet.Key;
|
||||
}
|
||||
}
|
||||
|
||||
// Check to see if we can find a IPv4 address.
|
||||
foreach (IPAddress host in Dns.GetHostAddresses(defaultHostname))
|
||||
{
|
||||
if (host.AddressFamily == AddressFamily.InterNetwork)
|
||||
return host;
|
||||
}
|
||||
|
||||
// Unable to find anything.
|
||||
throw new ArgumentException("[NetworkUtil] Unable to resolve defaultHostname to an IPv4 address for an IPv4 client");
|
||||
}
|
||||
|
||||
static NetworkUtil()
|
||||
{
|
||||
try
|
||||
{
|
||||
foreach (NetworkInterface ni in NetworkInterface.GetAllNetworkInterfaces())
|
||||
{
|
||||
foreach (UnicastIPAddressInformation address in ni.GetIPProperties().UnicastAddresses)
|
||||
{
|
||||
if (address.Address.AddressFamily == AddressFamily.InterNetwork)
|
||||
{
|
||||
if (address.IPv4Mask != null)
|
||||
{
|
||||
m_subnets.Add(address.Address, address.IPv4Mask);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (NotImplementedException)
|
||||
{
|
||||
// Mono Sucks.
|
||||
}
|
||||
}
|
||||
|
||||
public static IPAddress GetIPFor(IPEndPoint user, string defaultHostname)
|
||||
{
|
||||
if (!m_disabled)
|
||||
{
|
||||
// Try subnet matching
|
||||
IPAddress rtn = GetExternalIPFor(user.Address, defaultHostname);
|
||||
if (rtn != null)
|
||||
return rtn;
|
||||
}
|
||||
|
||||
// Otherwise use the old algorithm
|
||||
IPAddress ia;
|
||||
|
||||
if (IPAddress.TryParse(defaultHostname, out ia))
|
||||
return ia;
|
||||
|
||||
ia = null;
|
||||
|
||||
foreach (IPAddress Adr in Dns.GetHostAddresses(defaultHostname))
|
||||
{
|
||||
if (Adr.AddressFamily == AddressFamily.InterNetwork)
|
||||
{
|
||||
ia = Adr;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return ia;
|
||||
}
|
||||
|
||||
public static string GetHostFor(IPAddress user, string defaultHostname)
|
||||
{
|
||||
if (!m_disabled)
|
||||
{
|
||||
IPAddress rtn = GetExternalIPFor(user, defaultHostname);
|
||||
if (rtn != null)
|
||||
return rtn.ToString();
|
||||
}
|
||||
return defaultHostname;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,14 +1,14 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Framework.Interfaces
|
||||
{
|
||||
public interface ITeleportModule
|
||||
{
|
||||
void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, Vector3 position,
|
||||
Vector3 lookAt, uint teleportFlags);
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Framework.Interfaces
|
||||
{
|
||||
public interface ITeleportModule
|
||||
{
|
||||
void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, Vector3 position,
|
||||
Vector3 lookAt, uint teleportFlags);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,14 +1,14 @@
|
|||
<Addin id="OpenSim.SimulatorServices" version="0.2">
|
||||
<Runtime>
|
||||
<Import assembly="OpenSim.SimulatorServices.dll"/>
|
||||
</Runtime>
|
||||
|
||||
<Dependencies>
|
||||
<Addin id="OpenSim" version="0.5" />
|
||||
</Dependencies>
|
||||
|
||||
<Extension path = "/OpenSim/RegionModules">
|
||||
<RegionModule id="RegionAssetService" type="OpenSim.SimulatorServices.RegionAssetService" />
|
||||
</Extension>
|
||||
|
||||
</Addin>
|
||||
<Addin id="OpenSim.SimulatorServices" version="0.2">
|
||||
<Runtime>
|
||||
<Import assembly="OpenSim.SimulatorServices.dll"/>
|
||||
</Runtime>
|
||||
|
||||
<Dependencies>
|
||||
<Addin id="OpenSim" version="0.5" />
|
||||
</Dependencies>
|
||||
|
||||
<Extension path = "/OpenSim/RegionModules">
|
||||
<RegionModule id="RegionAssetService" type="OpenSim.SimulatorServices.RegionAssetService" />
|
||||
</Extension>
|
||||
|
||||
</Addin>
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
[Includes]
|
||||
Include-Common = "config-include/GridCommon.ini"
|
||||
|
||||
[Modules]
|
||||
AssetServices = "RemoteAssetServicesConnector"
|
||||
|
||||
[Includes]
|
||||
Include-Common = "config-include/GridCommon.ini"
|
||||
|
||||
[Modules]
|
||||
AssetServices = "RemoteAssetServicesConnector"
|
||||
|
||||
|
|
|
@ -1,17 +1,17 @@
|
|||
[Modules]
|
||||
AssetCaching = "CoreAssetCache"
|
||||
|
||||
[AssetCache]
|
||||
; Number of buckets for assets
|
||||
CacheBuckets = 32768
|
||||
|
||||
[AssetService]
|
||||
|
||||
