diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index ad094b4b91..58d6cf2675 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs @@ -456,7 +456,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer } // Check Default Location (Also See ScenePresence.CompleteMovement) - if (position.X == 128f && position.Y == 128f) + if (position.X == 128f && position.Y == 128f && position.Z == 22.5f) position = sp.Scene.RegionInfo.DefaultLandingPoint; // TODO: Get proper AVG Height diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index d501b7f32e..463f6c8d0d 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -2044,7 +2044,7 @@ namespace OpenSim.Region.Framework.Scenes } // Check Default Location (Also See EntityTransferModule.TeleportAgentWithinRegion) - if (AbsolutePosition.X == 128f && AbsolutePosition.Y == 128f) + if (AbsolutePosition.X == 128f && AbsolutePosition.Y == 128f && AbsolutePosition.Z == 22.5f) AbsolutePosition = Scene.RegionInfo.DefaultLandingPoint; if (!MakeRootAgent(AbsolutePosition, flying, ref look))