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
|
||||
AssetLoaderArgs = "assets/AssetSets.xml"
|
||||
|
||||
;
|
||||
; change this to your grid-wide asset server
|
||||
;
|
||||
AssetServerURI = "http://myassetserver.com:8003"
|
||||
|
||||
[Modules]
|
||||
AssetCaching = "CoreAssetCache"
|
||||
|
||||
[AssetCache]
|
||||
; Number of buckets for assets
|
||||
CacheBuckets = 32768
|
||||
|
||||
[AssetService]
|
||||
|
||||
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
|
||||
AssetLoaderArgs = "assets/AssetSets.xml"
|
||||
|
||||
;
|
||||
; change this to your grid-wide asset server
|
||||
;
|
||||
AssetServerURI = "http://myassetserver.com:8003"
|
||||
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
[Includes]
|
||||
Include-Common = "config-include/GridCommon.ini"
|
||||
|
||||
[Modules]
|
||||
AssetServices = "HGAssetBroker"
|
||||
|
||||
|
||||
[AssetService]
|
||||
LocalGridAssetService = "OpenSim.Services.Connectors.dll:AssetServicesConnector"
|
||||
HypergridAssetService = "OpenSim.Services.AssetService.dll:HGAssetService"
|
||||
[Includes]
|
||||
Include-Common = "config-include/GridCommon.ini"
|
||||
|
||||
[Modules]
|
||||
AssetServices = "HGAssetBroker"
|
||||
|
||||
|
||||
[AssetService]
|
||||
LocalGridAssetService = "OpenSim.Services.Connectors.dll:AssetServicesConnector"
|
||||
HypergridAssetService = "OpenSim.Services.AssetService.dll:HGAssetService"
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
[Includes]
|
||||
Include-Common = "config-include/StandaloneCommon.ini"
|
||||
|
||||
[Modules]
|
||||
AssetServices = "LocalAssetServicesConnector"
|
||||
|
||||
|
||||
[AssetService]
|
||||
LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
|
||||
|
||||
[Includes]
|
||||
Include-Common = "config-include/StandaloneCommon.ini"
|
||||
|
||||
[Modules]
|
||||
AssetServices = "LocalAssetServicesConnector"
|
||||
|
||||
|
||||
[AssetService]
|
||||
LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
|
||||
|
||||
|
|
|
@ -1,21 +1,21 @@
|
|||
[Modules]
|
||||
AssetCaching = "CoreAssetCache"
|
||||
|
||||
[AssetCache]
|
||||
; Number of buckets for assets
|
||||
CacheBuckets = 16384
|
||||
|
||||
[AssetService]
|
||||
;
|
||||
;### Choose the DB
|
||||
;
|
||||
;--- For SQLite
|
||||
StorageProvider = "OpenSim.Data.SQLite.dll"
|
||||
;--- For MySql
|
||||
;StorageProvider = "OpenSim.Data.MySQL.dll"
|
||||
;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;"
|
||||
|
||||
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
|
||||
AssetLoaderArgs = "assets/AssetSets.xml"
|
||||
|
||||
|
||||
[Modules]
|
||||
AssetCaching = "CoreAssetCache"
|
||||
|
||||
[AssetCache]
|
||||
; Number of buckets for assets
|
||||
CacheBuckets = 16384
|
||||
|
||||
[AssetService]
|
||||
;
|
||||
;### Choose the DB
|
||||
;
|
||||
;--- For SQLite
|
||||
StorageProvider = "OpenSim.Data.SQLite.dll"
|
||||
;--- For MySql
|
||||
;StorageProvider = "OpenSim.Data.MySQL.dll"
|
||||
;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;"
|
||||
|
||||
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
|
||||
AssetLoaderArgs = "assets/AssetSets.xml"
|
||||
|
||||
|
||||
|
|
|
@ -1,15 +1,15 @@
|
|||
[Includes]
|
||||
Include-Common = "config-include/StandaloneCommon.ini"
|
||||
|
||||
[Modules]
|
||||
AssetServices = "HGAssetBroker"
|
||||
|
||||
|
||||
[AssetService]
|
||||
; For the RegionAssetService
|
||||
LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
|
||||
|
||||
; For HGAssetBroker
|
||||
LocalGridAssetService = "OpenSim.Services.AssetService.dll:AssetService"
|
||||
HypergridAssetService = "OpenSim.Services.AssetService.dll:HGAssetService"
|
||||
|
||||
[Includes]
|
||||
Include-Common = "config-include/StandaloneCommon.ini"
|
||||
|
||||
[Modules]
|
||||
AssetServices = "HGAssetBroker"
|
||||
|
||||
|
||||
[AssetService]
|
||||
; For the RegionAssetService
|
||||
LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
|
||||
|
||||
; For HGAssetBroker
|
||||
LocalGridAssetService = "OpenSim.Services.AssetService.dll:AssetService"
|
||||
HypergridAssetService = "OpenSim.Services.AssetService.dll:HGAssetService"
|
||||
|
||||
|
|
Loading…
Reference in New Issue